baker Blinker's Weblog

First and Second Life at least.

Thoughts 08 June 23, 2012

Filed under: Mãebaleia Continent,Rubisea (Carcass-One),Uncategorized — baker Blinker @ 8:03 am

Will probably spend most of the day Sunday on Concreek if it doesn’t rain, and it isn’t suppose to at least until the afternoon upon last check (checking right now…). Tomorrow would be a nice day to spend on Concreek but I have to go down to my mom’s once more, pheh. Must think of bigger picture, though.

Hucka D.:

Each individual piece of Concreek is important, baker b. Goodnight to you.

bb:

Hellow to you. Should…

Hucka D.:

Yes.

bb:

So toys should be there.

Hucka D.:

Were there and will be there. Mossmen. Uniko. Mossmen.

bb:

Where does Second Life actually *die*?

Hucka D.:

In Concreek.

bb:

What *is* that concreek?

Hucka D.:

An anomaly.

bb:

I meant concrete there.

Hucka D.:

Yeah. (pause) Future self is telling present self the future in the present. The best way he can. Concrete. Concreek.

—–

bb:

I’ve cancelled my (Carrion) land sale, Hucka D. I’ll just stick with the virtual village until July 7th then make a decision. Only 2 weeks away. The move to Siliconicus fell through — land there sold.

Hucka D.:

Wasn’t in the cards. But now you respect Carcass-One a little more. You should keep it for the summer.

bb:

Not sure about that, Hucka D.

Hucka D.:

Concreek is sealing up. Only available in early morning because of heat and bugs. All the woods are sealing up — have been sealing up. Now is the time to think internal. Toys. Avatars. Rock.

bb:

Begin to think of the big picture.

Hucka D.:

TILE. How important is that?


Baker is back.

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Thoughts 03 June 14, 2012

Filed under: Rubisea (Carcass-One),Table, The,Uncategorized — baker Blinker @ 8:21 am

Going to give a virtual tour of Carcass-One soon. Work on structures. Begin with symmetry of town itself. I feel like it’s perfect for its time, and moves beyond Pietmond. Still unsure I want to keep it past June, thus one of the reasons for the tour — to remember it by.

Will probably visit Concreek tomorrow and start to make a map. Very deep — connected to the Art Line and labyrinths.

“Why don’t we start the story of Carcass-One tonight, Hucka D.?”

Hucka D.:

[I’m ]game.

bb:

Let’s start with the opposite corners of the town, and the two round structures there. Tucked in the ne corner of town we have the Quadtower of TILE returned, or what I sometimes call the Towers of TILE. Within is still the “Baker Bloch in England” exibit, as it has been for a year and a half now, or since the peak time of 1st Stage Pietmond. This is a direct carryover of Pietmond energy, Hucka D.

Hucka D.:

Yes.

bb:

In the opposite corner now is… I should back up and say the Quadtower is the tallest structure of Carcass-One. In the opposite corner of town, the southeast, is positioned “trainbuilding Ocolea”, a free structure I picked up probably in Oculea [sim] itself and created by the famous Tooter Claxton, who I procured a number of other free objects from in his shop in that sim. It’s one of the smallest buildings in Carcass-One, if not the smallest. Probably the shortest as well.

Hucka D.:

Yes. Opposites.

bb:

But both are circle-based structures.

Hucka D.:

They may become more directly related later on.

bb:

Nothing within the Claxton structure; very small. So that’s one mirroring of the town, the one to start with perhaps. Then moving into the interior we have a matching set of Victorian houses, Hucka D. Around the trainbuilding Oculea we have the House of Truth and the Home of Fibs, the former perfected in Noru perhaps and the latter, well maybe in Noru as well, or Sunklands before that. Within the House of Truth is the story of Jeogeot, Maebaleia, and the Big E/Big Schwa as related to Chilbo’s Eshwa.

Hucka D.:

Have you gotten the whole story for that yet?

bb:

Basically speaking, the E part is outside looking in[toward Chilbo and the Norum Circle of Influence], and the Schwa part is inside looking out… backwards from the first. Also there is little-big[ e/E], although I’m not sure…

Hucka D.:

Big is bigger. Little is within the Circle of Influence. Karoz was trapped inside this Circle. He could not see the E side; only the Schwa side. He thought he was from Chilbo, but he couldn’t remember events there. he was actually from Norum. Norum is separate from Chilbo[ although directly connected].

bb:

I have this feeling that Chilbo didn’t like me associating the name with Chilbolton, England, and ignoring the “mundane” Korean origin. The link with Chilbolton is through synchronicity, which can cut across languages.

Hucka D.:

In just this one structure: so many stories. Well, three.

bb:

Good one.

Hucka D.:

Within is Karoz finding the Big E in the Blue Feather Sea, now a part of the Greater Carcass-One metro area, hehe.

bb:

He realized the Big E was from Maebaleia, and that Maebaleia predated Jeogeot.

Hucka D.:

As you know now, they are part of one super duper continent. Lemon and lime together as one.

bb:

So you’re talking about Lemon Lab as opposed to Lime Lab… er, Linden Lab.

Hucka D.:

One moves east to west and the other west to east. Like the two forces of Carcass-One themselves.

bb:

I must animate Maebaleia-Jeogeot sometime.


Oculea trainbuilding with Century Plant, a native vegetation of the Rubisea area.


Detail.


House of Truth (center) and Home o’ Fibs (right) with Claxton structure (left). In foreground is “Something To CHRO About”.

bb:

So moving on for now…

Hucka D.:

We shall return[ to the House of Truth]…

bb:

… is the Home o’ Fibs, seeming to be a counterpart to the Truth house. And within it is the story of Pieland or Big Island, which may have predated Second Life itself. Big Island is the biggest island of Azure Island’s now defunct Comet Archipelago, once existing to the east of the main clump of Azure Islands.

Hucka D.:

You still miss that place. *I* still miss it. It was perfect as well. We shall return[ sometime].

bb:

But Comet Archipelago represents our second stay in Azure Islands. Third, sorry. This would be just before I purchased the Aotearoa land in Sunklands and really started developing the Sunklands story.

Hucka D.:

It will be remembered. Another perfection for its time. Like Azure Islands. Like Carcass-One itself.

bb:

Right. So within the Home o’ Fibs — I’m just going to move to Norum to the one that has all the pictures — is Chesaw’s Pieland pictures and objects. Chesaw himself here…

… along with his cat Max, who later became the cat-turtle Max. Right?

Hucka D.:

It’s your story, but… right.

bb:

And you were there also.

Hucka D.:

Yes. Chesaw was my guardian, my protector. He took care of me and my brood.

bb:

And then the seven sims of Big Island itself, rearranged as 7 slices of a pie with the seventh just removed. We know the names of the six intact sims during your stay — my stay? — but the seventh remains unknown.

Hucka D.:

Reminds me of the Peter Gabriel song “Seven Stones”.*

bb:

Hucka D., I’ve put a correction in a footnote that you were probably thinking of the Lover’s Leap starting section of “Supper’s Ready” and its reference to 6 saintly shrouded men with a 7th in front, cross held high in hand.

Hucka D.:

Really? Where?

bb:

In the footnote to this post.

Hucka D.:

I can’t see it.

bb:

Do you think it’s “Supper’s Ready” instead of “Seven Stones”?

Hucka D.:

I see it (!) It’s Blue Feather Douglas. He has an umbrella instead of a cross, but he’s holding it in hand, kind of high in hand or at least not low. He’s high, though… he’s in his hated penthouse. There’s a Pietmond picture in the living room. Red, blue, yellow… without green. Green is farm, green is plants. Vegetation. Century? Green grass and green trees full of life. Young figure — Mrs. Douglas. This is Carcass-6!

bb:

You see all that? How? In your mind’s eye?

Hucka D.:

I am in the sync (!)

bb:

(!)


Baker Bloch has fallen asleep while bb and Hucka D.’s discussion strays.

—–

* Hucka D. was probably thinking of this song instead: “Supper’s Ready”

Lyrics to the first section of this track (Lover’s Leap)

Walking across the sitting-room, I turn the television off.
Sitting beside you, I look into your eyes.
As the sound of motor cars fades in the night time,
I swear I saw your face change, it didn’t seem quite right.
…And it’s hello babe with your guardian eyes so blue
Hey my baby don’t you know our love is true.

Coming closer with our eyes, a distance falls around our bodies.
Out in the garden, the moon seems very bright,
Six saintly shrouded men move across the lawn slowly.
The seventh walks in front with a cross held high in hand.
…And it’s hello babe your supper’s waiting for you.
Hey my baby, don’t you know our love is true.

I’ve been so far from here,
Far from your warm arms.
It’s good to feel you again,
It’s been a long long time. Hasn’t it?

 

Condensing Carcass-One June 6, 2012

Filed under: Rubisea (Carcass-One) — baker Blinker @ 1:52 am

Basic reason for the condensing: to free up prims for skybox experiments. Now I have over 500 (!) as opposed to under 200 just yesterday. Think that’s enough for now. 🙂

Gone are the Toxic Art Gallery from Carcass-One, moved to Siliconicus (must get name for tiny village there?) beside the Temple of TILE. Erased also is the Quadtower of TILE and the “Baker Bloch in England” exhibit within. Think it may have run its course. New to Carcass-One is the Cinderalla Victorian House, which I bought this past winter but have never really used up until now. Seems to fit nicely all snugged up against the new privacy wall my neighbor to the south erected yesterday (another reason for the village changes).

—–

As I am writing this, however, the village continues to change, with the Oculea train building, for instance, moved from the extreme northeast corner of town to the extreme southwest corner:

Stretched out again in this way, I must admit I like Carcass-One better than ever. Safe for June you are!

 

A cow… June 1, 2012

Filed under: Rubisea (Carcass-One),Uncategorized — baker Blinker @ 1:36 pm

… laid in a Toxic Meadow and made X mark the spot. Carcass-One was born (from Carcass-None).

“Eat more children” (decrease the population). It sounds horrible, but the true meaning was “decrease the population”. But since the population of Carcass-None was, well, none, then it made no sense to decrease the population at that point. The cow declared the town to be and realized he was citizen One, and therefore decided to kill itself to become Carcass-One and keep the population at None. That was One who became a Carcass, one and all.

The cow became toxic (after death) but was just a place where X marks the spot, or X spot. X like rubbing out, or making One into a Carcass.

The cow was 3 returned to the mother/father (1 and 2) to make Carcass-One. This is the ley lines of Sun and Moon (Sign and Sink) making an X on the ground, a sinking ground or a syncing or synching ground. The cow was The Triangle. The cow was a dog? Eat more dog?

The Triangle is The Soul (lost). But it falls downward, into the center of the X as the cow dies. The soul descends into the ground. Into the bowels. Bovine.

Later on, much later on, the X Spot becomes the embodiment of this original X-ing out in the Toxic Field Meadows of Henry L. Cow. For that was his name. X Spot can fly (move to different locations), like the giant UFO that took up Pietmond in its bowels and moved it to another (different) location. Are the two ships the same (X Spot and Pietmond’s Killer)? The Pietmond UFO divided the town in two, like X Spot lies in the two parts of town and makes them, in essence, equal to each other, East and West.

Henry L. Cow has an interesting history. It is a mashup of composer Henry Cowell (or Henry Cow L.) and rock band Henry Cow. Cowell died in 1965, Henry Cow formed in 1968.

Think also of: Cache Cow (from Cash Cow) in Gaeta V. Resonant with Cache River, Ill. stashing secrets like the bamboo grove behind Rock’s House.

USE: John’s story of COW and and from Fishing with John in sync (Carcass-7?).

Relate Henry L. Cow, founder of Carcass-One, with Salazar Jack’s Cowell village in sim of same name. Very SL historical! Another SL village of course as well.

The Triangle, like The Soul, cannot be lost, cannot be snuffed (out). The All Seeing Eye.

http://web.mac.com/salazarjack/Site/ArcheoExpo2011.html

http://www.flickr.com/photos/fleep/sets/72157609120629193/

Final Elbow (just improvising).

https://bakerblinker.wordpress.com/2008/02/21/to-back-up-a-bit/

 

Mirrors May 31, 2012

Filed under: Jeogeot Continent,Rubisea (Carcass-One),Uncategorized — baker Blinker @ 7:03 am

Hucka D.:

Everything was as it was. The liguinibeanie.

bb:

The what?

Hucka D.:

Hi.

bb:

Hey. What’s up tonight?

Hucka D.:

Usual. Beanies. Linguini. But not linguinis.

bb:

I think Chilbo might be a goner, Hucka D.

Hucka D.:

Maybe not. They need a history[, though]. I told you that. I told you to write one. Not write one, I mean.

bb:

Yeah you told me to stay sort of noninvolved.

Hucka D.:

This is the beginning of virtual reality. People don’t understand the uniqueness of the situation. The world is dying. Second Life, Second World. Things go outward into the world again. Seeds. Here and there. But you have Carcass-One now. A new peak, a new height. Keep on climbing. Keep on seeking. Next will be the destruction of groundside. Next will be the creation of Carcass-None. Carcassonne.

bb:

What does that mean really?

Hucka D.:

The town is split already, East and West. One is One and one is None. Already. One from None. Easy to see, right?

bb:

Suppose. Something to do with Gallery Nine/None?

Hucka D.:

A new development. In None. Sky mirrors ground. You better read.

bb:

Thanks.

—–

I know what to put in None now. Dark Side of Oz. Stegocat’s Definitive List.


Baker Bloch at dkart discovering a virtual Dark Side of the Rainbow, his first…


… subsequently recreated in the Gallery Nine/None structure (!)

 

X Spot’s… May 29, 2012

Filed under: Rubisea (Carcass-One),Uncategorized — baker Blinker @ 7:02 am

… coming along swimmingly well. Should be open by this weekend. Turns out about all important Pietmond art has been imported within its walls, including material by Julie Takacs, Kenneth Rougeau, Mike Casey, Melodie Darwin, and Kollage Kid. Fantastically grand! And I still will have close to 200 prims more to play around with, which I’ll probably reserve for rezzing stuff/sandbox. The X Spot is a very different gallery in layout than the Galactic Gallery of Pietmond, which it perhaps best compares with in other ways. Galactic was very up and down; X Spot is most definitely a side-to-side gallery. You have to certainly walk a lot more in the new place. But like Galactic, X Spot contains the work of both Kollage Kid and Melodie Darwin (the latter’s work absorbed into the old “Jeogeot Through Art and Word” exhibit — more on that soon), *plus* all the Takacs material from the Norum Gallery, most of the Mike Casey art from SoSo West, and all of the Rougeau pieces from Pietmond South. It’s pretty big.

Hucka D.:

All was leading to the X. Now you know. And *your* material on the ground. You are once again having a piece of cake and eating it as well. Pass the fork!

bb:

Thanks for showing up tonight Hucka D. Going to be a tuff day tomorrow. I wouldn’t blame someone for getting mad. Not at all. Might have to set up controls.

Hucka D.:

Bizarre twist for you. Sorry. We didn’t see it. You were protected.

bb:

Anyway, the gallery looks great. Jeogeot Through Art and Word has survived and thrived with the influx of Darwin photos. It’s obvious that was how it was suppose to look all along.

Hucka D.:

Anything else tonight?

bb:

No I suppose not.

Hucka D.:

Then goodnight. Good luck tomorrow.

bb:

Thanks. Probably need it.

 

X Spot May 25, 2012

Filed under: Rubisea (Carcass-One) — baker Blinker @ 9:14 am

Developing a new gallery space I’m currently calling “X Spot”, as in “X marks the spot.”

First a shot of groundside Carcass-One as it now stands. The newest addition here would be the return of the Blue Feather Gallery structure from last Fall in Pietmond (back center), or at least the core of the structure there.

“X Spot”

Major problem, har: I don’t have any art right now to put in it. Just a structure. Possibility: Expand the “Synching Creek D.M.A.” exhibit within the Sink Lair by moving it here. After all, the two ley lines anchoring the Mystery Area, Sign Line and Sink Line, form an “X” on the ground. Will take several return trips to the area and many more photos snapped if so.

Hucka D.:

Carcass-One will never be filled.

bb:

Thanks for being here Hucka D.

Hucka D.:

You’re welcome. Carcass-One is suppose to remain incomplete. After all, it’s not Pietmond. You can’t re-create the Sink Board here. Not possible.

bb:

I have three nice exhibits, though, two Second Life generated or oriented [“Baker Bloch in England” and “Synching Ck. D.M.A.”]. Both of those deal with the 2 Designated Mystery Areas I’ve identified, Hucka D.

Hucka D.:

More will come along. Something To CHRO About may be next.

bb:

Thanks.

Hucka D.:

Keyboards. Flynn is right (!)

bb:

I wonder if I could do MapS in the X Spot?

—–

Hucka D.:

If so, you will have to choose between my choice of Arkansas for a center, or Grassy’s Missouri. I suggest, well, I just told you.

bb:

I think I’ll go with your suggestion, Hucka D. And keep in mind Grassy’s as I’m going forward.

Hucka D.:

An end will be Maine. An end will be Washington.

bb:

Maybe the two ends should just be Maine and Florida. X marks the spot after all[ suggesting the S.C.D.M.A. is the center instead]. Pennsylvania could be 1/2 toward the center. Ned’s Corner, so forth. Georgia could be 1/2 away from the center.

Hucka D.:

These are good things to think about. As long as you keep the center Arkansas.

bb:

There could be 2 centers, Hucka D.

Hucka D.:

No. One. Carcass-One.

bb:

What is the impact of the S.C.D.M.A on MapS? Obviously Philip Linden and Second Life are again strongly suggested — or pointed to. No doubt.

Hucka D.:

No doubt. He looks over the cemetery. From a corner. He is you[, though]. Barker.

bb:

It’s because since time began man and dog have been associated.

Hucka D.:

Yes. The dog *must* be the center.

bb:

Diamond patch.

Hucka D.:

S.C.D.M.A. is the third eye of Hyghmythos. It’s what the Synchronicity Phenomena Forum created at this place, this time. X marks the spot.

 

Carcass-One Neighborhood 02 May 22, 2012

Filed under: Mãebaleia Continent,Rubisea (Carcass-One) — baker Blinker @ 6:10 am

In the southwest corner of Soulgiver near the south end of Route 8, Baker thinks he spies an interesting village…

… which upon closer inspection turns out not to be so unique — just a collection of empty if colorful shops. Nice fence, though. Baker has yet to discover anything comparable to Old Crabwoo on the Maebaleia continent but he’s still looking. He has some other ideas…

Bombs disguised as cute penguins from the same area.

Lots of horse pastures in the region.

Nice interior of a shop on Route 8 as Baker bikes north.

Navigating a steeper hill down to the northern shoreline of “Upper Grasmere”.

Interesting beach on the shoreline here.

Revisiting the old site of Crabwoo, with Peter’s Hill or Solsbury Hill (central mound) still in place here.

Climbing up on Solsbury Hill.

Tonight’s trip ends in the Blue Feather Sea just beyond… ‘nother hill Baker sits on here, this time of an underwater variety.

 

Carcass-One Neighborhood 01

Filed under: Mãebaleia Continent,Rubisea (Carcass-One) — baker Blinker @ 6:02 am

This particular night’s journey starts in Carcass-One beside the Toxic Art Gallery.

Passing through The Tight…

… Baker emerges on the other side of the hill from his village…

… heading down to what I’m presently calling — for lack of a better term — Upper Grasmere, a lake just north of Rubisea and very similar in size and also distance from Rubisea to Lower Grasmere. They are in other words twin lakes perfectly framing the smaller Rubisea between them.

Old Satori School House just off Route 8 in Soulgiver. Very cool and clever creation.

End of Route 8 in the same sim.

A look back from Soulgiver toward Carcass-One. Baker wants to explore that small, green hump in the distance but decides to wait for another night.

Lower Grasmere from a perch in Oathkeeper just south of Soulgiver. Those creatures seeming to rise out of the water are Headcrab Zombies, and many more are just out of Baker Bloch’s sight range here, perhaps even close to a hundred as Baker is rechecking the location now. And what eerie sounds they are emitting! What is their purpose in this location? Are they protecting something?

 

Thoughts… May 21, 2012

Nice trip to Whitehead Crossing today, if a bit short. No pictures taken. Reinforced to me that the center of the area may not be Grey Rock per se but a small conifer between Old and New Whitehead Crossing.

On my map of the place posted May 1st…

… it is called “hemlock” (between the two areas marked in yellow, which I now perhaps see as Old WC (lower) and New WC) and then underneath this in parentheses and underlined: “center?”

Spent some time there. Sat on Grey Rock for a while as well. Bugs were present but not that bothersome. Less present at the center hemlock.

Elsewhere, the Sink Lair gallery posts should be done by today or tomorrow, and I’ll open up the gallery for real to complement the already present Toxic Art Gallery, Quadtower of TILE, and also House Greenup now (just added last night beside the Quadtower and caddycorner to Toxic Art). Have explored some around the Carcass-One village but not a lot. Feel like SL exploring is basically dead, perhaps officially so. Shift of exploring for certain back to RL or real life. As it should be.

Still I have a hankering to develop another gallery next in Carcass-One dealing with a perceived England Lake District-Maebaleia Lake District link. In short, Rubisea seems to be overlapped with Rydal Water in the closest 1:1 parallel between the two districts. Like Rubisea is one of the two smallest of the 6 Maebaleia lakes, so Rydal Water is one of the smallest of the 16 official England Lake District lakes. There’s also a cave above both. Other parallels can be drawn, like comparing *both* nearest lakes to Rubisea with Grasmere Lake, similarly near Rydal Water.

Wikipedia article on Rydal Water here, probably most noted, of course, as the home of William Wordsworth.

maebaleia_lake_district04smaller

Hucka D.:

What would be the parallel to Blue Feather Sea? Would that be Ambleside?

bb:

Not sure, Hucka D. Not sure there is a direct parallel. I was also going to add that Rydal Water is featured in a number of Art 10×10 Collages also found in Carcass-One now, including Yale 09, Newton 05 and Newton 06, Wheeler 09, and Jasper 09. Lots of 09’s there, Hucka D., and a reason I want to examine *all* 09’s of the Art 10×10 in my Gallery 9/0.

Hucka D.:

Good idea. (pause)

bb:

So I appear to be, er, stuck in Carcass-One for another month or two and least. Have no desire or feel no need to return to Jeogeot.

Hucka D.:

Just like Blue Feather Douglas stuck. Have you found more of his hangouts yet?

bb:

Not sure. (pause)

Hucka D.:

Well, you should look around. Don’t give up on exploring quite yet. Take a bike trip. Head to Old Crabwoo. Aliens. This is the girl.

Joe:

And then there’s Norumbega. Whitehead. Nautilus Island. Noru. Norum. Redhead; Greenhead. Orange.


present day Carcass-One