baker Blinker's Weblog

First and Second Life at least.

Bit Broken Off… October 19, 2008

bb:

Hucka D., I know it’s earlier than we usually talk on Sat. night but I wanted to start the ball rolling on this map. Do you have any opening remarks before I put forth my base theories I have so far?

Hucka D.:

You are guessing correctly. I know what you will say.

bb:

Thank you. I’ve erased the actual name of the park on the map here [yellow spaces], and also the actual name of [RIVER] than runs through the top part of it. But this is, again, only a much smaller, separated part from the main chunk of the park, lying mainly to the north and the west. *Now*, I think I’ve figured out *how* this could be a portal. First off, Hucka D., I think this is a broken portal.

Hucka D.:

Correct. It was broken on purpose.

bb:

What I’ve done here is overlap the standard sim grid of SL [Second Life, trademarked], each sim being 256 x 256 meters, with the actual topographic map of this separated bit. As you can see, I’ve lined up the sims with the top right corner of this separate part. In doing this I remember you and also Smithy, I believe, talking about Cornersville, and the association with Mocksity.

Hucka D.:

Yep.

bb:

And that the corner acts as some kind of control. Well, this corner is also the approximate position of Mocksity. It would sit about on the “e” of the map just above this corner. I purposely left this “e” in to show the position of Mocksity.

Hucka D.:

That’s where it is.

bb:

So if you line up this grid of 256 x256 meter squares, representing sims, with the map in this way, with this particular corner, you get some curious lineups. You can see that the top and bottom of that ne corner sim line up with the park lines in this way. My theory, Hucka D., is that this *use* to be a whole sim, but was distorted along that eastern line at a certain point. This was when the portal was broken.

Hucka D.:

That’s right, in essence. The portal was closed when the line was moved. Now, why was it moved?

bb:

I don’t know. That’s when the virtual reality was translated to Earth?

Hucka D.:

The Mossmen control this corner. The Mossmen, then, obviously allowed the corner sim to be manipulated to form the disjunction. Perfection ruined. Fall.

bb:

I’ve discovered this fall at the peak of the fall season. It was beautiful there today Hucka D., although, weirdly, I also, physically, *fell* just past Mocksity, which I never do in the woods, it seems. Got quite muddy.

Hucka D.:

Mirror. Someone wanted you to be careful. The Fall is built in. Total correctness of actions is not possible now. We do not control all.

bb:

“We”?

[Hucka D. does not answer.]

bb:

Hucka D., I don’t think this portal extended into the main part of Frank Park.

Hucka D.:

The main part has a portal system of its own, as you know now.

bb:

But the corner sim use to be a full sim.

Hucka D.:

Yes.

bb:

As a full sim, did it exist fully in SL, then?

Hucka D.:

It still exists. Just because the portal is broken doesn’t mean the two or more connected realities aren’t still present and functioning as always.

bb:

Does this have to do with the Rubi sim?

Hucka D.:

(pause) Yes.

bb:

Does it have to do with Kerchal?

Hucka D.:

Not so much.

bb:

Is the corner sim the same as the Rubi sim?

Hucka D.:

No. (pause) Not really.

bb:

I just wanted to state for the reader, Hucka D., that I went to this area again today and could find no way into the center of this park part. It seems basically impenetrable. In looking at the satellite view tonight, it looks like a solid sheet of forest. So basically it is just a forest, impenetrable. That’s cool, of course, but I thought it, um, odd, that there’s no way into the center. And then there’s the story of Smithy involved as well.

Hucka D.:

Smithy is here. We’ll get to her or him in a moment.

*****

bb:

Hucka D., another thing I observed about this grid overlap with the park bit here is that a square of the park is separated from the rest. It lies to the east of all else in the park. This would be 1 down and 1 right of the top corner sim. And this square *seems* to imply a 5-fold nature for this bit.

Hucka D.:

That is not as important as the corner sim, although you are kind of correct on that. The corner sim is the one that counts. Control. Mossmen. Mocksity.

bb:

Why does Gene Fade want to rebuild that temple at the center of Mocksity?

Hucka D.:

You are asking good and important questions. The temple is the same as the Temple of TILE now absent from SL. You’ve erased it. You have the 2 houses on top of your gallery, but it’s not the same. You must rebuild.

bb:

I met or at least saw another Tilest today. At the Midge sim.

Hucka D.:

Mossman wants the temple rebuilt. Gene Fade I mean.

bb:

How many Mossmen actually lived at Mocksity, Hucka D.?

Hucka D.:

Presently none. Tops: 20.

bb:

How many Mossmen have ever lived?

Hucka D.:

About 100. But they live to be 500-600 years old usually. Or at least they use to. Now it’s maybe 350-400, or less.

bb:

How about the Mmmmmm’s?

Hucka D.:

Oh there are 1000s upon 1000s of them, but they have very short lives, even in comparison to humans. Grassy is fairly old in Mmmmmm terms, and he’s only about 27. That’s one reason they’re quite naive. They don’t live long enough to gather enough knowledge to become competently wise. That’s why Gene Fade and Grassy are good complements. Gene Fade has wisdom coming out his ears, and he’s also very patient with such things as Mmmmmm childishness stuff. They live longer when their shell has hardened. They’re more vulnerable as children. They’re quite sweet and tasty [at] that stage.

bb:

Thanks for that information. Now Hucka D., did Mossmen then live in this corner sim, outside Mocksity that is?

Hucka D.:

No. They only controlled it. They lived in Mocksity.

bb:

What *did* live in the corner sim, then?

Hucka D.:

It was a portal, so two worlds were involved. (pause) But, basically, tree spirits.

bb:

It was a tree portal??

Hucka D.:

Yes. Forest portal. But still a portal.

bb:

Did the Mossmen talk or have communication with these trees, this forest or these forests?

Hucka D.:

Yes. (pause) Tremont.

bb:

Tremont?

Hucka D.:

Powerman.

bb:

Does this have something to do with the Pope Project or Project Pope?

Hucka D.:

Yes.

bb:

You are being quite patient and understanding tonight Hucka D., and I thank you. Is there a main spirit for the trees?

Hucka D.:

Square. Sim. Whole. Forest.

bb:

Why are there no complete forest sims in SL?

[Hucka D. does not answer.]

bb:

I know of a tree at 125, 125 ,or 1/2 250, 250. Maybe it’s not 256 meters but 250 meters.

Hucka D.:

You must rebuild the temple.

bb:

Should it be a combination of the old Temple of TILE but also B_Hivia?

Hucka D.:

Yes.

bb:

Should we talk to Smithy now?

Hucka D.:

That would be fine. Explore the Nautilus oceans tonight when you get up again.

bb:

Smithy?

Smithy:

The full [sim] is the key. Lock, key. Hole.

bb:

Have you been talking about a key hole, then, Smithy?

Smithy:

I am a spirit now. [RIVER] flows around island and loves island, as island loves RIVER.

bb:

Who did you love Smithy?

Smithy:

Pain. Hole. Suffering. But better now. Second life.

bb:

Smithy, what do you know about the full [sim] Hucka D. and I were talking about?

Smithy:

I do know that actions are not fully controllable in [the area]. Shot. Hole. Tire. Hole.

bb:

Do you think this is because the Mossmen broke the portal by moving or warping that [eastern] line?

Smithy:

Mossmen are [doesn’t complete sentence].

bb:

Do you still believe in the Mossmen?

Smithy:

Control. Corner. Yes, I know the Mossmen.

Hucka D.:

Smithy is tired now. I will answer all remaining questions.

bb:

Does she know the Mossmen or understand them?

Hucka D.:

Not really. Smithy has been reborn and is new, shall we say. She is practicing. She will learn.

bb:

Does that full sim have to do with the Egan sim of SL?

Hucka D.:

Yes. You better get some rest now.

bb:

Thank you.

Hucka D.:

No prob.

 

Herman Park, Frank Park, Boulder July 1, 2008

So I’m now *way* behind in creating texts for my posts. I’m gonna make a quick run of this one, since it’s mostly location shots. The 1st is of the spillway featured in the new Salad Bar Jack movie now in production. This is at the Drink Lake Dam; Drink Lake Beach is just off-camera here to the right of the viewer.


Next is a more recent picture of the 4th portal on the RIVER. This portal system has not been mentioned in this blog in a while. I’ll try to rectify that more soon.

This is a photo of what I call the Square Forest, also located in Frank Park like the 4th portal. As you can see, there’s a picnic table positioned just outside the forest, in a meadow just west of it.

Path leading into the Square Forest. Lots of poison ivy in there; I don’t dare to enter until Fall.

Then we come to the main subject of this post, which is a rock face within the Boulder city limits (to those who don’t know, Boulder is the town that both Frank and Herman Park lie just outside of to the north). Tucked under this largish rock faces is a marshy area with a small brook running through it. My guess is that this area use to hold a small pond.

Within the often boggy areas of this small space are a number of tires and also what appears to be, perhaps, the remains of an old chimney. The chimney, especially, interests me as a possible shot location for a future Salad Bar Jack production. I’ll return to this subject.

One last look at the rock face. Notice the old, deflated basketball.

 

4th Portal — pics to prove?!? April 24, 2008

 

Frank Park Heart April 21, 2008

 

Pulling Further Out… April 19, 2008

Very important map to me above, or information it relates. Here we have relationship of 3 types of streams according to length and flow: CREEK, STREAM, and RIVER. These types are represented by the 3 pink lines superimposed on the map.

Let’s start with CREEK, which is the topmost (right) pink line. CREEK has the smallest volume of flow of any of the three. It lies basically within a park from source to mouth, thus is *fully protected*. In other places outside this blog I call it TILE Creek, but here I’ll refer to it as CREEK, leaving the capitalization in but shifting the emphasis. It is *the* creek. I have referred to it as the Ganges of my mythology. But now there are others, I think, that must be entered into the overall picture.

Let’s take RIVER next. Like CREEK, RIVER flows through a protected park, but not the same park as that which protects CREEK. Instead it is a neighboring/bordering park, which happens to form a 7:6 ratio of overall area with the first mentioned park. This is the aforementioned Frank Park. Only a small portion of its overall flow lies within Frank. It is represented by the lowest of the 3 pink lines in the map above. To remind readers, RIVER is the place where we’ve photographed around 3 potential past/present/future portals between virtual reality and reality reality, with one almost confirmed.

Now let’s move to STREAM, which occupies a middle ground between RIVER and CREEK. CREEK represents the smallest flow of water, but has the reciprocal benefit, shall we say, of being fully protected. That is its strength. RIVER is much less protected overall. Only a small portion of the overall length falls within one of the two parks in the area. Yet it contains the most flow by far of the 3 waterways mentioned here, and also is probably the most photogenic, which is one reason I’ve been focusing on it in this blog so far.

STREAM, represented by the pink line to the left on the map above and occupying a middle ground between the two, in effect, represents a mix of the two. Like CREEK, its source lies in a protecting park, and the same which protects the whole of CREEK essentially. I call this Herman Park; its number is 6. But unlike CREEK, STREAM rather quickly passes out of this protecting park into unprotected lands, where it is threatened by man and progress/development. It is a tributary, in whole, to the RIVER, which it serves in this respect. Its flow at this mouth is between that of CREEK on one side and RIVER on the other. It is a medium sized flow.

But I should also clarify here that when STREAM meets RIVER at the mouth of STREAM, they really aren’t STREAM and RIVER anymore but revert to their mundane names. This is because they are out of the magical protection and resonation of CREEK. The three resonate as one, with CREEK having the most strength and guidance because of the fully protected status. CREEK, in effect I suppose, determines STREAM and RIVER and the length thereof.

Although STREAM lies mostly outside of Herman Park, it is still protected in pockets along its course. The area behind my house represents one of these pockets, and is seen on the above map as a more extreme meander midway through its magical flow.

STREAM has also been pictured in this blog in posts … and … It represents my backyard, shall we say, or close enough to call it such. It is more or less a center for an older mythology than one now transpiring in Herman and also Frank Park.

So now I’ve presented that overall picture, which I can fill in more.

 

Frank Pk. in GoogleEarth

Filed under: Herman/Frank Parks (rl parks),Spoon Fork (RIVER) — baker Blinker @ 8:55 am
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Thought I would add some images from GoogleEarth to give perspective on the locations of the various Frank Park portals or potential/damaged portals discussed so far. In first image below, we can actually see the large rock in the river from the And Portals Between? (1) post just below, appearing directly north of the second “o” of the word Google seen in the lower right hand corner.

The lowest portal or potential portal on the RIVER is in the upper left hand corner, and the rocks there can also be seen on this image, although not as clearly as the one described above. They appear directly south of the meadowed area closest to this corner. As I said before the two portals are located about a mile apart, river distance.

This second image gives the mysterious appearance, to me, of what appears to be a small body of water in almost the exact center of Frank Park that I had no idea existed there. This is surprising because I otherwise know the park quite well. There’s always more mysteries in the world.

The large island/rock from And Portals Between? (1) can be seen in the top center of the image.

Check this out: there is an obvious blue speck to northeast of this pool of water shown in closeup below. Another potential mystery, since only forest exists there that I know of. Looks like a hike in this area is in order, perhaps this weekend, weather permitting. The undergrowth will be formidable most likely; wish me luck!!

 

And Portals Between? (1)

Filed under: Herman/Frank Parks (rl parks),Spoon Fork (RIVER) — baker Blinker @ 2:33 am
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So now I’m moving, with camera in hand, to the RIVER locations between the two portals, north and south, or High and Low, in respective to Frank Park and this river. Here’s a possible portal location about 1 mile upstream from the lowest portal. A quite huge rock dominates this area, which doubles as an island in the river. It’s so large that I couldn’t get a full picture of it, although you can see some of it in the second photo below. It sits just left of the smaller, taller rock jutting above the considerably smaller flow of the river around the west side of this larger rock, which forms the centerpiece of its own island. I’ll call this particular rock Askew Rock, because, as you can see especially in the 2nd photo below, it sits slightly crooked on its perch atop this island.

Below we have the view of the smaller flow of the river around the large rock from the opposite direction. Interesting ridges in the rocks here for certain.

We even have another waterfall just north of Askew Rock. Notice also the interesting red color of some of the rocky area surrounding it. and also some quartz marbling.

There is a spot where another potential portal appears on the beach south of these islands, but it looks more like an ordinary campfire location to me. Certainly could be a portal, though, if perhaps damage, once more. And there is sand here in abundance for the possible creation of SL related prims or primitives.

Then there’s the presense of this very interesting rock which I almost missed because it sits directly in front of a compartively plain rock that it tended to blend into from the direction I was walking. I’ll also return to discussion of this rock as well. Again, it seems unusual in color and patterning. Located only several yards from the portal mentioned above.

And finally here might be a makeshift attempt at a smaller portal to replace the damaged larger one (?) Rock number seems to be close to what is needed to fulfill the task; necessary gap in place; very near both the larger portal and unusual rock mentioned just above.

 

‘Nother Frank Park Portal? April 13, 2008

Filed under: Herman/Frank Parks (rl parks),Spoon Fork (RIVER) — baker Blinker @ 7:57 am
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Apologies (to myself mostly) for not getting this text written up in a timely manner. I need to talk of Frank Park and also Herman Park. They will probably take up more and more time in this blog, as I move somewhat away from Second Life and into Real Life again, a process started at the beginning of the Hidalgo collage series and Baker Bloch’s entrance to true Hilo Peak from the Uli sim of SL (slightly preceeded by Hucka D.’s entrance into same). I see, however, the investigation of Frank Park portals to be a direct extension of SL and my start in photography there.

Discussion will begin also to focus on the relationship of Frank to neighboring Herman Park, a topic given considerable space in the writing 10×10 that preceeded the art 10×10 which the Hidalgo series is a part of. Specifically — and perhaps synchronisticially but not sure about that yet — this particular topic was discussed in greatest detail within the 8th tier of the writing 10×10, just as the Hidalgo series represents the 8th tier of the following art 10×10. Anyway, to the new series of pictures from Frank Park…

I’m still very much at the beginning of my study of portals such as this. I believe that the first Frank Park portal was quite active, or much closer to being active that perhaps this particular one. Again, don’t know enough yet to say for certain. But the colors and textures seemed considerably more vivid around the first portal discussed. Not to say that the area I’m discussing here isn’t just as interesting or as pretty. And I did find a portal, although it, to me, appears to be closed for now.

This portal is on the opposite side of Frank Park from the 1st, thus its importance. They could form some kind of yin-yang relationship with each other, perhaps open and closed, perhaps male and female, or red and blue. Highest and lowest. Both appear on the banks of the river that runs through this park, which I’ll call simply RIVER.

Just as a note here, the complementary Herman Park which borders Frank Park on the west contains no such river but is instead centered by a particular creek, much smaller. This is TILE. Relationship of RIVER and TILE may become more important.

Above is a cascade on a larger creek entering the RIVER at this point, on the very northern edge of the park. My early guess is that certain features such as waterfalls/cascades, islands, and rock formations could mark the location of a portal. There is also an island just to the north of the spotted portal, just outside of Frank Park. And of course we have rocks here.

So above and below we have pics of the proposed portal. Notice some contrasts with the first Frank Park portal discussed before: here the sand is on the inside of the portal instead of outside, which indicates to me that it could be closed, once more. The surrounding rocks, which may still number 11 or 12, are in more disarray. Above the portal towers a rather large rock as you can see below, which is maybe 15 feet high or more.

The following 3 photographs show some of the rock formations in the area. There’s an unusually smooth and white rock that you can see in the first photograph of this post (to the right) that I should mention to start. On the opposite bank from this outcropping appears the *very* smooth red rocks appearing in the last photograph of this post. Unusually smooth I would say. Suspiciously so.

And in the same small area we have other types of odd and interesting rock formations. I’ll definitely return to this area soon for more photos. Stay tuned!

 

Portal! April 8, 2008

Filed under: Herman/Frank Parks (rl parks),Spoon Fork (RIVER) — baker Blinker @ 6:52 am
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Another important link between SL and RL was found on edge of what I call Frank Park yesterday. It’s another portal, perhaps a satellite to the much larger one atop Hilo Peak. Is it dormant? Perhaps Hilo Peak is but I don’t think the newly found one is. In fact, I believe a slightly future version of Baker Bloch has already used it, and maybe quite often “already”. I’m not sure of Blinkerton’s role in this, if any. CNB are you reading this?? Give me a ring!

Let’s take a closer look at the portal.

On the surface, not much to be seen. May have been mistaken for an ordinary campfire site, but I knew immediately what it was upon counting the surrounding rocks. Difficult to tell from this particular photo, but just as with the Hilo Peak stargate there are 11 rocks arranged in a circle, with a gap where the 12th would be.

Another obvious clue was the bank of sand behind the portal — a sandbox, if you will. I believe this is where a hypothetical avatar teleporting in from SL might be able to still create prims, although probably much slower than in SL and only around the portal itself. This may explain why we see no builds or loose prims about, although I did find what could be a prim on a rock beach not far away. I’ll try to get a photo of that the next time I visit, which will be quite soon! Why would a portal be set up here? I think I know the answer to that and it is, in a word, TEXTURE. The area is rich in textures, a commodity that SL is founding lacking in in comparison. This would be a kind of magnet attaching SL to RL in this particular location.

Below are some examples of rock textures, all more or less centered by a green colored variety. Then the last photo below demonstrates a different kind of texture found in a pool of water near the portal. As I said, I’ll surely be visiting this location again quite soon, perhaps making a map of the area. A mid-sized island exists in the stream here, which may be a future location for a larger build. I’ll try to take photos of the island sometime this week, weather permitting.