Baker Bloch heads back to the Blackmount sink for inspiration about how to progress in Pietmond. He knows an important episode of the Pietmond television series (have I discussed this yet??) ends with Peter being thrown or pushed into the Blackmount Rabbit Hole and coming out “all crazy”.
Baker first explores the Mt. Owen sim just south of Blackmount, finding a new but quite incomplete city there hovering just above ground level, and taking up the whole sim. Baker has a hard time understanding why people don’t build right on top of the ground, nor, in this case, why they would put a screen around their city to block out the great views. However, the yet-to-be-filled-in metropolis did have a quality nightclub already, called Club Underground. Nice textures; I’ll attempt to send Baker back soon for some pictures, perhaps. But tonight the focus must be Blackmount.
Baker stares down into the bottom of the Blackmount sink, turning around from the same position as above.
He saw this art in a small house on the lip of the sync before, but on a hunch takes some additional shots now. Baker can’t decide if this is a stylized picture of a real life place (or totally imaged place), or an actual photograph from a Second Life location.
Same goes for this one. The descriptions read “Spirit Grove” and “Merien Artwork” respectively. Probably not a virtual photograph, don’t you think, upon looking at it again now.
This is new: a crooked house near the bottom of the sink, along with a weird or *eerie* lake that keeps appearing and disappearing right in front of Baker. Afterwards, I thought of a possible connection with the “Eerie Pond” depicted in my old sketchbook, and recently discussed by Hucka D. as he inserted the appropriate page from this sketchbook directly into the blog here. More on that later, perhaps.
2 shots demonstrating the vanishing quality of this megaprim pond. Never seen anything quite like it, although I’m sure that’s from a faulty memory. Let’s call it Baker Bloch’s faulty memory, instead. 🙂
Baker sits on the edge of Peter Frampton’s porch, which brings us to part 2 of this 2 part series.