baker Blinker's Weblog

First and Second Life at least.

So so… August 23, 2010

Filed under: Big Sink,Hucka D.,Norum,Sunklands,Tronesis — baker Blinker @ 8:11 am

“You’re starting to get the “it” factor, baker b. Nice.”

bb:

Thanks, Hucka D. Peter the So So comes to SL in 1974; figures out the movie he wanted to make with Lamb would be better served by transferring the energy into Tronesis; creates Sunklands…

Hucka D. (correcting):

He was called back. Ean Andursen did not want to become a part of this project in that way. He helped in other ways. Peter The SoSo filled in. But Ean was an applicant… went through the interview process.

bb:

How about Robert Fripp? Or Robert Fripp Variant?

Hucka D.:

Yes (pause).

bb:

Peter the SoSo realized he was a fill in, in ways, for Ean… I mean Ian. But he was still The King. And the Queen was Sapphire, right?

Hucka D.:

The Queen welcomed The King to SL and made it His Second Lyfe. This is true welcoming.

bb:

Here’s also an important subject: Peter the SoSo caused the wreck of a certain plane in Noru. He did this by not entering the code into a certain computer, thereby unblocking the electromagnetic force underneath Noru for a moment, just enough to draw in the plane.

Hucka D.:

And freeze up time. The clocks stopped at 222…

bb:

This has something to do with the Mos Ainsley transmission, which ends with 2E2E after a 108 character line divided on the Mos Ainsley screens into three 36 character lines. The 4th line containing the 2E2E remains separate.

Hucka D.:

This transmission has to do with Aotearoa and the Tui bird. 2E2E.

bb:

And maybe the Tui bird with the opposite of the Kiore Rat.

Hucka D.:

Yes.

****

bb:

Weird, Hucka D. Check this out (!) Sun King… sunking.

http://www.sunkingdiscs.com/browseproducts/DG-Aotearoa-Tui-150g.HTML

And it’s like a Tron frisbee shaped id-disk.

Hucka D.:

Nice. Bleedthrough. Good. Back to Peter…

bb:

We should talk of Pietmond, then. Peter created this mythology of a Rabbit God, according to my notes…

Hucka D.:

Yes.

bb (continuing):

And made Peter’s Mound, and then the Peter’s Mound community around it, which eventually became Aotearoa’s Pietmond. Piet Mondrian was also drawn in at the time.

Hucka D.:

It was a big project. Big Sink became the last sink, which was always the most important for a while. Beginning with the one with The Bill within. That was the first Peter the SoSo was involved in. Brother John. Lemon. Number 9. 2E2E. Then he was super excited when the *big* Big Sink moved in. Karoz was commisioned to create the fuchsia diamond, with many facets — well beyond 32.

bb:

But it started as 32. A 3rd Lyfe within 2nd Lyfe. In Big Sink… that’s where it all started. And Peter The SoSo created Big Sink and Sunklands as a whole from Noru through his equivalent to Gallery 7/10. The catastrophe, felt in our world, our US, as the New Madrid Earthquake. Hold on…

Hucka D.:

OK.

*****

bb:

So in my notes I have it that Peter came to SL to search for true mate Lilly White Lillith. His Eve to his Adam. Hidden in the Parktown sewers? Anyway, looks like Lilly Lillith may stand for LL itself, the Linden Labs grid.

Hucka D.:

The Queen becomes like a chess queen, as in the Bluebells sim Queen. The one The Brak King was with at Temple Farm. Still is.

bb:

8 total tiles, then, like the 8 rows of a chess board. A pawn moving from row 2 to row 8 can become a queen. If Queen represents the sims around the Hanja Infohub grassland of 4 sims, at least as a U-shaped figure, then Noru is the Queen, and perhaps Parktown… and maybe Crow’s Foot. But perhaps not Chilbo.

Hucka D.:

Chilbo is more complicated. Parktown is more atuned to this because it is more connected to Hanja. Yes, the Queen could be said to have hidden in its sewer system. OK.

bb:

The Orion’s Belt relationship of Chilbo-Crow’s Foot-Parktown is a manifestation of the King, who is Peter the SoSo. In England, The King has it on his uniform in duplicate. LINK.

A specific point where Peter the So So could be said to have entered the LL grid is the middle of Tronesis, where Ram becomes the same as Lamb. Peter has the “it’ power, the user power. He becomes Tron/Flynn fused to follow Lily White Lillith. He manifests at the Hanja Infohub.

The story of the 2nd part of Tronesis is the story of Peter Gabriel of 1974 in SL. This is where his movie becomes my movie… our movie. US.

 

Temple of TILE reinstated… May 8, 2010

Filed under: "E",Big Sink,Galleries, Baker Bloch,Sunklands,Temple of TILE — baker Blinker @ 1:12 pm

… on Pudding Hill properties. Nothing really in it yet. Big E (stripped of all b_hivia supporting elements in this incarnation) is just to south. Some skyscaping below, including a waterfall.

Ground shots now. Really nice view from Fleep’s cottage down into the heart of Big Sink. Will be hard to give this up (once more). Sunklands Central Victorian house in the southwest corner of Pudding Hill can be seen to the right, occupying the last of the four 1024 parcels I rent in this sim.

My little Pudding Hill forest. I’ve also reinstated the modified Econo apts. May actually put pics in it this time… we’ll see.

 

What I have and haven’t got, SL: March 15, 2010

I just gave up the Timescape parcel on the Corsica continent. Was just not there enough to justify keeping. Never even furnished the house in any manner. Just didn’t develop, but no big deal. But after 1 month “living there” it’s gone.

I also gave up a small rental in the Huntsman sim the last couple of days.

I only have parcels on the Jeogeot continent. Thought I’d provide a picture of my small office in Chilbo, which has been a kind of stability point for me for quite a number of months now. Maybe since last September… hard to remember. Within is a map of the Jeogeot continent showing the relationship of Chilbo to Sunklands and also the Korean Channel, and then a big map of Sunklands itself with its 6 official sinks. There’s also a poster regarding the 10×10 collages and the Edwardston Station Gallery, along with a number of magazines (Sunklands Today, Toy Avatar Monthly) strewn around the place, as I like to do now.

Looking toward the heart of Chilbo from in front of my office. I have to visit more often (!).

“Chilbo!” has just come up in the blog in the last post, so I thought I’d take a picture of where that whole idea originated: on the many banners within the town limits.

Still have my 2 separate but still close 1024 parcels in Pudding Hill, in the center of Big Sink country. The lower of the two (both elevation and latitude) houses the Edwardston Station Gallery and also Sunklands Central, seen here beside a new commercial neighbor just over the border in Wetas. Haven’t met them yet… may never meet them. 🙂

And then I have my “home” base in Aotearoa still, where it’s basically been for 5 months now. I don’t own nearly as much land there as when I started renting in the sim, but I think it’s very adequate for my needs now, what with all the other non-SL projects I have coming up or going on presently. But all still relates to SL, and everything else actually. As Hucka D. encapsulated it, “Sunklands equals Sharon equals Wiltshire equals Sunklands…”

 

Loose Thoughts Again… February 24, 2010

Blackmount… tomorrow. Catch up.

I’m unsure when the new SID’s 1st Oz related interview will start up again. I know it will happen, though. I’ve named the Aotearoa parcel I just reclaimed (rerented) SID’s Place, and, as I said before, inserted the “place” itself as a skybox. But I’m not sure if I want to start that next, take notes on St. Nick of Barkley’s history of Mythos (from a Sharon-centric perspective), or work more on the theories behind the 10×10 collages, revamping Floydada and perhaps Floydadada in the process.

I’m leaning toward the St. Nick related project, as, also, I know it will take a turn into toy avatars and the Blue Mountain mythos (the second mythos, after Mythopolis’).

Hucka D.:

Ensoulment is a key element. St. Nick of Barkley had strong opinions about this. Mythos, or rather Wazob, decided against the use of avatars in its environment. Sharon, influenced by the remarkable discovery of the glop people from Uranus-Neptune-Pluto, tended toward the opposite, but, as a whole, caved in when uniting with Wazob in the end — being *absorbed* into the collective consciousness that called itself Wazob. You must think of Sharon and Wazob, then, as has been determined. Predetermined.

bb:

What is the relationship between St. Nick of Barkley and St. Ned of Barton, Hucka D.?

Hucka D. (lightly tapping pollen ball hand on chin):

I would think the same as in Sunklands?

bb:

A definite link between Jeogeot and Wazob has been made Hucka D. Sunklands is obviously, in some way, directly linked to Sharon through the timescape.

Hucka D.:

Yes… Timescape.

bb:

We know that Ray the brainard, actually some kind of extraterrestrial seed, decided not to drop down the hole (in the center of Big Sink — plugged, then), and become 1-3-6-10. Become a tree, then. He remained a selfish, egocentric seed. Intelligent but emotionally warped.

Hucka D.:

The (Big) Sink was plugged. Water filled… no, water did not fill. It’s a dry sink. You know the difference, now. A Lake District could not be formed. This is in contrast to Maebaleia, where you have no dry sinks but many lakes. A key lake to study, then, would be Yeot, because it is the smallest lake of Jeogeot and *almost* a dry sink, sort of close anyway. That lake itself is a Go piece, egg-shaped. Egg Hill to Egg Hole.

bb:

St. Nick would know a lot about Second Life itself, then.

Hucka D.:

He allowed Wazob to come to this virtual reality as a separate continent, surrounded by water this time. A fulfillled or more fulfilled planet situation in that way. But, in another way, not as fulfilled.

bb:

I remember Grassy giving a report about Mythos versus Second Life earlier on in this blog, Hucka D. Guess I should look that up.*

Hucka D.:

I can wait.

*****

“Hucka D., what is the relationship, if any, between Wheeler in this blog and St. Nick of Barkley?

Hucka D.:

Different time strata for the most part. Wheeler is the first ruler of the Confederation that wasn’t the ruler of the Confederation. He discovered backwards time. He discovered the tachyon. Wheeler into Wilson, Wilson into Wheeler. Titusville.

bb:

He is from Olive… Sepisexton to be exact. 76-ton, then. Like Philadelphia. Then Tin is involved here as well. Gold from tin.

Hucka D.:

Wheeler was a somewhat different avatar type person in Mythos, or… (pause)

bb:

Baker Bloch and Baker Blinker together, animus and anima, represent Britonia, the capital of the Confederation and also, later on, the whole of Wazob. But they have a pet companion that is the same as Spring Squirrel, originally Swamp Squirrel. This is like Skillet, and BB and BB together are Ozmo.

*****

bb (quoting):

“The Elders of the Mmmmmm’s determined that no toy avatars are from Mythos.” Is this still correct in your opinion, Hucka D.?

(Hucka D. does not answer)

bb:

I think I’m going to have to name that perhaps central rock in Herman Park something, Hucka D. The one on the edge of the meadow, and on TILE Road.

Hucka D.:

I know the one. Meeting place of Mossmen and Mmmmmm’s. Perhaps most centrally important location for toy avatars as a whole, then. Meeting Rock might be good?

bb:

Maybe that was an original name anyway. (pause) Maybe “The Measure”?

Hucka D.:

Gateway between Herman Park and Yd Island, just left by you in Second Lyfe. Might be a good idea. Quadrobeavs also involved.

*****

bb:

Did the toy avatars know about Yd Island? I suppose they would.

Hucka D.:

The (contrast) between the Mossmen and the Mmmmmm’s is very important. A council was held at Meeting Rock. The marble avatars were also discussed or discussed themselves. But they weren’t disgusting (to the Mossmen and Mmmmmm’s). They represent 3rd life or Third Lyfe beyond First and Second, or inside First and Second, like fitted china dolls. The Third is the last.

bb:

Were the marbles from Key Rock and Castle Rock or Castle Ridge?

Hucka D.:

*Yes*. 1 to 12 or 13. Baker’s Dozen.

bb:

What does St. Nick of Barkley have to do with the toy avatars?

Hucka D.:

He was able to contact them in Sharon. Or allow the negotiation for such contact.

bb:

The glop people were *toy makers*? Or created themselves as (plastic) toys?

Hucka D.:

Plastic men and Plastic people, one in all, all in one.

*****

Hucka D.:

It was much later in the Simpsons’ family history. Lisa and Bart remember their father’s adventure in the 3rd dimension that fateful day. How he got back is anyone’s guess; last we saw he was entering a pastry shop after landing in a garbage bin. The Black Hole swallowed him whole, in pieces.

Bart had his memories too of having a 3rd dimension, briefly. Lisa wanted to re-create. She, as a rich woman now, hired a top scientist who made a breakthrough. This was the transition of plastic *man* to plastic *people*. One to many. Saxophone is key.

bb:

Thanks for that. Meeting Rock appears to be named New Sigma, Hucka D. Not sure what Old Sigma would be, then.

Hucka D. (repeating):

Saxophone. Knower of Tui or 2E. Unicode. Uniko. Code. Mythos. Bible. Birds were at the meeting as well. From New Zealand. Atonal from Latona.

bb:

It was contact with an extraterrestrial delegation. Like in Close Encounters of the 3rd Kind.

Hucka D.:

Third again, yes. Close Encounters of the 3rd Dimension.

bb:

Here’s a link to your SID’s 1st Oz, Hucka D. Why is the lemon tree also an apple and an orange tree? 3rd again. Apples and Oranges. It seems to be like First Tree for the Mmmmmm’s. The place their Goodmobile from, maybe Pluto, landed.

bb:

There’s a topic we could discuss in the interview:
1) Arnold Layne
2) See Emily Play
3) Apples & Oranges

The progression of Walt SIDney through 1-2-3.

Hucka D.:

We must end soon, but the yellow bricks of the yellow brick road are also compared to lemon (shaped rocks) in SID.

What do we know *now*. We know that contact was made in Herman Park, perhaps in the Herman meadow on TILE Mtn., perhaps in the valley below in the TILE Creek Valley, which is the same as Yards Creek in the Great Mundane. The Mmmmmm’s preserve the mythology of SL’s Yd Island and the Rabbit Head of Ratzenberger.

*****

TRIADS

http://en.wikipedia.org/wiki/Nontrinitarianism

*****

* See here: https://bakerblinker.wordpress.com/2008/08/17/work-in-progress-10/

 

Loose Thoughts… February 23, 2010

Filed under: Aotearoa Sink,Big Sink,Hucka D.,Otaki Gorge,Second Sink,Sunklands — baker Blinker @ 8:25 am

Should be able to catch up w/ Blackmount Sink post text generation tomorrow. Now pretty established in Aotearoa. I believe this might be the first time I’ve lived in one location over 4 months, about 4 1/2 months now. Yes, I would think it has to be closing in on a record. The 4 main places I’ve lived in SL are Gliese (Azure Islands), Rubi (Heterocera), Noru (Jeogeot) and Aotearoa (Jeogeot, Sunklands), all residencies of about 4 months duration except, as I said, for Aotearoa now. But I live on a much smaller parcel in Aotearoa than before — 1536 sq. meters as opposed to 7580. Just a minute ago, moved “SID’s Place” from Villeneuve to Aotearoa. That’s the skybox I found on Yd Island where I still plan to hold the new SID’s 1st Oz interview. Hucka D. and I will be involved. Must gear up for that soon.

I think I want to reexamine Second Sink next a bit more, just to balance everything out. Check this out (below): amazing juxtaposition of the rabbit heads and Peter’s Mound (his grave), all in Otaki Gorge and the only things clearly visible in that sim (minus the highway) from my new south facing porch in Aotearoa, using my regular draw distance of 96 meters. Consider: this was the same porch from which you could see the *Rabbit Head* of Ratzenberger while SID’s Place still existed in Villeneuve (it was deleted there about 20 minutes ago), but you had to use a longer draw.

View looking west from the same porch, toward the east lip of Big Sink in Moa.

I have a feeling Hucka D. doesn’t want to talk more about the Greenup series tonight, but could be wrong. Don’t think he’s around yet. I haven’t mentioned in this blog about my upcoming show in the new Ahren Art Gallery, owned by Linnea Ahren. Fabulous person! I’ve really enjoyed working with her now almost, I suppose, about 2 weeks so far. She’s kind of new in the gallery business, and has never put on an exhibit. But she’s really doing her research, and she’s inspiring me to take a good look at the way I present my collages, and reexamine some procedures and decisions. It’s my first exhibit as well.

I’ll have more to say about all that soon enough. Opening will be March 2. I also really excited by the fact that it’s a type of charity event for the Arcadia Asylum Recovery Group, with 1/2 the proceeds from the exhibit (which will run 1 month, approx.) going to this group.

OK, I guess it’s perhaps time for Hucka D.

Hucka D.:

You now make your home in *East* Peterborough, for that is the actual name of the town. Not Pietmond or Piedmont or Peter’s Mound.

bb:

I think it would still be Pietmond, Hucka D. I believe we already decided that.

Hucka D.:

Not any more. Not after the break of small east with big west, like your Edwardboro and East Edwardboro. You have broken the magic of Aotearoa cleanly in 2. You must think of why that had to happen.

bb:

I suppose a shift to rl is mostly involved, Hucka D. Hiking season will be here in 2 or 3 weeks.

Hucka D.:

You give up virtual Yd Island to focus on the *real* Yd Island — the meadow in Herman Park. You must read over the Quadrobeav Mythology again. Toy avatars — what’s that all about. Frank and Herman, Einstein! (quoting the name of one of my collages).

bb:

Where’s Sapphire these days, Hucka D.?

Hucka D.:

Oh, she’s around. St. Nick of Barkley as well. You just needed a balance. Peterborough will give you that.

bb:

Balance to Big Sink.

Hucka D.:

Yes, precisely. You cannot and must not become the new Brainard. Yd Island Macro-Hole is sealed up and that’s all A-O-K now. Your presence is no longer needed (on Yd Island). You are totally sink boy now.

bb:

Yes, I suppose so, Hucka D. Throw in the Chasm Deep lookout as well. I kind of like it there; not sure I want to give that one up.

Hucka D.:

You don’t have to. Of course. It’s always a situation of balances and relationships. Just like with the sinks themselves, especially in the past and pre-Linden days, of course. Before the advance of the Great Mundane.

bb:

The sinks seem pretty alive to me, Hucka D. Remarkable stories each and every one of them is telling!

Hucka D.:

Yes, but it’s you that’s coloring the story book. You have the magic wand that brings back the past. To a degree, of course; it can’t come all the way back. It’s all a balance. You must think about St. Nick of Barkley. I think he wants to publish what you thought was your own “Notebook I.” Interesting, eh?

bb:

Yes, if it happens.

Hucka D.:

He wants to write a history of Mythos, from a Wazob viewpoint of course. You haven’t thought about Dr. Blood in a while, baker b.

bb:

Hucka D., next time I’m in Mythopolis I think I’ll go over to the old Sharon location and take some pictures. Hike around there a bit again, before the poison (ivy) comes out. Maybe even this weekend — nah, better wait till I’m actually down there with mom.

Hucka D.:

Right. Jeogeot and Mythos have melded. There’s also Wilma.

bb:

That’s kind of mom in a way.

Hucka D.:

She has been freed — temporarily. She still lives in the house of Ruuster. Black and white, dark and light. Yin and yang. Eonground.

bb:

You mean Eunhaeng.

Hucka D.:

And Einsky. Eonground and Einsky.

bb:

Wilma still taking to that talking rooster in the side garden, Hucka D.? Is that Ruuster?

Hucka D.:

The focus has shifted to St. Nick of Barkley, and what he would write about Mythos and, yes, also Jeogeot. Jeogeot and Wazob. He is in charge of diverting the toy avatars from SL as well. He helped shape the decision that Mythos would not be made up of ensouled avatars.

bb:

It could have been the Be All End All, Hucka D.

Hucka D.:

In ways it was… is. You never moved to Blue Mountain, you never… well, it goes on.

bb:

I would have eventually found Jeogeot anyway.

Hucka D.:

Yes, and made the link (with Wazob). Sunk into Sunklands. All that was inevitable in this life.

bb:

It’s just how I want to take it further now.

Hucka D.:

Yes. I would recommend crawling into the skin and bones of St. Nick of Barkley. Many questions there. Why would he write a history of Wazob? Denunciation of course! He would also examine the chromagraphic language in his book. Part II, or so. Definition of the limits of the Mythos sphere. Why the Bruce and Cline expedition sealed up the pole, or poles of that planet — made it spherical. Relationship, of course, of Mythos and Rion, the source or origin planetary system. Why were the toys diverted, and why those particular toys (Mossmen and Mmmmmm’s)? Glop people — are they the same as these Ancients, perhaps from the Moon and Pluto at once?

bb:

Hucka D., can I ask some questions about particular events in Mythos history?

Hucka D.:

A couple for tonight. Then we must end.

bb:

St. Nick of Barkley is going to write about Vortextra — Mythos’ Vortextra, I mean.

Hucka D.:

That’s how he got the name of the (Big Sink) hole (smiles).

bb:

It has to be a rat hole in a manner of speaking.

Hucka D.:

You must look at St. Nick’s bias or prejudice about writing on Mythos and Wazob in particular. He wants to skew historical facts, because he understands that’s how people like him can shape history. Actually mold history, like clay or putty.

bb:

He’s going to say Sharon had everything it needed, without Wazob involved. There was no need for the merger.

Hucka D.:

He’s going to make a stronger link between Sharon and the Glop People, which may be the same as the Ancients from Moon/Pluto, yes. Ensouled avatars.

bb:

Like you yourself, then.

Hucka D.:

Somewhat.

bb:

I’m going to look at Notebook I again, then, Hucka D.

Hucka D.:

Right. What I would suggest. And Floydadada, and Floydada. The grave on your property should be that of Floydada.

bb:

Thank you.

Hucka D.:

You’re welcome.

 

We Must Keep Chattering, Part 2 Of 6 Of 10 February 21, 2010

Filed under: Big Sink,Sunklands,Uncategorized — baker Blinker @ 8:45 am

“So we ended with Greenup 09, Hucka D. Moving into Greenup 10 again, like we did in We Must Keep Chattering, Part 4 of 6 of 8. I think. Hucka D.?”

*****

Seems like Hucka D. may not want to talk with us tonight. I’ll just give some news then while we wait. Top news story for the Bakers today: I’m renting in Aotearoa again, but only a 1536. But it’s the east end of my old property. I’m quite excited! The rental is just reserved right now until my landlord can put a rental box on it (he’s a busy man). I think I’m going to recreate Peter’s false/true grave on it… after all, this is the same part of the land that had the small cemetery w/ one of the tombstones fallen into a blue pool (Blue Pool, aka Pool of the Dead) before. Probably put some kind of house up as well. I also have the option of actually just moving the Edwardston Station Gallery back to Aotearoa, but I probably won’t do this. I see the ESG staying in Pudding Hill now, at the center of Big Sink. Whatever goes here will be different — I think. Maybe a new type of Temple of TILE.

Hucka D.:

I had to take care of the babies before I left. Hi baker b.

bb:

Didn’t know you had kids, Hucka D.?

Hucka D.:

Baby doves. 2 of ’em. Adorable.

bb:

Alright. You’ll have to fill me in on that sometime.

Hucka D.:

You actually saw them. On the lip of Big Sink. They escaped and came to you. They’ve heard so much about our late night conversations. They wanted to see you in person.

bb (taking Hucka D.’s crazy tangent in stride, as usual):

Yes, I remember them.

Hucka D.:

They were disappointed that you didn’t put their picture you took of them in the blog, in those new posts. That’s why they were crying, actually, and why I was late. I was comforting.

bb:

Well, why don’t I just find the picture now and insert it into *this* post. I think it’s still in the trashcan… haven’t totally got rid of it yet.

Hucka D.:

Could you? It would make them so happy, I’m sure.

bb:

What are their names, Hucka D.?

Hucka D.:

Turtle and Dove. Wait, Florence and Alabama. Yes, that’s it.

bb:

Nice. You sure they’re not a turtle and a dove? Never mind…

Hucka D.:

They said hello but you were distant to them.

bb:

You mean the avatars I was just talking to?

Hucka D.:

That was them. They tried again in human form. That’s why they could fly so well. They weren’t newbies. At all. That’s why they said they always have fun building. Because they’ve done it a lot.

bb:

They did seem really enthusiastic. Called me sir, then. Do I look like I need to be addressed as “sir”?

Hucka D.:

They saw how old you were — 2 years old is old to some. Happy rez-day, by the by!

bb:

Thank you Hucka D. It’s around today. (pause) Hold on…

bb:

Alrighty, Hucka D. There’s your 2 little doves in the blog now. Turtle and Dove did you say?

Hucka D.:

Yes. They’re both doves, though. Not Florence and Alabama. But maybe both, like your John and Fred and Chip and Raphael.

bb:

Interesting. So Hucka D., do you want to continue with Greenup 09 and Greenup 10 tonight?

Hucka D.:

Um, I’m a bit wore out attending to Turtle and Dove. They were so so disappointed. And so little and new.

bb:

They look like pretty big doves in that picture, Hucka D.

Hucka D.:

Oh, they were just trying to impress you by stretching out their shape. If you would have looked closely, you would have seen the textures were blurred, because they are actually so small. Probably no more than 128×128 still.

bb:

Thanks once again for that (laughs a bit).

bb:

This is the main thing I was inspecting in the area tonight, just before logging on here. This was about the time those two seeming newbies im-ed me from a distance and said they were my neighbors.

Hucka D.:

They are your neighbors. You should be nice to them.

bb:

I was nice to them.

Hucka D.:

They’re my babies after all.

bb:

Maybe we should call it a night, Hucka D.

Hucka D.:

I want you, *sir,* to think about my babies, Turtle and Dove. 2 turtles and 2 doves in one. Centerville. Happy Together.

bb:

2 “turtle doves”, then. (smiles)

Hucka D.:

We could talk about St. Nick more?

bb:

St. Nick of Barkley?

Hucka D.:

You must promote Sunklands far and wide. Recruit Sunklanders but from afar and with a wide berth. You have a new friend. The shoe on the other foot did not drop, and it won’t. You are entering a circle of art… artists. This is an extension of entering the (center of the) circle of Big Sink. 10×10 is the center. And at the center of the 10×10 is Peter.

bb:

Peter-as-Seathwaite Fell.

Hucka D.:

Yes.

bb:

The Peter in Greenup 10 and Greenup 11.

Hucka D.:

Right. 4 times in the progression of the cyclical 10×10 did he appear, most obviously in the Oblong series. Greenup and Oblong are interlocked.

bb:

Excuse me, Hucka D., but I’m looking at SLurl map. It looks like those doves — your doves — would be almost on the exact same latitude as the 2 turtles that use to be in that pen in the northwest corner of Pudding Hill — since deleted.

Hucka D. (nonchalantly):

They are the same, yes. 2 turtles and 2 doves. Turtle and Dove. That was them as well.

bb:

The 2 turtles, you mean.

Hucka D.:

Precisely. Centerville. Center of Kansas City Life. The “K.C.” in the sim above them was part of that art project also.

bb:

I’m going back and take a look at those doves again[, then]. Hold on!…

*****

So’s as best I can determine, the 2 doves Hucka D. claims are his baby pets and the 2 turtles formerly found in Pudding Hill are on basically the same latitude. Below I’m standing right next to the 2 doves (Mavora, 18, 240, 69) on the left, and the turtles would have been at approximately the red dot on the right (Pudding Hill, 87, 237, 69). The middle number indicates the “latitude” within the sim — 237 compared with 240, then.

Then just for fun I teleported over to the *exact* same coordinate point (latitude *and* longitude) within Mavora that the turtles would have been in Pudding Hill. Turns out its right below the edge of this house on now abandoned land.

Since it was abandoned I didn’t deem it unethical to take an interior shot. That’s the city of Frankfort, Germany through the window, or a picture thereof.

I think there’s no doubt the 2 turtles and 2 doves are related now. Don’t know the exact meaning yet, but obviously it has something to do with Zappa’s Centerville and the 2 Turtles within that as well. The symbolic connection comes through the “12 Days of Christmas” song repeatedly mentioning “two turtle doves”. And since the 2 pairs of animals lie on either side of St. Nick (of Barkley)’s Big Sink, another Christmas link comes in play through that. Certainly more to mull over here.

 

Riding W and S, 01

Filed under: Big Sink,Jeogeot Continent,Lill Burn Valley,Sunklands — baker Blinker @ 7:49 am

TEXT SOON.

 

Spacetime Donuts February 17, 2010

“Hucka D., wanna talk about Pietmond or Piedmont tonight?”

Hucka D.:

Maybe a bit later. Let’s talk ticks.

bb:

Tiks and toks?

Hucka D.:

I’m one. I caused the Lyme stuff. I am SID’s 1st Oz now. Mole Hill to Mountain. We must begin soon.

bb:

Interesting. Should I keep the Yd Island property, Hucka D.?

Hucka D.:

No. Move to Chasm Deep, as you already have.

bb:

The Yd Island mythology is basically complete as is, then (?)

Hucka D.:

Yes. You have your rabbit head. You’ve found the rabbit avatar. Uma G. Uma. And the old conflict with the Cornfields in Meddletown which might be the same as Meddledown. Probably not but who knows. And you know of The Arab or the Foreign One or the 4-in-1. The magical transport ship which was used to travel through the Macro Hill [sic?] in timespace — spacetime. Sealed up now, that 10 sim hole is. Hole to Whole. You can move on, as Sapphire did before you, when she was the little, cute girl known as just Turquoise. And well before the final transformation into… well, better not go there.

bb:

Thanks for that. I feel the same way about Yd Island (not surprisingly), and also that it is linked to Nascera. I’m still interested in exploring the new regions of that still new continent, but not as excited as before. Not as much open land in the new sims.

Hucka D.:

No. The two are linked, yes. Petemond… Piedmont. It should be at the center but it’s not. Big E Gallery made physical with thousands of prims littering the ground, a scrying device used to mark specific locations of buildings, streets, talismanic objects, and so forth. But it did not happen, and the Big E moved on to the southeast corner and became a rook, then became nothing.

bb:

I still think there’s some interesting developments in Nascera, Hucka D., to find. And also Yd Island.

Hucka D.:

I will not disagree presently.

bb:

I’m then ready to talk about Pietmond when you are.

Hucka D.:

Well, you’ve completely figured it out. There was a virus that killed off the original inhabitants of Piedmont, which you now know was known as Pietmond. In macro-time, this would correspond with you *almost* killing off the Aotearoa property, the same property that Pietmond (partially) was situated upon. But at the last moment you decided against it — *I* aided you in this. In this way, extending your existence in Aotearoa you also helped heal the past death and carried it forth into a new life as well. Second Lyfe… for Aoteraoa, through Aotearoa. Insert a picture of the gallery just before the rebirth and we’ll carry on.

INSERT PICTURE.

bb:

OK… dunne.

Hucka D.:

You have a fitting of square and diamond, just like (the shape of) Piet Mondrian’s last two works and his most important works: Broadway Boogie Woogie and the uncompleted Victory Boogie Woogie. Before the famous Dutch artist could complete the latter a virus wiped him out as well. He died of pneumonia in 1944. He is Peter. Pietmond… and the inhabitants Pietmondians. Obvious association. And you found this out through a search of Ummagumma images. The Pietmond image immediately struck you… you knew it was the same as Piedmont. Another Piedmont was wiped out by a virus as well, but that’s more a reflection of this earlier death. Now you know.

bb:

Again, thanks for that. Amazing story… many questions to ask about it. Broadway Boogie Woogie, the name, is perhaps connected with Peter Gabriel’s Lamb Lies Down On Broadway story. Sacrifice… to the Wall of Death.

Hucka D.:

But then Rael is dead/not-dead. Just like the inhabitants of Pietmond now, thanks to you in part. So you need to mix in Tronesis now. This is side one of the album, but the side that ends the synchronicity. Pietmond should have been derezzed, the ship… perhaps connected with the Foreign One itself come to think of it. But instead Pietmond jumps from the inexplicably saved ship and into the center of the Master Control Program, red and blue and red and blue.

http://exploringourmatrix.blogspot.com/2009/03/tron-gods-have-become-like-one-of-us.html

bb:

We better end here, Hucka D. Thanks as usual.

Hucka D.:

Quite welcome. Good luck on research for the exhibit. 🙂

 

Pietmond/Piedmont Dunne (Sigh!) February 14, 2010

Filed under: Aotearoa Sink,Big Sink,Galleries, Baker Bloch,Sunklands — baker Blinker @ 9:51 am

One of the last objects deleted from the Aotearoa property. Peter’s actual tombstone? I’ll have much more to say about Pietmond/Piedmont soon enough, despite the move. Figured out some stuff… 🙂

After removing the remaining few objects from Aotearoa and restoring the terrain to its natural state, I left behind the sim, probably forever but who knows (I’ve never returned to the *same* sim after leaving, although I’ve relocated nearby old homes). But I certainly haven’t given up on Sunklands at all; probably more involved than ever in uncovering its mysteries and histories (combined: hysteries). A particularly beautiful sunset greeted me upon teleporting into the Pudding Hill property afterwards. Seemed like a good omen.

I am still a Sunklander and that’s the most important thing.*

*****

* Along with retaining the Edwardston Station Gallery and the 100 collages.

 

To Blackmount, 01 February 13, 2010

Filed under: Big Sink,Carrcass+1,Lill Burn Valley,Sunklands — baker Blinker @ 9:36 am

Baker starts at the Edwardston Station Gallery in Pudding Hill and bikes north. Intended goal: Blackmount Sink. He doesn’t quite make it but he at least gets close.

Below shows view into Big Sink from near northwest corner of Pudding Hill. This would be looking down into the now empty lands of Craggen Maw.

Then not far away, in Wetas, Baker finds the Blue Rose Investigations team’s home base. Unfortunately the land is not accessible to such an advertised establishment, perhaps itself a blue rose mystery (!)

I couldn’t help but take a peak inside the Team BRI headquarters. More blue on their computer screen, but water instead of plant.

And we know from the Big Sink code* that blue rose is code itself for Blue Orchid by the White Stripes. In the song, the phrase “you took a white orchid and turned it blue” is repeated several times, including at the end where the song dramatically cuts off after the last “blue.”**

I’ll have to remember to ask Hucka D. about Team BRI, then.

And while in the area, Baker had to check on the “Wild Bills”, two steaming bullets named Bill found his Big Sink roamings about a month ago, I suppose. Still there, along with the perhaps mysterious green cone and accompanying pink pig surrounded by pink particle effects. Baker’s almost positive this tableau has something to do with Hucka D.’s repeated reference to The Bill in this blog.

Ahhh… as Karoz is checking behind Baker’s exploring from the other day, he’s finding that teleporting directly into the related parcel, “Leaves of Light,” brings him to a beautiful skybox cathedral. I promise to send Baker Bloch back here asap for more reporting!

Yet another establishment in Wetas, and another skybox. Since this is abandonded land accoring to the parcel description, Baker decides to head inside for a spell. Nice view, but not his style of hangout.

Standing on the pink pig…

… before leaving Wetas after crossing a 4096 parcel owned by the great Felix Meritis, owner of the Lill Burn Valley sink. In the Arrowtown sim now (below), Baker bikes beside an outlying structure of his vast monestary complex. That should be the subject of a whole ‘nother set of blog posts, really. Soon!

Lill Burn Valley from Arrowtown.

*****

* I’ll explain more about the Big Sink code soon in this blog.
** The related video, called the 13th scariest video of all time in a Yahoo! poll, can be found here.
http://www.youtube.com/watch?v=QKntY8WkNYQ