baker Blinker's Weblog

First and Second Life at least.

What I sort of have… (outside Noru) July 3, 2011

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3d (4d?) Corsica — 1st stab October 18, 2010

Ideas:

Corsica Prime equals both state of Pennsylvania and Elephant combined. One obvious overlap or key of linking two coordinations is Elephant, Pennsylvania and Alexei Panshin.*

When Peter moved to Corsica Prime from Big I. in the Comet Archipelago (5th or 6th child of purple alien Hucka Doobie), he came to find or create GREEN. He established the central circle of the klein bottle shaped continent first, where the 4d cross is made. He knows that the stem of the bottle before it enters the interior of the bottle in our 3d translated model would be the same as the “Elephant’s Trunk”. He creates the Ephant sim and mtn. to mark the trunk. He coordinates Pennsylvania with Corsica Prime through the Egg Hill sink: this is the CENTREING. Egg Hill =s (weakened) eye. Ear is strong, in contrast, like an Elephant’s Ear. Chasm Deep becomes where the continent folds back on itself in the 3d model. Egg Hill sink is at least a remnant version of the circle marking the crossing of the bottle back on itself. This crossing also shows up in Peter’s Hill (gleaming white) cross, and like Egg Hill sink, is representation of an eye and also directly connected, likely, to Hackpen Hill white horse which is All White Horses — alignment between *4* white horse eyes. 4-in-1 or 4orrin1 or Foreign One (because it is so odd it appears “foreign”, another play on words).

Peter’s first and perhaps even greatest work (?) is the Great Plane of Bill, a twin of sorts of Ephant’s Trunk. First elephant must be reduced from granite topped mountain size (Billyfant) to hill size, just below mtn. but still not mtn. (Greentop). On this hill lies an ant, which is Baker Bloch which is Martin which is Peter. Ant is opposite of elephant in size, but yet is included in the eleph*ant*’s name. This downsizing of Mountain to (Mole) Hill is the beginning of Peter’s great mission in Corsica: to create a Plane of Bill that twins Billyfant, the stem of the bottle. The Mountain that becomes a Mole Hill becomes mobile as well — ability to move about because of slightly decreased size. Like Howl’s Moving Castle, but a less bulky, trimmed down version (like I just bulked down the Blue Feather to move it directly atop Greentop Hill). Actually, the Blue Feather comes from Howl’s Moving Castle as well: when Howl becomes completely covered in blue feathers he will not be able to change back into human form. But his face remains unchanged when Sophie finds him near the end of the film.

Peter’s creation of the Great Plane of Bill comes about when the Linden grid passes through the region, after it has just passed through Comma Islands with the permission from Bracket Jupiter and his queen (Stephie McQueen).

“Circle” (cross) of Peter’s Plateau region which also seems to include Egg Hill sink (also Greentop?). In this circle, Peter answers the question of, “What came first, the Head or The Trip?”

*****

* Preface to Farewell To Yesterday’s Tomorrow here, signed by Panshin in Elephant, Pennsylvania:

 

Nautilus/Corsica July 1, 2010

Filed under: Comma Islands,Corsica Continent,Nautilus Continent — baker Blinker @ 7:06 am

 

Odder thoughts… well, just more thoughts… June 29, 2010

Gene Fade is the user behind Bracket Jupiter. A key link: both are from Jupiter, Bracket from the actual planet, and Gene Fade, aka “Mossman”, from Jupiter Rock, named so because of the presence of a large red “spot” on its surface.

Hucka D.:

So you found that part out as well now. You are moving quite fast lately!

bb:

Making up time for not having the best of computers to explore Second Life for so long, Hucka D. Not a problem now, especially in contrast to before.

Hucka D.:

With new abilities comes new problems. What does it mean that Gene Fade is the user of Bracket Jupiter? What are the implications?

bb:

Not sure. Oh, and Karoz, described mainly as Gene Fade’s son, created the fuchsia diamond as a wedding present for the King and Queen — King being the same as Bracket Jupiter here. Another “red spot” of sorts. You use to be able to see the fuchsia diamond as a reddish colored dot on the map of the Heatherwood sim.

Hucka D.:

Karoz was trained to be a jeweler, and then recruited by Bracket Jupiter or The King for this purpose, yes. But there was more.

bb:

Karoz was also the avatar of Gene Fade?

Hucka D.:

*Yes*. They had the same user. Two different stories; fused ending. Fuchsia.

bb:

We only have about 2 1/2 more years to wrap all this up, Hucka D. (laughs).

Hucka D.:

You’re getting more pieces. And then you should [create] the glossary. That’ll help. And more maps.

bb:

How about the castle in Piren Bistrano?

Hucka D.:

A forest was set up to protect and isolate. The castle existed mainly alone from mainland. It could, yes, communicate with Corsica across the small void there. A tunnel was even created. Kind of a cross between a pipe and a tunnel, really. The Piren Bistrano peninsula had a relationship of some kind with the Comma Islands before the Linden grid. (pause)

bb:

What of the Diamond Islands?

Hucka D.:

The what?

bb:

Oh, I seem to have jumped ahead in time somehow. It’s those chain of islands extending to the east of the peninsula we’ve been talking about, still on the Nautilus continent. Maybe… sorry.

Hucka D.:

Maybe the Queen’s broach is a [representation] of the Nautilus continent.

bb:

Of going… dang!

Hucka D.:

Of going beyond Nautilus, or so The Bill thought.

bb:

Maybe Ray the brainard is from Red Marsh (!)

Hucka D.:

That “bit of green” use to be the green head of Brainard. He picked the spot because of the proximity to the 2 seas. As you have Jupiter on the Comma Islands, so you have Mars on Corsica Prime just west of them.

bb:

In checking, my new digs on the Comma Islands (Intromoto) is just as close to Red Marsh, seemingly, as my Ephant rental was before.

Hucka D.:

No going back. But you did what you had to do. Waste.

bb:

Alright. So… er, did Bracket Jupiter *find* the head Brainard in Red Marsh, perhaps stuck in a hole in the ground?

Hucka D.:

*Yes*. Comet. It was his undoing. Or not.

bb:

This was after the marriage to the Queen. Hmmm… that image is almost worth creating a fake collage for, Hucka D.

Hucka D.:

That really long peninsula Red Marsh is on (not the much smaller one with the Piren Bristano castle, mind you) wanted to become the 3rd Comma Island, but the isthumus that Red Marsh is a part of kept it a peninsula.

bb:

In the past… what is happening to our speech patterns??

Hucka D.:

In the past, this was different. A canal. Martian canal. Chronicled for the future.

bb:

I wonder if the King attempted to create the canal? Why would he want a 3rd Comma Island to be legitimized? (pause) Maybe to give it to Karoz, his son, or figurative son?

Hucka D.:

There’s [yet] another King you haven’t dealt with yet. The strait your friend ujiyasu describes here separated the two realms of Comma Islands and Corsica Prime. It could have been a battle ground but it was not. Jupiter and Mars.

bb:

The King began his wanderings!

Hucka D.:

Leaving the Queen behind at Comma Islands to rule. And…

bb (jumping ahead again):

Ephant.

Hucka D.:

Yes, something was at Ephant. Laughing at him (laughs here).

bb:

I’m still not convinced he didn’t just write off Corsica Prime as a lost, barren cause.

Hucka D.:

Greentown. New-found-land.

bb:

Thank you.

Swindon, a place of death

Ruustre!

 

Bracket in Magicland June 26, 2010

Filed under: Comma Islands,Uncategorized — baker Blinker @ 2:45 am

Sugaring up for the big night.

Missing the grip by a bit (but a King nonetheless).


Not so jumbo Dumbo.

Caffeine rush.

Lights, action… well, lights.

All abroad!

I hate public spitting.

That elephant is laughing at me. At me!

Getting sleepy. Time to go home.

Goodbye for now!

 

Thoughts… June 24, 2010

Filed under: Comma Islands,Norum,Rubi Forest,Temple of TILE,Uncategorized — baker Blinker @ 9:47 am

Played around quite a bit with the Rubi properties today, but ended up back with the old look of the temple and grounds. Main element I was playing with: Tower of TILE. Attempted to add it to the corner of the Temple of TILE — 2 diff. things, mind you, which I thought might be one thing and still could be — but it didn’t fit in. Then attempted to add it as a stand alone structure like I had it on the old Noru property. Didn’t work either; for one thing took too much attention from the Temple of TILE.

I have enough prims at Rubi to sell a 1024 and get by (west end), but do I *really* want to do this? Have to think hard about that one; give it consideration.

Then “extra” 1024 in Noru *is* for sale still. No buyers yet.

The main point of attempting to move the Tower of TILE to the Rubi properties is so that I could better justify giving up the Noru property and the Blue Feather Gallery itself. Since the conversion didn’t work, I may have to rethink giving up that gallery. All I can do is experiment now. 🙂

Logically if I did reduce a 1024 at both Rubi and Noru, that would give me 2564 sq. meters to play with, throw in the additional 512 now used on Comma Islands. That’s a fairly big chunk of land — thinking of buying it at 1 linden per sq. meter (which you can commonly do with non-shore land now). Would cost a bit over 10 bucks, then. Possibilities: Yeot or thereabouts; Comma Islands; Pudding Hill (probably not). What to put on it? Maybe just *live* there.

*Now*, what if I got totally rid of the Noru property and reduced the Rubi property to a 3096? That would still give me 1/2 that, a 1536, to do something with.Smaller version of the Blue Feather? I’m not sure I can give up the 1024 at Rubi, though.

The Temple of TILE may be basically finished. The Edwardston Station Gallery with the 10×10 is probably finished. That’s my 2 main structures in Rubi. Well…

This weekend I want to explore the Comma Islands sea more thoroughly.

*****
*****

06-24-10:

Thought I’d just add some new updates to this post. First, decided to keep, for now, the “extra” 1024 in Noru after all, and have *re*erected the House of Truth upon it.

Besides Rubi and Noru, I also have the larger of the 2 Victorian houses I own set up on the northern of the 2 Comma Islands, in the Intromoto sim. Hucka D. has recently states that I-as-Baker-Bloch use to live there in pre-Linden times as well. Hmmm…

*And*, a crazy thought crossed my mind yesterday to buy in or near Yeot again, perhaps another 1024. Am I moving too fast on this land acquisition? Maybe. 🙂

 

4 in 1 June 23, 2010

Filed under: Comma Islands,Corsica Continent,Uncategorized,Wiltshire (RL UK County) — baker Blinker @ 6:12 am

“The 1024 you occupy in the Queen’s land is your old home [as well].”

bb:

Thanks for that bit of information, Hucka D.

Hucka D.:

You’re welcome. (pause)

bb:

New age coming up, Hucka D.

Hucka D.:

Yes. Third and last. You must resolve problems w/ Klutzy Kamper. But you must talk to [delete name]. (pause) You must make peace… move on.

bb:

Intervene?

Hucka D.:

Nes.

bb:

Back to the Corisca sea.

Hucka D.:

Back to the Corsica sea. Split. Queen and not-Queen. She came from the sea, and the King, the land. Just like the King mentioned [at] Temple Farm.

*****

bb:

What is the role of the huge coral reef on the corner of Savitovic, McLatchy, Pravatch, and Scryerfield?

Hucka D.:

It is protection.

bb:

It looks like a broach.

Hucka D.:

The Queen is inside. Trapped.

bb:

It is 4 in 1. Foreign One.

Hucka D.

Golden Mean. Heart.*

bb:

You said it was protection. Protection from what?

Hucka D.:

We better end.

bb:

Thank you.

*****

* http://www.cropcircleconnector.com/2010/somewhereinwiltshire/somewhereinwiltshire2010.html

 

Ratcliff & Bracket/Comma Islands: Another Link? (Another Link!) June 20, 2010

“Hi Hucka D. We must get cracking tonight.”

Hucka D.:

Thank you for inviting me back. I see you found the intimate relationship between Magicland and Ratcliff. They are one!

bb:

Amazing. In this post from June 12th, I put forth the new theory that the hole of Ratcliff was centered on Mickey’s Market instead of the middle of the back alley behind the central group of stores. I just used the little collage made the night before (6/11), superimposing Ratcliff with a massive sinkhole just formed in Guatemala City, to determine this — art/pictures influencing theory again.

But it was only when I returned from our vacation in West Virginia yesterday that I understood the Mickey Mouse head shape of the front of *Mickey’s* Market, after all. The same shape is found at the entrance to Magicland in Bracket, purposeful Mickey Mouse in that case.

Soooo… what’s up with this, Hucka D.?

Hucka D.:

What do you think?

bb:

I think there was a hole at Magicland as well, and that the two holes are really one hole.

Hucka D.:

That is right. Ratcliff was there as well. Or Ratcliff and Magicland at once. They are opposites combined into one. Like dissimilar tiles. The hole linked, the hole made each realize the presence of the opposite. This was a reaction to the wedding between the King of the Stans and the Brackage Queen as well. The hole was formed… Ratcliff and Magicland coexisted in the same psycho-physical space in Bracket/Sesia. More parallels can be found. Scout around each location!

bb:

I have a feeling if Bracket Jupiter kept hanging around Magicland, as he did tonight (he chatted a bit with a user playing the genie from Disney’s Alladin movie — see below), that he might get banned from the premises.

Hucka D.:

We’ll see!

bb:

What is the purpose of this hole?

Hucka D.:

To create a collage of opposites that can’t possibly be in Second Life, so a hole is created to First Life.

bb:

Within Magicland, I am in enemy territory, as they say.

Hucka D.:

Not any more than in Ratcliff[, though]. We must shift to the waters to the south of the Queen’s Island. (pause)

bb:

I suppose you want more of my own theories.

Hucka D.:

Give it a shot.

bb:

OK, I think there was a segment of the Queen’s people, the Brackage, that didn’t want the marriage between the Queen and King of the Stans to take place — which we now know opened the Bracket/Sesia hole.

Hucka D.:

We’re going to be talking quite a bit more about that hole. But continue…

bb:

The seas harbored the resistance movement to this union, which wanted the Brackage to stay separate from the Stans [still]. Mermen were involved; a bunker was found. And then, another really quirky twist, statues of the Queen were found in this sea, the most intact one immediately below the Fivepenny sim. Hold on…

http://slurl.com/secondlife/Houltbergen/168/135/5

I’ve included the SL map with the picture of the Queen’s statue. This is the same image used to represent the Queen in Wiltshire County, England, Hucka D. She appears there, for instance, in a collage made for this post from March, when The Bakers (Baker Blinker, Hucka Doobie, and Baker Bloch?) first discover the King and Queen’s whereabouts in this English county (Temple Farm). I didn’t know about this statue just off the southern shore when I also assigned the northern and western of the 2 Comma Islands to this same Queen’s reign. You were there, after all, in your bee avatar form.

Hucka D.:

Do not mistake this: I am still there (!).

bb:

At Temple Farm.

Hucka D.:

Yes. Both Baker Blinker and I are still in England, guests of the King and Queen. This same Queen and King.

bb:

Hmmmm… but it seems too coincidental that ujiyasu and I would both be attracted to that Fivepenny Hill and both hike up the hill to look around at the landscape.

Hucka D.:

Yes.

bb:

And there always seems to be a crowd of avatars around that hill, Hucka D. You can see all the little green dots [representing avatars] in that map just above. For the reader or readers, the Fivepenny Hill itself is represented by a gray, shaded part of the sim [in its southeast corner]. I take a picture of it here for this blog, and ujiyasu has it here.* Is Fivepenny Hill some kind of center for the resistance movement against the King + Queen union?

Hucka D.:

Yes. And still is [in ways].

bb:

Hmmm… and then the Queen’s intact statue only about 200-250 meters away in the Houltbergen water sim [marked by the yellow circle on the same map]. Looks like she’s staring not at Fivepenny Hill, though — which might be just *too* weird, after all — but directly perpendicular to this, at right angles to it, I mean.

Hucka D.:

The statue was turned away from the Fivepenny Hill at a certain point in the Comma Islands saga you are re-developing. This was to help break the resistance movement; a symbol of its bracking. Breaking, I meant. Instead it was turned to point to Corsica Prime.

*****

bb:

War never took place, you said. Between the 2 Comma Islands.

Hucka D.:

No. The King and Queen made sure of that. Or Queen and King. Instead a hole was formed. The Hole. Good work uncovering!

bb:

The Linden grid then passed through the Comma Islands safely to cover the rest of the Cosica continent. Much like ujiyasu is blanketing the continent presently from west to east in her [blog] journal. Fascinating.

Hucka D.:

Your Japanese friend is the Queen as well [in ways], as is Nish Mip. Fellow explorers, with different styles all. You must remind ujiyasu of Sachie [Bade]’s old realm in what you call Egg Hill Sink, mostly in Orion’s Vale, though. Corisca Prime is still Pennsylvania. That was a result of the hole as well. All this fits together like perfectly made tile. It all tiles. It All Tile. Corisca is a bit different from other SL continents in that Real Life or First Life peeks through more easily there. That’s because it is newer than most.

bb:

Thank you. Dawn is bracking and I guess we should end.

Hucka D.:

Have a good Monday.

bb:

You too, Hucka D.

*****

* And, yeah, in the map shot ujiyasu took for her blog, there are still a number of avatars next to this hill (!)

 

Comma Islands Underwater, 03

Filed under: Comma Islands,Corsica Continent,Uncategorized — baker Blinker @ 4:56 pm

For it is in Lightbourne we begin to find very clear evidence of the Queen’s influence in Comma Islands, starting with this temple that instantly reminded me of a more ruined example in the Bluebells sim, Nascera…

… and which I then thought just *had* to be related after finding a large, partially buried sea goddess statue nearby, the very same type of statue that guards the front of the Bluebells temple. In the Lightbourne case, the statue is a number of meters to the side and in front of the temple, perhaps about 30 or so.

Instead, directly in front of the temple (or in back — hard to tell) is yet another, remarkable object: what appears to be a low relief sculpture of a goddess with snakes for hair, like the Greek goddess Medusa. The relief even gives what seems to be a name for this deity, although I am unable to make out the word. Is it Greek as well?

Relationship of sculpture and temple.

Details, including a pink ball of coral accompanied by a horseshoe crab and a small bluish starfish. As Karoz is checking today, he finds another, smaller crab directly underneath the coral, not pictured below. The horseshoe crab perhaps mysteriously swims directly through the center of the pink coral sphere at times.

And then, lo and behold, I found a relatively intact statue of the same sea goddess in the Houltbergen sim just north of Lighthouse. I express my astonishment of this find in a more recent chat with Hucka D. To me, this is obviously a statue of the Brackage Queen who use to rule the northern and western of the 2 Comma Islands, before her marriage to The King (of the Stans). And furthermore, Hucka D. states the statue use to stare directly at the Fivepenny Hill on that island, a former center of worship. Presently it looks 90 degrees in a clockwise direction from what Hucka D. is claiming to be its original positioning, or north by northeast instead of north by northwest. The white orb it once held, outstretched, toward Fivepenny Hill portrays a lunar influence.

Surrounding the Queen’s statue are three approximately equidistant, rock arches. As you can see, numerous large boulders dot the area, seeming oversized cousins to the smaller ones within the ruinous Bluebells temple, compared to marbles in this earlier post.

Beautifully hued rocks and sea life appear under each of the three arches.

But in continuing to scan the neighboring sea sims, Baker receives yet another shocker this night: a coral reef of quite massive proportions straddling 4 sims (Savitovic, McLatchy, Pravatch, and Scryerfield), and with a circumference significantly greater than perhaps the length of a whole sim (!). The reef is divided into outside and inside sections by an oval rock path, perhaps close to 200 meters long just by itself.

http://slurl.com/secondlife/Savitovic/248/4/6
More soon as I continue to absorb — I think the Queen will be involved again in this one. Wow!

 

Comma Islands Underwater, 02

Filed under: Comma Islands,Uncategorized — baker Blinker @ 4:53 pm

Baker Bloch begins to seriously take account of the sea floor between and around the Comma Islands, starting with the two protected water sims nearest Bracket with the similar names of Dandrade and Danser. These are the northernmost sims of the bay separating the 2 Comma Islands.

Baker finds some interesting and often colorful rock groups in these two sims…

… but the first hint of odd things to come happens in, I believe this is Craigue, the next protected water sim south of Dandrade and Danser, just moving down the “Comma Islands” bay. This golden arm is obviously akin to statue parts found in considerable numbers underneath the Nautilus City seas by Baker Bloch in 2008, such as in this post.

Actually, in checking behind Baker today, Karoz finds the arm to exist in the northern part of Pries southwest of Craigue.

A nice, underwater grotto. This is *really* from Craigue, in the very center of the sim.

Continuing to move down the bay and past objects already covered in the Comma Islands Underwater, 01 post, we come to this nice, ridge effect especially accented in Trietbah but also extending into the neighboring sims of Lightbourne (east) and Morataya (west). A sunken and extremely rusted trawler lies near the center of Trietbah, pictured below.

Nearby is a rusted, *SLRR trolley*. Now how’d that end up on the Corsica continent half a world away??

View looking south from the southern tip of Route Y in Bogatanta– or what is now apparently called Route 11 — toward the Mermen bunker already discussed before (upper part of picture — bit hard to see from this angle).

More underwater rustiness.

Then we come to a quite fascinating area whose main structure sits in not one or two but *4* caddycorner sims. This would be the furtherest building of the two pictured below, a domed affair. I’ll have more of a report on that soon. The nearest structure, a simpler one, is an empty tunnel about 50 meters long, and partially filled with sand.

Another train part, this time an engine. This is in Lightbourne. More on that sim coming up in part 3!