baker Blinker's Weblog

First and Second Life at least.

Chilbo Aerial Shots… May 29, 2009

Filed under: Jeogeot Chilbo — baker Blinker @ 9:19 pm

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We Better Chat Again, 01

Filed under: Uncategorized — baker Blinker @ 8:53 am

“A little time, perhaps, to chat tonight.”

Hucka D.:

We must keep going.

bb:

Karoz has so much still to explore and learn in Jeogeot. I think we’ll be there for a while.

Hucka D.:

Maybe even 3 weeks, har.

bb:

I think this is at least a summer project. I don’t see going back to Sansara. I had the perfect land there… still do, but I’m soon going to give it up.

Hucka D.:

You have to. I agree that Sansara is dead. Color Sims and gone. Interesting that you always choose to live in the heart of the island or continent you inhabit, baker. b. Like Azure Island #1, like the Atoll continent, like Otherland Island #1, and now Jeogeot. But you, I mean, Karoz, enjoys hiking in the area much more than you enjoyed hiking the Atoll continent of Heterocera. Except for the railroads…

bb:

That was earlier, though. Before the Rubi gallery.

Hucka D.:

And you never finished hiking that mountain range.

bb:

No. I can do that while living in Jeogeot, of course. Field trip.

Hucka D.:

There are some mountains in Jeogeot to explore as well.

bb:

Not the huge range of Heterocera, though. That’s a unique aspect about it. Plus the railroad.

Hucka D.:

You seem to be missing it. Rubi and all.

bb:

I can’t go back.

Hucka D.:

No. You have your summer project.

bb:

And the newer continents are right out.

Hucka D.:

Would be interesting to see if there’s a, er, squished or flexed Chilbo in Mãebaleia.

bb:

Yes. I’ll make a note of that. (pause) Sooo… has Karoz found his mother?

Hucka D.:

*Yes*. Thanks for asking. Alice.

bb:

Alice, Ok. But Alice is a sim.

Hucka D.:

No, Alice is an entity. Created by the collective consciousness of those that love Sansara and those that love Second Life. Kerchel is her mate, but he has some problems.

bb:

That’s why Shakenstein was able to take advantage of him, I suppose.

Hucka D.:

Vulnerability. Weakness. Crack. Yes, Shakenstein slipped in. But Baker Bloch was born into SL as a result.

bb:

Alice holds the answers to Chilbol… Chilboltown to Chilbolton to Chilbol to Chilbo.

Hucka D.:

Yes. Here she is.

Alice:

Greetings baker b.

bb:

Hi tonight Alice. You doing well?

Alice:

I am the mother. Karoz, are you listening? Of course you are. Synchpatch. Diamond. I know all that.

bb:

How exactly…

Alice:

It happened at that tent and picnic table. But specifically the tent. The standard, usual way, baker (Alice indicates copulation sign with fingers).

bb:

Is the father, then, Kerchal?

Alice:

The father is Gene Fade. Mossman.

bb:

I don’t think you’re the mother, Alice. I think you’re trying to throw Karoz off the trail.

Alice:

I am Isis. Sirius… Isis.

bb:

OK.

Alice:

Then a tunnel. I was born. I am Karoz.

bb:

I’m not understanding this.

Hucka D.:

She is a great help, isn’t she?

bb:

I suppose so. She gone?

Hucka D.:

Yes, she had to leave to buy some soap.

bb:

Odd.

Hucka D.:

One must keep clean, no?

bb:

So who’s the real mother, Hucka D.?

Hucka D.:

Well… (pause)

bb:

Dag gommit!

Hucka D.:

I’m going to channel a deeper source, then. Hucka D. II come in. Come in. Over. Come in. (pause) Over.

bb (after another pause):

Who is Hucka D. II?

Hucka D.:

It is the oversoul of Hucka D. I. Me.

bb:

Where does he live…er, exist?

Hucka D.:

On Jeogeot. The heart of Second Life. The peak. The pinnacle.

bb:

Is it your father Kelley?

[Hucka D. does not answer.]

Hucka D. II:

HELLO.

bb:

Hi.

Hucka D. II:

WE ARE WISHING TO MAKE A PRAYER, PROMISE. DIAMOND.

bb:

I don’t know what that means.

Hucka D. II:

I WILL GIVE YOU ANSWERS TO LETTERS. ARE ARGENT. GENT.

bb:

Is the fuchsia colored house important?

Hucka D. II:

FUCHSIA. DIAMOND. CASEY. BILL. BILL.

bb:

Karoz just took a picture of a Bill next to [delete 3 sentences].

Hucka D. II:

BILL.

Hucka D.:

That seems to be it.

bb:

Thank you.

 

Toward the Inland Sea Again…

Filed under: Jeogeot Continent,Korean Channel/Inland Sea,Norum — baker Blinker @ 8:42 am

Thought I’d start with snapshot of the window that greets Karoz immediately after he walks through the phantom wall to the west of the Noru galleries, which represents his standard way for heading to both Chilbo and the Inland Sea area. It’s literally about 4 meters from the wall, and forms part of a house belonging to the Kiten Rental group that owns much of the neighboring sim of Megi.

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Here’s the top (north) of the cobblestone path leading past that windmill, in front of Karoz here, to the open pool above the cave just chronicled in the former Inland Sea related post. All of this is part of “Caro and Mylene Land”, actually, another large holding.

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Another structure within Caro and Mylene land, in a small group of shops also located directly above the caves and beside the large, open pool. This appears to be a dining facility of some kind, perhaps a French restaurant. Nice flower garden occupies the center, in front of Karoz below.

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Moving along Karoz’s roughly trace “best route” to the Inland Sea (from the Noru galleries, again), he also uncovers this underground chamber inside the hill cradling the lookout tower first talked about here, and on the edge of the Xilted sim forming the lower east corner of the Korean Channel. Nothing within, though.

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Into the green, rolling hills of Xilted again.

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Interesting grassy wall at the southwest corner of Lordshore. Appears to be 60 meters high and 80 meters wide.

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To its north is found the eastern end of another protected Linden route. Karoz decides that since this lies beyond the southern end of the Korean Channel sims, that he’ll mark this as his tentative western line of exploration in this direction. He doesn’t want to take too much focus away from the Inland Sea, Chilbo, and other interesting areas closer to his home in Noru.

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Cave

Filed under: Jeogeot Continent,Norum — baker Blinker @ 8:38 am

After several trips from Noru to the Inland Sea, Karoz finally found the entrance to this massive cave in Koni, directly in front of the 60 meter tower already described in this post. How could he miss such a prominent opening! Anyway, the entrance to this cave can be found here.

Below are pictured the 3 Graces positioned within a lattice gazebo toward the back of the entrance chamber, with a non-spinning globe of the world floating just above their heads.

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To the right is found this long, torch lit passage…

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…which leads to a rather large underground pool, again full of stalamites (one wonders where the needed, complemetary stalagtites are).

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The second turn to the left (first is a dead end) brings one down into a smaller chamber that appears to be a memorial crypt for loved ones who have departed from us in RL. Checker Baker Bloch is now adding his list to the provided Memory Wall in honor of them.

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Across the grate bottomed bridge, which also leads to a dead end.

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Nice waterfall, though.

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Underneath the cave now. I personally luv exploring spaces like this, like the similar but much larger area underneath the mall next to my Noru galleries.

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This tiled box is an extension of the walls within the Memorial crypt.

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And quite nearby is that fuchsia colored building that now figures more directly into the Jeogeot mystery package as a whole, thanks to the collage 10×10.

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Additional mysteries may be attached to this place in the future, given its proximity to such things as the Fuchsia building, the copyable waterfall next to that, and maybe some other objects in the immediate area as well.