baker Blinker's Weblog

First and Second Life at least.

Karoz at the newest Noru gallery (innards under construction) May 14, 2009

Filed under: Jeogeot Continent,Norum — baker Blinker @ 7:22 pm

Thought this shot was neat because you can see all the way to the Hanja infohub behind the seated Karoz with this 512 draw.

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Over The Top, 6

Filed under: Jeogeot Chilbo,Norum,Toy Avatars — baker Blinker @ 8:09 am

Rented another 1024 in Noru, and have inserted another tower like the one that *use* to be in Hibdon. Yeah, I’ve already deleted it [the Hibdon version] — decided that the Noru tower is more aesthetically pleasing. The differences: Noru tower is perhaps a more manageable 10 stories as opposed to the 12 stories of the Hibdon version. The color scheme on the side remains the same (the TILE colors of red, green, blue and yellow), but for the new one I decided to rotate each successive module 90 degrees clockwise in relationship to the one immediately below it, working up from bottom to top. Since there are 5 modules (each 2 stories apiece), then the 5th module returns us to the position of the first.

As I said before, the “Where are we on that?” space is already set up in Noru, right next to some other Arcadia Asylum builds, most prominently her Bodega Supermarket. Very nifty, and the obvious inspiration for erecting the modified slum apts. there with the “Where are we on that?” exhibit inside. Now for the towers on the 2nd 1024 I just rented today: what to put in it? I think it will be more blog pictures, and as I’ve also said, I’m gathering ideas almost as we speak. Hopefully it will work out. Like the “Where…?” exhibit, I’d like to spotlight some collages of the 10×10 (4 highlighted in the “Where…?” exhibit), pointed to through the blog pics. Can I pull this off? Most likely I can. But shouldn’t the 10×10 be in the same location? (I ask myself). Logically: yes. So I may create a duplicate of the Edwardston Station Gallery there.

And it saddens me but I did receive the intuitive hunch that the Hibdon property may be the next to go. Instead of the Healy rentals. So I may keep the ESG in Healy, and set up the next exhibit in July in the Chro gallery. Maybe after that I can put some chromagraphic work there, even, making it live up to its name. I suppose I should hold onto Healy; write Kelly now and then.

Which segues into the next Hucka D./Karoz Blogger installment I might think. “Hucka D., want to talk about Kelley, with an “e”?– not Kelly Yap.”

Hucka D.:

Kelley the “Bee Man” was my father, baker b. He lived on the outskirts of Chilbo, in that house I indicated to you before and which you provided pictures of in your blog. He was a banker but more than that. He came from Kentucky. He knew Arthur.

bb:

And you said you sneaked in a picture of him in this blog already. But there he’s called a “long lost cousin”.

Hucka D.:

You put that title to it, not me.

bb:

Is he still, then, from Mammoth Cave?

Hucka D.:

Yes, we moved from Kentucky to Jeogeot when I was small. My father had the opportunity to set up a community on that continent and he jumped on it. He was the chief financier. This was Chilbo, but as [Karoz] is painfully finding out, it is not the present version of that city. It is the one with the toy avatars, instead, like Gene Fade and Grassy Knoll.

bb:

And now you’re indicating to me that you lived with Gene and Grassy on the north side of town, very near where the new galleries have been installed in Noru.

Hucka D.:

Yes, very near, we’ll say. Very.

bb:

But you grew up on the east side of town. So you knew Karoz, at least when he was a kid.

Hucka D.:

A good kid he was, too. I was kind of Uncle Doobie to him. That’s what he started calling me.

bb:

What was the relationship, then, of you and Grassy in the greater Chilbo metropolitan area, Hucka D.?

Hucka D.:

We were, ahem…

bb:

Yes?

Hucka D.:

Let’s not quite go into that now, but just say that when I was a teenager I moved away from my father’s house and in with Gene and Grassy. Arrangements were made.

bb:

You were the same age as Grassy?

Hucka D.:

Yeah, about.

bb:

I wonder if Grassy can answer some of my questions about this?

Hucka D.:

He probably can’t remember. His memories are pretty much wiped clean each rebirth. He died and was reborn, oh, probably 3 times while in Second Life alone. Gene Fade even aged a bit there. They are the fast spinning redbird and flightless chocobo, you know. Flight equals life energy. Gene’s burns very low and Grassy’s very fast. He spins through life after life very rapidly; it is Gene that acts as a constant in the relationship. They need each other.

bb:

So it was into this home environment that Karoz was born.

Hucka D.:

Karoz was born on The Moon, though.

bb:

Of Jeogeot, though.

Hucka D.:

Yes. Right where the Moon Base is now.* More reconstruction, you see, of the grid that actually came before the Linden one. The Ancients, again. Urtahra.

bb:

Did the Great Erase wipe out the original Chilbo, then, along with the original Moon?

Hucka D.:

Yes. Atomic bomb. Time shift. Probabilities.

bb:

Hmmmmm….

Hucka D.:

Yes. Hmmmmm….

bb:

Tell us more about your own mother, Hucka.

Hucka D.:

She was a queen. She died when I was quite young. Kelley, my father, struggled on.

bb:

I wonder if she would approve of Hurla Dontbee, Hucka.

Hucka D.:

Probably not.

bb:

So your father… he was a man before becoming a bee?

Hucka D.:

I can say yes here.

bb:

And he was from the Mammoth Cave area.

Hucka D.:

Correct. He was the one who taught me a bit about making beehives, beginning with the Cub hive. It was a good Run for our family, wasn’t it? In our early days.

bb:

You’re talking about your new family here. Blinks and I. And now Wilsonia and Karoz.

Hucka D.:

I need to speak to Karoz inworld soon.

bb:

Is Mammoth Cave itself a massive beehive?

Hucka D.:

Yes. Ubertemple-ish. But more.

bb:

Did your father Kelley see the original Chilbo as a hive?

Hucka D.:

Yes!

bb:

And your father was a massive Cubs fan as well, right?

Hucka D.:

Yes. That’s something he couldn’t give up when turning into a bee and entering Second Life (SL) on the second continent, for that’s what he called it. He didn’t recognize The Atoll as the second, merely an extension of the first. To him, that would be an error in your blog, then. And errors lose games.

bb:

He followed the Cubs still in SL?

Hucka D.:

Yes. He kept his subscription to the Chicago Tribune while here… there.

bb:

And as I understand he had a special tv set up where he could watch the Cubs games every night.

Hucka D.:

Yeah, Harry Caray. He loved that man as much as any player on the team.**

bb:

Can you explain the Mammoth Cave map synchronicities, then?

Hucka D.:

It’s mostly SL related. The energy is from there. Jetson, for example. Tronesis, for example. Broadway. Peewee… ooops!

bb:

Yeah… ooops.

Hucka D.:

Kelley, my father, saw an opportunity to take SL from a rural environment to an *urban* one through the original Chilbo. He saw it as a hive, yes. Bee Arthur.

bb:

Bee Arthur? Maude?

Hucka D.:

Rural to urban.

bb:

Organized, then, I suppose. Lined up in one cause. Like bees. Like you.

Hucka D.:

Hive.

bb:

Is Kelley the Bee Man just an avatar?

Hucka D.:

Er, yes. But like me my father was in SL all the time. He never left once entered. Until he decided to go back to Real Life… First Life. It was not too long after the death of my mother, although time is not the same in SL as it is for you, baker b. But he started Chilbo.

bb:

The original one.

Hucka D.:

It was called…

bb (finishing Hucka D.’s sentence):

Chilbolton?

Hucka D.:

Exactly. Chilbolton. My father left in 2001 according to your time. That would be the year of Kansas City Life as well. Ernie Banks. Just Call Me.

bb;

Is this a picture of Karoz’s mother?

et_cropcircle_450_opt

Hucka D.:

Yes.

bb:

And the different DNA?

Hucka D.:

The Moon of the second continent is the key. The original Chilboltans left that way.

bb:

Did your father leave that way?

Hucka D.:

Yes.

bb:

Did your father, then, know Karoz’s alien mother?

Hucka D.:

Yes.

bb:

Care to give any details?

[Hucka D. does not answer.]

bb:

OK, so can I assume that Chilbolton was already gone when you moved in with Gene Fade and Grassy. Karoz was a youth?

Hucka D.:

2001. Lemon. Labs. Twinned. Lemon-lime. Sprite. Tyrone. Azure.

bb:

Karoz was told as a youth that he was from The Moon, Hucka D.

Hucka D.:

Grassy and I… (pause)

bb:

Yes? (pause) Hucka D.? (pause)

Suppose that’s it again.

*****

“Hucka D., I don’t know if you can hear me still, but I did have some additional insights into the Moon thing. I think it’s somehow connected to the Missing Piece and the 37th marble of the Madagascar game of solitaire that you remove to begin the game proper. This is the missing piece, the 37th. Karoz’s Fuchsia Diamond in the rough contained, as it turned out, 36 prims, Hucka D. Karoz must have known about this Missing Piece, then, in some way. It’s connected to The Moon (of Jeogeot) and the Moon viruses Baker Blinker expelled onto the healing Okinu glyphs. Uniko. Uniko must be a key, Hucka. Hucka?”

*****

* It’s interesting to me that the next created continent, Mãebaleia, also can be said to have its own Moon, but off its southern tip in that case. And it is from this *very same moon* (the sim called The Moon) that the gypsy purse found at Otherland island was from. Too queer! Must be a connection between Mmmmmm thespian Gypsy Purse, since Grassy Knoll is involved in both tangles of information.

** Hucka D. later indicated to me that there was one exception to this: his father loved Ernie Banks above all others, even his mother and Hucka D., he suspected. He knew his father was then actually behind the Just Call Me Ernie Banks gallery in Cub, and the first beehive Hucka D. built directly above this space, then moved to Azure Islands.

 

Karoz Goes *Back* to Chilbo

Filed under: Jeogeot Chilbo,Jeogeot Continent,Norum — baker Blinker @ 2:13 am

Yes, now it was Karoz’s turn to head to Chilbo from the Noru gallery structures, with the subtext being more emotional this go around. As Hucka Doobie has claimed a number of times now to me, Karoz is actually from Greater Chilbo originally, or his parents lived here. I’ve since asked Hucka D. for some clarification on the difference between “past” Chilbo and “present” Chilbo, and he indicated that I look to the signature banners populating its streets and ponder why it is called Chilbo now instead of Chilbol, as in the past when Karoz was apparently first here. So I didn’t have to go inworld to look at an example, since Baker Bloch had taken some close ups of this banner already in his own journey there just prior to Karoz’s initial venture. OK, yeah, I think I know what Hucka D. may be on about here: the “!” at the end of the word “Chilbo” on these banners may be a degenerative version of the very similar letter “l”. Chilbol instead of “Chilbo!”, thus; certainly makes for an interesting theory, since there’s actually a Chilbolton in the real world. Hucka D. further claims the very first name, in turn, of Chilbol was Chilboltown, and even, albeit for just a brief time, Chilbolton itself. Now what interests me most about this theoretical real life resonation between Chilbo and Chibolton is the fact that the English village, in 2001, was the site of one of the most controversial sets of crop circles of all time.

But I better save that for another post and get back to Karoz’s hike.

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This is the view south toward Chilbo as Karoz merely turns around in his tracks from his above position. Not much excitement in the landscape yet. That’s a giant bottle of tabasco sauce in front of Karoz here.

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Like Baker Bloch before him, Karoz decides to temporarily head west into the empty sim of Meari to avoid the constant ban line interruptions occurring in Mujigae.

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But unlike Baker, Karoz first journeys up the sim’s west line to see what Baker possibly missed. He is rewarded for this thoroughness: as pictured, what is labeled a “Chilbo Community Planning Map” was found on an open wall of a small 320 parcel on the west edge of Mujigae, with details of land parcels. Then beside it, a blown up version of the Mujigae sim itself from this source map.

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Details of the former. Karoz would be visiting that Oracle Tree near the center of Chilbo very soon, but it would also represent his last sight of the town, as we shall see.

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Then heading south through Meari again, Karoz spots some border buildings of Chilbo proper manifesting above the horizon. Admittedly, he gets a tear or two in his eyes at this sight. He knows he is truly back home now. Or so he thinks.

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Inside the northwest edge of Chilbo now, Karoz is trying very hard to remember what he is seeing. He has vague sensations, especially of the red brick walkways.

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He makes his way to the paved Route 10, as Baker Bloch did before him. He enters an interesting looking establishment to find that he has wandered into a deserted jazz bar. He makes an instant decision to return here when a band is playing.

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Then just across the street Koraz finds the giant Oracle Tree mentioned before, although Koraz doesn’t remember its name from the map he saw. Just after he takes this snapshot a small tank rolls down Route 10 from the west with an open gunner visible. The gunner turns his tank slowly toward Karoz. Karoz panics a bit, and walks swiftly around the tree and behind it in order to prevent getting shot. But then everything blacked out. The screen of Karoz’s user’s computer (baker b.’s computer, that is) actually turned white, and had to be rebooted.

In the sudden void-state imposed on him, Karoz came to the realization of something very, very important. This was not the same town he grew up in. This was a different Chilbo!

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Jeogeot NE

Filed under: Jeogeot Continent,Norum — baker Blinker @ 1:50 am

For this mainly nighttime trek, Baker Bloch starts at the new Noru gallery structures, here seen in “artificial” sunset light (it’s actually nightime in regional default mode). I like the contrast in textures between the two galleries, one old and beat up, quite enclosed, and covered in graffiti and nonsensical signs, and the other sleek and colorful and clean and modern with lots of windows. The first is very rectangular as well, the second, higher one very circle oriented. And in a way Esbum’s Missing Piece perched atop the modified slum apt. building kind of bridges the two shapes, having qualities of both.

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Anyway, for this trek Baker decided to head into the vast open land that surrounds the Hanja infohub to the northeast of Noru, a full 4 sims worth. And dotted all over, as far as I can tell, with only 1 type of vegetation: a standard Linden fern. Strangely, Karoz is checking behind Baker Bloch and is finding the several ferns of the sim he’s inspecting are incorrectly labeled “trees” instead. He’s going to fly over to another sim to check again — yes, ferns are still trees in another sim he’s now inspecting, and — strangely perhaps — *all* the vegetation he’s checking at the infohub itself is labeled “trees”, including what I know is a cedar tree in the standard library inventory we all receive as new avatars (actually 2 different types), a dogwood from the same, and a tropical plant #2 there also, as well as more “tree” ferns themselves. Oh well, just noting and then moving on…

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The 4 sims surrounding the infobhub are not totally flat but instead pleasant, rolling hills, as appears typical of this southernmost of SL continents.

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In Rieul to the NW of the infohub, Baker Bloch comes across a nicely designed Zen retreat garden, complete with a pool that reminds Blochs of the ones Baker Blinker created back on Azure Islands, beside and behind and even underneath the old Victorian house there. Baker Bloch realizes he misses those pools.

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Before I forget, I just wanted to drop a note to myself in this post to the effect that Karoz has requested that I try to compile a list of all 32 sims filled in by the Moles in 2006 to complete the Jeogeot continent. I’m not exactly sure why he needs this list yet, but could it be connected to the Fuchsia Diamond and its 32 prims — remembering also that the Jack Linden creation on Fuchsia itself is 32 prims? Here I’m remembering that the only thing on Fuchsia besides vegetation, I believe, is the 1 Philip Linden cylinder prim , which Nish indicated was there but which I couldn’t find in my own visit to the sim.

Back to the trek…

Some more marvelous open space several sims to the north of the infohub area, complete with a number of buttes and otherwise rippled hillocks this time.

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This was an interesting spot, in [remove name] this time, near Route 10. I can’t tell if this is really good building or quite bad building — most likely the latter — but in any case I luv stuff like this in SL, the outsider art type creations. There’s not even an easy way to get into this house, er, cabin — something. And when I did manage to get inside, the view outside through the large window to the quite square, border-less pool was quite amazing and amusing, what with its many varieties of mostly wooden prims scattered around and inside its borders, along with a car or two. It’s like lego redneck kitsch. Needless to say I made a landmark.:-)

*

Then continuing down Route 10 in a southwesterly direction, Baker soon comes upon pavement about a sim west of the infohub region. This would be at the top of the Jirisan sim. Continuing down this now paved route for another couple of sims would take him into the heart of Chilbo-land again, but he decided to call it quits for the night. Or his user did.

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==========

* This has become possibly a gateway to a deeper mystery, a possible opening back into the erased Chilbol. So I originally removed the picture from this post, now returned.

** 11/06/09 additional note: see here for the story of Cabron, now deleted.