“Tired of Corsica already, baker b.?”
bb:
I don’t think so, Hucka D. Just wondering what to do now with Otaki Gorge. Don’t think I should give it up.
Hucka D.:
Of course not. It’s Peter Graves after all.
bb (correcting):
Peter’s Grave.
Hucka D.:
Yeah. (pause) Are you going to send Baker back to England or what?
bb:
Through a Greenup collage, you mean. Perhaps [Greenup 05].
Hucka D.:
Yes. That’s what I mean. House Greenup. Lock the doors and seal him in until he does what he is suppose to do.
bb:
I’m thinking of a highly urban landscape the next go around on building, Hucka D. Sort of like Parktown except much more condensed of course, since I won’t have anywhere near the prims or land to work with.
Hucka D.;
Make a city. Pietmond. Peter’s town. Petersburg… borough.
bb:
You will… sorry…
Hucka D.:
You will create it in Otaki Gorge.
bb:
If so, I don’t want it to be just an ordinary run-of-the-mill cityscape. I want it to be more like Asymmetrical Village. Wonder how many prims that uses?
Hucka D.:
Why don’t you check. I’ll wait. Baker Bloch’s even already logged in. Won’t take you a sec.
bb (checking):
Amazing, Hucka D. Only 691 prims for the whole village (!) Of course a lot of it is empty stores now. (pause) Looks like most of it is inhouse building, so to speak. Done by landowner Yaske Koba.
Hucka D.:
You can build it directly atop the gorge, and then have an underground urban area as well, possibly a sewer like Parktown. Only smaller.
bb:
Interesting possibilities. Nothing like I’ve done before. (pause) The design of the town is basically a figure 8, with a cobblestone road forming the 8. Where it crosses is an underpass and a bridge.
Hucka D.:
Sounds like your design of the Corsica continent. Is it a 4d city as well?
bb:
Might be.
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