baker Blinker's Weblog

First and Second Life at least.

Good Morning, Hucka Doobie… December 3, 2009

Filed under: Nautilus Continent,Yd Island — baker Blinker @ 10:35 am

“Ready for a talk, however briefly?”

Hucka D.:

I’m Spongebob ready. (smiles)

bb:

Well… what about the new island? Looks like about the same size as Nautilus City island just to the south. And so, also, about the same size as Azure Island #1 and also Otherland Island #1. About the right size for a several month escape, while still remaining on the more stable mainland.

Hucka D.:

Yes. It is a replacement for Azure Island #1, now no longer in existence.

bb:

What’s fascinated me right off the bat is the top of Ratzenberger.

Hucka D.:

Bleedthrough. Connection between Big Sink [and this island].

bb:

What should we call this island — don’t say Fred. (laughs)

Hucka D.:

Marge. Seriously, since it is built around Ratzenberger you call it, um, Greenup, yellow down Island.

bb:

That’s a bit long. But you’re saying that the top of Ratzenberger, where it conjoins with Villeneuve…

Hucka D.:

That’s where Greenup and yellow down conjoin. ‘Cept yellow is higher than green in this case. But it’s south, you see. Wurme… Eob.

bb:

That island and surrounding stream or streams — guess they’re two — seems central. At the top of Ratzenberger again.

Hucka D.:

That’s where the feet get off the ground. And now you have a floating gallery in Villeneuve.

*****

bb:

Well, um, you know I think these sims are named for race car drivers, and maybe ones who have died in crashes. Get to more of that soon…

Hucka D.:

Toys come from here. (guessing bb’s thoughts): Maybe Mmmmmm’s but maybe something else. Peanuts?

bb:

Dunno.

Hucka D.:

You look for kinks in space and time, but not Ray and Dave. (pause) Ok, maybe them too.

bb:

We still haven’t really named the island. (pause) Big Log? Biglog…

Hucka D.:

Yes. But that’s a city on the island. Former city.

bb:

Big Log is where the red or abberant Mmmmmm’s come from, Hucka D.

Hucka D.:

Yes. Baffle Bush and all. Two sides of one meadow; two sides of an island as well. First Tree… you’re in it.

bb:

I gotta feeling we’re getting a little crazy and all again…

Hucka D.:

This is where it happened. The landing. Goodmobile. Drink Lake is like the surrounding ocean or sea, though, [in this case].

bb (repeating earlier phrase):

Greenup, yellow down.

Hucka D.:

We must start a club.

bb:

Thank you.

 

Nautilus SE, 02

Filed under: Nautilus Continent,Yd Island — baker Blinker @ 9:35 am

Now over the crest of the the central, low mountain range of Yd Island from whence he came, Baker dives into a thickly forested band of beige…

… to emerge in this beautiful garden that turned out to be part of an art gallery called “A Picture Garden”, one of only two other galleries on the island besides, now, my own Edwardston Station Gallery and also Tickles and Bites in Meddledown. I’ll have more to say about both of those soon. I should mention Baker is now in Fushida south of Ratzenberg, about to enter Glocker to the east.

And here he is in Glockler after passing through the above garden/gallery, having found yet another beauty spot on the island, it appears. It’s called the Land of What-If; I’m sure I’ll be visiting this again soon as well. Apppears to occupy 1/4th of the sim.

Now I’m not a fan of huge skyscreens, but I must admit this is more tastefully done than most I’ve seen. In the corner, Baker finds an opening just large enough for him to clear his head and continue on.

But soon he decided to head on back to Villeneuve/Ratzenberger to further investigate the natural surroundings there, including this simple waterfall not far from, um, Bunny Head, as we’ll call it right now for lack of a better name.

The back to Bunny Head to take a last look-see before I log Baker Bloch off for the night.

 

Nautilus SE, 01

Filed under: Nautilus Continent,Yd Island — baker Blinker @ 9:11 am

Having successfully installed the 30x30x30 1024 fitted version of the Edwardston Station Gallery in Villeneuve, Baker Bloch takes out his trusty old AA bike and starts to ride around the inclusive island. Specifically, he wanted to head through the forest immediately to the south, and rather quickly runs across some seeming peculiarities centered around a tiny isle in the northeast part of the Ratzenberger sim, a sim that’s already come up once in this blog. Namely, it represents some kind of direct link between Big Sink and Yd Island, as I’m calling it now.

Oh… should explain the new name. Well, Hucka D. suggested calling the new island Greenup yellow down, which I told him seemed a bit long. Slightly earlier in the blog, I (bb) talked to an entity known as Greenup Yd., which seems to represent a protective spirit of Big Sink as a whole, and, at the same time, some resolving amalgamation of former rivals Marty and Plant in this sink in the past/present/future. Well, I took all this into account, and decided that Yd might be a good compromise name, which stands for the “yellow down” part of Hucka D.’s name. I’ll get more into that name in a bit — still not sure, for example, of exactly how you would pronounce it: like “wide”? or perhaps “yide”? Anyway, I also like the relation with Oz — like “oz”, “yd” is an abbreviation for a certain measurement in the United States customary system, or ounce and yard respectively. Moreover, as I’ve just found out, the two are linked together through fabric weight.

And I also find it interesting that there’s a sim not far to the northeast of Villeneuve called “The Measure”. May mean nothing, though.

Yd may turn out to be short for Guyd (making Greenup “gu”, in turn). Like “guide”, then? But anyway I still like Yd for now. Think it will be pronounced like “wide” (phonetically, then: “wide island”). But in truth the island is just as high, top to bottom, as it is wide… seem about the same distance to me.

As Hucka D. and I have also briefly chatted about, Yd Island is also about the same size as Nautilus City Island immediately to its south. I anticipate some voyages to that formerly traveled region as well; I’m looking quite forward to it, as well as exploring the surrounding sea again.

Speaking of which… well, I better get to the photograph descriptions and save discussion of the *Vileness* Fish for later (just dropping that name to wet the reader’s appetite a bit).

So we have Baker Bloch parked near the said isle or islet in the north of Ratzenberger.

Here comes some of the peculiar things: for one, the water Baker is staring at below is stationary, yet is on a rather steep slope so should be flowing rather rapidly toward the isle situated just below the edge of this snapshot. And it’s stationary in a rather abnormal way as well, in that the water appears to have almost crystallized, ice-like, in a *circular pattern* in the center, sort of making that part look like the top of a faceted diamond.

The circle really struck Baker when he first came across it. He immediately thought: portal. Of course he’s prone to seeing the weird in the ordinary, as readers of this blog well know. But one must admit it’s a rather peculiar sight, especially in contrast to the other short, similarly sloped stream flowing in a normal manner toward the isle. I think it well worthy of some blog discussion time; it’s all fun and games after all.

I should also mention that the water in this arm of the system is quite noticeably bluer than the water in the other arm, and in the pool surrounding the isle itself.

Looking over the top of this crystallized-like circle toward the isle.

Now Karoz is, right this minute, investigating the area and checking behind Baker Bloch’s finds, as I have him do quite often any more. In hovering above the island and the water arms, he makes the observation that the whole looks suspiciously, to him, like a *rabbit* head with two ears sticking up and folded over at the tips. You can sort of see this association, I believe, in the below photograph, but Karoz has a better angle on this currently.

In looking over Karoz’s shoulder now I must admit it looks a bit like the head of a rabbit, perhaps like this one already depicted in this post from last month. Especially noticable is the similar, watery texture of each. Hmmm… Tell you what, I’ll just insert a better set of comparison pictures at the end of this post.*

Well, that’s turning out to be another potentially large-ish body of information to put forth, since, as fans of Donnie Darko may remember, tubes of water emitting from people’s heart region (hey, the central pool above is also heart shaped!) figure large in the overall story… they could be called, for one thing, *portals*. Phew!

Then Baker Bloch rides further into the Ratzenberger sim, attracted by a pointy protuberance at the crest of the hill ahead. The formerly green landscape has yielded to total and complete beigeness as the elevation increases. The whole sim is about 90% beige and only about 10% green, as I’m eyeballing the map now.

Looking back from whence he came.

*****

* here is the better comparison set mentioned:

 

Fresh Start… December 2, 2009

Filed under: Nautilus Continent,Yd Island — baker Blinker @ 8:00 pm

A terrain map of what I’m now calling Yd Island in this blog, which actually forms, according to Linden terminology, the southeast corner of the Nautilus continent. More of an archipelago than a continent, but, like I said, it’s officially a continent. And you can see a bit of Nautilus City island just below Yd. Island… not sure if *that’s* officially part of the Nautilus continent as well.

Rented a square 1024 parcel from LaMa Estates, an established rental company I have had successful dealings with before. Promptly inserted the 30x30x30 Edwardston Station Gallery at about the 150 meter level — just below the main cloud bank.

And not many prims left for ground work: only a couple of trees, a small pool of water with a school of 4 yellow fish merrily circling within, some grass, and a teleporter to the gallery.

 

Continental Divide… November 16, 2009

Filed under: Hucka D.,Nautilus Continent,Plant,Yd Island — baker Blinker @ 7:31 am

“Hucka D., I think you’re not telling me the full truth about Karoz’s hexagonal continent outline. (pause) I think it might be related to the Trivia Ratsuit game now, specifically this pie holder. I’m going to set the two side-by-side for a comparison.”

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“This is more complicated, then, than a simple red-orange-yellow-green-blue-violet circle of relationships, Hucka D. I think the color brown is involved, which may represent Sansara. Orange is Heterocera still, but no red. Then pink is the Nautilus continent above Maebaleia, separated from it by the Nautilus Sea now and its famed Atlantis-type island/city. Then blue above that is Corsica. The only 2 “pieces” that remain the same between the hexagonal twins are yellow, Jeogeot, and green, Maebaleia, the 2 you, Hucka D., claimed to have own or perhaps still own, in some kind of variant virtual reality.”

Hucka D.:

Lemon World. Yes, you are correct about Sansara. And now you must look to Nautilus, the continent, for more answers, you see. Yelloo is a good starting point. You thought you saw a yellow submarine there a while back, but you were mistaken. But it was a mistake worth making. Bob Too.

bb:

I’m going inworld to take a couple of snapshots of the map, then.

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“*That’s* where the Trivia Ratsuit game was held, not Pudding Hole or Pudding Hollow in Big Sink.”

Hucka D.:

Correct. One game anyway. The current SL grid was molded from that game between Chesaw and Saw-chee. Pieland became Second Lyfe, Linden style. Lemon World became Lime Globe — something. Lemon-lime. Dilution. Not as sour, taste buds dulled a bit. Degeneration. Yes, you must include the heretofore overlooked continent of Nautilus in your overall equations. Trivia Ratsuit. Ratzenberger.

bb:

Hold on another second, Hucka D.

Hucka D.:

[delete explicative]

*****
“Um hum. The original Hammer of the Gods store is located in the Leemington sim, Hucka D. And Robert Plant Variant was just talking about lemons. Can’t be chance, most likely.”

Hucka D.:

Lemon Days. Good days. Real lemonade. Real taste buds. Good times.

bb:

Can I bring in “Introducing Lemon.”

Hucka D.:

Think you have to (!)

bb:

Ok. Here…

51FKHHRSM1L._SL500_AA240_ sgtpepper

Hucka D.:

*Not* accident, but Lemon has shifted to Ringor. Ingor.

bb:

Yes. Ringo is the one holding the trumpet, like Lemon.

Hucka D.:

You can explore details on your own, but association is obvious, just shifted.

bb:

Leemington as well. Should we bring in Plant?

Hucka D.:

As you wish…

Plant:

More connections, I see. Lemon Days, good days. Backyard burgers and bbq’s. Real meat, then. But you have questions [as usual].

bb:

Excuse me, Mr. Plant. I meant to ask Hucka D. what this means tonight, if he can. Hopefully he can.

index

Hucka D.:

Lime-lemon.

bb:

Is… you can’t tell me.

Hucka D.:

Think UP.

bb:

GreenUP?

Hucka D.:

*Yes.*

bb:

And “yellow down”.

Hucka D.:

Exactly. Right. Good. Think “yellow down” but, most importantly, GREENUP.

bb:

Linden World. Then Linden Grid. Lime, um, Globe.

Hucka D.:

Green is good. Green is UP.

up balloon

Hucka D.:

Above Rat… Ratzenberger. Beyond… up.

bb:

Thank you for that, Hucka D. I feel better. Lemon down, then.

Hucka D.:

Lemon in past. Lime is present. UP. Lime. Greenup.

bb:

I need to ask about Winesap, obviously, but… another night. Thank you both.

 

Random Pics… November 13, 2009

Filed under: Big Sink,Jeogeot Continent,Nautilus Continent,Sunklands — baker Blinker @ 9:22 am

On his bike trip to “Chilbo and beyond”, Karoz finds the Bill billboard still up on the side of the building next to what use to be the location of Cabron, Hucka D.’s purported former Chilbo area home.

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Inspired by Karoz, Baker Bloch decides to go over to the Arcadia Asylum library and buy his own copy of her bike, and then immediately uses it to pedal from the Aotearoa gallery all the way to Sternberg, as it turns out.

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Here he’s off the road a bit, just before reaching X-ville…

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But before continuing that story in a post above, let’s include some snapshots taken the night before here, where Baker Bloch first stumbles across a formerly unseen door in the Brouwer sim, across the road from the Hammer of the Gods HQ (as put in the land’s description) but still owned by the same people.

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He decides to give the group profile a closer inspection, and finds that their original story is still located in a shopping mall in Leemington on the Nautilus continent (picture below). Hucka D. has since indicated Leemington is somehow connected to Lemon World or Lemon Days, and the Yelloo sim near Leemington (2 sims north).

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Loose Notes… October 20, 2009

Filed under: Big Sink,Hucka D.,Marty,Sunklands,Yd Island — baker Blinker @ 6:24 am

Should be able to catch up with text generation for blog posts in the next several days. Think I have to have a good mix of Hucka D. type posts and descriptive travel posts in order for the blog to function as it should. Rely on one or the other too much and an imbalance is formed. But let’s try Hucka D. tonight anyway. “Hucka D.?”

Hucka D.:

One thing you need to know is that Sunklands is your own domain. It is magical, but it must remain part private. Peter ordered it that way. So none of your friends can follow you into it fully. You must pull the shades on that, and you know why now.

bb:

We’re going to attempt the track the seismic events that created Sunklands very soon, Hucka D. Mythos might be a good topic to discuss at that time.

Hucka D.:

Your friend Flynn needs a blog. (laughs)

bb:

Yeah. Hard to keep up with all the trails. The center of Big Sink is obviously crucial.

Hucka D.;

Fuschia. Diamond.

bb:

Dr. Blood. Can we talk about him now?

Hucka D.:

You’re going to have to attempt another way to understand Big Sink. You are past Big Island now. Blood Dr. is all sealed up, with a Tron video arcade game marking the sealed up point. You know what this is.

bb:

Yeah, it’s a cube [sic].

Hucka D.:

Here everything starts with a cube, baker b.

bb:

Tile.

Hucka D.:

You must go back to old theories and look over. What is the 4th dimension? What is Little Plant’s tube? Doe it belong in The Rat?

bb:

Attention is flying over the top of The Sinks. I can feel it up there, attempting to get in, but can’t.

Hucka D.:

In the once very fertile bottomland, a contest was held. 1780. Chesaw and Saw-chee. The loser donned The Rat suit. You start from there and work your way out to the edges. Trivia Ratsuit. And, also (smiles) the Flaming Pieholes and their [attached expression.] And “Uniko, Da” as well.

bb:

I think Sunklands Today should come out every couple of months at least.

Hucka D.:

Marty is here briefly.

bb:

That was your band, wasn’t it?

Marty:

A variant band, yes.

bb:

You are trying to draw beyond The Residents, aren’t you?

Marty:

Wouldn’t you in my position? Lemon was burning, flaming. He could move beyond The Beetles with ease. Relished the opportunity. It was harder for me. That’s the lesson I’m still learning — here [among other places].

bb:

Who are The Bill, then?

Marty:

You know who they are.

bb:

They created Petemond, then.

Marty:

Petemond is like the I Ching. You have on, [half on] and off, except in this case it is oranges, [lemons] and limes. You must also see how Charles Nelson Blinkerton fits into this. Hucka Doobie went through the Rodeo portal as well. What does that mean [and so on]?

bb:

The Residents, the avatars of [Pudding Hole]…

Marty:

Yes.

bb:

How did you get along with *them*?

Marty:

What do you mean?

bb:

Well, you and Robert Plant Variant had your problems. And you and Lemon as well.

Marty:

Rivalries, pheh. Testosterone.

bb:

But also the juices of creativity.

Marty:

True enough. The higher you climb the harder you fall.

bb:

Who are they? And how did they warp history at Constantinople?

Marty:

You already know that. Nero. Trivia Ratsuit was invented to correct. (louder and into the air) Thank you Adolphus Mussolini!

bb:

But then virtual reality was too deadened and had to be jump started by another game of Trivia Ratsuit, this time between Chesaw and his likewise brother Saw-chee.

Marty:

One had to don the suit.

bb:

Second Life was born.

Marty:

(Looking into the air again, further above his head.) Look how far up the attention flows now. We are at the center of the sink, looking up. 40 meters, 60 meters… 100 meters. Way up there.

bb:

This is a place of sanctuary.

Marty:

True enough again. (Marty sets the flaming pie on a plate down on the table between us). Eat.

bb:

Thank you.

 

Big Sink, Moa 02

Filed under: Big Sink,Sunklands,Yd Island — baker Blinker @ 2:02 am

Also in Moa, near the northeast corner this time, and quite far above the sink’s bottom, is found this nicely landscaped property owned by the Darkstone Sanctuary group. I can see Baker Bloch hanging here some, perhaps.

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A disadvantage to the otherwise scenic property are the tree screens that block the view of *both* sinks from this high position — a waste of a perfectly good view to me.

“Hmmm…” Baker Bloch thinks below, “Isn’t that the same kind of clipped lawn bush placed atop the stone wall I just saw?” (pictured above). In checking behind himself today, he’s less sure of this.

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In touching a teleporter within the Darkstone Kingdoms info center also on the property and choosing a location at random, Baker finds himself in the Ratzenberger sim, on the side of a sandy hill. Looks like this particular Darkstone kingdom has been derezzed or is located elsewhere now.

Aaah… in checking behind himself once more, Baker remembers that Ratzenberger was suppose to be the location of the Darkstone Cemetery and Feeding Grounds Club. Oh well, doesn’t sound like a very inviting place for guests anyhoot. Never mind that Baker Bloch’s flesh is most likely inedible, with him being half dead on his father’s side (the Space Ghost side — I have mentioned that Bloch’s father is Space Ghost here, haven’t I?).

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Baker Bloch taking another look at the Darkstone panels. I don’t think there’s more mysteries here to be found with the possible exception of another “rat” reference. Oh, another thing while I’m thinking of it. Did some research on the name Ratzenberger and found out that former Cheers star John Ratzenberger, who played bar know-it-all Cliff the postal worker, hosts the Wildcard section in the PC version of the board game, Trivial Pursuit, according to his wikipedia article. Probably means *something* don’t you think?

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Changes, Updates… July 5, 2009

Below is the poster Plant and I were talking about that I didn’t want to show in this blog. Changed my mind, just to remember what I’m talking about when I read this stuff years down the road for fun. 🙂

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The other day I teleported into the Chromex sim for specific reasons I may get to in a moment involving my SL friend Flynn. I was quite surprised to see these gearchair automatons on the small peninsular of a beach in the southeast part of the sim, which I immediately recognized from Chilbo, particularly the factory on the northwest of town that Karoz visited on his second or third trip to that village, I believe. His tour of the factory is recorded in this May post.

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I also decided to pop over to the recently opened adult continent known as Zindra. There are considerable expanses of forests, but all the ones I was able to check contain these 2 types of cypress trees first found in Nautilus City, I believe. And grass in places. Overall not too exciting a landscape, although I assume more trees may be added in the future. Some nice mtns. in areas, and I may change my mind on this, but for now I don’t see Baker Bloch spending a lot of time exploring muchof this continent. And Karoz is out of luck in that department since he has no pay information that Linden Labs can check to make sure he’s an adult. But he doesn’t seem upset about it (he’s still miffed about the same restrictions keeping him from exploring Nowtown, though — don’t think I’ve mentioned that in the blog yet).

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Then it’s over to the Noru galleris to check out a couple new additions, including a rotating version of the Blue Feather Sea cube that first appeared, in non-rotating form, in the Something to Chro About Gallery as part of the “E” exhibit (more on that just above). Although I did delete the small, empty gallery #5 on the property (a modified Arcadia Asylum slum econo apt building, pictured here), I decided to hold of any more major changes to Noru until after the “E” exhibit is over in mid-to-late August or so. At that time, I will probably move the giant E that now hangs in the sky above Healy to the Noru complex.

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Red cards… Redbirds… Cardinals May 10, 2009

Filed under: Fuchsia/Extasia,Nautilus Continent,Okinu Sim — baker Blinker @ 10:24 am

When I first got a chance to fully absorb Nish Mip’s most excellent Fuchsia sim post, one I think should become a model for all future single sim examinations anywhere, I immediately hopped over to both Fuchsia and also Extasia (possible “twin” to Fuchsia, according to this post) to see with my own 2 virtual eyes the various mysteries and otherwise observations she had written about. I quickly summarized my follow up finds in 2 identical comments on both this blog and Nish’s own Big Orange blog.

Nish also mentioned the Okinu sim glyphs in her Fuchsia post, and compared them to the shifting textures she also found in Fuchsia. As a more concrete attempt to build upon her wonderful research after making my aforementioned comment, I decided to trek the ne-sw diagonal of that sim, as I had previously done in other locations, especially the Rubi sim that I use to live in with its mysterious TILE resonations. My idea was to walk this diagonal at least every couple of days, and to take snapshots of what had changed or perhaps even remained the same. However, let’s talk about a discovery I found on what I envisioned as only my initial walk in this study…

First I should mention that, just prior to this, I had Baker Bloch teleport around the interior Nautilus continent water sims to see if any were worthy of a similar study. I knew from my visits last fall that the underwater scapes of these sims contain interesting texture patterns; each sim also has its unique style of patterning. The closest to Okinu in this respect seems to be one called Quidd, at least among the ones that I checked (there are many). But still they’re not as sharp nor distinct as the ones in Okinu. So having retested the, er, waters out in another spot, I decided to give the Okinu sim all my attention in this direction. It still seems unique.

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So about 2/3rds the way down Baker Bloch’s subsequent walk of the Okinu ne-sw diagonal he found this glyph that you just skirt the edge of to the west. This one attracted me more than the several others also seen from the diagonal because of 2 proximate, smaller glyphs off its southern end.

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Somewhat surprising me (and Baker Bloch) in this area was a heart shaped glyph Baker Bloch had notably stumbled across before in this sim (recorded in this post), but with the color switched with the ocean floor backdrop in respect to that one, the heart being beige against a blue-green background now. Then next to it was a somewhat larger, regular diamond pattern. I immediately thought: hearts and diamonds — the 2 red suits of an ordinary deck of cards!

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It was at this time that I began to think about that dizzily spinning bird in Extasia that I mention in my comment re Nish’s material, not only because it was a *red* bird but because it was also a particular kind of red bird according to its description: a *card*inal.

More to follow.

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