baker Blinker's Weblog

First and Second Life at least.

Around Heck’s Canyon, 03 July 13, 2010

Filed under: Heck's Canyon,Heterocera continent (Atoll continent) — baker Blinker @ 8:57 am

A couple of nights again, Baker Bloch found another, shallower but longer “canyon” in the northern part of Heterocera. No name has firmly been attached to it yet, but in this post, also from several nights ago, Hucka D. suggests Tawny Canyon, after the sim it mostly lies within. Baker is a bit jealous because a great parcel is available for rent right in the center of the canyon, with the rift almost bisecting its 6800 square meterage. But in terms of property Baker’s hands are more tied now that he holds a premium account again. Oh, he and I would have gotten bored with this property after about a month or so tops, most likely. Best to limit our options, I suppose, in this manner. But I can always dream; Hucka D. dropped a cryptic hint that we, The Bakers, actually already live on this property in some alternate reality, however near or distant that reality may be. I kind of half believe him, as I half believe most of what he tells me.

I may have more to say about this canyon soon. It’s probably about 1/2 the depth of Heck’s Canyon but perhaps close to twice its length. They seem curiously related, but I could certain be wrong about that. Time will tell.

Beautiful little rainbow adorned waterfall marking what could be considered the head of the “Tawny Canyon”. But actually this would be in Engrailed, to the immediate south of Tawny.

Moving away from this canyon now, Baker continues to explore the northern coast of Heterocera in bits and pieces, including a look-see at this horseshoe shaped, heavily vegetated island in Valerian. Baker finds the many textures of the vegetation take some time to rez in, spoiling his experience there somewhat. Certainly a nice idea, though — probably needs more Linden vegetation to balance everything out. I’ve long asserted that the best landscaping involves a high dose of Linden plants, with higher prim plants mixed in as a secondary theme. And avoid numerous uses of sculpties.

Curiously named sim of Ear sharing a (northwest) corner with Tawny. Nice landscaping here as well… Baker will probably return. Most of the sim appears to be owned by Hannah Hannya (say that rapidly over and over for about a minute!) and her creations there include a community park, a non-denominational chapel, and, perhaps most impressive, a domed area called Voice-aholics Headquarters, described as MORE TEXT SOON.

 

Decisions Made…

Filed under: Hucka D.,Norum,Uncategorized — baker Blinker @ 7:56 am

“Noru Woods… get the picture?’

bb:

I do now (!)

Hucka D.:

Already people are nibbling around the edges. “Why didn’t I think of this?’

bb:

Encroachment might occur. Norum mythology kicks into another gear. Or first gear.

Hucka D.:

Norum separate from Chilbo. As in olden days.

bb:

Well… where do we start?

Hucka D.:

Why don’t you explain what’s going on[ to the reader].

bb:

Reader or readers, I bought my former neighbor’s lots in Noru to the immediate west of my Blue Feather Gallery there. The idea was to acquire a square 4096 to build a new structure. Mission accomplished, but at prices. Heck’s Canyon… well, I’ll just say it came at prices. The Temple of TILE in Rubi remains, I’ll say that. But I’m done. And the Blue Feather Gallery has been preserved. And on the new, combined property: the Noru Wood has been essentially *re-created*, hehe.

Some preliminary pics. Here’s Karoz at the entrance to the old Norum, er, Station I suppose. What would be the proper name for that thing, Hucka D.?

Hucka D.:

It’s a shed. The Norum Wood Shed. Or just Shed. They were simple people. Still are, for they exist yet today.

bb:

OK, good enough. Then here’s a picture of Col. Ceiling Fan, the shark that lives in the pond next to the shed.

Hucka D.:

No room indeed. Much like Ol’ Granny in the Yeot Pool.

bb:

And the back wall of the shed, illustrating another (midnight environment setting) “no room” example.

bb:

So… the original name of the community was No Room, shortened to Noroom I assume before it became Norum and finally Noru.

Hucka D.:

Yes. Just like [Chilbo was Chilbol].

bb:

And these people, um, had “no room” for some reason.

Hucka D.:

It was named for the shed [actually], which, as you well know, has little room to move around in. It starts there. No room for more in the cemetery, eventually. Widows: knob wasn’t high enough to kill them when they jumped during high moments of despair — at best they might have sprained their ankle in Ankledeep Pool below the knob or mound or knoll.

bb:

OK, I get that I think. What of Chief Ironside and Cpt. Ray Burr?

Hucka D.:

A battleground between Good and Evil is found on the property. Good being the Norums and bad being the Indians or natives that use to live in the much more extensive woods surrounding your Noru sim, extending all the way south to Chilbo and beyond, and north to the Hanja Welcome Center and beyond. West to Mt. Jeogeot, all 5 of them, and east to the… well, just east also.

bb:

Where did the battle take place?

Hucka D.:

Some say in Chief Ray… sorry, Chief Ironside Hollow. Others say on the west side of the present extent of your woods. Some say on the far east side. But I don’t think it was on Sapphire’s property.

bb:

Sapphire’s house, you mean. What I’m now calling the House of Truth.

Hucka D.:

And what of Tired Falls?

bb:

I was going to ask you that. And Major Sweepy View. Person or just simply a view[ toward the House of Truth]?

Hucka D.;

Perhaps Major Sweepy View was killed by Chief Ironside who, in turn, was shot by Cpt. Ray Burr. Perhaps in Chief Ironside Hollow.

bb:

I like the idea of Burr shooting Ironside. Not sure why those names are important.

*****

bb:

I wonder how all this fits with the Blue Feather? Was Blue Feather a chief as well… I suppose we’ve already connected that name to Blue Feather Douglas, as always not to be confused with American Indian musician Douglas Blue Feather.