baker Blinker's Weblog

First and Second Life at least.

Last word, first word April 10, 2011

Filed under: Nautilus Continent,Yd Island — baker Blinker @ 8:16 am

Hucka D.:

I hope to have it done tomorrow.

bb:

Hi, Hucka D. Who’re you talking to?

Hucka D.:

Horace. I owe him some work.

bb:

Can you tell us anything about it?

Hucka D.:

Oh, the usual. You know.

bb:

Care to talk about Wildmutt?

Hucka D.:

Yes I do in fact. It is an Anti-Yd. That’s what it was know as in its day.

bb:

Heyday?

Hucka D.:

Yes. As you can tell from the Snapzilla results, it has history.

bb:

Great. Can’t wait to start exploring in a different place. And a new one. Sansara just didn’t seem my type [Blueberry]. Not really sure why; the scenery is nice enough.

Hucka D.:

You have some bits and pieces to complete your continents stories. One of these is Anti-Yd. Not an island this time. Yd. Island flipped it around, in fact. Another black-white[ situation].

bb:

I’m interested in the MASH related sims and attached sea, Hucka D. I think it will…

Hucka D.:

Dr. Who was there. Timelord. Peter, perhaps.

bb:

Peter, eh? (pause) Again. (laughs a bit)

Hucka D.:

No laughing at this fact, please. OK, a little, a bit. Is acceptable. But Peter…

bb:

… has been there, I know. What was he doing all the way out there?

Hucka D.:

That was… let me check please. In order for Nautilus City Island, [codenamed] Project NICE at the time, it was understood that a double came first, a brother or sister. Sister island, probably. This is Yd Island.

bb:

And that’s pronounced like “Wide Island”, once more.

Hucka D.:

Wildmutt is the 3rd eye of Nautilus. Yd Island and Project NICE were the rear development. Some called it Project Asscheeks instead. The ones who followed Peter.

bb:

It sounds sort of, er, phallic, then, Hucka D.

Hucka D.:

Peter has many facets to his cut. A large diamond. The largest. The only way to kill a Wildmutt, after all.

bb:

The Ben10 beast, you’re talking about now.

Hucka D.:

It is known that Peter’s Rock now in Pietmond comes from Wildmutt.

bb:

Very interesting. How did it end up there?

Hucka D.:

Peter carried it, of course. Across the ocean. The Great Void.

bb:

How did he do that?

Hucka D.:

He used the Yd Island Macrohole which reduces matter from a 10-state — Ben10 if you will — to a 1-state. 10 to 6 to 3 to 1 and done.

bb:

So it went to Jeogeot through the Yd Island Macrohole.

Hucka D.:

Yes. It may have even caused the same, or plugged it up from this side. Maybe a plug, retrieved later.

bb:

Is it…

Hucka D.:

Yes! The Rock is very heavy. The only way you can move it is to atomize it.

bb:

What was around this rock in Wildmutt? Or what was its function there?

Hucka D.:

There was a code, a repeating sentence loop where the last word of the former sentence became the first word of the next sentence. This was code for Nautilus.

bb:

The continent, you mean. [no answer] Hucka D., I believe that Yd Island is still the more important project. Perhaps Peter’s people didn’t see it that way. [no answer]. But…

==========

Baker decides to check out the Dragon Peninsula (working name) first before exploring around Wildmutt. This would be in the northeast corner of Nautilus, as opposed to nw (Wildmutt environs) and se (Yd Island). A serpentine stretch of road in a central urban area alerted him as a trace energy of past greatness.

Ahah. A Psychic Reader, just what I, Baker, needs.

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