baker Blinker's Weblog

First and Second Life at least.

Special December 17, 2011

“Sinkology is a word to be thinking of tonight, Hucka D.”

Hucka D.:

You want to open up a [small] college in Pietmond, as I understand.

bb:

Maybe. Branch of Crabwoo U. in Pietmond.

Hucka D.:

Don’t you think Peter[ SoSo] should be involved, then?

bb:

Again: maybe. Sunklands doesn’t seem quite dead, now. I’ve reexamined the Lill Burn Valley sim recently, for instance. It’s much different than in the days of the monestary, but not necesssarily a degenerative form.

Hucka D.:

Yes. It has degenerated. Become deenergized. That’s because the present tenants do not realize the power of the sink.

bb:

Oh, and quite interestingly another artist has interacted with my old land in Blackmount[ in another of the 6 Sunklands sinks].

Hucka D.:

Yes, that was another way to get your attention. Waterfall down to the pool that engulfed your camp there. Elevator — sorry, teleporter had to be raised above the water level to effect a proper transport [to the Edwardston Station Gallery]. The artist will examine all this. She needs to know about the power of the sinks. Sinkology. Sink in.

bb:

The theory goes that the Pietmond labyrinth — just outside the proposed building for the new college branch — plugs a similar flooding hole in my town. Plugs from above instead of on one side, as in a normal dam of sorts. But this type of flooding won’t occur in Pietmond as long as the labyrinth is in place. The Blackmount sink has been ruined in that way.

Hucka D.:

Yes. The artist will examine all of this. It is an Eerie Pond.

bb:

What of the other sinks? Second Sink or Oolamoo/Drews seems totally deenergized.

Hucka D.:

Not quite. Things could change there.

bb:

And Aotearoa, the one closest to Otaki Gorge and Pietmond, has basically always been empty since I found it almost 2 1/2 years ago. The center, I mean. That’s the location of the original Pietmond, I suppose.

Hucka D.:

Yes.

bb:

But up on a hill above the sink, and not in the sink itself, unlike Pietmond.

Hucka D.:

Unlike Pietmond. And the last?

bb:

Big Sink. The strangest of them all, perhaps.

Hucka D.:

You know where Big Sink comes from.
You know it was created from the Big Ink incident in Far Past. You have Kidd Road as a new mythology bit. Big Sink still has energy. Kidd Road connects Big Sink with Blackmount.

bb:

I think I’ve theorized that *you* created Big Sink and perhaps all of Sunklands.

Hucka D.:

Yes. And then the 2 on the Corsica continent. They’re connected. Smaller Sunklands there. Not really a region but just a connection, as in a Klein Bottle. Nevertheless, Corsica is built around this center 3-dimensionality. And Maebaleia has its own sinks, but shallower and nearer the coasts. Crabwoo itself has a sink [Super Bowl = name?], the 13th discovered. And then Heterocera may have a legitimate sink in Sikkima, one you virtually lived next to for a number of months but didn’t recognize as such.

bb:

But no region like Sunklands.

Hucka D.:

There’s the Pond District on Heterocera as well. And the Lake District of Maebaleia. Corsica has the Plane of Bill and its bumpy little granite mountains dotting the landscape. But it all centers around Chasm Deep and partner Egg Hill Sink, the one Sachie lived in and energized. Still energizes.

bb:

Synchronicity, yes.

Hucka D.:

An egg is an eye. Orion’s Vale has its own, central eye, like Pietmond and Otaki Gorge.

bb:

Suppose it does. Or did. Is Orion’s Vale the most similar sink to Otaki Gorge?

Hucka D.:

In terms of who lived in each: yes. Two artists.

bb:

And Chasm Deep has a collection of artists living within now: the Metaharpers.

Hucka D.:

Join their group.

bb:

Maybe I’ll have an avatar devoted fully to the study of Sinkology, Hucka D.

Hucka D.:

Karoz?

bb:

Maybe a professor of Sinklogy.

Hucka D. (guessing further):

Wilsonia?

bb:

Yes. Maybe Wilsonia.

Hucka D.:

Maybe Karoz.

bb:

I need a Sunklands museum. A place of study as well. Special Collections.

 

Tomorrow… October 21, 2011

Filed under: Fisher Rigg,Uncategorized — baker Blinker @ 7:41 am

Explore Michael Too area again. Perhaps not Brook Too again, though (*too* hard to get *to*). But maybe head of BROOK proper? Explore area immediately north of Quartz Brook. Or area immediately around Michael Too. Sit in M2’s chair… attempt to grok a bit. All this is built up from that. Revisit Tinsity if needed… no prob (easy to get to).

Much later of course, plan to camp on Wealthy Mtn. for an amount of time, perhaps a weekend or even more (week? *month*?). Same would go for Beach Mtn. What would I do when I’m camping? Could write the 2nd Oz book with Tinsity in it. Study up on Oz mythology again, my main tie to the area, perhaps. Study what happened to Oz store in Boulder (and marble race store next to it). Marbles (avatars) actually from Boulder? (not Denville?) Think, of course, of Brick in that hole.

Go back to *Foard City* in Second Life (formerly Fisher Rigg). It has devolved/reverted to a former existence. Arthur/Old Arthur is there — perhaps that is another key. Yes, Fourd City must be explored again as well. Take pics.

 

Bumming Around, 02 July 14, 2011

Filed under: Fisher Rigg,Norum,Parktown,Teepot,Yeot — baker Blinker @ 7:15 am

Firth of Fred in Sunell near Fisher Rig.

Firth of Fred in Sunell near Fisher Rig — narrow island choked neck of water connecting two main parts of firth.

Northeast of Firth of Fred — colorful trees.

Baker Bloch biking on the Nascera continent.

Much more water here than his original explorations of this continent right after it first formed in late 2009.

Boyd Doghouse, lord mayor of Parktown.

Nifty “Art or Porn?” gallery just south of Teepot, in the Saengseon sim.

Piet Mondrian painting replica in same that caught Baker’s eye for obvious reasons (Pietmond resonance).

Another colorful Jeogeot art gallery recently visited by Baker Bloch, just north of the Noru sim in Chieut and owned by Stinna Biddle.

Empty Red Leaf gallery only a couple of hundred meters north (ne corner of Hamnida) also visited this same night.

 

Bumming Around, 01

Filed under: Fisher Rigg,Jeogeot Chilbo,Norum — baker Blinker @ 7:09 am

Central Norum after the Lesser Erase. Norum Heights is now no more except for Mashed Potato Hills and some of the Crystal Cave Ridge. The town is no more, I mean.

One of last shots of town.

Baker ponders a move to Chilbo while sitting on a hill just west of this much larger burg than Norum Heights and admiring the purdy trees and veggies.

Another location further west of Chilbo in Geum.

And I haven’t forgotten about Fisher Rig…

While there Baker heads north out of Fisher Rig…

… discovering a tallish house with a door ajar, reminiscent of the same situation in Nightfield earlier this year.

A new home?

 

What I sort of have… (outside Noru) July 3, 2011

 

Fisher Rigg, 02 June 16, 2011

Filed under: Fisher Rigg — baker Blinker @ 5:11 am

TEXT SOON.

 

“Fishers Rest” June 8, 2011

Filed under: Fisher Rigg,Uncategorized — baker Blinker @ 11:56 pm

http://paisleyabercornanglingclub.wordpress.com/2010/03/21/opening-day2010/

http://www.koinup.com/SavoreeLeDesir/work/358147/

http://poh-happy.blogspot.com/

 

Thoughts… Chat…

Filed under: Carrcass+3,Corsica Continent,Fisher Rigg,Uncategorized — baker Blinker @ 9:43 am

Should be able to catch up with text for recent photo oriented posts before the week’s end.

It looks like Pietmond won’t be revived in any way after all — abandoned land just last night. Crabwoo rental will stick around for now, although I may delete temple if I don’t start hanging around there more. Focus will be on skybox.

Very tempted still, admittedly, to buy land on the Corsica continent and near what I’m calling Fisher Rigg, although I’m not sure that would be a wise idea.

Focus may go elsewhere. I need to work on maps; set up basement studio again. “Hucka D.?”

Hucka D.:

Corsica is a bit different in that it is 4d. Fisher Rigg is another layer to this. Arthur and Old Arthur still have tales to tell.

bb:

I do know that Peter SoSo went to the Corsica continent first from Crabwoo, probably before Pietmond as well.

Hucka D.:

You think he might have gone to Fisher Rigg?

bb:

I’m not sure. I’ve speculated the same about Asha before. Maybe both.

Hucka D.:

Fisher Rigg came after Asha. Fascinating town but ill fitted, somewhat like W4N1.

bb:

I think we should call that something else, Hucka D. Carrcass+3 I believe would be the correct enumeration.

Hucka D.:

Why the inability to convince people of level 3 through this particular carrcass, then? Why did Peter feel the need to settle near Fisher Rigg? To support the cause?

bb:

I think Peter saw Fisher Rigg as the center of a spinning crop circle or crop circle formation. Like the Pennsylvania crow at the center of the Crabwoo crop circle.

Hucka D.:

Correct. He saw Pennsylvania in Corsica. Then Corsica became Maebaleia or Satori. But it didn’t.

bb:

It was actually moved. Through the crop circle somehow.

Hucka D.:

Yes. Peter saw his future in Fisher Rigg and the proper Corsica continent through the Pennsyvania crow. It actually spoke to him; stated its name to him. “I am Pennsylvania and here’s how it’s going to be,” and so forth.

bb:

Residents had to be attracted to Fisher Rigg. And I think this collage from the Wheeler series has something to do with all this, Hucka D.:

http://bakerbloch.wordpress.com/2009/03/02/wheeler-07-collage/

Hucka D.:

Well, you’ve just given up the sink. You’re packing the Edwardston Station Gallery up.

bb:

I was just at the Ornaglyph gallery [once more] last night, Hucka D. Just stopping by, even sat inside for a moment. It’s all gray inside and out now.

Hucka D.:

The cube version of the Edwardston Station Gallery use to sit on the hill above[ as well]. It still sits in a sink, just like the silver sign in that collage. It’s still there.

bb:

Blackmount you mean. True. Then I suppose this collage also would apply here in some way. Another from the Wheeler series:

http://bakerbloch.wordpress.com/2009/03/02/wheeler-04-collage/

*****

bb:

Maybe Fisher Rigg is where Carrcass+3 should be played in Second Life, Hucka D. Like it was suppose to play in that treehouse long ago but instead Kansas City Life came on the screen. Second Life again…

Hucka D.:

“Constantinople” should be playing. Yd Island tie-in. That’s where it begins. Fishers Rest.

Fishers of men(1), fishers of men
Up one side and back again
Along the river of men

Our trusty oars are in the boat
Along the river of men
(Sing with me, John!)

 

Fisher Rigg Area, 02 June 7, 2011

Filed under: Corsica Continent,Fisher Rigg — baker Blinker @ 9:52 am

TEXT SOON.

 

Fisher Rigg Area, 01

Filed under: Corsica Continent,Fisher Rigg — baker Blinker @ 9:48 am

Barn-like store with a bunny as a logo in front of a portion of exposed road shaped like bunny ears, seemingly. Most likely just an accidental conjunction, and I’ve actually already noted this very same phenomenon in an earlier blog post, but couldn’t remember the store’s location at the time. And, you know, I’ve already forgotten where it is again (!) Is this some kind of bunny memory curse?

Woohoo! Baker Bloch just found it flying around Fisher Rigg, searching on the Circuit La Corse. So here’s the slurl in case anyone is curious, and so I’ll have a record of it myself. Turns out the store is a bunny breeders market owned by the MW Group, and only a couple hundred meters southwest of Fisher Rigg itself. Part of the Greater Fisher Rigg area in essence. Nice.

http://slurl.com/secondlife/Eemsten/174/59/35

Baker continues to bike southwest on the Circuit La Corse that night, encountering a number of road textures in the process, like this nice cobblestone effect.

Then for the next picture we switch to the northwest of Fisher Rigg, just west of where this route crosses the narrow body of water Hucka D. has called the Firth of Fred. This would be in the Shetlon sim, still about 200 meters from the firth itself. Nice wooden area ahead of Baker here, with a number of large ficus trees spread out over most of the Plissco sim immediately west of Shetlon.

Still on the Circuit La Corse, Baker encounters an arched mountain jutting abruptly up from the surrounding landscape in Ashenlave. If he turned around here, the the sapphire blue waters of the Firth of Fred that he recently crossed would still be visible. Baker is checking the elevation of this Ashenlave peak right now and finding it to be about 120 meters, or 100 meters above the surface of the Firth of Fred still visible to the west from this top.

Continuing west, Baker catches a glimpse of the northern ocean through intervening lowland. That’s a giant apple peculiarly positioned in the middle of otherwise abandoned land in front of him.

About a 1000 meters up from this the Circuit La Corse splits in two, with what in essence is a shortcut heading south and the loop around the northwest part of Corsica continuing straight. The loop and shortcut meet back up in Shempo a number of sims to the southeast.

Baker decides to save the loop journey until later, and skirts past this large, double peaked mountain to the left while navigating the shortcut. This is the very same mountain that Baker Bloch briefly contemplated buying one of the two peaks of way back in 2008, which would have meant giving up all his Rubi property at the time. He decided it was too much of a loss to risk.

The same peak from a considerable distance to the south now.

And *this* is the newest Corsica mountain Baker is still deciding whether to buy, only about 2 sim lengths away from the higher mountain just spoken about that was not chosen almost 3 years prior. I’ve already mentioned this smaller peak recently, calling it Wilsonia for various reasons I’ll go into later, hopefully.

Here we actually have a juxtaposition of the two peaks using a 512 meter draw distance. Wilsonia peak, in the background, is just to left and up from the top of the granite one in the forefront of this picture.