baker Blinker's Weblog

First and Second Life at least.

Chatting w/ D. and possible that Smithy person… October 24, 2008

Filed under: Hucka D.,Smithy,Uncategorized — baker Blinker @ 9:09 am
Tags:

“Are you there Hucka D.?”

Hucka D.:

Yo.

bb:

Is Smithy around tonight?

Hucka D.:

Sho nuf.

bb:

Are you feeling well tonight Hucka D.? You haven’t been inworld in a while.

Hucka D.:

Don’t need to. Always there, you know. Where’s Baker Blinker, then?

bb:

Where’s Grassy, for that matter?

Hucka D.:

Esbum was around today. Poking around the central pool of The Citadel [on the new island]. More observant that your bud Baker Bloch for sure.

bb:

Thanks for that. Do you have some words to say about the new island?

Hucka D.:

Go back.

bb:

Thanks again. So… we’re on the cusp of phaze 9 of this blog.

Hucka D.:

Yup.

bb:

What will that entail, I wonder?

Hucka D.:

Pluto. Beyond the beyond. Dark Dorothy…

bb:

I suppose you can’t tell me if the Wheeler collage series is next?

Hucka D.:

Egan.

bb:

Ben?

Hucka D.:

Klutzy.

bb:

Bear?

Hucka D.:

Collage.

bb:

Begin the…

Hucka D.:

Smithy is here.

Smithy:

Mossman. Forest. Second. Life again. Rebirth. Healed.

bb:

Smithy, do you know about Wheeler?

Smithy:

Smithy sees a bear.

bb:

Smithy, I think I should go inworld again. But maybe GoogleEarth instead of SL.

Hucka D.:

You do that.

bb:

Hucka D., where should I put the Wheeler series?

Hucka D.:

In the galleries.

bb:

But where?

Hucka D.:

Bear. Egan. Collage. Staring…

bb:

Thank you.

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Revelation Re Abomination… October 22, 2008

“Hucka D., I wanted to talk to you before exploring Nautilus City more.”

Hucka D.:

That’s fine.

bb:

Hucka, I’m almost positive that the statue of the trident holding Neptune guarding the inner harbor of the city is in some kind of direct resonance with The Abomination of Federal.

Hucka D.:

They are the same!

bb:

Both are 45 meters high [see snapshots above]. That’s the biggest clue. Both are *green*. Both are associated with Mossmen, and perhaps, in particular, Gene Fade. Both stand on a sea bottom about 10 meters in elevation, with a water level of 20 meters. Just to review for the reader, there are 2 twinned statues of Neptune/Poseidon in the harbor about 80 meters apart, one with a trident and one in more disrepair and without the trident. Both are 15 meters high from head to foot, which means the feet are 10 meters above the 20 meter water level in this area.

Hucka D.:

These are 2 aspects of The Abomination itself.

bb:

Does the trident represent those streams at the westernmost end of Frank Park?

Hucka D.:

Yes.

bb:

That must mean the one holding the trident is the true Mossman or He-man, ruler of Frank Park. But I think this also has to do with the hidden feminine energy. The Abomination, and the matching statue at Nautilus City, are obviously strong male symbols.

Hucka D.:

I think you should clarify that this has little to do with the He-men created by Hanna Barbera except in surface appearance. Mossman is more a Big Foot in a way. Yeti.

bb:

I know that the matching green statues on the north and south side of the island represent the two energies of the island itself, masculine (north) and feminine (south), probably also represented by the more reserved elements of the southern coast as opposed to the more dramatic builds of the northern coast — the Magellan vehicle, the harbor, and, of course, the Poseidon statues themselves. The walled interior stands more to the north itself. The canal as well. Actually I guess this kind of breaks down at the eastern and western edges. It could be that the crystal temple to the east is feminine and the harbor to the west represents the masculine energy again. There could be several polarities involved, perhaps working at perpendicular angles.

Hucka D.:

Mossman is a Green Man, able to control vegetation. He talks to the plants. He can turn into a plant himself. He is a powerful deity. He is as real as you and I. And he is many, or some. A couple. I mean, probably more. 100s.

bb:

Does he live in that separate bit of Frank Park?

Hucka D.:

*Yes*.

bb:

Is there only 1 who lives there?

Hucka D.:

(pause). 1, or perhaps 2. But 1 for sure.

bb:

How many live elsewhere?

Hucka D.:

20 up to 100.

bb:

How many in the rest of Frank Park? And how many in Herman Park?**

Hucka D.:

All of them. Almost all. Some are on Grandfather, the oldest of all peaks. But they are breaking from tradition because that mtn. is forbidden to tread on according to Mossman religion/mythology.

Hucka D.:

Is this the same Grandfather that is pictured in the Edwardston Station Gallery?

Hucka D. (smiles):

You know it is.

bb:

I keep going back to the trident.

Hucka D.:

Smithy is here.

bb:

Alright, we’ll talk to Smithy for a while.

Smithy:

I know Mossman. He is nice. He helped me. He helps me.

bb:

Smithy, can you tell me more about the portal Mossman closed, and how this is connected to Mocksity at the corner? Cornersville?

Smithy:

At the end the portal closes. But then rebirth. Second. Open again. Just like… just like…

Hucka D.:

Just like me, she means.

Smithy:

Yes.

bb:

Smithy, are you friends with Hucka D., then?

Smithy:

Yes. Friends.

bb:

Do you know that Hucka D. lives in Second Life?

Smithy:

Yes. I do too.

bb:

Do you have an avatar, then?

Smithy:

No. I don’t think so.

Hucka D.:

She has no avatar, although she could readily get one.

bb:

Hucka D., how is Grassy involved in all this? Or Salad Bar Jack, if you wish?

Hucka D.:

He is a special Mmmmmm. He is a celebrity for one thing, perhaps the greatest of all since he’s so well known through his action/adventure movies as Salad Bar Jack.

bb:

Where’s T-Bonz these days?

Hucka D.:

He’s doing some commercials until the movie revs up again.

bb:

Will that be soon?

Hucka D.:

Yes.

Smithy:

I am tired.

bb:

Yes Smithy. Thank you.

Hucka D.:

You need to go inworld yourself.

bb:

Suppose so. Thanks Hucka D.

Hucka D.:

Take a closer look at Mossman in the collages. You’ll find additional clues there.

bb:

Yes, I will.

* It did occur to me after writing this that the trident Poseidon is holding would be about the same height as the 17 plus meter Hilo Peak. This could become a crucial secondary resonation.

** Frank and Herman Park are two similarly sized parks existing side by side with each other in the Appalachian Mtns. Frank has been assoc. with Heman as a contrast to Herman, but the name Herman comes from an actual name of a person as well. I’ll atempt to better explain the extradimensional relationship of these 2 parks in this blog soon.

 

Hucka D./Smithy Again… October 21, 2008

Filed under: Hucka D.,Nautilus City,Smithy,Trident Creeks — baker Blinker @ 7:18 am
Tags: ,

“Hucka D., it’s night at the island and I want to wait until sunrise to take more pictures. Do you have time for one of our chats, or do you think it’s a good idea to do so?”

Hucka D.:

Always a good time.

bb:

Thank you. Let me guess what you’re going to say. This island was created by the Mossmen.

Hucka D.:

Not just any old Mossman. Neptune. The 8th.

bb:

The male statue does look considerably like Gene Fade don’t you think?

Hucka D.:

Indeed. But there’s also the female to consider.

bb:

Nice touch for sure by the creating Lindens.

Hucka D.:

Creating Mossmen, you mean.

bb:

Yeah, sure. Mossmen and Neptune seem to overlap through the trident, which I saw Mossman holding in my imagination yesterday while driving around. This trident represents the 3 westernmost streams of Frank Park, the same Frank Park that we’ve been discussing in this broken off bit thing, and Mocksity.

Hucka D.:

You must move it into that realm.

bb:

These streams form a trident shape because they merge into one stream in the western part of the park.

Hucka D.:

That trident is very important. Lower, middle, upper.

bb:

So were the Mossmen also in this trident of streams? Did they live there, I mean? Or explore there? Or hunt there, perhaps.

Hucka D.:

Mossmen are herbivorous by nature. So it would be foraging. Planting or foraging. The angle the Neptune Mossman holds the trident is important.

bb:

Maybe it’s not a trident but a fanning tail these streams are symbolized by.

Hucka D.:

Smithy is here.

bb:

Ok. Hello Smithy.

Smithy:

A hole was formed. Murder. Redrum. Bit… broken off. Death. Then Second. Rebirth. I am healed now.

bb:

Where did you live in the first life, Smithy? Where do you live now?

Smithy:

I live in the forest. I use to live in the forest as well. It’s different now. But… peace.

bb:

Do you know of Atlantis?

[Smithy does not answer.]

bb:

Tell me more about your forest home.

Smithy:

It’s different. Before it was real and solid. Now it’s more real but not solid. Different.

bb:

Do you talk to the trees?

Smithy:

Yes.

bb:

What do you say to them? What do they tell you?

Smithy:

Portal. Control. Cornersville. Mossmen. They tell me about the Mossmen.

bb:

Do the Mossmen control the forest, then?

Smithy:

Portal. Open, but now closed. But open in a different way. Different.

bb:

Do you know what a sim is, Smithy?

Smithy:

(pause) Some.

Hucka D.:

Smithy is now tired. She/he go back to the forest.

bb:

So Smithy knows about the Mossmen through the forest?

Hucka D.:

That is correct.

bb:

What does Newton have to do with this?

Hucka D.:

Newton surrounds and protects.

bb:

Is there a Mossman named Newton?

Hucka D.:

Go inworld now.

bb:

Thank you.

*****

“You know Hucka D., it did occur to me that this is Baker’s Island, and that we have not only come full circle, we’re about to break the circle.”

Hucka D.:

Neptune. 8th. Then 9th. Baker’s Island. Beyond the 8th. Next phaze. End. Beyond the beyond.

bb:

This is Atlantis, isn’t it?

Hucka D.:

Yes.

 

Bit Broken Off… October 19, 2008

bb:

Hucka D., I know it’s earlier than we usually talk on Sat. night but I wanted to start the ball rolling on this map. Do you have any opening remarks before I put forth my base theories I have so far?

Hucka D.:

You are guessing correctly. I know what you will say.

bb:

Thank you. I’ve erased the actual name of the park on the map here [yellow spaces], and also the actual name of [RIVER] than runs through the top part of it. But this is, again, only a much smaller, separated part from the main chunk of the park, lying mainly to the north and the west. *Now*, I think I’ve figured out *how* this could be a portal. First off, Hucka D., I think this is a broken portal.

Hucka D.:

Correct. It was broken on purpose.

bb:

What I’ve done here is overlap the standard sim grid of SL [Second Life, trademarked], each sim being 256 x 256 meters, with the actual topographic map of this separated bit. As you can see, I’ve lined up the sims with the top right corner of this separate part. In doing this I remember you and also Smithy, I believe, talking about Cornersville, and the association with Mocksity.

Hucka D.:

Yep.

bb:

And that the corner acts as some kind of control. Well, this corner is also the approximate position of Mocksity. It would sit about on the “e” of the map just above this corner. I purposely left this “e” in to show the position of Mocksity.

Hucka D.:

That’s where it is.

bb:

So if you line up this grid of 256 x256 meter squares, representing sims, with the map in this way, with this particular corner, you get some curious lineups. You can see that the top and bottom of that ne corner sim line up with the park lines in this way. My theory, Hucka D., is that this *use* to be a whole sim, but was distorted along that eastern line at a certain point. This was when the portal was broken.

Hucka D.:

That’s right, in essence. The portal was closed when the line was moved. Now, why was it moved?

bb:

I don’t know. That’s when the virtual reality was translated to Earth?

Hucka D.:

The Mossmen control this corner. The Mossmen, then, obviously allowed the corner sim to be manipulated to form the disjunction. Perfection ruined. Fall.

bb:

I’ve discovered this fall at the peak of the fall season. It was beautiful there today Hucka D., although, weirdly, I also, physically, *fell* just past Mocksity, which I never do in the woods, it seems. Got quite muddy.

Hucka D.:

Mirror. Someone wanted you to be careful. The Fall is built in. Total correctness of actions is not possible now. We do not control all.

bb:

“We”?

[Hucka D. does not answer.]

bb:

Hucka D., I don’t think this portal extended into the main part of Frank Park.

Hucka D.:

The main part has a portal system of its own, as you know now.

bb:

But the corner sim use to be a full sim.

Hucka D.:

Yes.

bb:

As a full sim, did it exist fully in SL, then?

Hucka D.:

It still exists. Just because the portal is broken doesn’t mean the two or more connected realities aren’t still present and functioning as always.

bb:

Does this have to do with the Rubi sim?

Hucka D.:

(pause) Yes.

bb:

Does it have to do with Kerchal?

Hucka D.:

Not so much.

bb:

Is the corner sim the same as the Rubi sim?

Hucka D.:

No. (pause) Not really.

bb:

I just wanted to state for the reader, Hucka D., that I went to this area again today and could find no way into the center of this park part. It seems basically impenetrable. In looking at the satellite view tonight, it looks like a solid sheet of forest. So basically it is just a forest, impenetrable. That’s cool, of course, but I thought it, um, odd, that there’s no way into the center. And then there’s the story of Smithy involved as well.

Hucka D.:

Smithy is here. We’ll get to her or him in a moment.

*****

bb:

Hucka D., another thing I observed about this grid overlap with the park bit here is that a square of the park is separated from the rest. It lies to the east of all else in the park. This would be 1 down and 1 right of the top corner sim. And this square *seems* to imply a 5-fold nature for this bit.

Hucka D.:

That is not as important as the corner sim, although you are kind of correct on that. The corner sim is the one that counts. Control. Mossmen. Mocksity.

bb:

Why does Gene Fade want to rebuild that temple at the center of Mocksity?

Hucka D.:

You are asking good and important questions. The temple is the same as the Temple of TILE now absent from SL. You’ve erased it. You have the 2 houses on top of your gallery, but it’s not the same. You must rebuild.

bb:

I met or at least saw another Tilest today. At the Midge sim.

Hucka D.:

Mossman wants the temple rebuilt. Gene Fade I mean.

bb:

How many Mossmen actually lived at Mocksity, Hucka D.?

Hucka D.:

Presently none. Tops: 20.

bb:

How many Mossmen have ever lived?

Hucka D.:

About 100. But they live to be 500-600 years old usually. Or at least they use to. Now it’s maybe 350-400, or less.

bb:

How about the Mmmmmm’s?

Hucka D.:

Oh there are 1000s upon 1000s of them, but they have very short lives, even in comparison to humans. Grassy is fairly old in Mmmmmm terms, and he’s only about 27. That’s one reason they’re quite naive. They don’t live long enough to gather enough knowledge to become competently wise. That’s why Gene Fade and Grassy are good complements. Gene Fade has wisdom coming out his ears, and he’s also very patient with such things as Mmmmmm childishness stuff. They live longer when their shell has hardened. They’re more vulnerable as children. They’re quite sweet and tasty [at] that stage.

bb:

Thanks for that information. Now Hucka D., did Mossmen then live in this corner sim, outside Mocksity that is?

Hucka D.:

No. They only controlled it. They lived in Mocksity.

bb:

What *did* live in the corner sim, then?

Hucka D.:

It was a portal, so two worlds were involved. (pause) But, basically, tree spirits.

bb:

It was a tree portal??

Hucka D.:

Yes. Forest portal. But still a portal.

bb:

Did the Mossmen talk or have communication with these trees, this forest or these forests?

Hucka D.:

Yes. (pause) Tremont.

bb:

Tremont?

Hucka D.:

Powerman.

bb:

Does this have something to do with the Pope Project or Project Pope?

Hucka D.:

Yes.

bb:

You are being quite patient and understanding tonight Hucka D., and I thank you. Is there a main spirit for the trees?

Hucka D.:

Square. Sim. Whole. Forest.

bb:

Why are there no complete forest sims in SL?

[Hucka D. does not answer.]

bb:

I know of a tree at 125, 125 ,or 1/2 250, 250. Maybe it’s not 256 meters but 250 meters.

Hucka D.:

You must rebuild the temple.

bb:

Should it be a combination of the old Temple of TILE but also B_Hivia?

Hucka D.:

Yes.

bb:

Should we talk to Smithy now?

Hucka D.:

That would be fine. Explore the Nautilus oceans tonight when you get up again.

bb:

Smithy?

Smithy:

The full [sim] is the key. Lock, key. Hole.

bb:

Have you been talking about a key hole, then, Smithy?

Smithy:

I am a spirit now. [RIVER] flows around island and loves island, as island loves RIVER.

bb:

Who did you love Smithy?

Smithy:

Pain. Hole. Suffering. But better now. Second life.

bb:

Smithy, what do you know about the full [sim] Hucka D. and I were talking about?

Smithy:

I do know that actions are not fully controllable in [the area]. Shot. Hole. Tire. Hole.

bb:

Do you think this is because the Mossmen broke the portal by moving or warping that [eastern] line?

Smithy:

Mossmen are [doesn’t complete sentence].

bb:

Do you still believe in the Mossmen?

Smithy:

Control. Corner. Yes, I know the Mossmen.

Hucka D.:

Smithy is tired now. I will answer all remaining questions.

bb:

Does she know the Mossmen or understand them?

Hucka D.:

Not really. Smithy has been reborn and is new, shall we say. She is practicing. She will learn.

bb:

Does that full sim have to do with the Egan sim of SL?

Hucka D.:

Yes. You better get some rest now.

bb:

Thank you.

Hucka D.:

No prob.

 

Ben??? October 16, 2008

Filed under: Egan Sim,Hucka D.,Smithy — baker Blinker @ 8:11 am
Tags:

“I’m attempting to chat w/ you more Hucka D. now, since we’ll be on vacation for a couple of days this weekend.”

Hucka D.:

Thank you.

*****

bb:

Obviously I believe I need to talk to Klutzy Kamper about “Ben.”

Hucka D.:

Yes.

bb:

And this is a direct continuation of the cat theme of the Ross Sea. Lions and tigers are both cats. I just found a leopard in the Cowardly sim of one of the new continents. And now…

Hucka D.:

A bear.

bb:

I have a lot of questions on this one. I don’t know how many can be answered here.

Hucka D.:

Smithy wishes to talk, but I don’t know how many questions of hers can be answered either.

bb:

Should I talk to Smithy, then?

Hucka D.:

Might not hurt.

Smithy:

Ben?

bb:

Yes, it’s a word I found on the bottom of a sea in Second Life. Do you know about SL? Can’t remember if I asked you before.

Smithy:

Yes. Second. Reborn.

bb:

I think the Mossmen are involved.

Smithy:

Cornersville. Control.

bb:

You can barely make it out. Like the Torley cubes in Kerchal. Uranus again. Just on the edge of perception. Visual.

Smithy:

There’s a hole. Here.

Hucka D.:

She/he is tired. She/he goes back to the shadows once more.

bb:

When you mentioned Rubi Doo, did you know of the Rubideaux Creek in Montana, Hucka D.?

Hucka D.:

Yes.

bb:

So you knew about the Ben glyph on the bottom of the sea floor in SL.

Hucka D.:

Yep.

bb:

You know who did it.

Hucka D.:

Mossmen.

bb:

This has something directly to do with Glacier National Park, though. Grizzly Adams. Ben. Egan. It’s obvious.

Hucka D.:

You need to speak to Klutzy. You need to set aside your prejudice about [delete name]. It’s just another way of getting to endgame.

bb:

We were fed to the lions?

Hucka D.:

No.

bb:

Darkness. Ross Sea. Lions. African-Americans. Obama. Win. Yippie! (pause). Sorry, I got distracted.

Hucka D.:

BEN.

 

Smithy Again? October 15, 2008

Filed under: Hucka D.,Mocksity,Smithy,Uncategorized — baker Blinker @ 9:38 am
Tags:

“Hucka D., I was wondering if I could talk to Smithy again, or perhaps just you about Smithy if you [and Smithy] wish?”

Hucka D.:

Here’s Smithy.

Smithy:

I was shot. Hole. Pain, then peace. Don’t go back. Mocksity will control. Control pain. Don’t go back.

bb:

Who shot you?

Smithy:

Close. Close.

[insert picture of tire here?]

bb:

Smithy, I was wondering how this relates to IE, if any?

Smithy:

Story inside a story. I affect you from a distance. 2 stories away, not 1.

bb:

Do you have anything to do with the Ross Sea?

[No answer.]

bb:

Are we, Edna and I, in danger?

Hucka D.:

No.

bb:

Mocksity will control?

Hucka D.:

Yes. Smithy is tired now. I will wrap up.

bb:

Is the island a good place?

Hucka D.:

(pause). Close.

bb:

Who is Clarence?

Hucka D.:

He is the one who controls.

bb:

Are Mocksity and The Abomination related?

Hucka D.:

Close.

bb:

Should something be built at Mocksity?

Hucka D.:

Yes. A temple.

bb:

The hole is a portal!

[Hucka D. doesn’t answer.]

bb:

4orrin1. Arab. Ross Sea. Cowardly. Cat. Lion. Black. Ross. Hole. Clothes. Hole.

Hucka D.:

See you inworld.

*****

 

Ins and Outs October 13, 2008

Filed under: Hucka D.,Mocksity,Smithy,Uncategorized — baker Blinker @ 3:29 am
Tags:

“Hucka D., I should be able to catch up with the text tomorrow. Seem to be way behind but I think I can get through it pretty quick.”

Hucka D.:

*Salad Bar Jack* really enjoyed going to Mocksity. Thank you for including him in your adventures. Goes without saying that Mossman [Gene Fade] enjoyed it.

bb:

The separated part of Frank Park seems to be important.

Hucka D.:

That it is. Connection of RL and SL. Transition. Now.

bb:

I’m going to go back next weekend. Can’t access topo maps online right now to study further.

Hucka D.:

Someone else is here tonight.

bb:

Oh? Can I speak to them?

Hucka D.:

Yes. (pause) Hold on.

Smithy:

Hello? Baker B.?

bb:

Yes. Hi Smithy. How can I help you?

Smithy:

I am here to talk of the tent and the bed.

bb:

Yes. Thank you for joining us tonight, and agreeing to take part of this discussion to be inserted in the blog.

Smithy:

A tragedy.

bb:

Was someone killed?

Smithy:

Someone died.

bb:

Clothes?

Smithy:

A sorry. A moving on. But sealing, through the clothes. Heartbreak. Someone loved that stream [RIVER].

bb:

How are you related?

Smithy:

I am that lover. I am that [RIVER]. I am that forest.

bb:

How is Mocksity related?

Smithy:

On the corner. Cornersville. Control. Mossman control.

bb:

Do you know Gene Fade?

[no answer.]

bb:

Do you know the Mossmen?

Smithy:

Yes. Two in one. Control. Lab.

bb:

Are you talking about the Linden Grid by chance?

Smithy:

Mossmen, 3×3. Diagonal, as you say. Abomination. Abominable.

bb:

Are the Mossmen Linden-like… then?

Smithy:

A second reality. I am born.

*****

bb:

The forest is separate from the rest of Frank Park. A second, smaller reality. Second life. Mocksity on the corner. Cornersville. Grid, control. Separate. The Mossmen created this second reality, then.

Smithy:

A tragedy occurred. Pain, sorrow. Gone, though, but vacancy remains. Clothes. Tent, bed. I am born.

bb:

How about a story inside a story? Something inside the story.

Smithy:

Esbum.

bb:

Are you Esbum?

Smithy:

No.

bb:

Something to do with the rock-planet in the Rubi sim?

Smithy:

Not… (pause, doesn’t finish)

bb:

Smithy, when you say you are born do you mean reborn after a death?

Smithy:

Yes. Second. Reborn. Second. Reborn.

bb:

Smithy, where is Hucka D. now?

Smithy:

He is here.

bb:

Should I build something at that island?

Smithy:

The island was loved too and the stream all around. The stream loves the island too. The island is loved.

bb:

Are you familiar with Second Life?

Smithy:

The Mossmen control.

bb:

Are the Mossmen the same as the Moth People of the Atoll continent?

[no answer.]

bb:

Do you live in SL now, Smithy?

[no answer.]

bb:

I’m going to do some research now on the word “Smithy” Smithy. Do you want to say anything else now, or Hucka D.?

Hucka D.:

Do your research.

*****

bb:

Smithy, do you mind free associating with me?

Smithy:

The Mossmen control.

bb:

This is the Grid, then.

Smithy:

Inside. Story. Trouble. Sadness. Loss. Then life again. Second.

bb:

I think this has to do with IE. It’s I before… I before. Then “God” says something like “give me a break, I got summer before winter didn’t I?” This is lowest or warmest, I, before highest or coldest, E, again. I and E are a contrast. Opposites.

Smithy:

Pain. Then rebirth. I am a woman and man both. I am a river and an island surrounded by this river. I am a forest and the trees of the forest and the boundary all around. Second. Life. Rebirth. Trouble, then peace.

*****