baker Blinker's Weblog

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Loose Thoughts, Chatting… January 11, 2009

Filed under: Toy Avatars — baker Blinker @ 10:35 am

Before I bring in whoever wants to be brought in tonight, thought I’d talk for a minute about Gene Fade, perhaps the last Mossman living in our dimension. I believe I’ve found out more about Mr. Fade, including where he was born and where he spent part of his mature life, at least the early years. He was born on or around Jupiter Rock in Frank Park, a small jut containing a large red patch of mineral on its side, like Jupiter has its Big Red Spot. Fade, in my discussions with him today, says the rock was named after the planet because of this. He also states that he owned a successful business in Notherton, not too far away (to the se). He first said it was a hattery, then quickly corrected himself, saying it was more of a cappery, since they sold what we might consider a variation of a baseball cap. I asked him if Mossmen played baseball and he said they played a version of it, but home runs are much more common, like every other plate appearance by a batter. He also said they played with 9 bases instead of 4. The more he thought about it the more he realized it was not much like our baseball at all. But he said that’s the closest comparison he can think of. Fade continues to say that he gave up his successful business to become an artist at midlife. He also began to explore and wander, especially the interior of Frank Park and RIVER. He also informed me during our conversation that Frank Park came before Herman Park, and that the latter was formed out of the former. He said he bet I didn’t know that, and I admitted to him that I didn’t. We’ll go into ramifications of all this soon.

I suppose we should move into the whole new land/new shack/new skybox thing. Well, not much to be said yet, except it’s a *perfect* place for a fishing shack. Great view, nice land. Now I have to make a decision whether to keep it long run, or give it up in favor of the AI property. I don’t think a shift of the Ubertemple in its present form would be possible. My thinking is that I’ll eventually have to sell the property, if I want to keep the Ubertemple in SL. But I’ve certainly been wrong before in my guessing. Again and again and again. It should be fun, whatever happens. Blog fodder, you know.

“Let’s bring in Hucka D. now. Hucka?”

Hucka D.:

What nice land baker b. I envy you. But of course, I’ll live there too, ha ha.

bb:

Very close to Hurla Dontbee. Are you sure you’re comfortable about that?

Hucka D. (clearing throat):

Hey, don’t worry about that.

bb:

I want to ask about Bee’s Nest Mountain more, but perhaps not tonight. Let’s talk about this Wheeler Island/Planet instead, one of the reasons I bought the land. Unless you have something else you want to chat about…

Hucka D.:

All’s I can say is: keep going there. Measurements are important.

bb:

I’m not really tempted to put something way up in the air now, Hucka D.

Hucka D.:

And that’s important in itself. Good enough reason to buy the land there, setting aside money issues.

bb:

What about [delete name], the alien hunter?

Hucka D.:

He has accomplished his mission. To get you to that planet/island. And, a bit, to bring you to Otherland.

bb:

I think I’m going to start at the se corner of Otherland and begin exploring the islands one by one, in a logical fashion. Avoiding that nudie beach I know will pop up shortly after starting the…

Hucka D.:

We must talk of Wheeler more now.

bb:

Should we bring him in again?

Hucka D.:

Errrrr, yeah, why not.

Wheeler:

Hi again baker b. Nice night tonight, isn’t it?

bb:

Sure. Hi to you too. Thanks for showing up. (pause) Do you have any information about, well, this Otherland, Azure Islands, Mainlands triangle I’ve formed now?

Wheeler:

Mainland is gone. See ya. Azure Island: Hello!. But then… Otherland. Paradise potentially. Better than Azure Islands. But Ubertemple on AI. What to do? You take the easy way out, he he, and have land on both places. You have your cake and eat it too presently. But you must choose eventually. Which way to go away from the mainlands? There’s always been that dichotomy in your stays on Azure Islands. You just didn’t realize it until now, or it remained [largely] latent. You have to be on the largest island of each, the one closest to a continent. Small islands do not necessarily appeal to you, even those of several sims. It has to be big and diverse enough to hold your interest. So the spots you pick in each estate landship are similar. Now you must weigh. Now I have my druthers on this, but I don’t have to live there, work there. Not really, anyway.

bb:

Are you an avatar in SL, Wheeler?

Wheeler:

No. Not yet.

bb:

Will you be?

Wheeler:

That depends on you, really.

bb:

Can you talk about RS7 tonight, if I just use the acronym?

Wheeler:

Um… a little. (pause) This is what Hucka D. is worried about.

bb:

Hold on…

*****

bb:

Yeah, it’s probably too early for that.

Wheeler:

And dangerous! (pause) Hey baker, enjoy your house!

Hucka D. (quickly coming in):

Fascinating person, isn’t he? So much help already for us.

bb:

I suppose that’s it for tonight.

Hucka D.:

Suppose. We’ll see.

bb:

Thank you.

 

Bakers’ Shack

Filed under: Otherland Island #1 — baker Blinker @ 10:22 am

Tried a good number of houses before settling merely upon this really, really simple, *4 prim* fishing shack.I modified the interior so that you could see out better, especially through the front where the beautiful bay is. This is the house that fit best with the environment. Now I’ll also have more prims to work on the skybox — and I have more plans for that now (…in a moment).

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Not sure why all these things are in the shack, but I just wanted them there. Could be that I script the items so they’ll give you notecards. Still haven’t decided if I want to “stock’ the bay with fish. Probably not, but not entirely sure of that.

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View from further away. Ain’t it purdy!

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Another view of the shack from Baker’s former fishing spot. Kind of a pseudo-beach thing going on at this spot still (that would also change — more “weirdness”).

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Then Baker Binker logs on and goes over to the shack to see for herself. In exploring the region to the south, she also discovers this swing, and can’t resist.

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You can’t quite see the shack directly from the swing, but you can if you walk a couple steps south on this hilltop.

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And this would be the view from that particular vantage point.

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