baker Blinker's Weblog

First and Second Life at least.

Caught Up, Review… October 31, 2009

Goals:

> Further exploration of Big Sink and development of that mythology, as it reacts to “separate” mythologies of Chilbo and others (Korean Channel, Nowtown/Zen City/Sternberg) on the Jeogeot continent.

> Soon to be creation of another “Carrcass-1” in “RL”. Blog must be used as generator of energy, as it was before in late 2008.

> further exploration of Jeogeot in general. I don’t think a return to Noru will be made now (could certainly be wrong); I want to stay in Sunklands for the present. As I’ve found out (return to Azure Islands, return to Kerchal Forest in a more minor way, return to Rubi through Horisme), it’s difficult to repeat the past. I could attempt it with Otherland again — not sure it would work. Azure I.s are right out of the picture now.

> more RL explorations in Nov. and Dec. Focus? Denville (town) maybe. Beach Mtn. maybe. Granddaddy Mtn. Maybe just Blue Mtn. (town) itself, where I live. Or Boulder (nearby smaller town). Advancement of toy avatar mythology continues in ways through marbles and Denville and Key Rock/Castle Rock.

> which brings me to the tree seed (GA). In thinking about it further, not sure there *was* a giant tree in the heart of Sunklands, on that sw parcel of Pudding Hill sim Hucka D. has indicated. Think an *attempt* to plant a seed was made there (by Plant himself?), but “failed”. The seed, I believe, was brought from Rubisea on the Maebaleia continent, perhaps by the Bakers (Baker Bloch and Baker Blinker). The trip to Rubisea may not have been merely a honeymoon, or perhaps they just acquired the seed or seeds “by accident” during their honeymoon there. Were they, then, planning to move to Sunklands anyway?

> I think at least one of the seed was of a giant persimmon tree. Golf and drivers/woods were connected in some way. Wheeler 02 collage may represent a depiction of this giant tree or giant projected tree (Redwood in Wilsonia, CA on the collage). If so, then Wheeler 08 may also be important since the same “driver” is in it. The seed was the same as the marriage of Baker Blinker and Baker Bloch — their union, and also a symbol of Rubisea itself, the smaller inland sea, that is. It was known that it was also a “red c”, or a red note, perhaps middle c. From this c or seed, all 12 (or 13) notes of the chromatic scale were formed. In the Lake District of Maebaleia, this would represent relationship between Rubisea (c) and Blue Feather Sea (all 12 or 13 notes). Blue Feather Sea is about 12-13 times wider than Rubisea. Blue Feather Sea, then, is just a future version of Rubisea, demonstated by turning the geographic relationship 180 degrees.

> study Rabbit Holes of each continent… more to be found there I have a feeling.

> Blue Feather Sea of Maebaleia then represents the entire tree that sprang from the seed (Rubisea). Baker Bloch (and Blinker) found this out in Rubisea during their honeymoon. Baker Bloch especially was fascinated with the mythology. Thought he and Blinks must be some kind of Adams and Eve, but they called themselves AAron and ABigail. (Hucka D. states they were also married on Valentine‘s Day)

> the seed (or 2 seeds or perhaps even more) of the persimmon like tree was taken to Sunklands on Jeogeot. An attempt to plant was made. 9 months later, perhaps, the Black Hole was formed instead — Vortextra. The second seed, a non-Persimmon tree as it turned out, was taken to the Chilbo sim, eventually. This represented a successful planting, but on a smaller scale. It was not actually the Rubisea seed (Rubiseed? Ruby Seed?).*

> The Bakers (and others) planted the seed that was to become the tree, knowing that it was a Manifestation of God. The hole that instead formed was seen as the death or suicide of God. Negativ in impact, without the “e”, though. TILE was born from this hole, the 4 colors that split off from God. One could only understand The One through The Four. The first temple [of TILE] was there at Vortextra.***

> through Vortextra, a wormhole was affected between SL/Sunklands and RL/Mythos. There it appeared in the center of The Federation. It was identified with a Rat Hole. The Rat Hole. One doesn’t enter such a thing lightly.

> Not sure how exactly the Triva Ratsuit contest figures into this yet, or what the exact relationship between Big Sink and Big Island is.

> The relationship between Rubisea and Blue Feather Sea is like Key Rock (key, or seed perhaps) and Castle Rock (12th on this list, as Key Rock is first — another 12 to 1 relationship. Key Rock at Denville also seen as “note” or “seed”, with entire ridge it’s on (Castle Ridge or Castle Rock), as the whole scale, once more. 12:1. Study key holes in 10×10 collages as well.

> I am where I am suppose to be.

* A third seed, perhaps, was not planted but used for divination purposes, to predict the shape of the virtual reality obviously on the horizon. Spoon, knife and fork aspects were also involved here. Cutlery. I also think the Persimmon regiment figures into the Sunklands mythology somewhere.

** Another doctor who studied forks (in roads?), perhaps Dr. Blood or related to him or a comrade, performed the divination of the seed, as well as the splitting of the seed itself. Operation on the seed. (Blood Seed?) Anecdote was confused with Antidote.

*** Hucka D. has since indicated that the front of the Temple of TILE in *Rubi* sim, where it found its peak manifestation in *this* reality, was a bleedthrough of that alternate but more real, to him, Temple above Vortextra. He states I must study the Rubi-Silver front of the temple in more detail. Joplin is missing, he’s indicated. He further says this is the missing *Joplin Tree* that should have grown from the seed where, instead, the black hole of Vortextra formed.

250px-CutleryUSDA

“Tell us about the arrival of The Bill, Hucka D.?”

Hucka D.:

They arrived in black spaceships dressed all in black. Their mission was simple yet difficult. Remove the dead. They are pictured in Greenup 03. They wore black hats and black suits. They were from Lyra/Vega.

bb:

They came for the 3rd Seed. 3rd Life?

Hucka D.:

The 3rd Life was removed, yes. Marble. Castle Rock – Key Rock. 2x3x4. It was cut by knife. Inside was knife as well, not spoon not fork. Maybe all 3. Difficult to divine now. All 3 possibilities were glinty silver in hue.

bb:

The seed bled?

Hucka D.:

Yes. To the surprise of The Bakers and everyone else who were unpriviledged enough to watch. Except probably The Bills. So named because of their hats? No. Yes?

bb:

The Bills were not cruel, though?

Hucka D.:

Not really. Cold, though. Sterile. Icy a bit. Stare.

bb:

When Vortextra formed instead of a tree, as expected — as what had happened in Rubisea, The Bills were called in. They were also from the area of Rubisea.

Hucka D.:

Correct. Ruuster. R110.

bb:

They were called in to see what went wrong with the planting. Plant.

Plant:

Here.

bb:

We’re very late today with our usual middle of the night dialog.

Plant:

Hucka D. thought it wise to go ahead with it, though.

bb:

*Was* there a tree in the center of Sunklands?

Plant:

Was and wasn’t.

bb:

In *your* reality?

Plant.

Ummmmmmm…. no.

bb:

Did you know The Bill?

Plant:

Kind of. They made a mound which was a mountain.

bb:

Is this the same as Petemond or Pete’s Mound?

Plant:

May be.

bb:

Is it this mound?

Hucka D.:

There’s Marty (smiles).

*****

Even further thoughts:

> The death of “God” (Joplin Tree) could only come in the very center of the center of Sunklands, or the center of Big Sink. Big Sink ironically also called the smallest of sinks, or a Peewee Sink. This is the influence of the central hole, though, negativ in impact but not negative.

> Hucka D. states that a particular region of Blue Feather Sea represents its “seed area”, with direct resonance with Rubisea. He states this is in the sims of Shax and Asmodeus, but mainly the former. More soon on that.

*****

Hucka D.:

This is the seed of the Plant.

 

Trees And Such… October 30, 2009

Filed under: Big Sink,Hucka D.,Jeogeot Chilbo,Jeogeot Continent,Plant,Sunklands — baker Blinker @ 8:14 am

“Trees, Hucka D. Arkansas and trees.”

Hucka D.:

And Missouri. Sunklands in both. Sunk Lands. Which one’s real?

bb:

You prefer Arkansas over Missouri. You stated that a number of times now. You and Grassy differ on this.

Hucka D.:

Residue. Wilderness. Toy vs. Virtual avatars. Last war. Explosion.

bb:

When Karoz originally entered Chilbo, he was “killed” when he tried to hide behind the base of the town’s huge Oracle Tree, Hucka D. Now he’s thinking there’s more to this. The *tree* is the key, the center. Now… was there a similar tree in the center of Big Sink, where you state Vortextra was? Important question, Hucka D.

Hucka D.:

Probable realities. Jane Roberts up to another level. All in one. Trunk is one. Branches are many. One is many. Tree.

bb:

If you’re saying the tree was there, was it… well I obviously have several questions: 1) was it uprooted to make Vortextra?, 2) was it of the same species as the Oracle Tree, the same seed in other words, 3) …

Hucka D.:

It is more than the same species. It is the same tree. The tree in the center of Chilbo saves it from the probable reality where it is destroyed — stabbed — by an atomic explosion. Big Sink’s loss was Chilbo’s gain. That’s the residue you are encountering in Big Sink, the continued reference to trees. That’s what the meditating avatar is picking up on; that’s what UK Heights picked up on. There are, of course, other emphases spread out from Big Sink but this is a junction, a nodal point. Big Sink’s loss was Chilbo’s gain.

bb:

Fascinating. Vortextra is, um, the hole resulting from the uprooted tree.

Hucka D.:

The Chilbo tree is stated to come from unknown dimensions; Chilbo was built around it. You should ask [Fleep] the story of that sometime. What Chilbo has Big Sink lost.

bb:

Yes, good to restate that, I suppose. But… Big Sink’s loss was also a gain.

Hucka D.:

*Yes.* It would not become Chilbo. It was out of danger as well.

bb:

I’m not understanding…

Hucka D.:

It gained the hole.

bb:

Hucka D., did The Bakers, the probable Bakers, live in the tree?

Hucka D.:

*Yes.* They weren’t alone, though. In Chilbo now, no one lives in the tree. It is largely forgotten as far as that goes. It is the quiet center. In Big Sink, it was the center center. Children played on its branches, knowing that if they fell they would not be harmed. Grownups moved to the upper branches to talk more grown up things like philosophy, art, science. All was good.

bb:

What happened, then?

Hucka D.:

The Lindens. SL was coming, and the elders knew it. They could live in splendid isolation or they could join the new initiative, despite the obvious disadvantages and losses that would result in this. It was decided to build a new community to better handle the changes. This became Chilbo.

bb:

The tree was moved.

Hucka D.:

Yes. Shifted. Not really uprooted. Well, maybe uprooted. Trees had real, virtual roots in those days. Grew pies as well. (smiles)

bb:

This has something to do with the Sandbox treehouse, doesn’t it?

Hucka D.:

Synchs were shown there. K.C. Life. Second life. In the center: Centerville. Centreville.

bb:

I think I need to study the philosophy of the world tree.

Hucka D.:

And the art and the science of it.

bb:

So the tree was planted or existed on that 1024 parcel in the sw corner of Pudding Hill. The UK Heights group now has a virtual presence there [in that sim], and identify with their Trees video. Must be a connection. You must be telling the truth at least in part.

Hucka D.:

Always do. I fully tell the truth in part.

bb:

This was no ordinary tree.

Hucka D.:

The shift to the Linden Grid diffused the magic. However majestic the tree is in Chilbo now, it was 10x so in Big Sink. More senses back then — taste, touch, smell.

bb:

The Zeppelin tube! It has something to do with the tree.

Hucka D.:

There’s a reason Plant lived next to that parcel but not in it. Where the Hammer of the Gods people live now in Brouwer. You could ask him.

bb:

Ok.

Plant:

Luvly evening for late October. You want to know about the tree now.

bb:

Was, I don’t know, the tube the *seed*?

Plant:

It was all probable realities of Big Sink, and also Jeogeot as a whole. This would of course include my Nowtown, my, ahem, Zen City. You can buy property there now if you wish, baker Beach.

bb:

I’m having trouble picturing the immensity of this tree.

Plant:

Well… it certainly didn’t stop at that 1024, believe me. I was in it!

bb:

You were inside that vast plant, Plant.

Plant:

Uh, yeah.

bb:

Did you actually *plant* it?

Plant:

You didn’t actually have to live in it to be a part of it. You could set the limbs for phantom, or make them almost invisible. Yet the energy was still there. Potent. That’s why I had to be purified.

bb:

Sirius?

Plant:

Yup.

bb:

Care to elaborate?

Plant:

Nope. Not now. Hucka D. is back.

Hucka D.:

Now you know about the tree, think of the uprooting. Gaping hole. Loss. Gain for Chilbo but the grid was then superimposed. *Everything* changed.

bb:

What is R110, Hucka D.?

Hucka D.;

That had to do with [the moving of] the tree.

bb:

Was the tree Arkansas, Hucka D.? Wait… I already know.

Hucka D.:

It was the *Joplin* tree. Treemonisha. Interesting, eh?

bb:

Very!

Hucka D.:

You’ve absorbed a lot tonight. We should stop soon.

bb:

Hucka D., you were black then. Not necessarily African-American but just black. A black colored avatar.

Hucka D.:

What am I to The Bakers — you — in this reality?

bb:

Yes, I suppose we should end here. Ty!

Hucka D.:

Good night. Talk soon.

 

Trees, Etc.

Filed under: Blake Sea,Chasm Deep,Corsica Continent,Jeogeot Chilbo — baker Blinker @ 7:54 am

Baker Bloch visits an interesting island in the Blake Sea, near the current eastern edge of a New England themed archipelago. Called Great Island, and spanning two sims: Point of Pines and Land’s End. Appropriate to the name, it is one of the largest islands of the archipelago.

Snapshot1385_001smaller

A large salt marsh dominates the center of the island, which a wet footed Blochs is standing in below, looking east toward a wooded hill.

Snapshot1385_003smaller

We then shift to Karoz meditating in the huge branches of the great Oracle Tree of Chilbo, which Hucka D. has just talked about in a blog post and with certainly some interesting stories about its possible, ancient or pre-Linden origins. (!) I’m sure Karoz will be returning to this tree soon. Just for the record, it looks like the Oracle Tree stands something under *200* meters tall, starting at an elevation of 122 at the base. Top elevation, then, would be around 300 meters or so. Below, Karoz sits at the 242 meter level. The name of the tree’s creator is Xirro Link, it seems, with another curiously empty SL profile to his name.

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A look up from his meditation spot towards higher parts.

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A pool at the base of the tree, actually in an open area underneath the hollow base. Nice… it’s “Water for Super Hottub 1.1” that I use to fill all my pools with as well. Here you’ll find a teleporter to the shrine Karoz was just meditating inside as well.

As Karoz is checking behind Baker Bloch today, he also finds that you can fly up about 30 meters through the hollow trunk as well, fwiw.

Snapshot1386_006smaller

Nightime view of the tree behind a Chilbo welcome banner spanning the original main street (Route 10).

Snapshot1386_009smaller

I should add more about trees here. Weird run of “tree” references from many different directions yesterday. Let me list them out. 1) Visited UK Heights own sim in Pudding Hill sim, Big Sink, and came across the band’s “Trees” video, inspired by vision of a since deceased band member; 2) Later in same day visited meditation spot obviously focused upon dense cluster of trees, also in Big Sink but on the western side; 3) That same night when Baker Bloch logged in, found lone notecard waiting for him from Quadrapop *Tree* group that he didn’t even know he belonged to. Never got a notecard from ’em before. But by this time he was aware of the tree motif going on, and promptly visited the “Halloween Hideout” it advertised and met a very nice avatar who managed the three Univ. of Western Australia sims it was located within. He also bragged about the works of the artist owner of the Quadropop Tree Gallery that the aforementioned SL group promotes, one Quadrapop Lane, who has some art showing at the Halloween Hideout as well.*

On more minor note, perhaps, saw man with last name of “Trees” on the tv, what little I watched that day, although I can’t remember the show or the context. Also came across, earlier in the day, mention of beings from Sirius as tree-like. There were other, more indirect references that later surfaced in Hucka D.’s late night thoughts on the subject, including seeing a car bought at a dealership in Joplin, Missouri on my short commute home from work (I’m American, but nowhere *near* Missouri, and I can’t remember the last time I’d seen a Missouri license plate, if ever), and a couple of other bits and pieces I’m not recalling right now.

Below, Baker Bloch once again stands in the largest dry sink of the Corsica continent, this time to specifically visit the Quadrapop Tree Gallery. I’ve also added the gallery to this blog’s SL galleries list. Had to, don’t you think?

Snapshot1387_001smaller

Baker rides on a metallic severed hand at the UWA Halloween spot.

Snapshot1387_006smaller

* related blogspot is found at http://qtartssalon.blogspot.com/. In addition, here’s a post about her art at NPIRL.

 

Chats… October 29, 2009

Filed under: Big Sink,Hucka D.,Plant,Sunklands — baker Blinker @ 7:55 am

“Call that number again, baker Beach.”

bb:

Hi Plant. Hucka D. not around tonight?

Plant:

He’ll be over here in just a minute, I believe. Flight delay.

bb:

Interesting. You eating tonight again, Mr. Plant?

Plant:

No. Already done.

bb:

I’ve been exploring around Big Sink. Did you know that?

Plant:

Yeah, not much in these pits, is there. Why don’t you move back to Norumbega.

bb:

You mean Noru. Well… I liked it there a lot; I like Sunklands better. More options, for only a little more money.

Plant:

The Hammer of the Gods Place? I lived there. I blocked Marty from the center of the sink.

bb:

So you’re saying it isn’t coincidence that the name is the same as the tribute band or the book.

Plant:

Nah, that’s one’s pretty obvious. We wanted to protect the center, but Marty outfoxed us. He simply became The Residents. All Residents. That’s called teaming up, baker Beach.

bb:

So you originally had him trapped or cornered in Moa?

Plant:

We finally had all that under control. It took me quite a while to make my way down to this center, you understand. Several levels of purification had to be made… had to make my way through ’em. Then I got my plot; I was so happy. Had to put up with Marty, but you see he was cornered… shoved aside. But I was set up.

bb:

By Peter?

Plant:

No. Your Peter of Norumbega wasn’t around. Dr. Blood. He set me up.

bb:

What was Karoz’s role in this?

Plant:

He carved the diamond of 32 prims. They inserted it at the center, just beyond my land. I was close but not at the center. Then Vortextra formed. Or was sealed up.

bb:

You seemed confused. Seem confused, I mean.

Plant:

Huh?

bb:

Hucka D., I believe, has indicated Chilbo may have been conceived in a tent by that massive hole, Mr. Plant. Alice and Kerchal are the proud parents.

Plant:

That was Dr. Blood [‘s project].

bb:

Did Big Sink truly look like Hucka D.’s selected print, Mr. Plant?

Plant:

Plant’s the name. Just Plant. Yeah, it was pretty pretty.

bb:

Can you tell us about some of the other residents now?

Plant:

They were all Marty. Became Marty. He was in each and every one of ’em. Fox. Clem. Dingos. Foxes.

bb:

Outfoxed?

Plant:

In an ideal world, you should buy that Pudding Hill plot, baker Beach. The central one of course. But you won’t now. Here.

bb:

Who owned the central plot at the time?

Plant:

The Bakers, of course. That’s all they owned. Or so they said.

bb:

The Bakers… Baker Bloch and Baker Blinker?

Plant:

Yes. You two, the two of you inside you, were married. Id and Superego… sorry, animus and anima. That rebis you talk about. You honeymooned at Rubidoo… sorry again, Rubisea. You brought Hucka D. with you. He was in the house as well. You build, well, you built the temple here.

bb:

When we, us, moved here, was the community of the sink already in place?

Plant:

You were invited here, like everyone else, like me.

bb:

By Dr. Blood?

Plant:

You need to further figure out your relationship with Peter, baker Beach. He created the sinks, Big Sink included. It was a bleedthrough from the real world.

bb:

Sunk Lands, Arkansas? Sunklands, Missouri?

Plant:

The Bakers sacrificed their fine home, their plot, their temple, so that the hole could form. This virtual reality was better off with the hole forming. Chilbo was born.

bb:

Was Chilbo an actual child?

[Plant doesn’t answer.]

bb:

Mr. Plant? Plant?

Hucka D.:

I was there.

bb:

Hello Hucka D. You were with The Bakers in that reality as well. Can we determine a specific point where the realities split apart?

Hucka D.:

Think back on your Hidalgo collage series. Think back on the death of Charles Nelson Blinkerton of Hidalgo County, New Mexico. Think back on when I walked down to the house in Azure Islands when the flower was plucked, as a bee now and not very human atall. Think further back to the treehouse and the purple alien version of me. Think of Rodeo and the portal… that was before Azure Islands as well. Somewhere in all that is a specific clue.

bb:

Was Azure Islands even involved in that reality?

Hucka D.:

SL did not look exactly like it did in your reality. Rubisea played a larger role.

bb:

What of Chilbo in *this* reality? What was the difference between this Chilbo and that Chilbo?

Hucka D.:

You mean Vortextra conceived Chilbo? My father was there for one. CUBUS was around still. The Bank. My father funded Chilbo. He extended it beyond the present range through power and influence. It became, in essence, the whole continent, including Sunklands. Including Nowtown and Zen City. Including Sternberg and the Korean Channel. Chilbo and Jeogeot were one. Still are in a sense.

bb:

Chilbo was in charge of the Sunklands project (!)

Hucka D.:

Yes, you can say that. A second Chilbo was born there, or conceived there. A special Chilbo.

bb:

Chilbol?

Hucka D.:

Big Sink is 8 sims. Big Island *was* 7 sims. It’s gone now, baker b. Sorry. I was there as well. Peter moved to the mainland to make green. Money. Lindens. Limes.

bb:

Peter then formed Sunklands through his acquired power and influence.

Hucka D.:

Money and power can accomplish many things, especially in a virtual world. There’s quite a difference in being a servant to a couple who owns a 1024 in a relatively undesirable sink and one who owns a whole continent. Oz… Psycho.

bb:

Did your father own the continent, Hucka D.? Kelley, wasn’t it?

Hucka D.:

If so, he would have to own Maebaleia as well. Those two. Rubisea as well, then.

bb:

*He* created the rabbit holes?

Hucka D.:

Think back to your Square, Michigan. Kentucky on edge. Peanut. Bullet… bb. BB.

bb:

Ruuster. We’ve forgotten about R110.

Hucka D.:

I didn’t. How could I?

bb:

You defeated your father.

Hucka D.:

I did it by becoming the lowest of the low and then trapping him through his ego. He never suspected anything.

bb:

You lured him to Big Sink with a pie contest? Baking contest?

Hucka D.:

Yes. Pies.

bb:

We better end.

Hucka D.:

Yes. Thank you.

 

Loose Thoughts… October 28, 2009

Filed under: Jeogeot Chilbo,Kelly Yap Gallery — baker Blinker @ 9:46 am

Attempted a switch of themes for this blog, and after activating several decided to stick with the current one (Rounded). My main complaint still about this theme is that there’s a gap between the header and the main body of texts/links. But the advantages outweigh the disadvantages. Coming in a fairly close second were, let’s see, Inove and, maybe especially Silver is the New Black. See how the head and body are much closer in these 2 examples? (note: you have to be logged into WordPress to see the examples).

Chilbo:
I am now an official resident of Chilbo. Not sure what that entails, except that I filled out Chilbo Community Land Use Application and also, I *think*, a Chilbo Community Building Project Membership Application. Have to double check on that last one, because I had to fill out 2 versions of the first, I know, for various reasons all of my own fault, basically. More overall SL issues. I have been welcomed by the founder herself, a great honor. Always nice to have an active leader.

Early on in my experiences, I will give some very preliminary insights: I don’t think I could have been a member of the Chilbo group and Yapland group at once, since both create a lot of notecards. Both have active leadership, if you will. Yapland is very art oriented, although Kelly collaborated with a number of other SL organizations such as Bookstacks — there was actually a lot going on there that I let pass me by, being the introvert I am and avoiding crowds whenever possible. And the same would apply to Chilbo, *except* Chilbo is a much more diverse and larger community than Yapland, although it has a strong art component as well. However, if you look at the overall *mainland* sections of the SL Art Galleries Map (each gallery is located through a kiosk provided free by Sasun Steinbeck’s marvelous system) you’ll see the unique nature of both. There are simply not many diverse clusters of art galleries in these locations, with Chilbo and Yapland representing two of the largest, if not the *two largest*. But Chilbo is perhaps a much better fit for me because of all the other things going on there. The Chilbo Road Press acts as an excellent information portal to the community, and provides me, as well, with a type of window to the “outside inner” world. In other words, it keeps me from being totally enclosed in my own mythology, although I want that development to always take priority over shared projects. Just a personal preference — I have a lot of things going on both up front, blog-wise, and also behind the scenes. I think Chilbo may act, then — again for me — as a collective eye drawn to the attention of this and that, which I follow. I believe I respect the basic ideas of Chilbo enough, centered by that strong and active leadership I already mentioned, to trust that this eye is turning in profitable and valuable directions for me as well. I want to share this vision, in other words. Now how active I can be with hands on, virtually speaking, community building within Chilbo itself, the actual town, I’m much more uncertain about. Probably not a lot; my center in that respect is Sunklands presently.

I don’t want to give up renting to become a premium member again either; it seems to me, according to my calculations, that you have to really own at *least* 8192 square meters, a full 1/8th of a sim, for the Linden tier fee system to clearly become more advantageous than renting from the now many excellent and established rental businesses in SL. I’ve dealt with a number of ’em now, with no problem in the least. No land yanked out from under me in the middle of the night. As many people/avatars have correctly pointed out, we’re renting from Linden Labs through their tier system. Actually, the most problems I’ve encountered in “renting” have been from the larger estates such as Azure Islands and Otherland, perhaps queerly. But if you rent on the mainland through established companies, then you should have no problem. The basic (mainland) infrastructure should remain intact — I’ve heard stories to the contrary but I haven’t seen them acted out in person. Estates? Different story, unfortunately, although I think old version Azure Islands and, perhaps especially, the original version of Otherland (which largely remains intact despite a change of ownership, surprisingly) provided the best foundation for what a virtual reality such as Second Life *should* look like, ideally. Mainland, in comparison, is quite a mess, especially outside the oldest regions and even within. The double prim 1024 parcel basis of Nautilus City is, in essence, the idea of homestead regions turned inside out, which I don’t think works at all. The Nautilus City concept, I mean — homesteads are much closer, to me again, to an ideal virtual reality, which needs *space*, dammit (!) between structures. Castles, you know, are fine, unless they, say, take up a whole damn 4096 or 8192 or larger parcel. A lot of this is LL’s fault, of course, and I know much of it is out of their hands now. Much of it, though, is the fault of premium members who don’t understand the concept of, er, (say) *skyboxes*. 🙂 And I’m guilty as well — look at my Rubi builds in the archives of this blog. There’s a balance of SL as a place of experimentation — parcels as simply sandboxes, in essence, and the balance of aesthetics in relation to surrounding parcels. In my defense, I’ve always tried to create a park-like setting for my sometimes semi-monstrous builds. I’ve never really been bashful about planting trees, bushes, and doing a bit of landscaping at least around the edges. And I think my Aotearoa parcel looks pretty good because of the practice — this has been reinforced by my travels around Big Sink recently, especially the western side.

And this brings me back to Chilbo. Despite being a mainland establishment, Chilbo is a very *aesthetically pleasing* place to visit. It seems very well designed, even though the development is mainly organic and not planned (if I’m understanding the history correctly). Each time I visit the town through one of my avatars, I see something new. Despite being only 2 sims, in essence (although it is spreading out, slowly, into neighboring sims to these two oldest as well), there’s a lot to take in — I haven’t figured out how everything is laid out yet, which is a good thing. It means the development is fractal and complex, and seems to speak to the organic nature, again.

I better end this for tonight… more to say about Chilbo soon! Hard to speak about the possible negatives in the light I’m casting it, but maybe I can eventually touch upon, with more community experience, how Chilbo might improve in time, or develop.

And, yes, there is an SL before *this* SL — mythology has not been forgotten in the least. Karoz is right about this. Chilbol is probably just as real as Chilbo. It represents paths less taken, or paths more taken; some of this can be traced back to the founding of the community. But for now, for me, and perhaps for Karoz through me, the focus must be on *present* Chilbo. The role of Chilbo in Second Life and virtual reality in general is itself coming into sharper focus through its anticipated participation in the LL Communiy Partnership Proposal. Virtually speaking, this is damn important stuff, and will speak largely, I believe, to the continued success of SL itself. Can there be a meaningful dialog in this manner between Chilbo and LL, and between other communities and LL? I’m certainly biased, but I also can’t help but think that Chilbo has more to offer than the great majority of “internal” communities to the larger, overarching SL community, because of its more open nature and also the evolution from a mainland backdrop, to name two obvious advantages that spring to mind.

I’ll provide more links and thoughts soon.

 

Sunklands, Craggen Maw, Wetas, Katipo…

Filed under: Big Sink,Sunklands — baker Blinker @ 2:12 am

Baker Bloch peers over the western border of Pudding Hill into Craggen Maw, but believe me, we won’t be lingering long in that sim, at least in the eastern half, or east of Route 10. In fact, as I’m looking at the map, Route 10 almost cleanly cuts the sim into two equal parts, since it almost exactly follows the se-nw diagonal of this square. Interesting: it’s so precise that I think it had to be planned this way. So back to the eastern side, then. Well, it looks like to me in rechecking, through Baker Bloch again, that it’s all owned by this CClub. I’ll just leave you with 3 pictures, then, and move on to Wetas to the north of this complex that I couldn’t enter.

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Smaller businesses in low skyboxes just over the Wetas border.

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Not a lot to look at on the ground here, just barren bottomland.

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Baker decides to just fly over to the lip of Big Sink coming from the south, or, roughly the center of Katipo, and descend the hill into the sink to take some more pictures and examine in general. Wonder if there’s any land for sale around here? 🙂

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The forest directly in front of Baker Bloch above proves to be very thickly treed, too much so in Blochs’ opinion. The structure (gray building with large north window) in the above picture also provides clues to this: apparently it (structure) is a place of meditation, with the lone chair within aligned with the trees themselves. Some sort of tree cult?; probably just wanted to block the view of anything else behind it that may prove just as ugly as the for sale signs on other sides. Hey, wasn’t that video I just linked to by UK Heights about trees? Maybe one of those meaningful patterns or runs?

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Sunklands, Pudding Hill

Filed under: Big Sink,Sunklands — baker Blinker @ 2:07 am

Continuing the Big Sink tour, we’re in the center now; the southwest corner of the Pudding Hill sim, on a 1024 up for sale still. And why not: the parcel is bordered on 2 sides by these huge megaprims, one depicting a siloutte city skyline, and another part of some sort of club (CClub, it seems). In contrast, the front borders the nice little pine forest erected by the Hammer of the Gods proprietor once again (this would be in the northwest corner of Brouwer, the sim visited before Pudding Hill in this tour). To the west we have, well actually, another megaprim, a grated fence this time. Not much of a location to be in with these kind of neighbors, although to their slight credit (smile), only one side doesn’t allow entry.

To remind or tell in the first place: Hucka D. claims this very parcel up for sale here, this rather undesirable bit of beige-greenish, flat land at the bottom of our Big Sink, was the sight of one of the most spectacular events ever to happen in SL, Linden or Pre-Linden: the formation of the Vortextra black hole. I’m sure he’ll have more to add to that story in future posts.

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And at least there’s some nature across the street to escape to, centered by a nice sculpture called “rotating iris”, by sambroxton String. Not much in the creator’s profile, though — I wonder if he is from a non-English speaking country?

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A look back toward Brouwer to the west. Greener pastures! But what’s that crazy rotating megaprim (‘nother one!)? Looks like it’s been erected even since my last post pictures.

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Hmmmm…

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Probably a more interesting establishment in Pudding Hill a little up the hill — well, everything is up the hill from that southwest parcel, so let’s specifically say northeast of this southwest corner, near the center of the sim. It’s called the Pudding Club, and the parcel baker is meditating in below is the “Ambient Garden” of same.

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Baker Bloch moves inside the main structure of the Pudding Club, home base for a virtual band called SL Heights, which, in the real world, translates to a real band called UK Heights. Ahhh, Baker is checking the notecard for the club and realizes he missed trying the ambient instruments of the garden just visited. He’s made a note to return sometime, then.

Instead of listening to their music inworld, I just decided to pay a quick visit to their website, http://www.ukheights.com Hey, not bad music. I especially like, just off the top, that they create ambient music. Guess I shouldn’t be surprised with the garden and instruments and all. More band story here, with a Second Life twist.

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Very sad about their drummer dying in his early 40s. Here’s a UK Heights video inspired by his ideas.

 

Chatty… October 26, 2009

Filed under: Hucka D.,Plant,Uncategorized — baker Blinker @ 7:48 am

“Darkside is still very special.”

Hucka D.:

Good to see that. Go back. Often.

bb:

That is Karoz’s domain.

[Hucka D. does not answer]

bb:

Sound, you know. Dark Side of the Moon. Beside Oz, but Oz is video.

Plant:

Hiya.

bb:

Hello Plant. What’s cooking?

Plant:

Bologna. For a sandwich. You like bologna?

bb:

Eeh, not especially. Use to as a child.

Plant:

I’m gonna fry up some livermush after that.

bb:

Sounds great. After you eat will you have time to chat with me tonight?

Plant:

Hold on… just gotta flip this. Don’t want it to burn. Now there. What’s… oh yeah, sure I’ll chat with you all the time I’m cooking. Let me just pour this out in a plate, get the mustard out of the fridge, bread… mustard on bread. Bologna between slices of bread… and my sandwich is ready, all hot and delicious. (takes bite). Ummmm, (garbled) you sure you don’t want some? (munching… rather loud).

bb:

No thanks. Nice of you to offer. So are you going to eat a livermush sandwich on top of that one?

Plant:

Not on top, but right after. (munch)

bb:

I’ve been kind of scanning Big Sink…

Plant:

Hold on… forgot the beverage. Kool-aid. Grape. Been sitting in the fridge (sound of refrigerator opening). Ahh, there. (pouring sound; ice dropping in glass; shaking ice). There, even colder now. Good. (sips) Ummm, good. Want some of *this*?

bb:

No thanks again. So are we ready?

Plant:

Let me just sit down over here and prop my feet up in this other chair I always have handy here. (sinking in sound). There, I’m ready. (munching begins again, as well as intermittent sipping noises).

bb:

Tell you what, let me just look over notes from the past couple of nights and I’ll check back over here when you’re finished eating.

Plant:

Then there’s the news, though. The Mclaren Report. I never miss it. I guess you just caught me at a bad time.

bb:

Is there, um, is Marty around, then?

Plant:

Eh (munch, smacks lips). Lemme ring him up. (pause; sound of number dialing).

Plant:

Hmm, da dum dum. (sound of phone being picked up) Oh yeah, Marty. Hold on. (to bb) Do you want to talk to Marty tonight or tomorrow?

bb:

Well, tonight I suppose.

Plant:

(to Marty on phone apparently) Marty, baker Beach is here. (muffled voice on line) Um, hmm. Um *hmm*. So that’s raised its ugly head now. (to bb) Ever heard of Dunvegan, baker Beach?

bb:

Not sure. I think that’s the alternate name of Castle Rock, actually.

Plant:

(still listening to Marty). Um hmm. Yes. I see. Um hmm. Well, I’ll try to tell him. (to bb) Marty says to not go there for a while.

bb:

To Key Rock?

Plant:

Hold on (holds out a finger; talking to Marty again) Yes. (to bb) Marty wants to know if you have marbles in your house still.

bb:

I think so.

Plant:

Marty asks where.

bb:

I believe they’re in the basement somewhere.

Plant:

Marty says to check. Make sure they’re there. Protect them. *Don’t* let them go on ebay. Don’t let them escape the house.

bb:

Escape?

Plant:

They’ll head for the woods behind your house now they know you know about them. A metaphysical dichotomy will occur. They can’t go back to Key Rock since they’re already there. You just can’t see them.

bb:

Is that why I shouldn’t return?

Plant:

Marty says Darkside is better. A little further away, but better.

bb:

I’m not sure that is correct.

Plant:

(still on phone) Marty says he’s gotta run and buy some more food for his pets, but he’ll talk to you soon. He says make sure the marbles are in the house.

bb:

Ok, I’ll look.

Plant:

He says tonight would be best, but tomorrow is good as well. Did you fix your basement light?

bb:

No. Not yet.

Plant:

Hold on. (still talking to Marty, then to bb:) Marty says not to let the cat out tonight either, because they can sneak out through it. He says you don’t want to know the details, but they can, and just trust him on this. He’s seen it happen.

bb:

Alright. I’ll keep the cat in. Was planning to anyway. It’s a little sick.

Plant:

Oh… sorry to hear about that baker Beach. Hope it’s nothing serious.

bb:

We don’t think so.

Plant:

Well that’s good. (on phone again) Marty’s really gotta run. (to Marty) I’ll see you later bud. Say hello to that bubbleheaded Lemon when you see him. (muffled voice) Ok, same to you. Hope your pet feels better (hangs up). Marty’s pet’s a little under the weather as well.

bb:

His parrot?

Plant:

Yeah, Crabwoo the parrot. Say he’s not the chatty patty he usually is.

bb:

Talking parrot, eh. Well, I hope he feels better as well. Curious: what does this parrot often say?

Plant:

I’ve only seen him a couple of times. Marty and I, as you know, aren’t really, really tight. I’m working on it. (pause to sip kool-aid, take another bite of sandwich).

bb:

Well, I’ll leave you alone to eat. Anything else tonight?

Plant:

Milk, I think I’m more in the mood for milk than kool-aid. Better with bologna. (gets up and opens the fridge again).

bb:

Well, I’ll see you soon.

Plant:

(into refrigerator, obviously looking for milk) Yeah, we’ll talk soon baker Beach. Remember the cat. Ah, there you are you little devil. Last of the organic. I’ll just pour this kool-aid back in the pitcher (pouring sound).

bb:

See ya.

 

Darkside Fall, 02

Filed under: Darkside,OzLand — baker Blinker @ 12:43 am

Temple of the Moon from the east.

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Corner of Pentagon Rock and foliage beyond, what remains of it.

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At Cathedral Rock now (just n. and e. of Pentagon Rock, I think), found this golf ball. Thought it could be a sign from the powers that be. Marble? Couldn’t figure out how a hit golf ball could roll backwards to under this ledge. Maybe placed there by hand instead?

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Tombstone Rock and, below it, the opening through Cathedral Rock from the back.

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Same opening.

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This was a perhaps a quite queer photograph, taken from Observation Rock. There seems to be some kind of spirit hovering above the fern topped rock in the center of the photograph, which lies between the higher Observation Rock and Temple of the Moon (darker shape behind it). Is this perhaps the spirit of the temple? Or of the Darkside bowl itself? I like the way it almost seems to be standing in the center of that ring of ferns. I’ll have to think of a spiffy name for that particular, smaller but now perhaps quite central rock. Is it the actual omphalos of the bowl instead of the Temple of the Moon or any other rock?

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Then it’s on to OzLand just above Darkside, further toward the top of Beach Mtn. Actually, the old theme park surrounds this top. Here are a few remnant trash cans and stone walls from the original Emerald City — all that’s left, basically. I like the way the trashcans seem to be lighted from within, independent of the surrounding areas. More spirits?

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The remains of Professor Marvel’s balloon, still decorated with ribbons from a recent OzLand celebration.

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This deer was actually tame, and just wandered up from nowhere and let me pet him. Such is the magic of Oz.

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The entrance to the old OzLand theme park. Many stories here.

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Darkside Fall, 01

Filed under: Darkside — baker Blinker @ 12:38 am

*Incredibly* beautiful day in the mtns. Took the opportunity to shoot some pictures in this normally rain or mixed bag kind of location. Came out pretty well w/ my cheapie camera because I took most of them toward sunset. These are all from Darkside, although I visited several locations.

Below are the rocks surrounding Darkside from a road below which, in effect, runs all the way around Beach Mtn. Specifically the Darkside “bowl” or concavity is slotted between and into the upper and lower rock faces of this photo.

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Moving quickly, then, to a shot up through the large, central crack of the Temple of the Moon, the centerpiece rock of the complex.

Just to note: all of the rocks we’ll be talking about in this post and the next one have already been reviewed in this first series of Darkside related posts from last April.

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A look toward the western rock face of the bowl, which literally, from this angle, looks like a face.

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This would be Spring Rock, so named because it has a small spring running underneath it.

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And then the only water pools of Darkside where the spring leaks out. Today there were 2 such small pools on the south/lower side of the rock because of the heavy recent rain; before I’ve seen only the lower of the 2 today, pictured below.

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Temple of the Moon from below. This would be from the gap between Spring Rock and neighboring Hobbit Rock, I believe.

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And Hobbit Rock itself with the large, central “hobbit” hole. Neat how you can see three beads of light shining through the hole from the other side here.

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Great view down into the valleys below from the lower, central lip of the concavity.

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An eastern rock of the bowl. Passing through the opening made between it and a fallen tree quickly leads to a tongue of land above the eastern wall. No real views there, though, because of the dense vegetation.

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