Around Rubi, 01 June 2, 2010
Near the center of the Forest of Rubi, looking back on the blue Victorian house.
My friend Flynn’s digs in Tyta, on the north side of the forest. And I also use to “live” in Tyta for a spell, back in 2008. My property was just on the other side of Flynn’s from this direction.
Just turning around in Baker’s tracks, here’s more land I use to rent or own, to the right and next to the Great Wall. Now there’s what appears to be a giant, transparent castle on the parcel; the land is still for sale, and at 15.4 lindens per square meter it can be yours, hehe.
I also noticed that the giant 28x28x28 borg cube that use to be just across the Linden road from my land here is now gone. I feature it, for example, in my “Dueling Borg Cubes? Yes!” post from last year, where you can also find some interesting pictures of my own property at the time. Seems not much has changed — on the Rubi property now, you find the same Slum Econo Apt. building, a Victorian house, a single pool, and then one small hill on the property (but I still like my new Rubi property better for other reasons).
Southern terminus of the Great Linden Wall of the Heterocera continent. My old land is directly to the right again.
I couldn’t resist taking a peek inside the ol’ Wall again. Baker couldn’t resist, I mean.
But I sent Baker back onto the road quite soon. Still biking east on the road bordering the Rubi Forest to its north, he soon comes across this small gallery in Minoa called “‘The Gallery’ and Moveable Art by Etta”. He remembers it from previous explorations, with not much seemingly changed about it in the meantime. He recalls the Lennon images being there before as well.
Several sims west in Oslar. Baker enounters a more surreal setting. Ah yes, land on both sides of the road here are owned by “*The Realm of Mythos*” group, whose triple headed owner includes one of Baker’s immediate neighbors in Rubi, Patricia Garza. Baker has likewise passed through here before and encountered art by this group at the time as well. Unlike the gallery just up the street, though, the scenery here is completely different from what it was during his previous visit. Compare here.
Speaking of that 2009 “Outwards and Upwards…” post, we also have a couple of pictures of what the parcel below looked like at the time, also a completely different affair. Before were *giant*, towering redwood like trees; now there’s what first appeared like a collapsed, one eyed alien but what Karoz now thinks may actually be a representation of an ant — hard to tell still.
Dueling Borg Cubes? Yes! July 8, 2009
Just some preliminary shots of my newest rental land next to the southern terminus of the Great Linden Wall in Horisme. I’m going to have to give up at least 3 of the 5 Noru parcels, though, maybe all 5. 😦 But it seems worth the sacrifice. Was initially looking at renting my old property in Rubi just next door, but this parcel was cheaper and also much more protected. Doubly protected, as they say, since the wall is to the immediate east and there’s also a Linden road to the south.
Already on the property we have the Victorian house I always seem to initially erect on any new land, and then the small, modified Slum Econo apartment structure also formerly found in Noru (the 2 versions there have just today been deleted). Done a bit of terraforming as well already. But the main structure on the property is the Edwardston Station Gallery, hovering just above the tree line here just like it was in Noru (it’s also been removed from Noru now). So this is the new, official location of this gallery in SL. I also plan to move the Temple of TILE, but since I have so many prims still to work with, around 500 or so, thought it might be time to make over the temple. Not sure I want to create another Ubertemple, or have *that* many prims to spare. But certainly something between the present temple and an ubertemple, size-wise, is a possibility. Another fun building project to work on, then.
Below is the mysterious caterpillar that fellow explorer Nish Mip mentioned in her new Atoll continent related post on the Big Orange. Obviously connected with the moth religion recorded in Magellan Linden’s famous blog, especially since the creator of the Great Linden Wall and the creator of the Moth Temple more in the center of the continent are one and the same (Xenon Linden), as Nish uncovered in her Atoll research.
2 mysterious mushroom shapes are also found near the south end of the Great Wall, clearly visible from much of my property. Meaning: unknown.
My new landlady (it always seems to be a woman I rent from… can’t think of one exception, actually — oh, there was Zimmy Zulah from a long time ago, my very first landlord/lady) was kind enough to manifest some stairs created by the former owner of the land to offer easy access to the interior of the Great Wall. I decided not to use them, though, at least for now.
This is off the subject, but I thought I’d also slip in a snapshot of those Chilbo gearchair automatons that I also just recently ran into again in a place called King’s Beach on the Nautilus continent, I believe. Have to think about the meaning of that more.
The Edwardston Station Gallery and the actual Borg Cube just across the street now (also mentioned in Nish’s post, and also noted by myself in a post during my Rubi days on the Atoll continent last fall) form what I jokingly call “dueling Borg Cubes” in the title of this new post. The Borg Cube is actually slightly smaller at 28x28x28, while my gallery is 30 meters all around. My gallery sits at a somewhat higher elevation, and also somewhat to the west. But if you moved the Borg Cube straight up across the rd., it would most certainly pass through a fair portion of my own cube still.
The Victorian house on the property.
A small pond I terraformed on a whim. Nice view of the house from these chairs for certain.
A look over to the Slum Econo apt. structure (modified) more in the northeast corner of the parcel, and quite close to the opening of the Great Wall at this southern terminus. There’s also a spontaneously created mound on the other side of the structure, almost directly north of the pond. A contrast of convex and concave on the property.
I should also mention the pond sits right in the center of the Edwardston Station Gallery width and breadth-wise.
A closer look at the wall opening.
Zoe (& Diagonal, Part 7) September 20, 2008
Prompted through recent discussions with Grassy, Grassy2, Hucka D., and whoever else I’ve been chatting with recently, decided to rename the Ziczac property from “Baker Bloch’s Family Home” to, simply, “Zoe”. Thus you can see in the interface here that it’s Zoe in Ziczac… zic zac zoe, resonating directly with tic tac toe. I’m sure now that this has to do with The Diagonal of the Rubi sim, and also the “Foreign One” related cargo of the ship now lodged in the top of the Temple of TILE. The ship was found here in Zoe, or at least formed or built here in Zoe — I think — and then moved to the temple. Yes, maybe this is the old shipyards… anyway, there’s the name change.
Baker Bloch also understands this has something to do with Pink Floyd and their album The Wall. Most definitely, especially given The Wall has been found to have a Point now. The house stands just Outside the Wall.
Another topic I thought I’d bring up in this post along with the renaming of the Ziczac property is the extension of said Diagonal northeast beyond the Rubi sim, where it shortly passes through this same Linden created Great Wall at locations depicted below.
First up is 74,74,132 in Horisme, the sim where this wall starts and which is also shares a corner with the Rubi sim to the south. Just to give you a better sense of the relationship, Baker Bloch, in this snapshot from below, is right on the southwest corner of Horisme as well as the northeast corner of Rubi, and staring directly at the wall, then… if there was anything to stare toward at the moment that is!
Returning to the Great Wall snapshot below, the very southern terminus of it is directly in front of Baker Bloch here.
Baker Bloch moves around inside the Great Wall to find the extent of this diagonal within. He finds it enters the wall at 68,68,132…
…and exits, to the north, at 78,78,132. This means that the diagonal as passing through the Great Wall here also forms the diagonal of a 10m x 10x square which could be snugly contained within this Wall.
Blochs then takes this picture looking north up through the Wall.
What this means I’m still quite uncertain of… whether it relates to the oddites surrounding this Diagonal in Rubi or not. But I thought I’d record the extension anyways. 🙂
Inside The Wall, 3 September 1, 2008
So here’s the Tyta entrance, which looks identical to the Jubuta entrance shown in the first snapshot of the previous installment of this series (Inside The Wall, 2). We are only about a 250-300 meters from the southern end of The Wall here. If the pattern holds, then there should be another stretch of triangular passage entrable from just inside this entrance…
And there it is… Baker Bloch knows it can’t be long now until he reaches the end.
A corner encountered along the way…
And then the true end of the passage in Horisme. Baker Bloch must again teleport outside the wall here to escape the passage.
Here’s an aerial view of the southern terminus of the wall. We’ve been here before… remember the Borg Cube from the First Venture Outwards series? Well, there it is again. And we can actually see the northeast corner of the Ruby Forest in this snapshot as well to the right of it.
A better look at the square entrance into the main inner passage of the temple on this end.
Baker Bloch just inside this entrance…
…and Baker Bloch looking northward from the southernmost end of the inside of this main passage.
So we essentially begin in this post where we ended in the first installment of the “Inside the Wall” series, or at the opening into Great Wall in the Jubata sim.
Here’s where the passage underneath the main inside passage begins again, at that triangular opening to the left of Baker Bloch here. The ramp to the right of him leads up to the main passage we’re talking about.
But it’s within the triangular passage that Baker Bloch is still interested in, and if it actually runs now all the way to the lower terminus of the wall in Horisme sim, not far from his gallery in Rubi. So in he goes and gallops on…
At this point, the wall seems to mysteriously change colors from red to yellow and then even to green as Blochs passes by. Not sure the reason for this but may be a very logical one. Just thought I’d note it in this post. (note: Esbum Michigan can’t seem to recreate this effect today when running through the same passage)
Here’s the first obstacle Baker Bloch runs into, about 5 meters high and 10 meters long, very similar if not essentially identical to the obstacle encountered in his “Pre-Jubata” jaunt through this triangular Wall passage. And just like before, he was easily able to fly over this obstacle to continue his journey southward.
Now I elected to show the interface in the below snapshot to mark the location of the obstacle, which is in the Aplasta sim at coordinates 189, 183, 123. See if you can get to the same place via this SLurl.
A crack in the wall at the lower end of the obstacle…
And then, shortly after this in the next sim down — in fact, in checking you can glimpse this from the 1st obstacle — there’s a second obstacle, again around a 5 footer but about 20 meters long this time.
Baker Bloch is also able to easily fly over that one, but the ground gets slopier afterwards, angling downward from right to left.
But no more obstacles are encountered until we reach another terminus point a full 2 sims down from this, in Tyta. This happens to be the location for another, similar entrance into the Great Wall from the outside, just like the Jubuta entrance, so it’s easy to deduce that the terminus is connected to this entrance.
We’ll finish our journey through the wall in this fashion in the next post of the series…
Silver/Rubie Map on Temple… August 28, 2008
A couple of days ago Baker Blinker discovered something inside the cube rotating in the center of the Temple of TILE. Conveniently, she forget that she put it there in the first place. That’s why it was so easy to find. In Real Life, sometimes that’s the reason why we also finds certain special, maze-like problems so easy to unwind or solve.
The story goes as follows: a short time back Baker Blinker noticed a spot on the “L” (red) side of the cube while descending the steep spiral staircase that runs through the entire temple. As she stared, she also noticed a matching spot on the opposite side of the revolving cube where the “0” (zero) was. She went out of the temple for a while, but came back after a revelation hit her. There was something about those spots, she realized… not accident but on purpose.
She inspected the cube. For some reason it registered as 2 prims instead of 1 prim. Yet she could have swore it was only 1 prim when set up there, cradled in the top of the lemon tree. She decided to take a copy and rez it somewhere to inspect first-hand what was going on.
She took the copy to the new property in Ziczac so as to eliminate the small chance of deleting anything important on the crowded Edwardston Station Gallery property. She unlinked the object, separating the 2 prims from each other. Amazingly, an almost equal sized but stationary cube appeared in the “center” of the still spinning Tyle Cube. It was dark silver in color, and appeared to have some kind of white lettering or graphics upon its various surfaces.
She deleted the spinning Tyle Cube and rotated one of the faces of the object more toward her. It looked lilke a primitive map. “Rubie” was the only word upon it, and seemed to mark the location of some kind of town or village. The cube face, through this map, was quartered into 4 equal sections, each marked with one of the successive numbers 5 through 8. These, Baker Blinker realized, were also the numbers of TILE (footnote needed), and together they add up to 26, the number of letters in the English alphabet that TILE stands in for, one could say.
She then rotated the faces around until she came to this one, which similarly had “Silver” written upon it, as the face described above contained “Rubie”. Baker Blinker correctly determined that this marked another population place. But where? And did Rubie somehow stand for the Rubi sim that the Edwardston Station Gallery was now located in? Again she correctly guessed that the 2 must be related. She did not know (or conveniently forgot, once more), about baker b. and Hucka D.’s discussions of the Ruby and Silver Forests outlined in posts below.
After much experimenting, Baker Blinker came up with this composite map of the entire texture. It took some time; hours worth. But when finished it was obvious this was what the formerly hidden cube (and a cube still “hidden” within the central cube of the temple, given this is only a copy) actually represented. The full map was revealed.
Baker Blinker took a closer look, then. Silver and Rubie were the only places marked with a dot, which represented a town or village or the like, she assumed. The only other names on the map were those of two creeks, one named Irons Creek in the middle of the 9 cube faces making up this map, and the other in the upper right cube face called Arnold Creek. When seeing the latter, she also thought of the Syd Barrett song “Arnold Layne”, and remembered this is where Booker said the Walt SIDney archetype “originated”, or else where Syd (Barrett) becomes SID as, simultaneously, TILE “descends” or looses a bit of energy and devolves to Tyle. Too difficult to explain this here, but once again Baker Blinker was correct to make this connection, most likely.
Then she went back to the temple, and told Baker Bloch what she had found and how she had deciphered the cube to create this map, which she then showed to him in the form pictured above. After some discussion and experimentation (they actually dragged the cube out into the Ruby Forest for a bit to take “measurements”), they jointly decided that the map should be superimposed on a side of the temple, in particular the side containing the red colored cubes, or the “back” of the temple facing away from the Ruby Forest. So the result is below.
Baker Bloch, in the meantime, had filled in Baker Blinker about the Ruby Forest and Hucka D.’s ideas about the Silver Forest as encompassing the Ruby Forest at one time. Baker Blinker realized her map was all about that, although neither Baker Bloch nor Baker Blinker knew the full psychic extent of the picture. All they knew, when they stared at the superimposed map grafted onto the side of the temple, is that the temple and this map were somehow one now. The two belonged together, inseparable from now on.
One of the cooler things about this is that the word Rubie now lies on a red colored part of that side, and similarly Silver lies on a silver colored part of the side; two-as-one, as I’ve said.
But his main journey tonight involved hiking *inside* The Wall that he and the rest of his family now lived next to in Ziczac. Baker Bloch knew that a hidden, narrow path lie inside the wall, which just happened to start right below his property. He wanted to find the extent of it — did it possibly run down through the whole wall?
Above is pictured the phantom corner of the wall where Baker Bloch can enter to find the beginning of the path.
On and on and on it went…
Over a sim away, perhaps, it looked like the passage was going to become too narrow to walk through, but then it widened again around a corner…
Another opening at the boundary of another sim (Cabera). Baker Bloch peers upwards at a large tower structure, but decides to keep to the passage and not venture out yet — stick to his task.
Shortly after this, also in Cabera, Baker Bloch encounters the first “ground” obstruction in the path, an approx. 5 meter high block of rock. But Baker was able to easily fly over this 10 meter long rock to where the grassy passage continued.
It was here in the next sim down (Jubuta) that Baker Bloch’s passage truly ended, apparently. But he was able to travel almost a full kilometer in this passage before reaching this terminus.
Now to give a little background of the Great Wall, you *can* walk through the entire length, but only in the prepared open, middle part. The grassy passage Baker Bloch was running through lies directly underneath this open middle, and I assume remains essentially unknown.
I’d be curious if Baker Bloch can find a similar passage running up the wall from its beginning near the top of the Ruby Forest. Here he’s about 1/2way down the entire length of the wall, which starts at the upper part of the sim above Ziczac (Spini).
Well, if Baker Bloch really wants to get away from people in SL, he’s certainly found one place where he can do so now… and right outside his front door.
Another New Property, “New” House… August 26, 2008
Welp, I went ahead and bought a smaller lot to fill out the rest of my tier payment to the Lindens. I’m allowed 4608 square meters before I’m bumped up to the next tier. The new property takes up 1472 sq m, and probably represents, actually, a good investment, as I can probably fairly easily make my money back on the upfront payment. This, in my opinion, is a great parcel for the price, with protected land surrounding most of it. In front stands the Great Wall of the Atoll, a marvelous Linden construction that I’m sure I’ll have much more to say about as this blog continues. My house stands near the west side of the northern end. That’s to the immediate east of me; to the north stands lots and lots of Gov. Linden protected land. So with only a little hesitation I went ahead and bought the land and propped up Baker Blinker’s old Bayou Victorian 37 prim house on it, the one that use to stand on the AI properties. Now I didn’t really think it ever quite fit into that landscape, but here the situation is better. It’s a long, narrow lot, for one thing, with a steeply downsloping yard in what turned out to be the front of the property (next to the Great Wall). And with the purchase I’m also helping to protect a ridge that seems to represent one of the starts of the high mountain ridge further to the north. In fact, the house is situated not far from where I began my western exploration of these mountains, in Blanda.
So here’s the house. The ridge I mentioned is directly behind it (acting also as a shield to the nearest neighbor). In front of the house there’s a tiny piece of property with a box shaped ad platform on it, but I don’t think that’ll be a problem — only 25 prims allowed on the property and it’s filled up.
As you can see, there’s a giant stump next to the house on the south side, with the creation date going back to October 2005 — the object is simply called “The Stump” here. It could be interesting to find more of the story of that stump.
Then a look north toward the open land from the bottom porch. Baker Bloch has some exploring to do!
What am I going to do with this property? Well I thought I’d just *live* on it. Use it, for one thing, as a new base for explorations. And I suppose there’s always the option in the future to shift the gallery over to this sim — there’s a number of galleries already in the area, and that was another attraction. But I don’t see myself moving away from the Ruby Forest anytime soon, unless something drastic happens. And, perhaps most importantly, I have another bunch of prims to play around with (!), as the house and landscaping only took up 62, so far, of the 336 I’m allotted. If, for example, I create another “beehive” it will have to be a fairly long affair, as the property is only a little over 20 meters wide. But it’s something to work on and keep me interested in this virtual world. Should be fun.