baker Blinker's Weblog

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“Where Are We On That?” Floor 1: Baker Blinker April 30, 2009

Filed under: "Where Are We On That?" — baker Blinker @ 5:07 pm

Baker Blinker 01

Baker Blinker was first photographed for the Baker Blinker Blog in Feb 08 in the Kerchal Forest of the Sansara continent. A planned link between SL and RL was being enacted there, namely between the forest itself and a place called Henry or Baker’s Island off the coast of Cape Breton in Canada.

Baker Blinker 02

Unfortunately in the process, the youngish Ms. Blinker, then only about 1 month old in SL terms, became ensnared by a powerful entity known as Shakenstein, most likely a warped Baker Blinker from a future probable reality. Long story short, the SL-RL link occurred, but at a huge price: time became mixed up, allowing Shakenstein to take over and fuse with Baker Blinker’s body and soul.

Baker Blinker 03

Only after counterpart Baker Bloch was born, resolved his own karma with an “Ancient” (see floor above), and discovered the Okinu glyphs, was Baker Blinker able to free herself from the evil clutches of the Ancients. She did this by expelling the harmful “Moon viruses” infecting her onto the healing glyphs. But traces of the symbiosis would remain — to name one obvious effect, Ms. Blinker would always retain the same white and pink colors as Shakenstein, and even combined in the exact same proportions relative to their respective surfaces. As I said, we have every belief that Shakenstein is a future Baker Blinker, and has locked her onto a particular aberrant course in order to control her destiny. We, as a family, are still working on the problem.

Baker Blinker 04

But Blinks, as we affectionately call her at times, grew use to this curse, and after the move to Azure Islands in April 08, even grew comfortable enough to include a replica of Shakenstein in her first house, calling it her lapdog.

Baker Blinker 05

Baker Blinker changed her appearance only once during her now well over 1 year existence in SL, increasing the length of her formerly cropped hair and doing some other relatively minor cosmetic alterations (such as making her eyes a bit less bulgy). Her hopes were to make herself more appealing to Baker Bloch, who she thought at the time would become a future love muffin.

Baker Blinker 06

Baker Blinker and Baker Bloch only met one time in SL, but it was a significant event for both, especially Ms. Blinker. The cottage they chose to initially meet was unfortunately bewitched — another curse! — causing the two counterparts to fall for each other.

Later The Bakers would understand they are actually two aspects of one user (baker b.), and thus closer than twins. A physical relationship was deemed unnecessary, since they would always be inwardly united.

Baker Blinker 07

After Baker Bloch and Hucka Doobie forged a more successful SL-RL link (see floors above), Baker Blinker was left alone in SL for a spell. She made the best of it, preparing what she hoped would be a small, underwater gallery for Baker Bloch’s art (“Just Call Me Ernie Banks”) that he was beginning to churn out through the effects of this link. This would be in a deep trench in the Cub sim, a 20 meter long, 3 meter wide, quite illegal build that has long since been derezzed. But it still represents the initial gallery of the Baker family that other, future and legal galleries built upon.

Baker Blinker 08

Baker Blinker is the only member of the family to contact their user, baker b., as recorded in this July 08 snapshot from Azure Islands. Here baker b. is mumbling to her something about a mashup called SID’s 1st Oz; frankly she wasn’t that impressed.

Baker Blinker 09

Although Baker Blinker’s role became more subsidiary to Baker Bloch’s after the family move to the Rubi sim on the Atoll continent in Aug 08, she still made some major contributions. An example would be the discovery of this hidden map inside the central Tyle Cube of the Temple of TILE. From it, the family was able to determine that the temple was suppose to reside in the Rubi sim, at least for several months, and that the move back to the mainland from Azure Islands was predestined.

“Holly Blue Holly Blue Holly Blue”

The 9th collage of the Hidalgo series from March-April 08 depicts an idealized self envisioned by Baker Blinker and manifesting, angel-like, before a despondent Baker Bloch still trapped inside RL.

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“Where Are We On That?” Floor 2: Baker Bloch

Filed under: "Where Are We On That?" — baker Blinker @ 5:05 pm

Baker Bloch 01

Baker Bloch first showed up in SL immediately after Baker Blinker was absorbed into Shakenstein (see floor below). As briefly discussed before, Blochs, as we sometimes call him, came into this world with his own built-in problems with an Ancient, the sinister seeming Mr. Low who lived at the bottom of the Solomon Sea. At the time Baker Bloch, appropriately, mostly resided in the Baker sim, in particular on an isle in its sw corner (Isle of Baker). We look though its native vegetation here at the newborn Blochs.

Baker Bloch 02

Baker Bloch understood that he initially came here to perform certain tasks for Mr. Low, which fortunately turned out to be only 1 single task: the creation of this small graveyard near but not in the Solomon Sea. Blochs understood the gravestones represented some kind of fallen, compatriot Ancients; what he didn’t know was that the chair he is sitting on here represents the 4th headstone: that of Mr. Low himself! (see picture outside door).

Baker Bloch 03

Having completed his shorter-than-expected period of servitude, Baker Bloch was now free to roam and explore the waterscapes he had quickly grown fond of. Here he is hovering directly in front of the underwater Hilo Peak, the most sacred peak of the Ancients. Directly behind it in this snapshot is the considerably larger summit they called The Abomination, which, in contrast, represented their most hated peak. To the Ancients, The Abomination stood for the Linden ruled SL grid that would replace what they considered their own, much better one.

Baker Bloch 04

With the direct help of Hucka Doobie (see floor above), Baker Bloch was able to successfully transition between SL and RL in March 08 at Uli, one of the Volcanic Island Sims. A buzzing shape descended from the sky, quickly forming as a shoehorn around him. The shoehorn narrowed and narrowed and narrowed, until…

Baker Bloch 05

… Cinderella-like, Baker Bloch found that it became small enough to snugly fit around his left foot. Once this happened, the shoehorn dissolved, and he was no longer in SL but RL, atop a North Carolina mountain that, confusingly enough, is called Hilo Peak Mtn. in the Baker Blinker Blog. We now know this mountain is actually called Long Hope.

Baker Bloch 06

Like Baker Blinker, Baker Bloch only changed his appearance once during his SL existence. This was in Nov 09 at the Temple of TILE, when he decided to remove his mask, thereby disassociating himself more from his father.

Baker Bloch 07

Speak of which, although Blochs, unlike Blinks, never directly contacted their common user baker b., he was able to peek into RL in one instance through a time/space portal at Ross Falls, and see his real father looking back at him from just above the computer screen. Quite a moving experience.

Baker Bloch 08

Baker Bloch, ever since his beginnings, was nuts about exploring SL, and perhaps his best known travelogue comes from some of the earliest forays into the just risen Nautilus City island in Oct 08. Here he happens upon a remarkable treasure trove off a secondary island, protected by some kind of force field.

Baker Bloch 09

But as time progressed, Blochs took over more responsibility from Baker Blinker and Hucka Doobie on the building and decorating end as well, including this nicely designed interior in the Tyta house next to the Rubi Forest.

Baker Bloch 10

Baker also took on larger roles with each of the many revisions of the Temple of TILE itself, including this last version, with pipes, in Rubi before the move to Otherland in Jan 09. Baker Bloch is now the sole owner of the latest, mainland versions of both the Temple of TILE and the Edwardston Station Gallery, as well as “Something to CHRO About” itself.

“/After”

Another collage from the March-April 08 Hidalgo series, this time the 5th in the series called “/After”. Baker is in the same inactive position as he is in Baker Bloch 05 of this particular collection. The rock he is standing on here represents Long Hope Mountain itself, and the waterfall below him is taken from this RL mountain as well.

Please visit Floor 5 of the Edwardston Station Gallery just across the road (accessible through the teleporter near the front door of the CHRO gallery) to see the rest of the Hidalgo series, as well as other series of baker b.’s 100 collage “art 10×10″ effort.

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“Where Are We On That?” Floor 3: Hucka Doobie

Filed under: "Where Are We On That?" — baker Blinker @ 5:03 pm

Hucka Doobie 01

Hucka Doobie first showed up in his true, bee form in the Baker Blinker Blog in March 08, when he appeared to Baker Bloch atop RL Long Hope Mtn. At that time Hucka Doobie revealed to Blochs that he was the one who caused the Uli droning, and also manifested the shrinking shoe horn that translated him from SL to RL in that sim.

Hucka Doobie 02

Baker Bloch and Hucka Doobie subsequently watched the formation of the lemon shaped laboratory called Lemon World, an event that was happening simultaneously in the then present (2008), as well as in 2001. The 2001 version of this world/lab can be said to have formed at basically the same time as Linden World, the direct (alpha) precursor to (beta) Second Life. Droop, droop, drop!

Hucka Doobie 03

An even more mysterious thing happened, then: after the Baker Family’s move to Azure Islands in April, Hucka Doobie allowed the soul of the recently deceased New Mexico surrealist artist Charles Nelson Blinkerton to enter and possess his bee avatar. This snapshot shows the bee body in a hybrid form during this transition, with a strangely shrunk Mysti’s Big Blue House attached to it.

Hucka Doobie 04

The Bakers then built the Blinkerton possessed Hucka Doobie a room in the basement of the new house, accepting him into their family. As Baker Bloch was out exploring most of the time, Hucka Doobie often remained alone with homebody Baker Blinker. Hucka, of course, liked Blinks, but desired the manly bonding that could only come from Blochs within the family.

Hucka Doobie 05

Hucka Doobie never once changed his appearance while in the bee body. However, he strongly desired to have a particular set of new eyeballs to replace what he considered his quite goofy, default ones. And from a particular object: a Starax goldfish. In fact, the search for such a fish would start his own SL journey separate from the other Bakers on Azure Islands, leading first to the Edwardston related sims (see floor above), and then to Otherland.

Hucka Doobie 06

And it was in Otherland, during July 08, that Hucka Doobie met what he considered his true soulmate at the time, Hurla Dontbee. His usual quip about why he believed this to be so was that she represented a “good ride”. In fact, as you can see from this snapshot, she’s actually a ride: a female bee-shaped springy one. But Hucka actually considered her a real avatar, perhaps, ahem, saddled with an immobility curse.

Much like Baker Blinker and Bake Bloch, though, Hucka Doobie later came to see Hurla Dontbee as an aspect of himself, and not a truly separate soul-entity.

Hucka Doobie 07

It was also in Otherland that Hucka learned he could fly really high, in fact to an unlimited height it seemed. This was in contrast to The Bakers, whose flight range, like most avatars, were capped at about 170 meters above ground.

Hucka Doobie 08

Hucka Doobie built the first and smallest of his several beehives in the Cub sim, directly above the space of the then still corporeal “Just Call Me Ernie Banks” gallery (see Baker Blinker’s collection)

But this was just the beginning, for Hucka soon built the considerably more impressive B_Hivia, whose combination of large space and prim economy frankly shocked both the still naive Baker Blinker and Baker Bloch at the time. Then B_Hivia was followed by what might have been the even more impressive Temple of TILE, also built in the Gliese sim on Azure Islands.

Hucka Doobie 09

Hucka D.’s largest beehive so far would only be constructed a number of months later, after the move of the family to the mainland and then back to Azure Islands a second time (Neith sim this time). The family called it the Ubertemple because of its relatively massive size: essentially it was made up of 6 B_Hivias and 3 Temple of TILEs, creating a 90 meter by 90 meter square on its largest side. The Ubertemple was quickly succeeded by the smaller but more efficient Otherland temple.

After the move away from Otherland in March 09, sole ownership of Hucka Doobie’s beehive designs were turned over to Baker Bloch, who decided to only use the single Temple of TILE beehive module for more portability and flexibility in the family’s post-Otherland wanderings.

“It’s Up To Us Now”

Along with the creation of beehives, undoubtedly Hucka Doobie’s most valuable role has been as a spiritual guide for user baker b. through his Baker Blinker Blog, where the two regularly “chat”.

“It’s Up To Us Now” is the only collage of baker b.’s 10×10 to feature Hucka Doobie. The fact that he’s staring straight out from the picture and pointing at the viewer may also be a symbol of his unique aspect to exteriorize, among family avatars, outside of SL and into RL, and least through the blog.

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“Where Are We On That?” Floor 4: Esbum Michigan

Filed under: "Where Are We On That?" — baker Blinker @ 5:02 pm

Esbum Michigan 01

In July 08, Esbum Michigan, then known just as S-Bum, was born as a 2-dimensional avatar atop a hobo mattress in the recently completed Gliese Temple of TILE.

Esbum Michigan 02

Shaking herself into a 3d shape, she sat at what she called First Chair and stared into the central shaft of the temple w/ its spinning Tyle Cube. She then knew where she was and who she was. A freak.

Esbum Michigan 03

Although Esbum was designed as some kind of in-house caretaker for the Gliese temple, like Baker Bloch before her she quickly outgrew this initial, servitude role and began to explore the SL landscape. She attempted to retrace various family member’s exploration routes, and eventually came to the Edwardston sims, originally discovered and roughly mapped by Hucka Doobie.

Esbum Michigan 04

It was love at first sight. If other members of the family were enamored of avatars of the opposite sex that actually turned out to be soul-aspects of themselves, Esbum could be said to have loved these sims in the same way, especially the central sim of the 3. We can now safely say these sims were part of the Delphic Archipelago, with the central one called Alexandria instead of Edwardston (but for a reason).

Esbum felt that Hucka Doobie did not understand the full worth of these sims, and also determined the location of what she called their geomantic center, a point of great power. She planned to move away from the rest of the family and live underneath and/or around the pictured pond here, hereafter famously known as “Esbum’s Pond”. As we shall see, this plan was destined to be short-lived.

Esbum Michigan 05

Esbum Michigan never changed her appearance, despite the fact of always complaining about the lack of respect she got from others because of it. But she seemed to get younger when in her favorite sims, and especially around her namesake pond, as witnessed, I think, in this snapshot.

Esbum Michigan 06

Specifically, Esbum planned to live in what’s now called the “Missing Piece”, a 6 prim, partially sanitized sewer pipe constructed tube she hid underneath her pond, as recorded in this snapshot. Her desire was to hoist it into the sky after figuring out exactly what to do with it. She later came to the perhaps insane determination that it would have functioned as a “portal hopper.”

Esbum Michigan 07

Then tragedy struck: the Alexandria sim and the whole, attached archipelago simply vanished in the middle of the night, perhaps the same night that Esbum hid the Missing Piece in its central pond. Here a considerably older looking Esbum stares at the resulting grid void. It was a loss she never recovered from.

Esbum Michigan 08

The family tried to compensate Esbum by building the Edwardston Station Gallery, named for her favorite sim and containing snapshots of it in a specially designed room. Pictures of another, older Edwardston, from RL in this case, appeared alongside the SL ones, including the 2 pictured here depicting what the family considered yet another Ancient named Max. But this could not truly sooth the gaping hole she felt.

Esbum Michigan 09

In the various iterations of the Temple of TILE down through the months, and in different locations, the family always prepared a room for Esbum similar to her original one in the Gliese temple, including a velvet Elvis she was particularly fond of. She did not like pictures showing a fat Elvis, though, and refused to believe that such an Elvis ever existed.

Unfortunately, Esbum took to drinking and hanging out at the Hobo RR Infohub in Calleta, making such a nuisance of herself that the family decided to deactivate her in Jan 09. A very difficult decision. She never got over the deletion of her sims, her pond, and her hoped-for home away from The Bakers.

“St. Michigan”

A collage in the 10×10 devoted to the memory of Esbum Michigan, changing her final status from grid removed psycho-bum to ascended saint.

Also as a special part of this collection, we’ve recreated the Missing Piece and decorated it in a style that Esbum herself might have chosen, had she had the chance (see above floor).

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“Where Are We On That?” Floor 5: Wilsonia (& Esbum’s Missing Piece!)

Filed under: "Where Are We On That?" — baker Blinker @ 4:56 pm

Wilsonia Foxclaw 01

Although the other avatars would deny it if asked directly, newbie Wilsonia Foxclaw, born only several weeks after the grid deletion of Esbum, acted as her replacement, a new 4th for the family if you will. A decision was made to create a more normal looking form, albeit with a twist: Wilsonia had both male and female identities rolled into one. She was part Linden Boy Next Door and part Linden Girl Next Door. Like the other family members, she also had a specific place of birth: a remote valley in Otherland almost completely surrounded by granite mountains and, at that time, unpopulated.

This picture shows Wilsonia just after birth. The coffee cup (?) she’s throwing toward her head here was also found in this valley, an object she’s only let go of twice, and both times by mistake. It’s like Linus’ blanket to her.

Wilsonia Foxclaw 02

Like Esbum before her, Wilsonia was curious to see old and current family haunts, including the Calleta Infohub where her predecessor was known to taunt incoming “hottie” avatars she so detested. One said, “you can always change your form if you don’t like it.” “I don’t think so,” came back the icy reply along with an icy stare.

Wilsonia Foxclaw 03

Here Wilsonia visits the Otherland gallery for the first time, taking in the Edwardston snapshots/photographs and trying to grok Esbum’s love of her sims. Wilsonia was well aware that she was essentially a replacement for Esbum, and vowed never to forget it.

Wilsonia Foxclaw 04

After further exploration, Wilsonia eventually became quite drawn to the Snow Region of the oldest continent, Sansara, an area never fully explored by family members before. It was here that she determined she could possibly make her own niche, minus the fatal attraction that befell Esbum. As of the present, she has managed to remain quite objective to the attraction.

Wilsonia appears in no collages of the 10×10.

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Loose Thoughts & Possible Chatting

Filed under: SID's 1st Oz,Uncategorized — baker Blinker @ 8:13 am

“Where are we on that?”, as well as the “Something to CHRO About” gallery as a whole, should open tomorrow. Must back up all within. Switch over to new group asap. Will take it month to month. Now what I plan to do is to mirror the “Where are we on that?” core of the new gallery in this blog as a series of probably 5 posts, or maybe pages.

Now created pages on this blog for each of the 3 galleries I own/manage. It’s in the header. The difference between Something To CHRO About and the ESG, esp, is that the ESG and the 10×10 are one and the same now. It’s a dead gallery, in that no new works are planned since the 10×10 is complete. No remodelling is planned — I like the gallery space as is; it’s almost perfect for what it is. And the 3rd gallery, at the Temple of TILE, will likely not be undergoing any major revisions in the future. And I’m planning to keep the property it’s on next to the Kerchal Forest, perhaps for a long time. ESG can fairly easily be moved, but I’m not ready to give up on Yapland yet, despite the difficulty envisioning what will be beyond the present show for CHRO. *Eventually* I’d like to see this as a place to exhibit chromagraphs and chromagraph related research, which *may* spill over into SL music in some way (and parallel revving up of RL music again?). But CHRO definitely is a fledgling gallery now compared to the other two. A work in progress. But it’s fun so far: the new exhibit was a blast to put together, although I’m not sure of the artistic worth of it. As I said, I’ll take it month to month. CHRO may eventually move out of Yapland as it progresses. Sales of individual art works are about the least of my worries/ interests now.

“Well, let’s bring in Hucka D. once more to see if he has to add anything to all this tonight. I suspect he will. Hucka D.?”

Hucka D.:

Yo.

bb:

Can you explain more about the relationship between the 3 galleries?

Hucka D.:

One dead, one mostly dead, but more photos to rotate in and out… a bit. And then the growing edge, CHRO. You’ll just have to wait and see.

bb:

Do you want to talk about anything else tonight?

Hucka D.:

Although the ESG is dead in that it won’t change, there’s the real life plug-ins that certainly are growing, the analysis and dissection of the 10×10. Like in the Baker Bloch Blog, which you must keep working on. I am keen on talking more with you about the 10×10. I was there all through the Wheeler-Jasper series for ya. I have a vested interest.

bb:

How come you are so interested in the 10×10, Hucka D.?

Hucka D.:

We are one.

bb:

Baker Beech? Beach?

Hucka D.:

Yes. You will soon become Baker Beach if you already haven’t. When that happens…

bb:

Will you still be around?

Hucka D.:

Yes!

bb:

I also have some insights that you may want to start your own blog.

Hucka D.:

Yes I do. And it will be about [delete name].

bb:

Yes, that’s what I suspected. Feared even, perhaps.

Hucka D.:

But I must make sure I will not turn invisible in the process.

bb:

Right. How’re you gonna pull it off?

Hucka D.:

A third blog. Table. It’s Up To Us Now.

bb:

Are you the same as Booker T., Hucka D.?

Hucka D.:

No. We are connected, though.

bb:

Through The Jug?

Hucka D.:

Klein… Jug… yeah.

bb:

You are the fourth.

Hucka D.:

We must talk of that 2 minute hole. 2 hole.

bb:

Rebis Cannibis?

Hucka D.:

He went to Russia via Poland.

bb:

Back home. Reversed.

Hucka D.:

The hole is the grave.

bb:

I’ll miss our chats.

Hucka D.:

Not ready yet!

bb:

But it’s coming.

Hucka D.:

What do you have left for you in SL alone? You’ve finished the 10×10. That had to be influenced by SL at the end, or Hidalgo, Wheeler and Jasper. That’s 30 collages, almost a third of the whole she-bang. Directly influenced by SL. And then you have Carrcass-1 coming along while you’re heavily involved in SL. And it’s going to happen again soon. Our chats will not end soon. I have to get you through RS7 now. That’s coming up. Get the kinks out!

bb:

To see backwards we must go forwards.

Hucka D.:

Exactly. I must help you because the path is rocky. The path is clear, but rocky. Once you’re on the path it’s easier. I have to get you on the path and then make sure you don’t stray. Lock you in. *Everything* must be analyzed.

bb:

MessiaenSphere?

Hucka D.:

The Rainbow Complex to SID’s 1st Oz and done. TILE. We must talk TILE. TILE is in Dark Side of the Rainbow. Tyle is in SID.

bb:

The Missing Piece. M. The 37th marble. Tile. Marble. 37.

Hucka D.:

And that would be the Moon viruses Baker Blinker successfully expelled at the Okinu glyphs. Dark and light. Large and small. Missing Piece. The last to be added.

bb:

Esbum.

Hucka D.:

A Freak.

bb:

She went through the pearly gates.

Hucka D.:

She went to Michigan. Gill’s Pier. She sips wine in rose covered glasses now.

bb:

Another option would be to just have the Booker T. interview, the third one, on this blog.

Hucka D.:

That’s an option. A strong one.

bb:

We’ll start with Dark Side of the Rainbow and Kansas City Life this time. Oregon.

Hucka D.:

Dark Side of the Rainbow eliminates the refraction of the prism and retains Kansas alone. How? By creating a hole. 2 minutes. 200. This allows the *2nd* to come in. Something else. Other.

bb:

2nd Life itself?

Hucka D.:

Yes. In 2001.

bb:

SID’s 1st Oz came along in Dec 2002, completing the octave of synchronicities. That is, we had now the higher octave of Dark Side itself.

Hucka D. (correcting):

The higher octave of the Rainbow Complex.

bb:

And MessiaenSphere is halfway between the two. The last pure silver synchronicity.

Hucka D.:

You need to start thinking about this again. Esbum has been assimilated. Wilsonia is the new 4th, er, 5th. 4th. Whatever.

bb:

But only because of Carrcass-1.

Hucka D.:

Carrcass-1 doesn’t answer all things. All Things.

bb:

More Ozmo, right.

Hucka D.:

Thank you.

bb:

Thank you.

 

We Better Chat, 19 63/64 April 29, 2009

Filed under: Uncategorized — baker Blinker @ 9:59 am

“Thought I’d come chat w/ you instead of island hopping tonight, Hucka D.”

Hucka D.:

Good.

bb:

I can’t leave Yapland now.

Hucka D.:

The whole establishment would fall to pieces without your presence, har.

bb:

The show must go on, then. “Where are we on that?”

Hucka D.:

Yes. Publicizes the 10×10, publicizes the blog.

bb:

I’ll miss Darkside.

Hucka D.:

Go back Sunday!

bb:

I might. Looks like I’m not going to make it out to Long Hope (Hilo Peak Mtn.) this spring, Hucka D.

Hucka D.:

Sunday!

bb:

I see lots of portal related pictures in the immediate future.

Hucka D.:

Good!

bb:

Kissling is an odd place. Lusk as well.

Hucka D.:

Go to Lusk.

bb:

So the Ichalon property is almost history.

Hucka D.:

Let it go. Hibdon is focus. Yapland — Hibdon.

bb:

I miss Otherland. I miss Azure Islands.

Hucka D.:

You will go back.

bb:

I don’t see when. I’m locked in on Yapland now. And Kerchal. I’m locked in. Sansara.

Hucka D.:

Whiteness in the middle of that forest there is.

bb:

Something’s going to happen.

Hucka D.:

A link between the Temple of the Moon and the Temple of TILE has already taken place. Cube-sphere. Black-white. SL-RL.

bb:

We must talking of TILE and tiley things.

Hucka D.:

Dark Side of the Rainbow is a symbol of both the alpha, on the one hand, and the beta, on the other — versions of SL. Kansas City Life is “merely” the symbol of alpha, before the fall of Man [The Man]. 13 to 12, the one lost. Jesus in a way. Home Again.

bb:

But in the middle of Kansas City Life is also generated or formed a hole (whole?) 200. 2 minutes. 200 seconds. 2:00.

Hucka D.:

Opposites that shouldn’t be together but are. Rebis. But not Rebis Cannibis. Yet. That comes later.

bb:

I just dreamed about smoking not pot, although that’s what the person handling this icing devise used it for himself, but to smoke a special smoke so that you could see something that wasn’t there. Can’t remember what exactly, but I’m thinking: a house.

Hucka D.:

Did it work?

bb:

I can’t remember details. I remember thinking that I didn’t want whatever remaining pot was in the icing thingie to make me high. I just wanted to see the structure, which didn’t involve getting high in that way.

Hucka D.:

What was the substance you should smoke?

bb:

Can’t remember.

Hucka D.:

Back to Kansas City Life, you must keep in mind this Centerville. The hole within the otherwise whole. That translates to Village Green.

bb:

Pot smoking again. An old mat.

7ab326496-1

Hucka D.:

That’s where the kink is let loose, har.

bb:

I hate that we have to talk in rebises sometimes.

Hucka D.:

So this is The Ancients, baker b.

bb:

Centerville… yeah.

Hucka D.:

The Ancients revealed. 200, 2 minutes, 2:00, 200 seconds or 3:20. “P”. Last in Pod. LMNO. P.

bb:

The Ancients that came before the alpha version.

Hucka D.:

They were there in the center!

bb:

I’m changing my name to Baker Beach, Hucka D.

Hucka D.:

Inevitable.

bb:

Not Beech, but Beach. But maybe Beech.

Hucka D.:

Use both.

bb:

That would go along with the SL-RL link through the temples, I suppose.

Hucka D.:

Temple of the Moon is split almost in two. Doorway between. Door from Kansas to Oz. Door from Kansas City Life to Oz of Dark Side of the Rainbow. Flipping the vinyl record over to play side 2 after finishing side 1. Alpha to Beta, but loss of the “N”, the One. Oz. Noz.

bb:

MaN is shifted.

Hucka D.:

What do you know about Centerville now?

bb:

It’s just a 2 minute hole.

Hucka D.:

“It’s never the end.”

 

Darkside, 2b April 28, 2009

Filed under: Darkside — baker Blinker @ 5:00 pm

I thought I’d introduce this particular post dominated by Beach Mtn. “Temple of the Moon” posts with photos of other Temple of the Moons I found through a google image search of the phrase. The left hand monolith is found in Capitol Reef Nation Park in Utah, specifically in a place called Cathedral Valley. Although I didn’t know of this much larger monolith when coining the same name for the largest rock of Darkside, the resemblance seems rather striking to me.

The right hand picture is a close up of a painting by Roselyne Oneill called “Temple of the Moon”, which to me also bears an interesting resemblance to Darkside’s same named temple.

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Then here’s a composite picture of Beach Mtn.’s Temple of the Moon.

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From below, the hole called Hobbit Hideout in Hobbit Rock. As Hucka D. stated, the naming of this rock is not quite in line with the strong Oz theme of the others, but I think it will do. I’ll attempt to get a better picture of this “hideout” soon.

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The Temple of the Moon rather towering about the trees, as seen from beside Hobbit Rock to the south.

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Spring Rock just west of Hobbit Rock, so named because a spring can be usually be heard gurgling at its base, shortly forming the only pool of water known by me to exist in the Darkside bowl.

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Temple of the Moon approaching from the south. Hard to get a sense from this photograph how high it actually is.

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Looking up through the central crack of the temple. You can see the much lighter top of the temple through the opening.

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This was taken from the inner chamber (crack) of the temple, reached from the entrance known as the Doorway to the east.

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Another view of the temple again from the north, or the northern rim of the Darkside bowl.

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More Darkside pictures soon!

 

Darkside, 2a

Filed under: Darkside — baker Blinker @ 4:48 pm

Observation Rock. Actually a number of rocks piled on top of each other, but also the top, flat rock could be called such by itself, I suppose. Anyway, from the top you can view the entire Darkside bowl, although the tree cover is too dense even in the winter to make most of the prominent bowl rocks out.

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Tombstone Rock atop The Cathedral. No inscription, though (thankfullly!).

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Inside The Cathedral.

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Another, better photo of Pentagon Rock, as promised in the first post of this blog re Darkside. Again, it looks the same from both sides — soon I’ll go back and take some measurements of this and other, select rocks in the bowl. I’d like to know, for example, exactly how high the Temple of the Moon is.

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Observation Rock (left) with close, lower companion The Point. Looks like an equilateral triangle from this angle, doesn’t it?

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Yet another suspiciously evenly shaped rock. I call this one Diamond Rock. It’s right behind (north of) Pentagon Rock.

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More Sansara Wanderings

Filed under: Graduation Island(s),Kahruvel Forest,Nova Albion,Okinu Sim,Snow Region — baker Blinker @ 4:13 pm

Baker Bloch walks from the Temple of TILE in Hibdon to the large, forested island next to Graduation Island explored last fall. Only forest on this particular island, though. And rock. Lots of trees and grass and ferns and rock.

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A little while back, Baker requested help from a detective agency based in Grignano concerning the “mysteries of Sansara”. Perhaps they thought the request was a little too broad or maybe a little too daft. Whatever, he hasn’t heard back from ’em yet.

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Another forest, this time a non-Linden one in the Pomponio sim. This one covers about fifth of a sim, and is densly packed with pines. A strangely out of place wood prim sits in a small, square clearing in its center.

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More evidence that TILE is everywhere. All Things, as Hucka D. put it.

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Albion Park, quite near the forest pictured above. Not extremely large but nice. On granite, and next to the Pomponio Volcano. In fact, I would assume, without checking, that both the forest with the wood prim at its center and Albion Park both share a border with this *smoking* Linden protected volcano parcel. According to the land description, they also apparently hold SL College classes here at times.

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Then Baker Bloch popped over to the famous Forest of Kahruvel preserved by the Phyneas Jack Memorial Trust, specifically to check out the living quarters of Enja Mysterio, a long term resident of SL and apparently one of the few permanent residents of the forest. Turns out that I tied with Ms. Mysterio’s blog for the 94th most popular blog in SL, har har. What this means I’m not sure, but here’s the list in case you wanna check.

But in checking today more about Enjah another ahah! moment occurred. She and the detective I called up have one and the same user! Hmmmmm… well, that’s an interesting twist! Have to think about that more.

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Baker Bloch also found another sim border fissure, perhaps as long or even longer than the one Wilsonia just found, but not as deep. Quite interesting; I wonder how many there are like this in SL? I know they have something to do with the much greater limits on terraforming that use to be in effect.

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Such as we have an example of here! I don’t have time to send Wilsonia looking for these towering pointy peaks, but I can deduce from this snapshot they’ve got to be at least close to 100 meters high apiece.

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Blochs’ also visits Wilsonia’s beloved Snow Region that night, taking this lovely twilight shot of ski slope with rocks, mountain, and moon.

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A pop over to the Okinu sim, then…

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… completed by a visit to Kissling. *More* weirdness here (as I found out a couple of days ago). A friend of *both* Ms Mysterio and my long time email friend Headburro Antfarm named Nish just posted about visiting this sim on her Big Orange One blog, as well as the Lusk sim. I’ll have more to say about that and Nish’s super-nifty Sansara explorings herself as soon as I have time. That’s all for now!

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