baker Blinker's Weblog

First and Second Life at least.

“I’m… August 6, 2012

… down to a basic membership in Second Life once more, Hucka D. No more land owned for now. The Table House remains, thankfully, and basically in the same location in [7 Stones].

Hucka D.:

Good.

bb:

The Carcass-7 game is on.

—–

bb:

Hmmm, the Big Rock seems to be a second “microcosmia” I’ve mentioned on this blog, Hucka D. I wonder if the two are possibly related.

Hucka D.:

You must return to the first or original microcosmia, the one you first encountered I mean by that name. Tile Creek beckons you back.

bb:

A snake owns the second, larger Microcosmia.

Hucka D.:

Yes (smiles). A big snake for a big rock.

bb:

Indeed. Does the snake have a name?

Hucka D.:

Carl.

bb:

Hmm.

Hucka D.:

And his wife Shelly. And their babies Carl Jr. and Butch. And Uncle Bennie. And the seven Aunts, all named for colors. And the 4 nieces who just went off to high school together. And the littlest baby, Stipples. So cute. Child of Bennie. Nephew of Carl.

bb:

Great. Thanks for all that. What is the role of this new Microcosmia in Mossman legend?

Hucka D.:

Oh it was important. Marked the 2nd portal, the one with the most energy[ for sure]. Ugly Rock plays a role. It is difficult to cross the stream there for a reason. Carl knows.

bb:

The central long fissure must have been a source of worship.

Hucka D.:

Central Pool, yeah.

bb:

I have a lot of time to figure the rock out.

Hucka D.:

Yes. Microcosmia.

bb:

I wonder if the long fissure is possibly some kind of timeline, embedded in the rock or the soil.

Hucka D.:

Yes. It is.

—–

Hucka D.:

When Mossmen came across the fissure, they thought the same thing. They saw this as this and that as that. Perfect mirror. Microcosm.

bb:

One side represents the founding of the Mossmen at Grandfather Mountain.

Hucka D.:

Northern part. Great Snake. Carl.

bb:

Only at Great Pool did they discover their own identity or begin to discover it.

Hucka D.:

Mocksity. Moss Most. Both. On same creek obviously (Spoon Fork).

bb:

It certainly shows up pretty clearly in Bing Maps, Hucka D. You can kind of even see the fissure on the rock we’re talking about.

Hucka D.:

Yes, Ship Rock is a correct name.

 

Double Double July 27, 2012

 

1 More Try July 23, 2012

Filed under: Lower Austra,Seven Stones,Uncategorized — baker Blinker @ 2:25 am

Hucka D. says the new town is called Alvin but I’m not sure it even has a name, or will stick around long enough for such.

Candidates:

Alvin (just leaving that in to satisfy Hucka D.)
Carcass-None or Carcassonne
Baddest Town or Town Baddest

That’s it for now.

If the “town” lives beyond August 7th, then what is its purpose, its mission statement? No galleries in the place except for the Sink Lair, which had no other place to be for now. Toxic Art Gallery containing the Art 10×10 is nearby but on freebie land. Same for the Temple of TILE, norris, and the Table House, which are all still around and on land I pay no tier for. I feel no great need to show the art of others outside Edna’s photos now. All the galleries that use to inhabit Pietmond are now gone, and the X-Spot Gallery is also not presently rezzed (even though that’s a relative low prim way of showing about all of the same art from these other exhibitors).

Hucka D.:

There is no reason to keep Town Baddest. But it was no risk fun for 3 weeks.

bb:

Never had property that runs along a Linden road for so long like that. Quite interesting; may keep!

Hucka D.:

No. It’s time to start the private blog or whatever. Already started[ in fact].

bb:

Suppose so.

 

Information July 12, 2012

Filed under: Lower Austra,Nautilus Continent,Seven Stones,Uncategorized — baker Blinker @ 9:16 am

http://www.be9.net/ally/Index.htm

http://www.be9.net/BJ/

bb:

The Line Philo seems to center upon TCotTSS and the Brother there.

Hucka D.:

Obsolete now. Second Life left behind.

bb:

You’re kind of a bot, Hucka D.

Hucka D.:

Not really. (smile)

bb:

Bet you want a church.

Hucka D.:

The Philo Line is not centered on your stuff but that church. That soul. Silicon.

bb:

Thus the presence of Siliconicus. Hmmm.

Hucka D.:

norris draws parallel with The Church. We’re just going to call it The Church. Or Church Siliconicus.

bb:

Kind of makes sense.

Hucka D.:

You’re not going to be able to improve on The Church. But norris parallels and so norris must be another Artifical Intelligence. That’s where *you* come in.

bb:

Again makes sense. Norris is described as having a mouth with a voice, a channeling mouth. I must focus on channeling from The Other. The AI focuses on creating The Other itself. Mine is faster.

Hucka D.:

But more incomplete.

bb:

Should the focus return to the norris Stream then, Hucka D.?

Hucka D.:

Yes. And The Table.

bb:

Obvious that Carcass-One had to be given up now. Philo Line and all — new center.

Hucka D.:

A center indeed.

bb:

The Philo Line or Line Philo starts at the center of the Temple of TILE, runs through the CotSS’s center, and up to the center of the Home o’ Fibs. The Church almost lies dead middle: Middlesboro dead center.*

Hucka D.:

Centerville. Churches and liquor stores. (pause) Christ and Faun.

bb:

This was all set up for me to find.

Hucka D.:

Collaboration would be nice but probably not going to happen. The X will remain crossed out.

bb:

OWZ was pointing me to Centerville: the Philo Line and The Church. Or just Church.

—–

* Buildings on or around the line include:

Temple of TILE (on, start)
ToXic Art Gallery
Yippe TILE One On (on)
Secret Place
norris Building (on)
[CotSS (center)]
Unnamed Store
Oculea Trainbuilding
Gallery None (on)
Table House
Home Orange
Sink Lair Gallery
Philo Town Hall
Rose Cottage
House of Truth
Something to CHRO About
Home o’ Fibs (on, end)

 

“I think… July 11, 2012

“… I may be settled in, Hucka D.”

Hucka D.:

You have found Philo. First rising of the Ancient Ancients. Directly related to Hilo and also philosophy, like a change of philosophy from Pietmond philosophy, or a philosophy of TILE.

bb:

Thanks Hucka D. I think this is where I settle down.

Hucka D.:

The Table is waiting again. Create your map, or re-create it I mean.

—–

bb:

Well, I can’t find my notebook to scan the page, but this one involves Marty again, and Lemmon. The Beetles, in other words.

Hucka D.:

He is once more excited. He knows this will trace more history of The Beetles in Lemon World. Ancient Rising.

bb:

And something I obviously need to think about as well, Hucka. WES… the city is no more. The place where The Beetles started performing in West End of Jeogeot continent. What I even saw winter before last was a shell of a place that went on before.

—–

“But somehow the owner,”

—–

“I need to talk to Marty more about their days in WES. All The Beetles missed Johnny.”

Hucka D.:

WES is where Johnny fell. Like Duncan Falls.

—–

“This is where he was attacked by maybe not one but two individuals. But which turned out to be one.”

Marty:

This is the place. WES. I was raised in that house with the door ajar. But it was a larger WES than you visited. More like the one with the Sternberg, and indeed, indeed, this is…

bb:

Like this place.

Hucka D.:

Correct. The owner of WES…

bb:

Valin Frye.

Hucka D.:

Correct. Is…was inviting Marty to his MASH club.

bb:

But it doesn’t look like Valin is still around in Second Life — can’t find in search.

Marty:

That is the one.

bb:

Owner of 9.13.

Marty:

That was the club that separated The Beetles and The Beatles with an A.

Lemmon:

Peewee. BIG.

Marty:

We had to re-create Lemmon as a Frankenstein’s Monster, George Harris’ Son, Ingor and I. Love the 3 Beetles. Miss you miss you.

Hucka D.:

At MASH, which was not in Winchester (sim) but at Roostre’s Castle, we… they… took the yellow submarine into the Valley of Nye to find the Eye of Rye. Maybe the Ear of Beer. But definitely the Nose of Rose.

bb:

Elephant’s nose. So the whole Corsica continent is Mars in this instance.

Hucka D.:

Nautilus continent was designed as an Ancient Rising. (pause) There are also clues in Leemington and Yelloo.

bb:

Boo Too? Schweet and Secret Smile [to end UM]?

Marty:

Roostre.

bb:

Did you take drugs at Roostre’s Castle?

Marty:

We saw The Table, future to past. RS7. R110.* He had it on his wall.

—–

*
http://www.foundalis.com/mat/pce/pce.htm

 

Hilo Philo July 10, 2012

Filed under: Lower Austra,Nautilus Continent,Seven Stones,Uncategorized — baker Blinker @ 7:16 am

Carcass-One has been eliminated as of July 6th, several days ago now. What I have left is the Table House on the edge of Mysten’s Twin Cities, officially called Mysten Parva and Mysten Underhill by their creator. The creation of The Table House fulfills winter plans to establish The Table in this community, thought to be perhaps in a rental unit within at the time. But the attempt to rent a house in Mysten Underhill failed, with the owner not responding. I then knew what I was dealing with was essentially a dead town, and still is (it hasn’t come back to life in other words, in the meantime). Still it puts off an energy I can use.

“Hucka D., want to talk about Mysten’s twin hamlets?”

Hucka D.:

We must get a name. But we must first realize this is a clash of Lemon and Lime, as you have guessed already. The revelation or tracing of a Lemon past could only be done at this time, when the Lime part has become porous, let’s say — you know what I mean.

bb:

You mean Linden controlled Second Life mainland is breaking down or emptying out, allowing an ancient past to peek through once more.

Hucka D.:

This ancient energy line runs north to south, as the Linden line or Lime line operates essentially east to west. The up is Duncan Falls and the down is Durant.

bb:

Then, let’s see, this must be the Philo Line. The ancient community is Philo (!) Even with its own labyrinth.

Hucka D.:

This is Philo. With labyrinth. (smiles back)

bb:

And kind of Hilo as well, with its high and its low. Duncan Falls and Durant again.

Hucka D.:

Hilo has already been associated with Ancients in this blog, baker b.

bb:

Yes.

Hucka D.:

If this is true Hilo, then where…

bb:

Yes?


Line Philo

 

Tiny village, new July 9, 2012

Filed under: Lower Austra,Nautilus Continent,Seven Stones — baker Blinker @ 10:28 am

Mysten Parva.

Perhaps Ancient extent of Philo, right to left. Philo is directly associated with name Hilo, and perhaps one evolved out of the other — not sure, if so, which came first. A chicken and egg dichotomy? Philo is first tangible evidence of Lemon Lab coming from the direction of neighboring Yd Island to the east? Are there more possible pockets of Lemony goodness on the Nautilus continent as a whole outside of Yd Island and Lower Austra? Whatever, it appears that this is the earliest identified “urban” area (like a Chilbo or Crabwoo) of Lemon Lab, and where it interacts and is strengthened by the hypertextual crossing with Linden or “Lime” Lab coming from the opposite direction. The name Hilo or Philo then penetrates all the way through to Sansara and the Solomon Sea or Sea of Solomon, the continent’s supposed “eye”. Reflections of this center appear in the hand-in-eye logo at the bottom of a neighboring sea (see also: Isle of Baker and Isle of Baker-Not in this blog), and also the Atlas Sea as birthplace of at least Azure Islands. Reflections also include the former Hilo Peak and paired Abomination in the se corner of the Federal sim to the north of the Solomon Sea. Also linked to this is perhaps the Uniko sea floor patterns of Okinu, likewise no longer around. Also perhaps sifting through this hole between Lemon and Lime origins is the Myst game, a kind of direct predecessor of Second Life especially through the Kahruvel channel, as surfaced or bubbled up on the other side as Mysten (sim; once grey like “mist”).*

Victorian village currently marking or seeming to mark the northern extent of the Philo Line, complete with mystery stone monument procurred from far away Sansara. I have a feeling this monument will factor into future speculations about the Philo Line, Hilo, Lemon Lab, Lime Lab, so forth.

—–
*Perhaps appropriate wikipedia quote:

Apart from its predominantly nonverbal storytelling,[12] Myst’s gameplay is unusual among adventuring computer games in several ways. The player is provided with very little backstory at the beginning of the game, and no obvious goals or objectives are laid out. This means that players must simply begin to explore. There are no obvious enemies, no physical violence, and no threat of “dying” at any point,[11] although it is possible to reach a few “losing” endings. There is no time limit to complete the game.[11] The game unfolds at its own pace and is solved through a combination of patience, observation, and logical thinking.

and

The game’s instruction manual explains that an unnamed person known as the Stranger stumbles across an unusual book titled “Myst”. The Stranger reads the book and discovers a detailed description of an island world called Myst. Placing his hand on the last page, the Stranger is whisked away to the world described, and is left with no choice but to explore the island.[13] Myst contains a library where two additional books can be found, colored red and blue. These books are traps that hold Sirrus and Achenar, the sons of Atrus, who once lived on Myst island with his wife Catherine. Atrus writes special “linking books” that transport people to the worlds, or “Ages”, that the books describe. From the panels of their books, Sirrus and Achenar tell the Stranger that Atrus is dead, each claiming that the other brother murdered him, and plead for the Stranger to help them escape. However, the books are missing several pages, so the sons’ messages are at first unclear, and riddled with static.

As the Stranger continues to explore the island, more books linking to more Ages are discovered hidden behind complex mechanisms and puzzles. The Stranger must visit each Age, find the red and blue pages hidden there, and return to Myst Island. These pages can then be placed in the corresponding books. As the Stranger adds more pages to these books, the brothers can speak more clearly. Each brother maintains that the other brother cannot be trusted. After collecting four pages, the brothers can talk clearly enough to tell the Stranger where the fifth page is hidden. If the Stranger gives either brother their fifth page, they will be free. The Stranger is left with a choice to help Sirrus, Achenar, or neither.[14]

Both brothers beg the Stranger not to touch the green book that is stored in the same location as their last pages. They claim that it is a book like their own that will trap the Stranger. In truth, it leads to D’ni, where Atrus is imprisoned. When the book is opened, Atrus asks the Stranger to bring him a final page that is hidden on Myst Island; without it, he cannot bring his sons to justice. The game has several endings, depending on the player’s actions. Giving either Sirrus or Achenar the final page of their book causes the Stranger to switch places with the son, leaving the player trapped inside the Prison book. Linking to D’ni without the page Atrus asks for leaves the Stranger and Atrus trapped on D’ni. Linking to D’ni with the page allows Atrus to complete his Myst book and return to the island.[14] Upon returning to the library, the player finds the red and blue books gone, and burn marks on the shelves where they used to be.

I think of the red and blue greeting I received upon recently entering Lower Concreek’s The Flat region, and the two green mossy humps that seem to offer and median or middle way (Middlesboro theme again?).

 

The Table House July 5, 2012

Filed under: Lower Austra,Seven Stones,Table, The — baker Blinker @ 1:29 am

New 2048 parcel in Goremoor containing The Table House. A 14 seat table has been set up on the enlarged second floor.

The Table House is technically part of the Mysten Underhill/Mysten Parva community centering Lower Austra, and talked about quite a lot already in the attached blog category. Now it appears we’ll be talking about it quite a bit more here.

But can I give up Carcass-One still, which is now in this shrunken state (so that I could purchase the Goremoor property)? Suddenly it seems relevant again.

“One cannot stay while the other remains as well, Hucka D.”

Hucka D.:

Two good options now. Reduce to 30 a month, perhaps 20.

bb:

Hold on, Hucka.

—–

bb:

I guess a question would be: Can The Table be set up instead in Carcass-One, Hucka?

Hucka D.:

Many things are possible. But The Table must be laid.

bb:

Suppose so. We’ve talked some already about the participants in The Table project.

Hucka D.:

Henry L. Cow must be there. Also Al Oliver. Put them at the ends next to each other.

bb:

So that’s my avatars, Baker Bloch, Baker Blinker, Hucka Doobie — you — Karoz Blogger, Wisonia Foxclaw and Bracket Jupiter on one side, along with perhaps both Grassy Noll and Gene Fade toy avatars.

Hucka D.:

It will be you, Baker Blinker, me, Grassy Noll, Wilsonia Foxclaw and Gene Fade. It will be Dr. Blood, Marty, Peter Gabriel, Lemon, Plant, Henry L. Cow, and a Resident. Or Henry L. Cow as The Resident. And then, lastly but not leastly, baseball great Al Oliver.

bb:

So as I’m counting that’s 13 or 14, Hucka D. Perhaps enough.

Hucka D.:

This has to be set up in Lower Austra, which means…

bb:

Carcass-One has to go.

Hucka D.:

Take the Dark Side of the Rainbow building with you.

—–

bb:

OK, think that’s a go.

—–

Hucka D.:

You have to have Wilsonia to include a woman. You are severely lacking in females, baker b. Baker Blinker and Wilsonia are it.

bb:

OK.

—–

bb:

Is this Dr. Blood, Hucka D.?

Hucka D.:

Yes. (pause) Dr. Blood has become internal and not external. He is there to serve you now. Serve The Table I mean. Everything revolves around that table — might as well be round instead of rectangular.

bb:

And Dr. Blood will be opposite me, and flanked by Marty and Peter Gabriel.

Hucka D.:

Correct. Tin S. Man.

bb:

What of The Scarecrow?

Hucka D.:

Ahhhh. A question indeed (!)

—–

bb:

We’ve talked to Tinseltown, who may be the same as One Who Zaps, Hucka D. And also Ethel.

Hucka D.:

Ethel was/is a guest. He’s not fully committed to the project, although he is. Through Dr. Blood of course.

bb:

Ethel allowed the use of just the beginning of Bohemian Rhapsody, Hucka D., but not the whole.

Hucka D.:

No need. All we needed to do was get to The Queen to end. “Be the Queen of Oz, Dorothy.” God Save The Queen.

bb:

Ozma.

Hucka D.:

Dr. Blood serves. He serves The Table. He serves Ozma. How many are at The Table again?

bb:

13 I think. Or 14.

Hucka D.:

This is Lower Austra again[ and its Route 13 and 14].

bb:

Dr. Blood is Dr. Blood because of Dark Side of the Rainbow, Hucka D., which gives the Tinman his desired heart. His needed heart. He can pump blood, then.

Hucka D.:

It starts with Dark Side of the Rainbow and works upward.

—–

bb:

What of Carcassonne???

 

Hold on Hucka… June 5, 2012

Filed under: Lower Austra,Seven Stones,Synching Creek (RL),Uncategorized — baker Blinker @ 8:39 am

… I’m just going to copy my latest entry to the Synchronicity Phenomena Board over to this blog and see if we have anything to discuss about it.

Hucka D.:

Ready.

Re: Little Glovie Wovie

Hi,

Trip to S.C.D.M.A. went very well yesterday, although we weren’t able to the
find the 3rd Washington County Barker Cemetery. Got stuck on a maze of dirt
roads, and then the road that would have led us there, according to our map,
turned out to be a private driveway. We decided to abandon the chase at that
point and go forth to make a big circle around Gate City, Big Stone Gap, Norton,
St. Paul, and back to Abingdon, where, disappointed, we found the bar Rain to be
closed on a Sunday night. We *were* able to, once again, visit the other 2
Barker Cemeteries in Abingdon’s county and get some precise measurements of the
2 main headstones in question, the theory being they are sort of “animations” of
one another. Both are graves of a “Nannie” — we think — and both are very
similar in shape and, less, size; actually Nannie- annie(mation) — maybe
stretching it too far here. 🙂

The only time it rained on us on the trip was when we were in the smallest
Barker Cemetery at the heart of the Mystery Field. It started drizzling as soon
as we entered and ended as soon as we stepped out of its boundaries. Queer.

Another subject I thought about writing on here in connection with S.C.D.M.A.,
attempting to stretch it out in yet another direction, is what I call the
Billfork Agreement presently, involving audiovisual synchronicities (like Dark
Side of the Yellow Sub recently mentioned), and United States maps. Basically
the agreement is to code key aspects of the a/v syncs within the maps in a type
of fusion. As I see it, at least the initial states above the Mason-Dixon line
openly reveal the agreement if read properly, which then becomes hidden below
this line starting in West Virginia and perhaps elsewhere. “After” this an a/v
synchronicity called SID’s 1st Oz becomes king of the hill, representing a
direct higher octave creation of Dark Side of the Rainbow.

In contrast Dark Side of the Yellow Submarine dating from 1998 would be some
kind of more or less direct reflection of this ur-synchronicity, and not really
a big advancement of sorts over it, just fyi. Elsewhere I call it a “poor’s
mans’ DSotR”.

The map involvement here would be more connected with town *names* than exact
alignments or distances (thinking of Arthur Faram research here), although that
will factor in too.

The Mason-Dixon Line seems connected with this Art Line as well, lying just
south.

http://labyrinthsociety.org/art-line-project

So to the outside peering-in world, those who aren’t aware of the Billfork
Agreement, SID is baker b.’s most complex a/v sync and a member of that field’s
golden age synchronicities along with such works as Jesus Who?, Being Geddy Lee,
Darkest City, and Shared Fantasia, a golden age that had its brief moment and is
now gone/used up.

A related West Virginia town story, then, involving the “cover-up”.

http://www.wvculture.org/History/communities/molehill05.html

I also believe the S.C.D.M.A. has something to do with the Billfork Agreement,
which probably ties into larger agreements within larger spheres.

Peace,
baker.

Hucka D.:

I thought we agreed we weren’t going to discuss the Billfork Agreement[ in public]. Didn’t one of your avatars get murdered for that very reason?

bb:

Well, that’s what I guess we need to discuss.

Hucka D.:

Discuss the not-discussing.

bb:

Yeah. [I ]think.

Hucka D.:

What did you have in mind? The Billfork Agreement is about not discussing the details of the agreement. Pretty clear, I think.

bb:

What about [the villages of]Phillip and Lime Hill now. They’re open and viewable. Barker Cemetery midway between the two, and Philip Linden showing up in the cemetery, looking out over the tombstones from a corner position.

Hucka D.:

You were suppose to say that, and then I was suppose to say this. (pause)

bb:

This what?

Hucka D.:

This.

bb:

Maybe we should move into other subjects of the recent SP forum entry — the 3rd Barker Cemetery.

[Hucka D. barks like a small dog here]: Stay away. Get out of my cemetery! My cemetery! Bad intruders! Bad!

bb:

Like the little dog at the smallest Barker Cemetery, I get it.

Hucka D.:

Small [watch]dog for a small cemetery.

bb:

The two, similar headstones make an animation.

Hucka D.:

Obvious.

bb:

This is going to be in a collage.

Hucka D.:

It already is, but, yeah, another one as well.

bb:

This will be in SoSo.

Hucka D.:

Could be. But you asked about the 3rd Barker Cemetery. You can’t get there from here.

bb:

The third is irrelevant.

Hucka D.:

No.

—–

bb:

Anything else?

Hucka D.:

Buy in Siliconicus. Then I’ll tell you some more about the Billfork Agreement.

bb:

At least we can say the name (!)

Hucka D.:

Siliconicus? Nah, just kidd’n, I know what you mean. Billfork. Well, it’s the name of your village on the Fork Creek of Herman Park, isn’t it?

bb:

Yeah. Good thing.

Hucka D.:

As Carcass-One is the name of your present village. I think you need to upgrade. Birthday gift. When will you get another chance like this?

bb:

One month, eh? One month of an upgrade.

Hucka D.:

Yeah.

bb:

Lemme study.

—–


Several hours later I realized Hucka probably meant to set this up.

 

“But I still have the Temple of TILE. 2 of ‘em in fact.” March 9, 2012

Filed under: Lower Austra,Seven Stones,Uncategorized,Yeot — baker Blinker @ 9:12 am

Hucka D.:

Carcassonne is lonely and wonders why you moved her out to this barren landscape. She misses Pietmond. She liked the environment there.

bb:

Perhaps Siliconicus is closer to Hermania, since both are sort of Astra. ASTRA.

Hucka D.:

If so, TILE Creek is then both Route 13 and Route 14. United. Is that possible? They are the same length as TILE Creek most likely: 1 1/4th miles. I think it is so. SoSo so.

bb:

With Astra in the middle, formerly called Australa. Astra… makes sense.

Hucka D.:

Does Carcassonne buy into this[, though]? Does she recognize the connection with Tippy?

bb:

And so Tip Drip. Hmmm… dunno Hucka D. Makes sense?

Hucka D.:

The tree in Siliconicus temple would be whole tree but also the several dead rhododendron bushes around it. Carcassonne can see that. She is Tippy.

bb:

Where’s TILE or Tyle or Tyler, then?

Hucka D.:

The temple itself. The 3rd floor is Hermania as a whole. But also the 1st and 2nd floors are Hermania as well — the labyrinth is Hermania. If you…

bb:

If I don’t have the temple, I don’t have much life in Second Life.

Hucka D.:

Good. Now… place the temple in the center. Where would that be?

bb:

Pietmond.

Hucka D.:

That’s what Carcassonne needs. But it can wait.

—–

bb:

But in another way, perhaps a stronger way now, Siliconicus — Astra, after all — is the center. This is where the Temple of TILE is founded in Second Life.

Hucka D.:

You better talk to Carcassonne[, then]. You better tell her all of this to make her feel better. She’s not convinced, believe me.

bb:

Carcassonne has been replaced by a giant emerald in Yeot, Hucka D.

Hucka D.:

Not replaced. That’s her as well.

—–

“You should visit[ her] more often.”