“I called this meeting because I couldn’t, in good conscience, do a walk tonight with Hucka D. sort of upset about his new build. So talk to us Hucka.”
Hucka D.: Thank you Baker Bloch. Thank you also, Baker Blinker, for attending as well. I am sorry I cut your walk short, Mr. Bloch, or made you feel guilty.
Baker Bloch:
Eh, it was daylight anyways, and I wanted to do another night hike, where I was heading.
Baker Blinker:
What’s wrong Hucka D.?
Hucka D.:
Not a whole lot. Just that my new build is not going as smoothly as I wanted it to be. We have now a considerable amount of resources.
Baker Blinker:
Maybe a ground build would be a better idea. That Victorian house Blochs was looking at tonight would be nice. We could copy and modify it, even in the sky.
Hucka D.:
Do you miss the old house at all?
Baker Blinker:
Surprisingly little, I suppose. Haven’t really thought about it a lot. We have more options now.
Hucka D.:
B_Hivia was a success. I’m having difficulty recreating that success. I think it was the property lines, the shape of the property, that determined that success. Given the ability to make a full square with the same idea is, interestingly, limiting me again. There has to be tension to create a sucessful build, perhaps. For B_Hivia, it was the tension between the square sides and the diagonal. I’m glad we had that property first.
I will tell you a little more about the new build…
Baker Bloch:
Before we get to that Hucka, let me say I was walking through B_Hivia tonight just before trekking and had some ideas for modification.
Hucka D.:
Ok, go ahead.
Baker Bloch:
This is for you too Blinks. First off, those sparklers in the middle gallery have to go. They’re causing a little lag. Next I thought about floor, tiled floors for some of the middle part. The walls are good… the floors may need a little work. Maybe.
Baker Blinker:
Perhaps we should tell the two or three readers of the blog about the switchback to the “Outlands” idea, and putting up those two signs again.
Baker Bloch (smartly):
I believe you just did ma’am.
Baker Blinker:
So Hucka, finish the story about your new build.
Hucka D.:
Well, recreating the pattern of B_Hivia may have been a good idea at the time for the new land, but I’m thinking we should go in a totally ‘nother direction, maybe. I can save what I have of this build and come back to it, of course.
Baker Blinker:
What did you have in mind? It has to be a beehive of sorts, since you’re a bee. Do you miss your original beehive?
Hucka D.:
It was cozy. Back to my new build. It was or perhaps still is going to be called the Temple of TILE.
Baker Bloch:
What about that cave system near AI5? Might we study that for a possible model? And I also remember some nifty 9 level cave you could buy on SL Marketplace Exchange. We could study those as models.
Baker Blinker:
Good idea Blochs. Might we make a *ground* cave? Something different.
Baker Bloch:
Possibilities are pretty much wide open now.
Baker Blinker:
We do have the mini-forest already at the road. I like that.
Hucka D.:
It’s nice.
Baker Bloch:
We could just make the whole lot ground cover, like [delete explorer name] did with his island setting. Maybe we should go back to that island. We also have the second property to work with on this project if needed.
Baker Blinker:
Move the Hidalgo Gallery to the new lot, although its perch on the old seems perfect in a way.
Hucka D.:
The new build, getting back to it, is 250 meters higher in the sky that B_Hivia. The view will not be as important, then. Viewing the island is not really an option at that height. It becomes more of what I’d call its own microcosm, internal. As such, essentially divorced from the island far below; it has to sustain its own energy in a different way than B_Hivia, which was more open to the outside. There is a nice flow or interaction between outside and inside on that long diagonal. You can see the outside, and the outside can see in to you.
But there are several things I like about the new build. First is the greater height of the project. Second is the use of properly rugged floors, for now [i.e., the floors have rugs this time]. Another is the several linked parts that fit one into the other.
Baker Blinker:
Sounds like you’re not ready to give up on the temple idea, Hucka D.
Hucka D.:
Yeah, there’s just so much more we could do now. Baker Bloch, I’d like to talk to you more about TILE soon.
Baker Bloch:
Any time Hucka D. Would you like to start now?
Hucka D.:
Maybe a little. As you know, I’ve had this idea to either make a robot or become a robot myself since entering this body from RL.
Baker Blinker:
Blinkerton, you mean.
Hucka D.:
Yeah, mostly. So, what I really like about the temple — and I’ll go ahead and share some of the design ideas with you since I’m unsure I’m going to keep working on it — is that it could be seen as a tetractys. Remember Mr. Bloch told me that Tik Tok in SID’s 1st Oz can be seen as a tetractys, and this is the first robot in literature to many or perhaps most. This is because he is a summary of 1, 2, 3, 4.
If this temple is to work, and it perhaps still could, there are several things that must be recognized. First off, it is a symbol of Seathwaite Fell in England, where the Council of 9 made the important decision to become the Council of 1 and make the least the highest instead. The temple is this mountain or fell in British-speak. It is also a symbol of the 36-Square as adapted to fit SID’s 1st Oz in your interview of Booker T. Collectively, I mean.
Baker Bloch:
You mean baker b.’s interview of Booker T.
Hucka D.:
Right. Another idea, then — following this original idea which has to be true if the temple is to be a success — is that we would have not one but two waterfalls in the structure, one symbolizing the real Taylorgill Force on the northwest side of Seathwaite Fell in England, and the other, in the opposite corner of the structure, as the TILE or Tyle waterfall projected by your collective Oblong collage series.
Perhaps to get from one level to another you have to “fall down” these falls, even. But it would be like the waterfall in B_Hivia, except doubled, at least. The falls would somehow have to be perpetual again, like the Escher waterfall.
Baker Blinker:
Interesting that you’ve divided the waterfall in B_Hivia into two distinct parts again, but with no connection to each other now. And that the central tree grows out of the upper pool that feeds this/these waterfall/s.
Hucka D.:
The waterfall in B_Hivia is a key, yes. Also perhaps Wet Rock.
Baker Blinker:
It sounds like to me that you know what you’re doing, Hucka D.
Hucka D.:
Baker Blinker, have you thought more about Alma and the concept thereof?
Baker Blinker:
No.
(to be continued)
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