baker Blinker's Weblog

First and Second Life at least.

Bit Broken Off… October 19, 2008

bb:

Hucka D., I know it’s earlier than we usually talk on Sat. night but I wanted to start the ball rolling on this map. Do you have any opening remarks before I put forth my base theories I have so far?

Hucka D.:

You are guessing correctly. I know what you will say.

bb:

Thank you. I’ve erased the actual name of the park on the map here [yellow spaces], and also the actual name of [RIVER] than runs through the top part of it. But this is, again, only a much smaller, separated part from the main chunk of the park, lying mainly to the north and the west. *Now*, I think I’ve figured out *how* this could be a portal. First off, Hucka D., I think this is a broken portal.

Hucka D.:

Correct. It was broken on purpose.

bb:

What I’ve done here is overlap the standard sim grid of SL [Second Life, trademarked], each sim being 256 x 256 meters, with the actual topographic map of this separated bit. As you can see, I’ve lined up the sims with the top right corner of this separate part. In doing this I remember you and also Smithy, I believe, talking about Cornersville, and the association with Mocksity.

Hucka D.:

Yep.

bb:

And that the corner acts as some kind of control. Well, this corner is also the approximate position of Mocksity. It would sit about on the “e” of the map just above this corner. I purposely left this “e” in to show the position of Mocksity.

Hucka D.:

That’s where it is.

bb:

So if you line up this grid of 256 x256 meter squares, representing sims, with the map in this way, with this particular corner, you get some curious lineups. You can see that the top and bottom of that ne corner sim line up with the park lines in this way. My theory, Hucka D., is that this *use* to be a whole sim, but was distorted along that eastern line at a certain point. This was when the portal was broken.

Hucka D.:

That’s right, in essence. The portal was closed when the line was moved. Now, why was it moved?

bb:

I don’t know. That’s when the virtual reality was translated to Earth?

Hucka D.:

The Mossmen control this corner. The Mossmen, then, obviously allowed the corner sim to be manipulated to form the disjunction. Perfection ruined. Fall.

bb:

I’ve discovered this fall at the peak of the fall season. It was beautiful there today Hucka D., although, weirdly, I also, physically, *fell* just past Mocksity, which I never do in the woods, it seems. Got quite muddy.

Hucka D.:

Mirror. Someone wanted you to be careful. The Fall is built in. Total correctness of actions is not possible now. We do not control all.

bb:

“We”?

[Hucka D. does not answer.]

bb:

Hucka D., I don’t think this portal extended into the main part of Frank Park.

Hucka D.:

The main part has a portal system of its own, as you know now.

bb:

But the corner sim use to be a full sim.

Hucka D.:

Yes.

bb:

As a full sim, did it exist fully in SL, then?

Hucka D.:

It still exists. Just because the portal is broken doesn’t mean the two or more connected realities aren’t still present and functioning as always.

bb:

Does this have to do with the Rubi sim?

Hucka D.:

(pause) Yes.

bb:

Does it have to do with Kerchal?

Hucka D.:

Not so much.

bb:

Is the corner sim the same as the Rubi sim?

Hucka D.:

No. (pause) Not really.

bb:

I just wanted to state for the reader, Hucka D., that I went to this area again today and could find no way into the center of this park part. It seems basically impenetrable. In looking at the satellite view tonight, it looks like a solid sheet of forest. So basically it is just a forest, impenetrable. That’s cool, of course, but I thought it, um, odd, that there’s no way into the center. And then there’s the story of Smithy involved as well.

Hucka D.:

Smithy is here. We’ll get to her or him in a moment.

*****

bb:

Hucka D., another thing I observed about this grid overlap with the park bit here is that a square of the park is separated from the rest. It lies to the east of all else in the park. This would be 1 down and 1 right of the top corner sim. And this square *seems* to imply a 5-fold nature for this bit.

Hucka D.:

That is not as important as the corner sim, although you are kind of correct on that. The corner sim is the one that counts. Control. Mossmen. Mocksity.

bb:

Why does Gene Fade want to rebuild that temple at the center of Mocksity?

Hucka D.:

You are asking good and important questions. The temple is the same as the Temple of TILE now absent from SL. You’ve erased it. You have the 2 houses on top of your gallery, but it’s not the same. You must rebuild.

bb:

I met or at least saw another Tilest today. At the Midge sim.

Hucka D.:

Mossman wants the temple rebuilt. Gene Fade I mean.

bb:

How many Mossmen actually lived at Mocksity, Hucka D.?

Hucka D.:

Presently none. Tops: 20.

bb:

How many Mossmen have ever lived?

Hucka D.:

About 100. But they live to be 500-600 years old usually. Or at least they use to. Now it’s maybe 350-400, or less.

bb:

How about the Mmmmmm’s?

Hucka D.:

Oh there are 1000s upon 1000s of them, but they have very short lives, even in comparison to humans. Grassy is fairly old in Mmmmmm terms, and he’s only about 27. That’s one reason they’re quite naive. They don’t live long enough to gather enough knowledge to become competently wise. That’s why Gene Fade and Grassy are good complements. Gene Fade has wisdom coming out his ears, and he’s also very patient with such things as Mmmmmm childishness stuff. They live longer when their shell has hardened. They’re more vulnerable as children. They’re quite sweet and tasty [at] that stage.

bb:

Thanks for that information. Now Hucka D., did Mossmen then live in this corner sim, outside Mocksity that is?

Hucka D.:

No. They only controlled it. They lived in Mocksity.

bb:

What *did* live in the corner sim, then?

Hucka D.:

It was a portal, so two worlds were involved. (pause) But, basically, tree spirits.

bb:

It was a tree portal??

Hucka D.:

Yes. Forest portal. But still a portal.

bb:

Did the Mossmen talk or have communication with these trees, this forest or these forests?

Hucka D.:

Yes. (pause) Tremont.

bb:

Tremont?

Hucka D.:

Powerman.

bb:

Does this have something to do with the Pope Project or Project Pope?

Hucka D.:

Yes.

bb:

You are being quite patient and understanding tonight Hucka D., and I thank you. Is there a main spirit for the trees?

Hucka D.:

Square. Sim. Whole. Forest.

bb:

Why are there no complete forest sims in SL?

[Hucka D. does not answer.]

bb:

I know of a tree at 125, 125 ,or 1/2 250, 250. Maybe it’s not 256 meters but 250 meters.

Hucka D.:

You must rebuild the temple.

bb:

Should it be a combination of the old Temple of TILE but also B_Hivia?

Hucka D.:

Yes.

bb:

Should we talk to Smithy now?

Hucka D.:

That would be fine. Explore the Nautilus oceans tonight when you get up again.

bb:

Smithy?

Smithy:

The full [sim] is the key. Lock, key. Hole.

bb:

Have you been talking about a key hole, then, Smithy?

Smithy:

I am a spirit now. [RIVER] flows around island and loves island, as island loves RIVER.

bb:

Who did you love Smithy?

Smithy:

Pain. Hole. Suffering. But better now. Second life.

bb:

Smithy, what do you know about the full [sim] Hucka D. and I were talking about?

Smithy:

I do know that actions are not fully controllable in [the area]. Shot. Hole. Tire. Hole.

bb:

Do you think this is because the Mossmen broke the portal by moving or warping that [eastern] line?

Smithy:

Mossmen are [doesn’t complete sentence].

bb:

Do you still believe in the Mossmen?

Smithy:

Control. Corner. Yes, I know the Mossmen.

Hucka D.:

Smithy is tired now. I will answer all remaining questions.

bb:

Does she know the Mossmen or understand them?

Hucka D.:

Not really. Smithy has been reborn and is new, shall we say. She is practicing. She will learn.

bb:

Does that full sim have to do with the Egan sim of SL?

Hucka D.:

Yes. You better get some rest now.

bb:

Thank you.

Hucka D.:

No prob.

 

Smithy Again? October 15, 2008

Filed under: Hucka D.,Mocksity,Smithy,Uncategorized — baker Blinker @ 9:38 am
Tags:

“Hucka D., I was wondering if I could talk to Smithy again, or perhaps just you about Smithy if you [and Smithy] wish?”

Hucka D.:

Here’s Smithy.

Smithy:

I was shot. Hole. Pain, then peace. Don’t go back. Mocksity will control. Control pain. Don’t go back.

bb:

Who shot you?

Smithy:

Close. Close.

[insert picture of tire here?]

bb:

Smithy, I was wondering how this relates to IE, if any?

Smithy:

Story inside a story. I affect you from a distance. 2 stories away, not 1.

bb:

Do you have anything to do with the Ross Sea?

[No answer.]

bb:

Are we, Edna and I, in danger?

Hucka D.:

No.

bb:

Mocksity will control?

Hucka D.:

Yes. Smithy is tired now. I will wrap up.

bb:

Is the island a good place?

Hucka D.:

(pause). Close.

bb:

Who is Clarence?

Hucka D.:

He is the one who controls.

bb:

Are Mocksity and The Abomination related?

Hucka D.:

Close.

bb:

Should something be built at Mocksity?

Hucka D.:

Yes. A temple.

bb:

The hole is a portal!

[Hucka D. doesn’t answer.]

bb:

4orrin1. Arab. Ross Sea. Cowardly. Cat. Lion. Black. Ross. Hole. Clothes. Hole.

Hucka D.:

See you inworld.

*****

 

Ins and Outs October 13, 2008

Filed under: Hucka D.,Mocksity,Smithy,Uncategorized — baker Blinker @ 3:29 am
Tags:

“Hucka D., I should be able to catch up with the text tomorrow. Seem to be way behind but I think I can get through it pretty quick.”

Hucka D.:

*Salad Bar Jack* really enjoyed going to Mocksity. Thank you for including him in your adventures. Goes without saying that Mossman [Gene Fade] enjoyed it.

bb:

The separated part of Frank Park seems to be important.

Hucka D.:

That it is. Connection of RL and SL. Transition. Now.

bb:

I’m going to go back next weekend. Can’t access topo maps online right now to study further.

Hucka D.:

Someone else is here tonight.

bb:

Oh? Can I speak to them?

Hucka D.:

Yes. (pause) Hold on.

Smithy:

Hello? Baker B.?

bb:

Yes. Hi Smithy. How can I help you?

Smithy:

I am here to talk of the tent and the bed.

bb:

Yes. Thank you for joining us tonight, and agreeing to take part of this discussion to be inserted in the blog.

Smithy:

A tragedy.

bb:

Was someone killed?

Smithy:

Someone died.

bb:

Clothes?

Smithy:

A sorry. A moving on. But sealing, through the clothes. Heartbreak. Someone loved that stream [RIVER].

bb:

How are you related?

Smithy:

I am that lover. I am that [RIVER]. I am that forest.

bb:

How is Mocksity related?

Smithy:

On the corner. Cornersville. Control. Mossman control.

bb:

Do you know Gene Fade?

[no answer.]

bb:

Do you know the Mossmen?

Smithy:

Yes. Two in one. Control. Lab.

bb:

Are you talking about the Linden Grid by chance?

Smithy:

Mossmen, 3×3. Diagonal, as you say. Abomination. Abominable.

bb:

Are the Mossmen Linden-like… then?

Smithy:

A second reality. I am born.

*****

bb:

The forest is separate from the rest of Frank Park. A second, smaller reality. Second life. Mocksity on the corner. Cornersville. Grid, control. Separate. The Mossmen created this second reality, then.

Smithy:

A tragedy occurred. Pain, sorrow. Gone, though, but vacancy remains. Clothes. Tent, bed. I am born.

bb:

How about a story inside a story? Something inside the story.

Smithy:

Esbum.

bb:

Are you Esbum?

Smithy:

No.

bb:

Something to do with the rock-planet in the Rubi sim?

Smithy:

Not… (pause, doesn’t finish)

bb:

Smithy, when you say you are born do you mean reborn after a death?

Smithy:

Yes. Second. Reborn. Second. Reborn.

bb:

Smithy, where is Hucka D. now?

Smithy:

He is here.

bb:

Should I build something at that island?

Smithy:

The island was loved too and the stream all around. The stream loves the island too. The island is loved.

bb:

Are you familiar with Second Life?

Smithy:

The Mossmen control.

bb:

Are the Mossmen the same as the Moth People of the Atoll continent?

[no answer.]

bb:

Do you live in SL now, Smithy?

[no answer.]

bb:

I’m going to do some research now on the word “Smithy” Smithy. Do you want to say anything else now, or Hucka D.?

Hucka D.:

Do your research.

*****

bb:

Smithy, do you mind free associating with me?

Smithy:

The Mossmen control.

bb:

This is the Grid, then.

Smithy:

Inside. Story. Trouble. Sadness. Loss. Then life again. Second.

bb:

I think this has to do with IE. It’s I before… I before. Then “God” says something like “give me a break, I got summer before winter didn’t I?” This is lowest or warmest, I, before highest or coldest, E, again. I and E are a contrast. Opposites.

Smithy:

Pain. Then rebirth. I am a woman and man both. I am a river and an island surrounded by this river. I am a forest and the trees of the forest and the boundary all around. Second. Life. Rebirth. Trouble, then peace.

*****

 

Mocksity, This Time W/ Mossman (& Grassy, er, Salad Bar Jack!) October 12, 2008

TEXT SOON.

 

Mocksity 2

TEXT SOON.

 

Mocksity! (What Remains…)

TEXT SOON.

 

Loose Notes… October 6, 2008

Filed under: Mocksity,Uncategorized — baker Blinker @ 9:30 am
Tags:

Today while hiking discovered another fabulous former lair of the Mossman civilization I decided to call Mocksity. Hey, I didn’t think about it when coining the name but there is resonance with another “pretend” city called Monkey City, from the Mythos planet and, specifically, the Mythos country of Wazob. Maybe I can play on that connection more later. Anyway, I actually chose the name Mocksity to reflect a kind of merger of Rock Deities and Mossmen at that location. Rock + Moss + City = Mocksity.

I’ll have photos soon of this city, which is, once again, along RIVER, as is Moss Main/Moss Most already described in former posts. It lies between the Moss Main/Moss Most complex and the portal system on same in Frank Park further downstream. I’ll also try to create a map of the RIVER showing the relationship between all these Mossmen related places.

To SL news now: Decided, at least for the present, to re-create the Edwardston Station Gallery in a simpler and hopefully cleaner and leaner fashion. The Rubi properties are still up for sale, although I’ve considerably jacked up the price on each. I’ll also have snapshots of that restoration soon. Have to decide what collections go where if I follow through with this plan of opening the ESG back up. Am trying to reduce amount of large size textures as much as possible.

I have still not decided if the craft Baker Bloch found at the bottom of the Ross Sea is The Arab, and, if so, whether it is from Mythos.

Come to think of it, The Abomination might be tied to Mossmen activities on the plane of toy avatars because, in the 7th Yale collage, the Abominable snow creature has the hand and sceptre of one of the Mossmen toy avatars (Gene Fade himself?). I now think the Abomination is tied to the presently non-corporeal Temple of TILE: both are based on the 3×3 pattern. The Abomination represents the Linden Grid, and nearby Hilo Peak, the highest of the low (SL underwater) peaks stands for Urtahra, the pre-Linden world that the square based grid was superimposed upon. Probably this means the Temple itself stands for this Grid, then, also based on square tiling as it is.

The Diagonal (Rubi) also stands for The Grid, then, in microcosmic form, as representing a single sim of this grid.