But Baker Bloch is not through yet with exploring floor 3, even. There’s still another walled passage leading to unknown areas found beyond the one just explored.
At the end of the 30 meter long straightaway here is another parkway related photo, this time from Herman Park once again, but in a different part of the park from TILE Mtn./TILE Creek.
Another turn takes him up this longer ramp composed of 4 individual, shorter ramps, yet another module type construction within the temple/galleries.
At the top Baker is confronted with an area whose floor is the same as the roof of the edited slum apt. here, and with quite low ceilings. Baker Bloch thinks that many avatars would not be able to walk through it, even, given that the ceiling prims are not phantom.
A look under the next ramp. Nothing here.
There’s even a small, unused gallery space off the ramp Baker Bloch just ascended. Room for some expansion if needed!
Then a view down into the center of the cube from this particular level.
The low ceiling in this area is one reason I decided to insert this teleporter on near the edge of the roof here, where the ceiling is much higher. That way, if one cannot walk through this area at least they can go back down and find a teleporter to beam beyond this tighter spot.
Just for the record, this teleporter is marked as being on floor 13 of the overall structure.
Baker rounding another corner to find another set of ramps. Onward and upward!