baker Blinker's Weblog

First and Second Life at least.

Loose Thoughts; Updates… December 19, 2008

Filed under: Uncategorized — baker Blinker @ 9:38 am

Now have cool-ish Sky Forest surrounding *both* the Temple of TILE and the old Wright House Gallery housing the latest 60 collages of the 10×10 series. I simply perched the latter on top of the former — seems to work fairly well. But I think the temple fits best into its own little, “artificial” microcosm, which I’ve created with the Sky Forest setting. All this, I’m seeing, should be separated from the more “normal” ground setting, where I have my pretty little Victorian house and the direct extension of the forest to the south onto my property. Two separate things; entities: ground and sky. Ground blends in with the surroundings. Sky doesn’t really have to (unless someone sets a skybox right next to mine, an unlikely event). I don’t think the temple will ever come back down to the ground now. The zoning of Azure Islands is correct: such “monstrosities” (and it really is such a thing, a giant cube) *should* be up in the air, unless one chooses to live in an urban-type setting. But *all of SL* should not be such an urban setting, which the mainlands kind of is, really. So — no — I don’t plan to go back to the mainlands except to rent. I still haven’t sold the Rubi and Tyta properties but I assume that I can within the month. If not, I’ll simply give it back to the Lindens, but I don’t think it will come to that.

I enjoyed walking around in the pipes, and I may add them back into the scenario in one form or another. But admittedly my neighbors probably didn’t enjoy just *staring* at the bland, gray things. You have to walk them to enjoy them.

Returning to Azure Islands is, in a fashion, regaining my senses from the mainland madness. Remember I called it that when I moved there? I had to go mad for a while to see what sanity is. Land should be cheap and plentiful in SL or a contemporary virtual reality. We should have plenty of room to distance ourselves from neighbors, if we wish. And, no, you don’t have to sell anything to get a quite pleasurable experience in this reality. Making sellable products can spur creativity, but very few make any kind of RL money out of it, especially if land tier and property/commodities just suck it back up again each month.

I’m cutting back in SL in terms of money, but, strangely, it feels like I’m gaining instead of loosing. A small rental shop on the mainlands may be next, perhaps in ZZ Land again. When I log back in I think I’ll head over there and see if the old space is still available.

I’m off the next two weeks from work and should be able to easily catch up with the texts for my blog posts. Carrcass-1 is also finished, although I need to do more analysis. The Wheeler collage series is up soon, but probably not until January at the least. May stick the Wheeler-Jasper series (each will most likely be considered a separate series as well — both in one) in the Victorian house — probably will. Have about 65 more prims to play around with.

What did I have to give up? Well, the bottom part of the Edwardston Station Gallery, the subway and the brick stucco gallery and its Greenup series, had to go. I had to give up The Arab and the pipe system that wrapped around it. But I gained the Sky Forest. So… not a whole lot at all. And it’s so beautiful on Azure Island #1. I really missed it…

Let’s see if Hucka D. wants to chat tonight. Hucka D.?

Hucka D.:

Wheeler is next.

bb:

I assume I need to take more Mythos related notes as well over my break.

Hucka D.:

Charleston; Mythos; notes.

bb:

Do you have any words about the newly positioned temple or galleries?

Hucka D.:

Enjoy!

bb:

Thank you.

 

Old;New

Filed under: Edwardston Station Gallery,Gallery at the Temple of TILE (Rubi) — baker Blinker @ 8:43 am

Hopped over to Gliese to look over the old properties again. Forgot how much I missed the sunsets/sunrises here.

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One last view of the Rubi properties before everything was deleted. This angle is interesting because it shows what I would consider the close relationship between my newer pipe system, and former neighbor Zarek Lock’s roller coasters. Although he would probably loath the comparison! (just joking) The main relationship here, or the earlier one, is between the temple and its four sides colored red, green, blue, and yellow, and Zarek’s four square platform system of the same colors standing just to the front/side of the temple (northwest direction). Our properties only bordered at one corner, but there was definitely a relationship.

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Then the new location of the temple, and where it should be: way up in the sky. Here you can also see the sky forest now surrounding the temple… I’ll get more into that in a future post or series of posts. *And* I also decided just to perch the Tyta skybox gallery (formerly Wright House Gallery) on top of the temple now. Again just to remind, this houses the last 60 collages of the art 10×10 that I hope to complete this winter (w/ the Wheeler-Jasper series).

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Walk Around Neighborhood…

Filed under: Azure Island #1,Uncategorized — baker Blinker @ 2:04 am

Baker Bloch’s first venture around the neighborhood as a new owner…

First a shot from one of the two ground porches. This seems to be almost a perfect home for Baker Bloch. As far as SL goes. Doesn’t get any better than this.

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Just like in the old Gliese neighborhood, the house is situated on a road that forms a dead end loop. Not a lot of houses on this loop either — there’s more lots for sale than are occupied. I was disappointed but not surprised to see than many of the houses had those awful ban lines around them, which don’t see any real point to have, especially way out in this neck of the woods. But I’m now use to owning a commercial venture.

But the snapshot below is of a property that Baker Bloch was allowed access to. Blochs takes advantage of this by sitting in a rocking chair for a small spell, taking in the view of part of AI#1’s only inland sea. You can see the bridge over the narrow sea behind him. This is the road that quickly leads to the dead end loop where Baker Bloch now lives.

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Another view of the bridge, with a nice little waterfall in front of it. Baker here is just a stone’s throw from the ocean beach at the east end of the inland sea. Just to note: the new house lies only a little over 100 meters from this same sea.

And I should also note here that I was glad to find that owner Adam Zaius has been making some improvements to the island apparently, including the refining of the above waterfall (according to inspections of the material anyway).* I actually may have a picture of how this waterfall formerly looked somewhere in this blog. I’ll check when I can.

I dont’ think I’ve mentioned that I actually ran into Adam Zaius (avatar of Azure Islands RL owner Adam Frisby) in a deserted plaza in the commercial district of the islands. I didn’t speak to him, but we were the only two avatars in the plaza so I assume he was aware of my presence. Maybe. It was quite exciting to me, and the equivalent of meeting a Linden for sure! (which I’ve met two of now).

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Then Baker Bloch is able to sit in another beauty spot on the opposite side of the sea from the deck with the rocking chairs. And, yeah, he couldn’t help noticing those lemon trees! But he stayed away from the proffered wine here… only after dark!

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Back on the loop, this is the largest piece of property owned by anyone on this loop, but no access to the land is allowed. Wonder if they dye that water to make it so blue? And — what is that in the background? — yes, it’s a wooly mammoth! Maybe it’s not a place Baker Bloch wants to walk around anyway. Can you imagine accidentally stepping in… well, never mind.

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Speaking of extinct giant animals, this cardboard-like cutout of a Tyrannosaurus Rex sits almost across the road. I know I have some pictures of this place in my blog here, but at the time of former visits I was afraid to go onto the land itself. This time I wasn’t as worried, and when I reached the door there was an invitation to walk around the place, which Blochs took advantage of. I’m still unsure of what is going on in this place, but it’s a complicated layout. And colorful!

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And view up into the giant tree on the property. Reminds me of Chakryn Forest a bit.

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As I said, I’m not sure exactly what is going on in here yet. But I have some time to figure it out, since this is one of my nearest neighbors. And seemingly quite friendly as well, judging from a follow-up im to my im complimenting his place and introducing myself in general, and inviting him to feel free to come poke around my own land in return.

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Back at home. Gotta get a name for this hill just behind the house.

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* A-hah… was right about this.
http://www.sluniverse.com/pics/pic.aspx?id=330301&sort=newest