baker Blinker's Weblog

First and Second Life at least.

Chat… Vortextra? October 21, 2009

Filed under: Blake Sea,Hucka D.,Kerchal Forest — baker Blinker @ 6:20 am

” Dig something hard enough and you will fall into it.”

~ Chesaw to Saw-chee after an especially heated game of Trivia Ratsuit

“Hucka D., I think the Pudding Hole 1024 parcel still up for sale was the site of Vortextra. *This* is how Mythos and Second Life linked up, perhaps. Common *black hole*.

Hucka D.:

Pie hole. Good night to you.

bb:

Same to you. Let’s insert the picture of the tv from Long Island Sound, still around and now in the Blake Sea region.

Hucka D.:

Go noob or be cube.

bb:

What?

Hucka D.:

Go there or be square.

bb:

Oh, ok. Here’s the picture anyway. Hey, we were just talking about Baker Bloch’s father, weren’t we?

Hucka D.:

I think we called him unfit to eat because of his ghostly paternity.

bb:

So back on track…

Hucka D.:

Let’s look at an interesting picture of a wormhole.

wormhole_graphic

I have a riddle for you, baker b. Which came hunt, the fox or the egg?

bb:

Hucka D., I have no idea.

Hucka D.:

Make your joe, Joe.

*****

bb:

Back. (sips joe) Maybe Brouwer gives a cue, er, clue, Hucka D. The many stairs of the Gas N’ Glass. Like the Escher print I found in Alice on the protected land. Yes, it was at the bottom of this post. I wonder if this represents a way to seal up the wormhole. It can be a cube, spinning on the x, y, z axis all at once.

Hucka D.;

This is Third Life inside the Second. That’s a dangerous place [to be].

bb:

Alice is Chilbo, isn’t she?

Hucka D.:

Chilbo needs Korean Channel needs Sunklands needs Chilbo.

bb:

You were just waiting for an opening for that. (Hucka D. smiles)

Hucka D.:

How do you control a widening portal when opened? It is a coffee cup. It is a blue blox. The Blue Box. There’s your Chilbo automatons way out in King’s Beach, Chromex, which is caddycorner to Crowston. You should noob cube.

bb:

Go back, you mean. To King’s Beach.

Hucka D.:

To CHRO. 12 or 13. Teu e teu e.

bb:

Back to this Vortextra idea for a moment. Was it in the central Pudding Hill parcel?

Hucka D.:

It’s still there. That’s why it’s for sale. Haunted, they say. Not fit for resident or robot, they whisper. And of course they remember the Trivia Ratsuit contest, at least on an unconscious level. Like Dark Side… Darkside. Go back. They remember The Rat.

bb:

This is his *hole*.

Hucka D.:

Vortex, yes. Opened during the contest. Piehole. Flaming. Ask Marty.

bb:

Is he around tonight?

Hucka D.:

He is buying bird seed for his several parrots tonight, unfortunately. He’s very helpful and informative, though, don’t you think. We’re lucky to have him around, wanting to be a part of all this runny mess that might not be satisfactorily sealed up in the end [and all].

bb:

He’s really McCartney.

Hucka D.:

A McCartney variant. Like spam for ham.

bb:

You’re full of rhymes tonight, Hucka D.

Hucka D.:

Golden.

*****

bb:

I have a feeling campers camped next to the widening hole — sink hole — in tents like the one in the tiny Alice park. Chilbo.

Hucka D.;

Chilbo, da. Chilbo was there.

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Loose Thoughts, Chatting??? May 27, 2009

Filed under: Jeogeot Chilbo,Kerchal Forest — baker Blinker @ 9:49 am

“Hello Hucka D.”

Hucka D.:

Hello baker b.

bb:

I wish to ask more about Karoz, Rubidoo and also Rooster. But we’re calling him Ruuster now… is that correct?

Hucka D.:

We need to call him something.

bb:

Is Ruuster the male counterpart to Billina, the talking hen of SID’s 1st Oz?

Hucka D.:

*Yes*.

bb:

Alright, good. Emphatic yes there, I see.

Hucka D.:

Yes.

bb:

Ruuster can talk, unlike other, normal roosters.

Hucka D.:

Yes. Pixellation.

bb:

So Ruuster is sort of a lego creation.

Hucka D.:

Yes.

bb:

Will Ruuster’s story be continued in the Beehive of Truth in the near future?

Hucka D.:

Yes. *Yes.*

bb:

Good. *Now*… is Karoz, then, like a male Dorothy?

Hucka D.:

Karoz takes Ruuster to Rubidoo on Granddaddy Mtn. Grassy is the link between you and Klutzy Kamper still. You still have a link. But the Appalachian Trail is beyond you, he thinks. He is naive. He is still a child.

bb:

That’s hard to take.

Hucka D.:

You are as well.

bb:

But I’m an older child.

Hucka D.:

True enough. You are an artist child. You know what you need to do now. That makes it worse in ways.

bb:

So… R110, Hucka D. Karoz was a part of this secret organization to eliminate or else tame the Linden Grid.

Hucka D.:

This was pre-Linden Grid, actually. The idea was to stop the grid before it was released as SL.

bb:

Does Karoz presently understand he is a member of R110, Hucka D.?

Hucka D.:

Karoz checks into this blog at times, so yes, he’ll know shortly. He’ll start to remember. Already he’s getting gleanings of what the Fuchsia Diamond really is, as you yourself understand now.

bb:

It is the Lyran configuration of Dark Side of the Rainbow.

Hucka D.:

More than that. It is The Wizard of Oz as a whole. Rainbow Complex.

bb:

OK, I can see that I suppose. What must show up, then, is a blue feather. Can I say that?

Hucka D.:

Yes, Karoz discovered this feather. It is the same, perhaps, as the insight how to divide or cut up the rough version of the diamond.

bb:

At that point he became Oliver. 1st man.

Hucka D.:

Karoz takes Ruuster to Rubidoo. *No.* Ruuster takes *Karoz*…

bb:

I know something. Sirius. Lyra.

Hucka D.:

Talk to Alice now.

Alice:

I am Chilbol.

bb:

Hi Alice. Should I camp in you, or Karoz?

Alice:

Karoz lived here. In me.

bb:

Are *you* his mother?

Alice:

I am not allowed to say that.

bb:

But you could be, I’m taking that. Hmmm…

Alice:

We made a bed together. A place to sleep. We incarnated as human avatars in order to create a new entity. Karoz was born.

bb:

Did Hucka D.’s father found Chilbo? I know Fleep Tuque founded the present Chilbo, Alice.

Alice:

Yes, she did. Hucka D.’s father, Kelley I believe, worked for CUBUS. It was CUBUS that commissioned the diamond. There are several realities involved. Synchpatch is coming up baker b… Baker Beach.

bb:

CUBUS is The Bank?

Alice:

Yes. Maybe. Probably. Perhaps.

bb:

How’s Kerchal doing?

Alice:

We will miss you. Noru is a good place for you, though. You and also Karoz.

bb:

Karoz is me as well, Alice.

Alice:

Well…

bb:

So you’re saying… you’re implying… that Karoz was concieved in Alice, in you. How does, then, The Moon figure into that?

Alice:

Gypsy Purse. Blue feather then purses. 1,2,3. Where is the 4th?

Hucka D.:

Alice is helping so much with our blog progress, baker b.

Alice:

I’m not quite finished.

Hucka D.:

Yes. You will return another night.

Alice:

He is almost to the point of realization.

bb:

That’s fine, Alice, you…

Hucka D.:

Alice, he is not ready quite yet.

Alice:

Yes, he needs to know his mother.

bb:

Oh, you’re talking about when Karoz reads…

Alice:

He knows about the diamond now.

Hucka D.:

He knows about the Lyran origin of R110.

Alice:

He will soon go to Rubidoo and find Ruuster.

Hucka D.:

He must. He has to. That’s what he’s designed for.

Alice:

Why did you lie about CUBUS and The Bank?

Hucka D.:

I didn’t lie. Powerman. Power. Man.

Alice:

I remember something happening in that tent, at that picnic table. A vision. A tunnel. Tunnel.

snapshot975_002smaller

Snapshot1029_035smaller

Hucka D.:

That doesn’t mean you are the mother. The Mother.

Alice:

I have been touching Kerchal for a long time. 5 years maybe. Things happen. Things progress. You touch, you feel. Feelings.

Hucka D.:

baker b. is moving away from Kerchal, though. Its job is done.

Alice:

There’s always the future.

bb:

Guys…

Hucka D.:

Well, we’ll see what Ruuster has to say about that.

(to be continued?)

 

Wilsonia’s Sansara Roamings, 3 April 24, 2009

Below is one of the ubercool pictures from the current Kelly Yap Gallery exhibit, running through June 15. Come see!

snapshot972_002smaller

Wilsonia found another temple while wandering north from the Snow Region, this one in Kelham. A part of something called Zero Point. Fascinating! So much so that Wilsonia didn’t really understand much of what was going on there. I’ll have to dig up a web site if there is one. Ahah! So there’s all you need to know. 🙂

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Back with her feet on solid virtual ground, Wilsonia also recorded this pool just north of the Enceladus Falls, also in the Enceladus sim. Actually, on second checking, I’m going to assume that this pool is artificial in nature, since it is so shallow and not owned by the Guv (Governor Linden). But it’s quite pretty anyway.

snapshot971_021smaller

Wilsonia’s most dramatic find at the time has to have been this *massive* fissue found on the exact border of not just one set but two, *whole* sets of sims, or, east to west, Tethys (north) – Davos (south) and Mimas – Cortina. Below Wilsonia stands on the east end — notice the nearest structure to the beginning of the fissure on this side is Mysti’s Big Blue house (since derezzed, though).

snapshot971_008smaller

Here’s Wilsonia hovering near the center of the massive fissure. In checking back upon herself today, she estimates that at its deepest it has to be at least 100 meters.

snapshot973_006smaller

On the west end now.

snapshot973_007smaller

Almost exactly 1/2way up the fissure on the east side, Wilsonia encountered a quite interesting grotto perched on its northern lip, designed by Julia Hathor, who I understand has a reputation as an excellent SL builder. The 1536 parcel is owned by the SL Public Land Preserve group, and was claimed in late 2005. In touching the associated kiosk set up on the parcel and reading a notecard about the group, Wilsonia surprisingly noticed that the top 2 listings the list of land the group has preserved happened to be in Alice, yes, the same Alice that bb has been talking to in this blog and the one that has been “touching” Kerchal or Kerchal for nigh on 5 years now. This had to be some kind of clue about the family’s “next step” in exploring Sansara mysteries.

The picture below is actually not owned by the SL Public Land Preserve, but is still in Alice. It’s called the Alice Forest, whose 4096 sq meters borders the Kerchal Forest on its western side. It’s certainly an interesting extension of the Kerchal Forest, one could say, and perhaps how the two “talk” to each other, if that’s a way to put it.

snapshot971_010smaller

Here’s one of the two parcels on the list, a small one called Alice Pocket Park, complete with a tent, a picnic table, a couple of trees, and not much more. Still you have a nice view of the Kerchal Forest from here.

snapshot975_002smaller

Alice then visited the second listed parcel, the somewhat larger “Alice Free Library”. As advertised, there were books for the reading, iced tea, and also a walled garden. But Wilsonia’s attention was most attracted by the book on the wall immediately behind the tea tray, which advertised an SL house based upon one of M.C. Escher’s more famous prints, called “Relativity”. She knew this was another clue, perhaps the central clue Alice held at this time (?)

snapshot975_004smaller

 

Abominable, 2 October 2, 2008

Filed under: Burning Life Island,Hilo Peak/Abomination,Kerchal Forest — baker Blinker @ 7:08 am
Tags:

“Hucka D., I want to keep talking a bit about the Yale collage picture we were examining before. Now to me, and to you also, it seems, Rudolph is obviously a symbol of Hilo Peak, as The Abominable Snowman perched above him is The Abomination itself. In taking more measurements today we know some additional things about The Abomination. We know that it is 5m x 5m at its base, but 3m x 3m at the top. We also know that this 3×3 top is owned by one group, but this group also owns, as a whole, 4×4 of the overall 5×5. This 4×4 piece of 16 square meters is aligned directly west of the 8×4 piece of 32 square meter land that represents the only jut of the overall parcel belonging to Urtahra. This jut, in effect, bridges Hilo Peak and The Abomination. But I’ll have more to say about those overall measurements in another post.

Hucka D.:

The dimensions of the Temple of TILE were also based on 3×3. Interesting you have 3×3, 4×4, and 5×5 all directly referenced by The Abomination. Has it been tamed, then?

bb:

I also wanted to talk about Burning Life. My theory, Hucka D., is that Burning Life is represented by Jay Cutler [likewise standing in for John Elway — see below], and the burning car in his hand is the central sun or Burning Man of that event. Now at his *feet* we have the marble that represents the planet Uranus, the most distant planet depicted on the roller coaster [starting with Mercury, which is the same as the roller coaster cart directly below the burning car/sun]. So my new theory is that Uranus is found in the Kerchal forest. Just like the Uranus planet you can *just* make it out on the map if you know where to look. And this Uranus is 3 cubes, 1 being transluscent. They’re set at full glow. *Barely* make it out, [just like Uranus is barely discernable to the naked eye, if you know where to look.]

http://www.maineskies.org/uranus.html

Hucka D.:

You think this is the opposite of Burning Life, then. Brightest verses the very opposite, so dim it lies on the very edge of perception. This is a contrast of opposites.

bb:

That’s right.

Hucka D.:

Hand high and feet low. Hilo.

bb:

Another interesting thing about the collage is the direct comparison, it seems to me, between Maria von Trapp-Herman Munster pairing and Abominable Snowman-Rudolf pairing. That could be the deepest part of the collage.

Hucka D.:

2 Monsters in each case.

bb:

The Temple of TILE is the Abomination. 3×3.

Hucka D.:

In part. (pause) It is the top of the Abomination, before the widening.

bb:

Is The Diagonal also The Abomination?

Hucka D.:

You have two opposite things, one very high — highness itself — and the other the highest of the low. (pause). The bird sculpture [red, green, blue “birds” The Hiker stands directly beside in the collage, also known as “Opus 19”] is suppose to lie on the periphery of a virtual burn, basically undetectable, or, again, you have to know where to look to find it. This is Uranus again. Blue. Beside the Uranus marble in the collage. Hilo. Hi Lo. Pluto.

bb:

Pluto?

Hucka D.:

Well, yeah. The unseen, maybe even the unplanet now. The ultimate in unnoticed. 9th.

bb:

I’m not quite getting that part yet.

Hucka D.:

Uranus, Neptune, Pluto; red, green, blue; spiralling downward, a continuation of the solar system immediately to the left, but the unseen part. Uranus marks the border between the two.

bb:

[“Opus 19”] is… lost my track of thought.

Hucka D.:

Grasmere. Go to Grasmere. Resolution. Monster perpetually tamed. Man, Moon, Munster. Calm. Moonshine. Jack Daniels. The *10×10*.

bb:

Thank you.

 

Abominable… October 1, 2008

bb:

Hucka D., I’m going to let you see through my eyes again to view the picture above [as we did in the old Hidalgo Gallery before]. We’re going to start with just this one collage for now, which may move into other collages. Let me give the location first: we’re on level 1 of the new Wright House Gallery, directly above the Wright House itself [and] at the 250 meter level. Where we’re standing is at 251 meters. The collage we’re staring at is the 7th of the 10 part Yale series located on this floor and also the floor above.

The reason I wanted to examine this collage tonight, Hucka, is because of the presence of the Abominable Snowman within, and holding a sceptre with a light in it, perhaps caused by a glowing gem of some kind.

Hucka D.:

I think it could be a diamond. [Something very valuable anyway.]

bb:

I wanted to examine this picture tonight because we just measured the height and position of what the Ancients such as Mr. Low called The Abomination in the lower right hand corner of the Federal sim. To do that we placed the tiniest cube possible in SL (0.01m x 0.01m x 0.01m), highlighted it, and then looked at the coordinate numbers. It turned out that The Abomination is 27 meters left of this lower right corner (229.000), 16 meters up from the southern line of the sim (16.000), and also almost 46 meters above the bottom of SL (49.903), which makes it almost 26 meters above the level of the sea here, since sea level is at exactly 20 meters.

But *before* this we also carefully measured the position of what The Ancients considered the much more important Hilo Peak, even though it seems much less impressive. Turns out they have a very exact mathematical relationship with each other, since Hilo Peak lies on exact meter positions as well, or *16* meters across from the lower right corner of the Federal sim (16.000) and also 19 meters up from this corner (19.000). It was also interesting to find out that it is a little over 1 1/2 meters below sea level here at 18.375.

What this means is that Hilo Peak, in combination with The Abomination, implies a rectangular area between them of 11 meters in length and 3 meters in height for a total of 33 square meters.

Hucka D.:

This is called the Relationship Rectangle.

bb:

We’ll return to that in a bit. So let’s just dive into it. We think that *Rudolph*, in this collage, represents Hilo Peak now, a powerful guiding force who is also able to *tame*, as it were, The Abomination… through this mathematical relationship perhaps.

Hucka D.:

The Abomination looks down on Hilo Peak, just as the Abominable Snowman looks down from his loftier perch to Rudolph. But they have eye contact, and also the Snowman’s sceptre is lighted, much like Rudolph’s nose will be lighted or has been lighted. Just like in your picture here.

bb:

It seems like the hiker’s walking stick might be the same as a measuring stick, then.

Hucka D.:

Indeed it is you, since you are a hiker. The Hiker.

bb:

The other part of this might be the introduction of Jay Cutler to overlap the John Elway figure here, since, in part, Cutler is the current Denver Bronco’s quarterback. He then stands beside the roller coaster system that is also the solar system; he holds the burning car which represents our sun that the planets orbit around, or both fall into and fall away from at the same time. Mercury, Venus, Earth, Mars, Jupiter, Saturn, and, lastly, Uranus at his feet.

Hucka D.:

Uranus the planet on the border. The invisible and visible at once. The Black Hole, but not really.

bb:

But Jay Cutler is actually from *Santa Claus* here. He was born there. And then he moved to Lincoln City right next to Kercheval and the Land of Lincoln forest [where he achieved football stardom]. Is he, then, Santa Claus himself? I know Burl Ives is not Santa Claus since he’s a snowman, a regular snowman unlike Abominable.

Hucka D.:

Let me tune into that chunk of information. Yes, Jay Cutler is Santa Claus. He controls the Kerchal Forest. But he needs Hilo Peak to complete his mission. Otherwise…

bb:

Christmas is canceled.

Hucka D.:

He must also tame the Abominable. He must pull its teeth, in effect. Take the bite out of it. He must tame the monster.

bb:

Hucka D., is the monster 196,833?

Hucka D.:

Snowflake. Dimensions. Strings. Theories. Planck’s constant. Minimum length. You need help.

bb:

Mentally?

Hucka D.:

Yes. Moonshine. Yale. Key. Lock.

bb:

What’s in the Kerchal Forest?

Hucka D.:

A light.

bb:

Let’s get back to the collage here. So obviously Herman Munster’s head here represents another monster, and Maria von Trapp of The Sound of Music is mirroring this monster state through the jagged hairline. She’s all wet. Ives rescuing the yellow submarine from the stream is probably associated with the saving of Christmas. The burning car is another symbol for the yellow submarine, since it is also pointing upward. Abominable’s lighted sceptre is also obviously related to these two, and, of course, Rudolph’s nose. Light.

Hucka D.:

Light. But the Monster is not quite tamed in this collage. Only in the next one do we have a resolultion. Sun is tamed by Moon. The planets are cooperative children now, singing the song of the Universe. Falling in and out in perfect harmony. Grasmere.

bb:

Burning Man. Burning Life.

Hucka D.:

Baker’s Island. Yes. Not quite 32 sims but 22 will do.

bb:

The lock is then not needed anymore. The key has been found. The light.

Hucka D.:

The way to restore normalcy.

bb:

What about Monster Island? 196833 + 1. Plus One.

Hucka D.:

The Monster must continue to be tamed. Active and passive must be in balance. Red and blue. Monster Island controls this.

bb:

Subject for another night.

Hucka D.:

Yes.

bb:

Thank you.

*****

bb:

Hucka D., one last little thing. Now I’ve been thinking about it for a little bit and there’s really only one thing in that forest, besides the tree planter. And one could say that it’s from *Grasmere*.

Hucka D.:

Quite true, actually.

bb:

And I was amazed that you can actually see this on the map. A little light. Light. Guiding. Grasmere.

Hucka D.:

You’re on to something here.

 

Research… September 29, 2008

Filed under: Hilo Peak/Abomination,Kerchal Forest — baker Blinker @ 8:00 am
Tags:

To start, I just wanted to give a picture of Hilo Peak showing this interface information. I’ll return to this urtahra group later, perhaps.

So I went to Kerchal and walked its left-to-right diagonal. Didn’t come up with anything startling yet, but thought I’d show the Sophia Loren starting point. Just after taking this picture, Ms. Loren winked out of existence, as did all the sims bordering Kerchal on that side, just like it did with Rubi before when standing at 256, 256 in that sim. Just noting this, mind you.

Thought I’d also provide a photo of the new digs. Now I’m just playing around with the inside still, but I really like the view here into the neighboring gallery. Speaking of which…

I thought it cool that the gallery inserted a little winter forest in the middle of the building but in checking…

… found out that they had to build around this 512m parcel called Forest _____, which the couple of winter trees is on the western edge of. The rest of the space is taken up by a quite dark and blankish building. Below is a picture of the little pathway between the gallery and this building that you can take to see the tiny winter forest.

Inside the building itself. Seems like a good place to relax and take in the forest. I’m not sure anyone has been in this building for a while, perhaps a couple of years even.

This shows the relationship of my rental house and the mysterious dark house the gallery surrounds on the other side. Interesting grounds for sure.

Must keep my eye on the ball, though. The main thing is to find the cause of Baker Blinker’s curse that seemed to originate with her encounter and absorbtion into Shakenstein in this very forest, also tied into the birth of Baker Bloch in SL and his initial slave status with Mr. Low. Maybe next Baker Bloch will manifest the Shake statue within the rental unit, just to look it over good.

 

Chat: Kerchal? September 27, 2008

Filed under: Kerchal Forest,Pink Floyd/Syd Barrett — baker Blinker @ 10:36 am
Tags:

“Hi Hucka D.”.

Hucka D.:

Hello.

bb:

I want…

Hucka D.:

You now have two forest stations, one on the Atoll and one on Sansara. You have returned.

bb:

Thank you for jumping right in Hucka D. What about Baker Blinker?

Hucka D.:

Of course.

bb:

She will help.

Hucka D.:

That’s where the curse started. It is good you have returned. Good clean cheap fun to be had there. Make maps. Study. Start with Land of Lincoln. Kerchal. Just do it.

bb:

How’s Grassy doing?

Hucka D.:

As soon as you sell the land he can get out of Super Wal Mart with his Floyd CD. Have you sold the land?

bb:

I don’t think so.

Hucka D.:

It is good that you have returned.

(to be continued?)

 

Return to Kerchal, 2

Filed under: Kerchal Forest,Uncategorized — baker Blinker @ 10:25 am
Tags:

In wandering around the area more, this time in the Alice sim, Baker Bloch came across a duplicate to the newly placed Wright House in his Tyta home. He couldn’t help but look around inside to see how someone would decorate the same exact space. Overall, he liked the Tyta setup much better.

Another view of the structure with the great view of the Kerchal forest mentioned in part one of this little series, this time from a gully to the west. This looks like Baker Bloch is inside the forest but actually he’s not. Blochs was very pleased to find other spots of woods in the immediate vicinity of the main park area, as if, just like myself, they want to extend the forest beyond the Kerchal sim into other, neighboring sims. This indeed pleased him very much to find this apparent fact out.

Here would be another example of this “stretching” aspect… land found just to the west of the area where Baker Bloch took the snapshot from above. Very pleasant garden area full of waterfalls and higher prim trees (non-Lindens, that is).

And there’s the Kerchal forest again bordering the very edge of this parcel.

Surprisingly, Baker Bloch finds he has simply circled back around to the Ars Virtua gallery corner again, which also borders this property.

 

Return to Kerchal, 1

Filed under: Kerchal Forest — baker Blinker @ 10:23 am
Tags:

I went gallery hopping the other night (hopping… resonant word for this post!) and found myself moving from the Atoll continent down into Sansara, the continent below Heterocera (the “Atoll”) and the original SL mainland region, if you didn’t know already. Pretty much explored all the galleries of the second continent, you see, so this was a natural expansion of my SL gallery investigations.

Fairly soon came across this very interesting gallery in the Dowden sim called Ars Virtua, which was currently exhibiting, among other things, paintings of Furries. Below, Baker Bloch is contemplating the huge visage of some kind of half rabbit/half human entity.

And low and behold, while in the corner of the gallery, realized I was right next to Baker Blinker’s old Kerchal forest stomping grounds, which I don’t think Baker Bloch had ever visited. But through me he knew what it was.

Another exhibit in the gallery was this crystal formation that I didn’t quite get the meaning of. But now I have plenty of time to figure it out more, since I rent right next door.

Out into the forest Blochs ventures. Pretty big area, he thinks. He can see why Blinks would choose this location for the Baker’s Island doorway or portal (as it turned out).

Interesting structure near the nw corner of the Kerchal sim. In look around inside, there was not much to see, once again. Baker Bloch wondered about the reason for such an unfinished structure, and with such a wonderful view of the forest to brag about.

 

Shake ‘N Bake, I suppose February 26, 2008

Filed under: Kerchal Forest — baker Blinker @ 12:21 am
Tags: , ,

TEXT SOON.

Baker Blinker was halfway across the Sansara continent when his faux Mysti HUD alerted him to a presense in the [delete name] sim. Knowing few visitors traversed this lonely region, baker was well aware that a new contact/clue may be awaiting him upon teleporting in, like the stone hand and pointy bushes before this. baker’s first flyover produced a visual, surprising him a bit since objects in the forest tend to be rather difficult to spot in this manner. The visitor appeared to be a gleaming white cylinder of some kind, roughly the same length perhaps as himself/herself, and with a smaller, purple tube, it appeared, protruding from the slightly wider end. The appearance was one of a small, crashed ship of some kind, and thus, logically enough, baker wondered if this was not the visitor he expected, but just a vehicle of locomotion for such a stranger. But even at this beginning point in their relationship, when baker even doubted the object was a living, breathing creature, he couldn’t help but notice that the colors were exactly the same as his own, and in roughly the same proportion body-wise.

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First things first, though. baker landed a safe distance away from what he then thought was probably a craft, wondering if the visitor was perhaps still inside. Using a tree as a shield he crept in closer…

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Too late! The object, suddenly animated, moved swiftly and enveloped him (her), then quickly ascending into the sky, and dragging poor, hapless baker with it in its bowels — like a misfitting attachment gone hideously wrong. Far above the tree line, Baker, now both Baker and Not Baker, looked around and also realized this was no faux planet any more. Up and down his line of vision were acres and acres of forest sandwiched between two vast swaths of sea, and with a high end and low end. Baker’s Island truly revealed!!

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