baker Blinker's Weblog

First and Second Life at least.

just another crazy sl build… May 2, 2012

Filed under: Uncategorized,Yd Island — baker Blinker @ 6:37 am

… but free of cost!

I don’t know where this is heading but it looks like *up*. 🙂

 

New Virtual Digs March 27, 2012

Filed under: Yd Island — baker Blinker @ 7:57 am

I’m back on Yd Island renting a square 4096 in Ratzenberger. This time is different, because I don’t plan to build a town (plus the fact that I’m renting instead of owning). No, this time ’round Second Life/virtual reality will simply be an aid to Real Reality, namely the development of TILE Creek this spring. I’ll evaluate the worth of this support week to week and month to month, since it takes money away from other creative purchases like toys and albums. Albums and toys I mean.

Great view toward the Ratzenberger Rabbit Head, though! I’ll likely have good fun re-exploring the Villenueve Forest I’m situated right next to again.

 

Austra January 19, 2012

Filed under: Lower Austra,Upper Austra,Yd Island — baker Blinker @ 8:55 am

TEXT SOON.

More on the Pompeii faun, found at the House of the Faun:

http://en.wikipedia.org/wiki/House_of_the_Faun

\

The House of the Faun was named for the bronze statue of the dancing faun located, originally, on the lip of the impluvium, a basin for catching rainwater; it has been moved to the center of the impluvium, as seen in the picture to the right. Fauns are spirits of untamed woodland, which literate and Hellenized Romans often connected to Pan and Greek satyrs, or wild followers of the Greek god of wine and agriculture, Dionysus. It is purely decorative sculpture of a high order: “the pose is light and graceful,” Sir Kenneth Clark observed,[4] the modeling well understood, the general sense of movement admirably sustained,” though he missed in its suavity the stimulus of sharper contrasts to be found in Renaissance nudes.

The House of the Faun covers nearly 3,000 square meters, and occupies an entire city block, or insula. The house can be divided into five major parts: the Tuscan atrium, tetrastyle atrium, service rooms and corridors, first, or Ionic, peristyle, and second, or Doric, peristyle, and their corresponding dependent rooms.[3] Like many ancient Roman houses, the House of the Faun had tabernae, or storefront shops, and a highly-sophisticated building plan, which details the many rooms. The entrance is decorated by the Latin message “HAVE”, a greeting both for meeting and parting.

The wikipedia caption for the above photograph reads: “The “HAVE” Mosaic (spelling variant of Ave)”. Perhaps significant here that we find another reference to a dropped or added letter, just like the “I” of the word AUSTRIA found on Second Life maps of the Nautilus continent discussed before has been recently lost due to unknown circumstances. The Latin “HAVE” has a double meaning, a combination of opposites — meeting/parting — similar to the Hawaiian “aloha”, then. Both the “(H)AVE” and “AUSTR(I)A” under discussion are spelled out in capital letters made up of rectangular “tiles” or tesserae.

Another picture:

 

Australia? January 16, 2012

Filed under: Lower Austra,Nautilus Continent,Yd Island — baker Blinker @ 9:59 am

Just putting this link here for further study in the near future. 🙂

http://forums-archive.secondlife.com/327/34/248406/1.html

New idea: Hucka D. has stated that Yd Island is the oldest bit of Second Life coming from the *Lemon* Lab direction, whatever that really means. In our reality, it was the last part of the Nautilus Continent formed. As this July 2007 map indicates, the second to last large chunk of this continent to manifest was just to the west of Yd Island, and although not an island it is still divided from the rest of the continent to the north by a green, isthmus-type region.

Yd Island would subsequently form in the vacant southeast corner of that map. Here’s how they presently look together, add in the famed Nautilus Island to the south of Yd Island, which was created in 2008 after the basic boundaries of the Nautilus continent had been fixed for about a year.

Hucka D. is now telling me to pay attention to what’s he’s preliminarily calling Australia, just like he did with Nautilus Island itself in this 2008 post. I noticed a resemblance between the lower part of this Australia and Yd Island, seemingly emphasized by the two being east-west of each other. The upper part seems to bear less resemblance to either its own lower part or Yd Island.

Hucka D. is indicating there’s a direct 2:1 relationship between Australia and Yd Island in terms of psycho-physical space involved. That is, Australia represents the number 2 (Upper and Lower) while Yd Island is a “mere” 1. For this reason, Hucka D. is also telling me that Australia is a healthier place to live in general, and that Yd Island is only for those more special ones who tend toward self-involvement — monads I believe he calls them. Australia is more balanced and complementary within itself. Yet Australia would not be possible without Yd Island coming first (again, this is from the direction of Lemon Lab and not Linden/Lime Lab, which I’ll attempt to explain in more detail soon).

Australia is the second, defined part of Lemon Lab virtual reality formed, directly after the first (Yd Island).

Another difference between the two is a literal, additional twist to Lower Australia as follows:

Upper Australia contains a matched set of (smaller) twists itself.

Hucka D. states that two communities formed within the bowls created by these Lower Australia twists, and are related to this diagram:

And maybe this (Oliver and Chesterton around Green Bay):

“It is the separation of Green Bay into Oliver and Chesterton, as predicted.”

bb:

Thanks Hucka D. So this is connected to Green Bay’s loss to the Giants today, as opposed to last year when they won the Super Bowl. Ironically, they are considered a much better team this year, and called one of the greatest of all time by many. Probably not now.

Hucka D.:

No. Sports is so fickle.

bb:

So is the eastern bowl Chesterton?

Hucka D.:

Yes (!)

bb:

And the western is Oliver.

Hucka D.:

Right on (holds up left bee hand as fist).

bb:

Interesting the post I cull those last two pictures from mentions Nautilus, and how I believe there may be more to explore there. Which I’m finally becoming clearer about in *this* post.

Another advantage of Australia over Yd Island is the presence of not one but two separate roads on the former. Yd Island has no official Linden roads. I’ve been kind of biking both of these routes a times the last several months, and I’ll include some more snapshots of them asap. Both are aesthetically very pleasing, unnamed on this Linden Department of Public Works map but called Route 13 (green) and Route 14 (pink) in the land descriptions.

As you can see, both are about the same length. I’ll have more to say about them soon.

http://deep-high.blogspot.com/2011/01/last-supper-upper-room-alchemical-code.html


toggled 13th and 14th letters of the alphabet in the center of the Wizard’s Cube.

 

Last word, first word April 10, 2011

Filed under: Nautilus Continent,Yd Island — baker Blinker @ 8:16 am

Hucka D.:

I hope to have it done tomorrow.

bb:

Hi, Hucka D. Who’re you talking to?

Hucka D.:

Horace. I owe him some work.

bb:

Can you tell us anything about it?

Hucka D.:

Oh, the usual. You know.

bb:

Care to talk about Wildmutt?

Hucka D.:

Yes I do in fact. It is an Anti-Yd. That’s what it was know as in its day.

bb:

Heyday?

Hucka D.:

Yes. As you can tell from the Snapzilla results, it has history.

bb:

Great. Can’t wait to start exploring in a different place. And a new one. Sansara just didn’t seem my type [Blueberry]. Not really sure why; the scenery is nice enough.

Hucka D.:

You have some bits and pieces to complete your continents stories. One of these is Anti-Yd. Not an island this time. Yd. Island flipped it around, in fact. Another black-white[ situation].

bb:

I’m interested in the MASH related sims and attached sea, Hucka D. I think it will…

Hucka D.:

Dr. Who was there. Timelord. Peter, perhaps.

bb:

Peter, eh? (pause) Again. (laughs a bit)

Hucka D.:

No laughing at this fact, please. OK, a little, a bit. Is acceptable. But Peter…

bb:

… has been there, I know. What was he doing all the way out there?

Hucka D.:

That was… let me check please. In order for Nautilus City Island, [codenamed] Project NICE at the time, it was understood that a double came first, a brother or sister. Sister island, probably. This is Yd Island.

bb:

And that’s pronounced like “Wide Island”, once more.

Hucka D.:

Wildmutt is the 3rd eye of Nautilus. Yd Island and Project NICE were the rear development. Some called it Project Asscheeks instead. The ones who followed Peter.

bb:

It sounds sort of, er, phallic, then, Hucka D.

Hucka D.:

Peter has many facets to his cut. A large diamond. The largest. The only way to kill a Wildmutt, after all.

bb:

The Ben10 beast, you’re talking about now.

Hucka D.:

It is known that Peter’s Rock now in Pietmond comes from Wildmutt.

bb:

Very interesting. How did it end up there?

Hucka D.:

Peter carried it, of course. Across the ocean. The Great Void.

bb:

How did he do that?

Hucka D.:

He used the Yd Island Macrohole which reduces matter from a 10-state — Ben10 if you will — to a 1-state. 10 to 6 to 3 to 1 and done.

bb:

So it went to Jeogeot through the Yd Island Macrohole.

Hucka D.:

Yes. It may have even caused the same, or plugged it up from this side. Maybe a plug, retrieved later.

bb:

Is it…

Hucka D.:

Yes! The Rock is very heavy. The only way you can move it is to atomize it.

bb:

What was around this rock in Wildmutt? Or what was its function there?

Hucka D.:

There was a code, a repeating sentence loop where the last word of the former sentence became the first word of the next sentence. This was code for Nautilus.

bb:

The continent, you mean. [no answer] Hucka D., I believe that Yd Island is still the more important project. Perhaps Peter’s people didn’t see it that way. [no answer]. But…

==========

Baker decides to check out the Dragon Peninsula (working name) first before exploring around Wildmutt. This would be in the northeast corner of Nautilus, as opposed to nw (Wildmutt environs) and se (Yd Island). A serpentine stretch of road in a central urban area alerted him as a trace energy of past greatness.

Ahah. A Psychic Reader, just what I, Baker, needs.

 

Roamings… August 2, 2010

Ol’ Biking Baker revisits what he originally thought was the highest point of Jeogeot in Yalu, near the eastern edge of Sunklands. Now he knows the highest point, the so called Mt. Jeogeot, is most likely in Noul a number of sims further east.

The big “Freakies tree” is still there, but the colorful grove of smaller trees that may have represented vegetative forms of the Freakies themselves, is gone. Is this actually where Bossmoss, perhaps the brother of Gene Fade The Mossman, lived? Or — maybe — is Bossmoss another *avatar* of the real Gene Fade of Frank Park, as Hucka D. has claimed about both Karoz Blogger and Bracket Jupiter. What odd thoughts I sometimes have!

Baker Bloch in The Measure sim again. I’m writing this a number of days after visiting — I believe at the time Baker Bloch and family were contemplating a move back to Yd Island…

Yes, here’s another snapshot from Yd Island of a nicely textured stream that quickly empties into the sea surrounding the island after forming.

Back on Jeogeot, and not far north of Noru in Chieut — actually the sim directly north of Noru — Baker, while biking around the extended neighborhood one night, finds this very dense, very regimented grove of trees located in a shallow gorge, a mixture of winter pines and fall oaks. Might be a part of some obstacle course, but Baker can’t quite figure it all out that night, and I haven’t been back since. I’ll put it on my ta do list.

We’re now back on the Nautilus continent, but far north of Yd Island at the southwest extremity of that landmass, on the northern border itself. The castle towering above Biking Baker here is the one that Hucka D. claims is actually Ruuster’s castle. I’ll attempt to say more on that soon, because it represents yet another confusing subject that I don’t have time to clarify right now.

Again on Jeogeot, this is a cave next to what we’ve identified as Mt. Jeogeot in Noul. Baker thought it worthy of a snapshot at the time.

At the lower end of Jeogeot’s Korean Channel in very green, rolling hills of southern Xilted. Baker’s just hopping around tonight, apparently, revisiting old hangouts.

Interesting window view of Xilted from a bordering rental unit.

New-ish viewing park in Lordshore just west of Xilted, created sometime after my initial visits to the Korean Channel in spring/summer 2009. And now there’s a huge bridge spanning part of the lower piece of this channel, probably 400-500 meters long or so. Another report I’ve added to my ta do list.

Old structures in Noru, since deleted. The Blue Feather Gallery now sits on the ground instead of the Edwardston Station Gallery (right), with the Big E (left) now “inside” that gallery. Things change so quickly in SL!

 

Gostay July 29, 2010

Filed under: Hucka D.,Sapphire,Uncategorized,Yd Island — baker Blinker @ 8:25 am

“If you go, you’ll never know the full story, baker Beach.”

bb:

Thank you for that, Sapphire. I think mainland might be making me sick! And I have nowhere to flee now… no Otherland really, no Azure Islands really.

Sapphire:

You must get a smaller venue.

bb:

I think so. Yd Island was pretty nice. Where I got the module for the Blue Feather Gallery after all. Microhole there, Rabbit head.

Sapphire:

Yes. *I’m* from there.

bb:

So maybe I’ll do that… go back to Yd Island. In part.

*****

bb:

I’m checking, Sapphire, and it looks like about the only piece of land I can afford on that island happens to be the 1024 I use to rent, beside the Villenueve Forest.

Sapphire (dreamily):

Go back. Explore.

bb:

Maybe somewhere else, then. I’ve kind of done the whole 9 yards thing on Yd Island, he he.

Sapphire:

Return.

*****

[delete 6 exchanges]

bb:

So I think that’s what I’m going to do, Hucka D. Return.

Hucka D. (measured):

I land in your head.

 

Ta do list… June 4, 2010

Filed under: Norum,Uncategorized,Yd Island,Yeot — baker Blinker @ 10:01 am

Start thinking of blog as whole. Tie up loose ends. Finish old exploring series, like hiking high mtns. of Heterocera. Perhaps finish Nautilus City sea series. Think of biking trips, perhaps on Corsica continent. Maybe Jeogeot.
RL: Keep going back again and again to Whitehead Crossing. Soon toys will be there.
Deepen Norum mythology. Sapphire was there at the beginning.
I’m thinking that I have part of my Sapphire story backwards, and that she was not born on Yd Island but *protected* there for her *second* birth (from Turquoise to Sapphire). This happened in the Microhole, protected by high walls. Then she remembers this happening in Yeot upon a return. The sim Meddledown on Yd Island is merely a reflection of Meddletown on Jeogeot near where Sapphire lived in Yeot and where her father, Nathaneil, worked on ship building. Her parents (or, alternately, aunt and uncle), were users of *real world* avatars, and were instead real in SL. As avatars they lived in both Indiana and Alabama (Arab, Diamond).
What of role of VILEness Fish? He was in Yeot, but did he attempt to follow Sapphire to Yd Island during her transformation? The high walls prevent him from being with her. He retreated to the sea surrounding Yd Island, eventually being trapped inside the Macrohole to the north. The VILEness Fish loved Sapphire.
OK, maybe this: Sapphire was born as Turquoise on Yd Island, but protected by high wall of Macrohole, where VILEness couldn’t be with her. The macrohole was “switched on” somehow, creating a worm hole to Jeogeot, which VILEness fell into. This was again north of Yd Island. 10 > 6 > 3 > 1 (C>Y>V>T). VILEness coated the hole. Made it safe for others to pass through (?) That was the whole point of the experience. A travellable black hole formed on Jeogeot at the same time the Korean Channel was formed. This would be created by the 3 Mos Ainsley related sims almost surrounding the Black Hole. Many people came from Yd Island and the eastern hemisphere as a whole through that hole to Jeogeot, including Sapphire and her parents/aunt-uncle. Nathaneil realized parallel of Meddletown with Meddledown.
Sapphire remembers the transformation happening in Yeot. VILEness eventually followed her there — surprise! The hole was sealed again when he emerged. Yeot and Yeoseol had a rivalry. Yeot used VILEness as test to see if Floaty Pool was legitimate Linden pool. Debate continues on this. Lake shack built to monitor health of VILEness during this test. He roamed the neighborhood far beyond extent of his supposedly entrapping pond, just like he did on Yd Island.
At Yeot, VILEness came in psychic contact with Ray the Brainard, trapped on the other side of the continent in Big Sink, perhaps Aotearoa. He was also known as the atom or the indivisible. He was a seed. He was 10 moved back into 6 then 3 then 1, to become a seed unfulfilled. VILEness was very similar. Very. Monsters, they were.
Sapphire moved to Norum after Yeot to further remove herself from VILEness. She knew of the Brainard threat by now. More on the way?? The Ancients came and formed Sunklands, perhaps Big Sink. Enlarged Aotearoa beyond the hole of Yeot. Dry sink this time, no water. Ray the brainard was placed by the Rabbit Head Hand of God into Big Sink. The mythical hole at the bottom of Big Sink actually led to Yeot and VILEness. It was the hole the seed needed to drop into to become the process of 1 to 3 to 6 to 10 and become a tree. Persimmon.
Norum is a key. Without the knowledge of Norum I cannot bridge the two stories happening on opposite sides of the Jeogeot continent. The Rift between the two sides happened at same time as the formation of the Korean Channel, or rounding of Jeogeot continent around this notch.
The Ancients created Sunklands. Baker Bloch was the last P in the pod, and had to mind his Ps and Qs. (Preon Star and Quark Star?). Sapphire’s House of Truth was moved to what was originally thought of as being the highest point of Jeogeot, in its most central location. The fallen aspect of Jeogoet truly began to manifest beyond another false high point, calling itself Mt. Jeogeot and controlled by BossMoss and the Freakies Tree. He was Gene Fade’s cousin.
The Cornfield’s house, Nathaneil and Natalee, was not moved from Yeot to Norum since they were no longer around in this virtual reality. They had completely moved to Earth, ie, died in this reality.
The Queen (of Temple Farm) came in contact with Sapphire at this time? The Gypsie sisters of The Moon (of Maebaleia)? The gypsie sisters gave Sapphire Karoz to raise. He went with Sapphire to Norum, and eventually lived north of Sapphire’s hill, on my old Noru land. A kind of second House of Truth was built there, which was much like N and N’s Victorian house in Yeot. Very similar. Karoz was the son of Gene Fade, who had also moved on but visited occasionally still. Karoz was raised on The Moon and given to Sapphire by the Gypsies, who travelled to Yeot in the Barracuda (Arab sort of backwards).
What is the relationship of Karoz to Peter The Good? How long did the Ancients stay in Norum? Just long enough to create Sunklands? What was the actual purpose of Sunklands? What is the actual relationship of Whitehead Crossing and Norum? The Oracle (MAPS) and Norum? This was the main place of Jeogeot — emphasize that. The Main Place.
Baker Bloch and Baker Blinker isolated themselves from Ancient influence in Azure Islands, etc. They were assigned to manage Sunklands. From this Carrcass-3 was formed, beyond Carrcass-2 which was Norum centered. Chilbol became Chilbo afterwards. Chilbo formed only after at least the plan of Sunklands was formed. Before it was Chilbol, and related to Crabwoo of Maebaleia. The Moon of Maebaleia represented another split from a father/mother continent, resolved by the formation of the moon of Jeogeot which remained attached to the continent (unlike The Moon).
More to ponder!

 

Weekend Projects & Beyond… February 12, 2010

Filed under: Hucka D.,Jeogeot Continent,Mos Ainsley,Uncategorized,Yd Island,Yeot — baker Blinker @ 7:11 am

“Think I’ll head up to Blackmount Sink this weekend, Hucka D. Want to come along?”

Hucka D.:

I have some air mailing to do this weekend, but thanks.

bb:

Can you tell me more about Blackmount Sink in the larger scheme of things?

Hucka D.:

Why don’t you visit first then we’ll talk.

bb:

I haven’t made up my mind about Aotearoa.

Hucka D.:

Almost too late to turn back.

bb:

Yes, I suppose I’ll have to keep it and the Pudding Hill parcels and perhaps even the Yd Island parcel for yet another month. I don’t think a move back to Noru would be wise.

Hucka D.:

No. (pause) S U N K L A N D S (Hucka D. here spells out each letter distinctly).

bb (patiently waiting for Hucka D. to finish spelling):

Right. The tension between the sinks and all. Especially Big Sink versus the rest. I’ve been fleshing that whole story out in notes off this blog, as you probably know.

Hucka D.:

St. Nick of Barkley has many things to say to you. He is from Wazob. He would not say that. He would say he is from Sharon. But Sharon became absorbed into Wazob, just before he left.

bb:

Going along with the idea that Jeogeot is Wazob.

Hucka D.:

Jeogeot *is* Wazob for all intents and purposes. You’ll never go back to Wazob. That’s a childhood thing. Oh, you could go back to Edwardston, but you won’t take the toy avatars, and you won’t further that mythology. Not even for Bridee, or Monkey City. Sapphire made sure that the basic energy of Wazob moved into Jeogeot through Eunhaeng and environ.

bb:

Probably should make that a blog category, Hucka D.

Hucka D.:

Yes. And then Wilma too… important to bring her on in (the mix).

bb:

You said recently, I think, that Wilma has started to read this blog… part 13, or the Jasper section.* Is she still reading?

Hucka D.:

No, she became distracted and is working on the garden beside the house now. She is talking to Ruuster. She has a talking rooster for a pet now. She finds him entertaining.

bb:

She’ll have to read some of the books in the other house, obviously. I think she should start with those soon.

Hucka D.:

She has a long time. Years. Years.

bb:

But those two Eunhaeng houses are actually one house… that’s the trick. A light and dark version, like the twinned houses of Maken. Or Make Make houses as we’ve recently called them.

Hucka D.:

Resting spot. Sapphire has helped. She created the melding.

bb:

And also an opening back to England and the Lake District through Sampson’s Stones, Hucka D. I went there the other night, to that dry waterfall in Emerald Center, and the stones had been removed. I’ll check again when I think of it.

Hucka D.:

Melding has been made and anchored. Jeogeot… Wazob.

bb:

Leading us to St. Nick of Barkley.

Hucka D.:

For sure.

bb:

The possible schism with Ned of Barton, former partner, is quite fascinating Hucka D. How those old, old imaginary basketball player names transfer to a modern setting.

Hucka D.:

Yes. You should talk about Sapphire more now.

bb:

Well, I know considerably more about her back story. (to the reader or readers): She was born in the Micro Hole of Yd Island, as protection. Hucka D., stop me anytime you wish to make comments. Her father was Natha Neil Cornfield and her mother was Nata Lee Cornfield. She was destined to become the Princess of Jeogeot, like Ozma to Oz. But she “could not round the Korean Channel”, and the west part of Jeogeot became separate from the east. Kali Rift. Dan The Second separated off from Dan The First. Sunklands.

Hucka D (repeating):

Sunklands.

bb:

I know that she lived in Yeot next to Floaty Pond. I know of another schism: between the Cornfields, or possibly just Natha Neil Cornfield, and Uma G. Uma in Meddledown, which is probably the same as Meddletown. Haven’t fleshed that all out, but there was a battle, perhaps a, ahem, naval battle, for a certain dimensional transport ship, perhaps called The Arab or at least 4n1 or Four-In-One or just Foreign One.

The Cornfields, NN, NL and Sapphire, who was then known as Turquoise (before the transformation), used this ship to move from Yd Island to Jeogeot through *the hole that has just been sealed up*. The Big Fish hole, consisting of 10 sims. They emerged beside Mos Aisley through the portal, ** and then lived on this moon of Jeogeot for a bit (purification) before taking the ship again to Yeot, where it either landed or dematerialized. There NN furthered his ship building skills by *retroengineering* what Uma G. Uma had made in Meddletown. The end result is another Arab or Foreign One.

*****

bb:

Hucka D., I think I know what the leviathan is in the center of the filled in Hole now. It is the US magnetized in a particular way. Up and down and side to side.

Hucka D.:

Getting back to when it was opened, though… Micro Hole allowed Sapphire protection from its harmful influence… VILE influence… and… she became like the High Priestess of the Tarot, two in number. Two in one. 4n1. The Cornfields and Uma G. Uma lived in Meddletown together for a time. We are still keeping under wraps exactly what happened there but you are correct in that a conflict over a ship design is involved. A very important ship, one we’ve been calling The Arab in this blog, after its maker. Make Make.

bb:

Is Peter the creator?

Hucka D.:

We can only speak of certain aspects of this conflict (presently). You know that the ship was used to make the transit from Yd Island to Jeogeot and Mos Ainsley. Black Hole in all aspects. 10 to 6 to 3 to 1 and back. Time forwards and backwards — Wheeler and Wilson.

bb:

Uma G. Uma followed them?

Hucka D.:

*Yes.* Time travel. Then Yeot became balanced with Aotearoa sim in past-future relationship through the Go board of Jeogeot, as moved from Nascera chess board. Then finally scrabble came into the picture. Rounding the Korean Channel.

bb:

And I also know that Yeot, on the hillside above Floaty Pond, is where Turquoise became Sapphire, which means she also became Azure in that manner (since she remembered Turquoise and saw, in the future, Lapiz Lazuli). 3n1.

Hucka D. (reinforcing):

She saw past/present/future.

bb:

The *lightning flash* is the leviathan (!).

Hucka D.:

*Yes.* *Yes?*

INSERT PICTURE.

bb:

It was painful…

Hucka D.:

… for her, yes. She knew future limitations. She knew of St. Nick of Barkley and Sunklands. She knew Dan The Second beyond Dan The First. She knew Peter.

bb:

Another thing to bring up here is the association of tiny Floaty Pool itself with a ship, perhaps associable with an egg-shaped double convex Go piece, Hucka D.

Hucka D.:

Egg… UFO… Cornfield.

bb:

I have a couple of questions, then, before we close this up for the night. Make Make: is it the same as the two Eunhaeng houses?

Hucka D.:

Perhaps… (pause)

bb:

Chilbo is more a Sapphire project, I’m also (picking up). That’s why she, in particular, is interested in the Reaction Grid.

Hucka D.:

Keep poking around there.

bb:

Something about that tree…

Hucka D.:

Thank you.

bb:

Thanks. Good night.

*****

* Can be accessed in this blog as the Feb. and March 2009 posts of the 10×10 category.

** More on Mos Ainsley here in this blog. I think Hucka D. is going to soon stress a black-white yin-yang relationship between Mos Ainsley and the void sim to the northwest, also surrounded by sims Quark star and Preon star. It is a Black Hole, as he said. Mos Aisley is then a white dwarf?


Uma G. Uma (self portrait)

 

Big Fish February 10, 2010

Filed under: Yd Island — baker Blinker @ 2:19 pm

Ooooh… Hucka Doobie’s done it again in predicting a Big Fish lives in the 10 sim Hole just above Yd Island. And now it does!! Check here for details.*

Super explorer Ujiyasu already has a map and some pictures posted on her blog.

Asap, I’ll ask Hucka D. if this is the same as his huge Vileness Fish (or Vileness Flats, or a flat fish?), but I’m guessing it has to be, or is at least a representation thereof. See also here for more of his comments on the subject. I also suppose my Yd Island property has just inched up a little in value. Think I’ll stay there now.

Hucka D., you freaky old bastard you! (More soon!)

*****
* https://blogs.secondlife.com/community/land/dpw/blog/2010/02/04/the-big-fish-regions