baker Blinker's Weblog

First and Second Life at least.

None of your bee’s wax, 2 May 21, 2009

Filed under: Uncategorized — baker Blinker @ 8:28 am

“Hi tonight Hucka D.”

Hucka D.:

Hellow to you.

bb:

Feel up for a chat?

Hucka D.:

I think we should.

bb:

I think I’ve learned some more about what happened to Chilbolton, UK in 2001, Hucka D. I think pixellation was involved now.

Hucka D.:

Legos, just like at [Cub Run]. I have b_hivia set up now in its true and rightful place. Beehive of Truth (smiles).

bb:

Should we just keep inserting pictures there?

Hucka D.:

Why not. I need to move it further up in the sky. So the map scan won’t catch it. Dratted satellites!

bb:

How did this particular parcel get preserved in the transition to SL, Hucka D.? Or can you explain that transition more now, since we have the House of Truth filled up already?

Hucka D.:

Yes, good work. We can talk more now. I have a couple of suggestions. First, Karoz should go back to The Moon. Purse. Gypsy. Explore Gel. Gel. Jello. Jel.

bb:

Green Jelly, Hucka D.?

Hucka D.:

Yes!

*****

bb:

I wonder if the pixellation of Chilbolton in 2001 is connected to 15 Step in Arkansas, Hucka D.?

Hucka D.:

Might be. The pixellation in the UK was done for artistic purposes.

bb:

How did the toy avatars enter the picture? Specifically Gene Fade and then Grassy, I suppose?

Hucka D.:

The pixellation turned everything into quote unquote toys. Everything began to be made up of prims, or the prim composition was exposed. Everything in Chilbolton was already created from prims, but this transition just exposed them through exaggeration.

Between 2001 and the official launch of Second Life in June 2003, the toy avatars had a window of opportunity to move into the virtual realm. The mossmen in particular were interested because they wanted to create an avatar that would be able to explore the physical environment of Granddaddy Mtn. without doing any damage to the delicate ecosystem of the mountain. This resulted in your Karoz. Our Karoz. The mother is… (pause)

bb:

Yes?

Hucka D.:

You should ask about Gel now.

bb:

Is the mother of Karoz Isis, then?

Hucka D.:

He saw his mother through that portal surrounded by the appropriate 11 rocks. Looks like 11 in that snapshot anyway, doesn’t it? I think it is suppose to be, then.

bb:

A portal to where?

Hucka D.:

Sirius.

bb:

Hucka D., is The Arab then involved again?

Hucka D.:

That might be interesting.

bb:

If so, it may be found in Gel. Probably so. And on board…

Hucka D.:

Green jelly, the energy source. Clean, pure, green and not blue but also blue. Blue jelly. Carlin.

bb:

Foreign One. (pause)…

Hucka D.:

Isis is Ozma?

bb:

Thank you. Well… ?

Hucka D.:

We need to focus on Gene Fade and why and how he got into this metaverse to father Karoz. That would be through (pause)…

bb:

You seem to be having trouble when trying to talk about Karoz’s mother, Hucka D. You’re locking up at those times.

Hucka D.:

Yes.

bb:

To unblock this lock, we may need to talk about Mars and Oz again.

Hucka D.:

Deep.

bb:

Like the Face on Mars and the similarity to the Chilbolton 2001 face.

Hucka D.:

They are one.

bb:

Obviously a continuation of the material in the House of Truth, just set up, will come in b_hivia. The Beehive of Truth.

Hucka D.:

There’s *much* more.

bb:

Thank you.

Corbomite

 

Inland Sea Again, 2

Filed under: Jeogeot Continent,Korean Channel/Inland Sea — baker Blinker @ 8:13 am

Karoz then explores Xilted, which is one of the 2 southernmost Korean Channel sims, along with Lordshore to its immediate west. Xilted is also the sim among this collection that contains the most land and least water. As you can glean from the snapshot below, it is also a very green sim, at least in its southern half.

Snapshot1021_015smaller

More from the north now, Karoz admires the southern peaks of Xilted in all their high greenness.

Snapshot1021_016smaller

In Kenfield to the immediate north of Xilted is found this deep, keyhole shaped bay, its predominant feature. I suppose we could call it the Kenfield Bay, then. Several different types of palms and other plants dot the western lip of the steep cliffs surrounding the bay. 3 large, sculpty rocks rim the edges of the bay itself,

Snapshot1021_017smaller

Just over the eastern border of Kenfield now, in Annyong, Karoz comes across this more interesting build, a complex landscape of streams, rocks, stairs, couches, platforms, even a central wishing well.

Snapshot1021_018smaller

Mysterious giant bat-like wings float in the air nearby. They’re called retractable, wearable wings in the description. Karoz attempts to wear them himself, but finds this to be impossible. A note here: Karoz already has some quite fine mantis wings that match his pants and shirt that he choses not to wear most times. He also has a nice set of matching yellow gloves and boots to go along with this. In fact, one can call Karoz part mantis, or at least that was the original intention.

Snapshot1021_019smaller

A view down the Korean Channel, this time from Orgamast directly north of Kenfield.

Snapshot1021_020smaller

Before heading home, Karoz decides to check out a paved stretch of road he spies on his map to the north, not far from the upper Korean Channel sims in that direction. This exploration eventually leads him to this pleasant hill overlooking the route to the west. Well, in checking behind himself Karoz cannot refind this parcel, so I’ll just say here that it was owned by someone from the Moon, and was for sale. Made him think of his mother, not surprisingly, and perhaps that this was another sign of some type. He quickly discarded the idea, however, that he should try to buy this property and convince Baker Bloch to move up here. Too far from Chilbo, he realized, plus Baker Bloch seems determined just to rent for now and not get back into the tier paying business.

Snapshot1022_001smaller

 

Inland Sea Again, 1

Filed under: Jeogeot Continent,Korean Channel/Inland Sea,Norum — baker Blinker @ 8:09 am

Karoz attempts to find the “perfect” route from the Noru galleries to Jeogeot’s Inland Sea/Korean Channel (Part 1):

After some experimenting, Karoz decides that the best way to leave the Noru galleries to start this journey is probably through this phantom wall marking the west border of the properties. He simply proceeds down the walkway past the House of Truth (Victorian house to his left here) and into the wall, emerging unscathed on the other side. Additional note: this is also the best way to start the journey toward Chilbo as well, as I’ll explain soon enough.

Snapshot1021_002smaller

Although he thinks he knows how to best begin this journey, in no way has he figured out the premium route after this start, if there is one. In this particular attempt he has to walk walks a narrow ledge of grass colored artificial land. This would be on the northern edge of Megi immediately west of Noru.

Snapshot1021_007smaller

Having passed through a larger parcel devoted to rental houses (Kiten’s Rentals) Karoz finds this quite nice if quite small forest composed mostly of two different varieties of cedar. The forest, in the southeast corner of Tieut, borders the only highway or Linden protected road/route that he must cross to reach the Inland Sea. I’ll discuss this forest again in a near future post.

Snapshot1021_008smaller

Also in Tieut, Karoz finds an amusement park complete with a full size ferris wheel and hot air balloon. Karoz did not attempt to ride either — his goal was set firmly in his mind; not far now.

Snapshot1021_009smaller

In Pieup now (immediately to the west of Tieut), Karoz continues to run and run through more barren land…

Snapshot1021_010smaller

…until he reaches the western edge of the Korean Channel sims at Xilted, one of their more interesting sims, Karoz feels.

Snapshot1021_011smaller

Looking back on a tired but fairly satisfied Karoz.

Snapshot1021_012smaller