Emerging from the gorge and reaching the top of the hill, Baker is amazed to see an actual cave selling werewolf related items in Lycanthrope, knowing now that a lycanthrope is just another word for werewolf itself. Surely the name of the sim came before the shop, and the owner just picked the sim for the name to help advertise his business (?)
Predictably, a full moon is found inside the cave featuring werewolf related products. The name of the business, by the way, is the WereHouse. OK, yeah, here’s an interview by the Second Life Insider of the owners of this shop. Nifty — looks like they’ve been around a long time since the interview is from 2006.
… one of the owners has his own online comic book series.
… hmmm, and it looks like they have vendors everywhere. Still it definitely seems to mean something that they are located in the same sim as the “moon” half of Rubisea. Have to think about that further for sure.
The view down to Rubisea itself from The Werehouse cave. And those were-dogs are animated — quite realistic, although they don’t actually walk around (thankfully!)
A long ridge follows Rubisea to the west. The Werehouse is situated near its southern terminus. The chapel below is near the upper end, about maybe 350 meters away from the weredog lair. Contrast of sacred and profane or putrefied? Anyway, we’re now in the southwest corner of Carrion, about to reenter Bluedrake from the north.
Not a very pious position for Baker Bloch here.
View of Rubisea from far above the chapel.
Then it’s safe and sound back at his cottage home in Bluedrake.
From a rocky ledge within view of his home, on the edge of Bluedrake, he can see out over an Indian village.
Another, longer draw distance shot from the front lawn of his rental cottage. You can see the just visited Carrion chapel on the long ridge beyond Rubisea with this draw.
Rubisea again from above his cottage.