
bb:
Hucka D., I know it’s earlier than we usually talk on Sat. night but I wanted to start the ball rolling on this map. Do you have any opening remarks before I put forth my base theories I have so far?
Hucka D.:
You are guessing correctly. I know what you will say.
bb:
Thank you. I’ve erased the actual name of the park on the map here [yellow spaces], and also the actual name of [RIVER] than runs through the top part of it. But this is, again, only a much smaller, separated part from the main chunk of the park, lying mainly to the north and the west. *Now*, I think I’ve figured out *how* this could be a portal. First off, Hucka D., I think this is a broken portal.
Hucka D.:
Correct. It was broken on purpose.
bb:
What I’ve done here is overlap the standard sim grid of SL [Second Life, trademarked], each sim being 256 x 256 meters, with the actual topographic map of this separated bit. As you can see, I’ve lined up the sims with the top right corner of this separate part. In doing this I remember you and also Smithy, I believe, talking about Cornersville, and the association with Mocksity.
Hucka D.:
Yep.
bb:
And that the corner acts as some kind of control. Well, this corner is also the approximate position of Mocksity. It would sit about on the “e” of the map just above this corner. I purposely left this “e” in to show the position of Mocksity.
Hucka D.:
That’s where it is.
bb:
So if you line up this grid of 256 x256 meter squares, representing sims, with the map in this way, with this particular corner, you get some curious lineups. You can see that the top and bottom of that ne corner sim line up with the park lines in this way. My theory, Hucka D., is that this *use* to be a whole sim, but was distorted along that eastern line at a certain point. This was when the portal was broken.
Hucka D.:
That’s right, in essence. The portal was closed when the line was moved. Now, why was it moved?
bb:
I don’t know. That’s when the virtual reality was translated to Earth?
Hucka D.:
The Mossmen control this corner. The Mossmen, then, obviously allowed the corner sim to be manipulated to form the disjunction. Perfection ruined. Fall.
bb:
I’ve discovered this fall at the peak of the fall season. It was beautiful there today Hucka D., although, weirdly, I also, physically, *fell* just past Mocksity, which I never do in the woods, it seems. Got quite muddy.
Hucka D.:
Mirror. Someone wanted you to be careful. The Fall is built in. Total correctness of actions is not possible now. We do not control all.
bb:
“We”?
[Hucka D. does not answer.]
bb:
Hucka D., I don’t think this portal extended into the main part of Frank Park.
Hucka D.:
The main part has a portal system of its own, as you know now.
bb:
But the corner sim use to be a full sim.
Hucka D.:
Yes.
bb:
As a full sim, did it exist fully in SL, then?
Hucka D.:
It still exists. Just because the portal is broken doesn’t mean the two or more connected realities aren’t still present and functioning as always.
bb:
Does this have to do with the Rubi sim?
Hucka D.:
(pause) Yes.
bb:
Does it have to do with Kerchal?
Hucka D.:
Not so much.
bb:
Is the corner sim the same as the Rubi sim?
Hucka D.:
No. (pause) Not really.
bb:
I just wanted to state for the reader, Hucka D., that I went to this area again today and could find no way into the center of this park part. It seems basically impenetrable. In looking at the satellite view tonight, it looks like a solid sheet of forest. So basically it is just a forest, impenetrable. That’s cool, of course, but I thought it, um, odd, that there’s no way into the center. And then there’s the story of Smithy involved as well.
Hucka D.:
Smithy is here. We’ll get to her or him in a moment.
*****
bb:
Hucka D., another thing I observed about this grid overlap with the park bit here is that a square of the park is separated from the rest. It lies to the east of all else in the park. This would be 1 down and 1 right of the top corner sim. And this square *seems* to imply a 5-fold nature for this bit.
Hucka D.:
That is not as important as the corner sim, although you are kind of correct on that. The corner sim is the one that counts. Control. Mossmen. Mocksity.
bb:
Why does Gene Fade want to rebuild that temple at the center of Mocksity?
Hucka D.:
You are asking good and important questions. The temple is the same as the Temple of TILE now absent from SL. You’ve erased it. You have the 2 houses on top of your gallery, but it’s not the same. You must rebuild.
bb:
I met or at least saw another Tilest today. At the Midge sim.
Hucka D.:
Mossman wants the temple rebuilt. Gene Fade I mean.
bb:
How many Mossmen actually lived at Mocksity, Hucka D.?
Hucka D.:
Presently none. Tops: 20.
bb:
How many Mossmen have ever lived?
Hucka D.:
About 100. But they live to be 500-600 years old usually. Or at least they use to. Now it’s maybe 350-400, or less.
bb:
How about the Mmmmmm’s?
Hucka D.:
Oh there are 1000s upon 1000s of them, but they have very short lives, even in comparison to humans. Grassy is fairly old in Mmmmmm terms, and he’s only about 27. That’s one reason they’re quite naive. They don’t live long enough to gather enough knowledge to become competently wise. That’s why Gene Fade and Grassy are good complements. Gene Fade has wisdom coming out his ears, and he’s also very patient with such things as Mmmmmm childishness stuff. They live longer when their shell has hardened. They’re more vulnerable as children. They’re quite sweet and tasty [at] that stage.
bb:
Thanks for that information. Now Hucka D., did Mossmen then live in this corner sim, outside Mocksity that is?
Hucka D.:
No. They only controlled it. They lived in Mocksity.
bb:
What *did* live in the corner sim, then?
Hucka D.:
It was a portal, so two worlds were involved. (pause) But, basically, tree spirits.
bb:
It was a tree portal??
Hucka D.:
Yes. Forest portal. But still a portal.
bb:
Did the Mossmen talk or have communication with these trees, this forest or these forests?
Hucka D.:
Yes. (pause) Tremont.
bb:
Tremont?
Hucka D.:
Powerman.
bb:
Does this have something to do with the Pope Project or Project Pope?
Hucka D.:
Yes.
bb:
You are being quite patient and understanding tonight Hucka D., and I thank you. Is there a main spirit for the trees?
Hucka D.:
Square. Sim. Whole. Forest.
bb:
Why are there no complete forest sims in SL?
[Hucka D. does not answer.]
bb:
I know of a tree at 125, 125 ,or 1/2 250, 250. Maybe it’s not 256 meters but 250 meters.
Hucka D.:
You must rebuild the temple.
bb:
Should it be a combination of the old Temple of TILE but also B_Hivia?
Hucka D.:
Yes.
bb:
Should we talk to Smithy now?
Hucka D.:
That would be fine. Explore the Nautilus oceans tonight when you get up again.
bb:
Smithy?
Smithy:
The full [sim] is the key. Lock, key. Hole.
bb:
Have you been talking about a key hole, then, Smithy?
Smithy:
I am a spirit now. [RIVER] flows around island and loves island, as island loves RIVER.
bb:
Who did you love Smithy?
Smithy:
Pain. Hole. Suffering. But better now. Second life.
bb:
Smithy, what do you know about the full [sim] Hucka D. and I were talking about?
Smithy:
I do know that actions are not fully controllable in [the area]. Shot. Hole. Tire. Hole.
bb:
Do you think this is because the Mossmen broke the portal by moving or warping that [eastern] line?
Smithy:
Mossmen are [doesn’t complete sentence].
bb:
Do you still believe in the Mossmen?
Smithy:
Control. Corner. Yes, I know the Mossmen.
Hucka D.:
Smithy is tired now. I will answer all remaining questions.
bb:
Does she know the Mossmen or understand them?
Hucka D.:
Not really. Smithy has been reborn and is new, shall we say. She is practicing. She will learn.
bb:
Does that full sim have to do with the Egan sim of SL?
Hucka D.:
Yes. You better get some rest now.
bb:
Thank you.
Hucka D.:
No prob.
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