Karoz on top of the newly postioned Edwardston Station Gallery looking toward Rabbit Head, a little over 200 meters away to the south.
“Ready for a talk, however briefly?”
I’m Spongebob ready. (smiles)
Well… what about the new island? Looks like about the same size as Nautilus City island just to the south. And so, also, about the same size as Azure Island #1 and also Otherland Island #1. About the right size for a several month escape, while still remaining on the more stable mainland.
Yes. It is a replacement for Azure Island #1, now no longer in existence.
What’s fascinated me right off the bat is the top of Ratzenberger.
Bleedthrough. Connection between Big Sink [and this island].
What should we call this island — don’t say Fred. (laughs)
Marge. Seriously, since it is built around Ratzenberger you call it, um, Greenup, yellow down Island.
That’s a bit long. But you’re saying that the top of Ratzenberger, where it conjoins with Villeneuve…
That’s where Greenup and yellow down conjoin. ‘Cept yellow is higher than green in this case. But it’s south, you see. Wurme… Eob.
That island and surrounding stream or streams — guess they’re two — seems central. At the top of Ratzenberger again.
That’s where the feet get off the ground. And now you have a floating gallery in Villeneuve.
Well, um, you know I think these sims are named for race car drivers, and maybe ones who have died in crashes. Get to more of that soon…
Toys come from here. (guessing bb’s thoughts): Maybe Mmmmmm’s but maybe something else. Peanuts?
You look for kinks in space and time, but not Ray and Dave. (pause) Ok, maybe them too.
We still haven’t really named the island. (pause) Big Log? Biglog…
Yes. But that’s a city on the island. Former city.
Big Log is where the red or abberant Mmmmmm’s come from, Hucka D.
Yes. Baffle Bush and all. Two sides of one meadow; two sides of an island as well. First Tree… you’re in it.
I gotta feeling we’re getting a little crazy and all again…
This is where it happened. The landing. Goodmobile. Drink Lake is like the surrounding ocean or sea, though, [in this case].
bb (repeating earlier phrase):
Greenup, yellow down.
We must start a club.
Now over the crest of the the central, low mountain range of Yd Island from whence he came, Baker dives into a thickly forested band of beige…
… to emerge in this beautiful garden that turned out to be part of an art gallery called “A Picture Garden”, one of only two other galleries on the island besides, now, my own Edwardston Station Gallery and also Tickles and Bites in Meddledown. I’ll have more to say about both of those soon. I should mention Baker is now in Fushida south of Ratzenberg, about to enter Glocker to the east.
And here he is in Glockler after passing through the above garden/gallery, having found yet another beauty spot on the island, it appears. It’s called the Land of What-If; I’m sure I’ll be visiting this again soon as well. Apppears to occupy 1/4th of the sim.
Now I’m not a fan of huge skyscreens, but I must admit this is more tastefully done than most I’ve seen. In the corner, Baker finds an opening just large enough for him to clear his head and continue on.
But soon he decided to head on back to Villeneuve/Ratzenberger to further investigate the natural surroundings there, including this simple waterfall not far from, um, Bunny Head, as we’ll call it right now for lack of a better name.
The back to Bunny Head to take a last look-see before I log Baker Bloch off for the night.
Having successfully installed the 30x30x30 1024 fitted version of the Edwardston Station Gallery in Villeneuve, Baker Bloch takes out his trusty old AA bike and starts to ride around the inclusive island. Specifically, he wanted to head through the forest immediately to the south, and rather quickly runs across some seeming peculiarities centered around a tiny isle in the northeast part of the Ratzenberger sim, a sim that’s already come up once in this blog. Namely, it represents some kind of direct link between Big Sink and Yd Island, as I’m calling it now.
Oh… should explain the new name. Well, Hucka D. suggested calling the new island Greenup yellow down, which I told him seemed a bit long. Slightly earlier in the blog, I (bb) talked to an entity known as Greenup Yd., which seems to represent a protective spirit of Big Sink as a whole, and, at the same time, some resolving amalgamation of former rivals Marty and Plant in this sink in the past/present/future. Well, I took all this into account, and decided that Yd might be a good compromise name, which stands for the “yellow down” part of Hucka D.’s name. I’ll get more into that name in a bit — still not sure, for example, of exactly how you would pronounce it: like “wide”? or perhaps “yide”? Anyway, I also like the relation with Oz — like “oz”, “yd” is an abbreviation for a certain measurement in the United States customary system, or ounce and yard respectively. Moreover, as I’ve just found out, the two are linked together through fabric weight.
And I also find it interesting that there’s a sim not far to the northeast of Villeneuve called “The Measure”. May mean nothing, though.
Yd may turn out to be short for Guyd (making Greenup “gu”, in turn). Like “guide”, then? But anyway I still like Yd for now. Think it will be pronounced like “wide” (phonetically, then: “wide island”). But in truth the island is just as high, top to bottom, as it is wide… seem about the same distance to me.
As Hucka D. and I have also briefly chatted about, Yd Island is also about the same size as Nautilus City Island immediately to its south. I anticipate some voyages to that formerly traveled region as well; I’m looking quite forward to it, as well as exploring the surrounding sea again.
Speaking of which… well, I better get to the photograph descriptions and save discussion of the *Vileness* Fish for later (just dropping that name to wet the reader’s appetite a bit).
So we have Baker Bloch parked near the said isle or islet in the north of Ratzenberger.
Here comes some of the peculiar things: for one, the water Baker is staring at below is stationary, yet is on a rather steep slope so should be flowing rather rapidly toward the isle situated just below the edge of this snapshot. And it’s stationary in a rather abnormal way as well, in that the water appears to have almost crystallized, ice-like, in a *circular pattern* in the center, sort of making that part look like the top of a faceted diamond.
The circle really struck Baker when he first came across it. He immediately thought: portal. Of course he’s prone to seeing the weird in the ordinary, as readers of this blog well know. But one must admit it’s a rather peculiar sight, especially in contrast to the other short, similarly sloped stream flowing in a normal manner toward the isle. I think it well worthy of some blog discussion time; it’s all fun and games after all.
I should also mention that the water in this arm of the system is quite noticeably bluer than the water in the other arm, and in the pool surrounding the isle itself.
Looking over the top of this crystallized-like circle toward the isle.
Now Karoz is, right this minute, investigating the area and checking behind Baker Bloch’s finds, as I have him do quite often any more. In hovering above the island and the water arms, he makes the observation that the whole looks suspiciously, to him, like a *rabbit* head with two ears sticking up and folded over at the tips. You can sort of see this association, I believe, in the below photograph, but Karoz has a better angle on this currently.
In looking over Karoz’s shoulder now I must admit it looks a bit like the head of a rabbit, perhaps like this one already depicted in this post from last month. Especially noticable is the similar, watery texture of each. Hmmm… Tell you what, I’ll just insert a better set of comparison pictures at the end of this post.*
Well, that’s turning out to be another potentially large-ish body of information to put forth, since, as fans of Donnie Darko may remember, tubes of water emitting from people’s heart region (hey, the central pool above is also heart shaped!) figure large in the overall story… they could be called, for one thing, *portals*. Phew!
Then Baker Bloch rides further into the Ratzenberger sim, attracted by a pointy protuberance at the crest of the hill ahead. The formerly green landscape has yielded to total and complete beigeness as the elevation increases. The whole sim is about 90% beige and only about 10% green, as I’m eyeballing the map now.
Looking back from whence he came.
* here is the better comparison set mentioned: