baker Blinker's Weblog

First and Second Life at least.

Gallery Updates… November 24, 2008

Filed under: Uncategorized — baker Blinker @ 9:20 am

TEXT SOON.
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Chatting, Q

Filed under: Carrcass-1 — baker Blinker @ 8:38 am

“Hucka D., I believe I know more about what’s going to happen soon with us.”

Hucka D.:

All ears. But I’m not your pet.

bb:

No, I wasn’t going to imply that.

Hucka D.:

I’m not a Skillet. Skillet is Skillet. Key.

bb:

You are a 4th, though. Y; gold.

Hucka D.:

Go on with your theories. I’m listening.

bb:

Well, I began to think about it — all this Wheeler-Ray weirdness that’s just cropped up — and I believe the only way to truly find out what is going on with that is to enter, or incarnate, into Mythos itself, and at a specific place: Britonia. Britonia is the central city of Wazob, as Spring Squirrel is the 2nd city of same. They work as a team, just like you and I Hucka D.

Hucka D.:

I will be there.

bb:

But it doesn’t work unless *both* Baker Bloch and Baker Blinker are there. Blinks must not be left behind.

Hucka D.:

No. I’ve been arguing that point.

bb:

And then the temple itself must be transferred. And the forest, and the Edwardston Station Gallery. In fact, I think elements from all 8 sims bordering Rubi are eligible to make this transition.

Hucka D.:

This will be an open sim. Or perhaps 9 open sims but at least 4. 1-4-9.

bb:

It somewhat mirrors the extent of the Sylver Forest beyond the smaller, current Rubi Forest. That’s a key. The follow…

Hucka D.:

Go ahead.

bb:

Sorry, cat interruption. Might be another. So I’m thinking that Baker Bloch is Ozmo, following another one of your cues.

Hucka D.:

Or Noz.

bb:

I was just going to get to that. Which means Baker Blinker is Ozma, which probably means she’s actually Alma and not Ozma, to complement Baker Bloch as Noz. But he’s also Ozmo.

Hucka D.:

Maybe he just contains the energy of Ozmo, perhaps through Osmos[is]. LEWIS.

bb:

These 9 sims, or at least 4 sims, would be, then, the center of Britonia or maybe all of Britonia.

Hucka D.:

Only part. Do you remember the Cereal sub-provinces?

bb:

Yes. Another theory is that Arthur or Aruthur, who I play in a projected movie — perhaps? — becomes, then, this Ozmo/Noz figure in Wazob. Then Bea or Lea, his consort, played by Baker Blinker, becomes the counterpart Ozma/Alma. Now Bea/Lea knows she is the New Angle, the 4th. This is her curse. Shakenstein and all that.

Hucka D.:

The Kerchal Forest unit is no longer needed.

bb:

Well, I don’t think so but I’m not absolutely sure. I haven’t used it very much at all that’s for sure. Anyway, back to the analogies…

Hucka D.:

You must get to Ray of Darkness and Wheeler.

bb:

Yeah, but I have to set all this up before getting to that. Britonia… Baker Blinker and Baker Bloch together again to make me, baker b. And dragged along with this is the entire 4-9 sim region surrounding Rubi and its forest. I will tell the appropriate people about this.

Hucka D.:

You will do interviews, you mean, and then mention the Sylver Forest within. Is the Sylver Forest the same as Britonia? I don’t think so.

bb:

A part of Britonia.

Hucka D.:

Maybe the enter Atoll continent is Britonia. Or Bridee.

bb:

You’ve said you and Grassy are my ambassadors from Wazob. Does this still hold true?

Hucka D.:

Yes. You must talk about Wheeler now.

bb:

Wheeler is born in Olive. Lived there 10-11 years.

Hucka D.:

10 to 11.

bb:

Later on he moved to Raytown, where Ray of Darkness lived. Inside this, even, is Away the Ray. Ray controls Black Earth and maybe also White Earth.

Hucka D.:

Ray controls Mythos, then. Mythos is your Earth now.

bb:

Maybe Ray just controls the weather of the planet.

Hucka D.:

Maybe.

bb:

That would be the “Darkness” part. You shouldn’t control the weather for your own means.

Hucka D.:

Absolutely not.

bb:

He must be stopped, then. Um, that’s the job of Wheeler?

Hucka D.:

You must remember that B. Hayes owned Mouse Island, and his son ran a “dart” into it, perhaps many Darts. Webb… dart… drawn. What does this do to Ozmo? Well, it puts him in this alternate reality, this *virtual* reality, where he is still a mouse but others around him are changed into character[istics].

bb:

Is B. Hayes, then, the same as Wheeler? Forward and reverse. Black and white???

Hucka D.:

Notes are black and white. Ebony and Ivory.

bb:

Maybe “Ray of Darkness” is real. Maybe he wants control of Mythos so that he can also control Earth… through it.

Hucka D.:

Scary, eh?

bb:

But if we talk about Wheeler we must also bring in Wilson.

Hucka D.:

Another night.

bb:

Thank you.

*****

“Sorry to drag you back Hucka D., but I think since Temple is between Ray and White Earth in North Dakota, and Ray and Black Earth are exactly the same in Wisconsin, this means that our *temple* must be inserted into Mythos in order to keep Ray [of Darkness] at Bay. Only then can White Earth form separately from Ray. He already controls Black Earth.”

Hucka D.:

There is no reason he shouldn’t [control this Earth]. That’s allowed.

bb:

But he doesn’t need to control White Earth as well.

Hucka D.:

No. They must separate here.

bb:

White Earth is Mythos, though. The planet-sphere. West Burke.

Hucka D.:

Yes.

bb:

Larry Bird, the great white forward. While Lenny Bias, the great black forward [twinned] is left behind.

Hucka D.:

That’s it.

bb:

This is life and death.

Hucka D.:

Yeah.

bb:

White and black. Life and death. Newton… and Jasper.

Hucka D.:

Spruce up your temple more. Baker Blinker will help you. I will help. Then we’ll make the transition together. And also Esbum. We’re a family now.

 

Nautilus Underwater, East 5

Filed under: Nautilus City — baker Blinker @ 8:16 am
Tags:

Determined to complete his sweep of the eastern waters before Thanksgiving, Blochs moves north of the island, starting at the northwest corner of the Yarikh sim and trekking eastward. Soon he stumbles upon this amazing sight: not one statue this time but a considerable number of them, sometimes kind of whole but sometimes with just an arm, hand or leg remaining. A very “Dawn of the Dead” type scene! Oh, and there are also some structures that go along with it once more. So once again we have a very different kind of of object array than Baker Bloch has run across before in his investigation of the Nautilus City ocean floor. Let’s look closer.

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In one corner of the statue/statue part region we have several figures of Neptune/Poseidon again. Baker is careful to note that the one furtherest back in the below snapshot appears bald, since he has seen the same effect in the sea goddess statue just visited (described in the post before this one). Both figures in the snapshot here are completely missing the lower parts of their body as well. Despite this lack, both are also stand about 4 meters above the ocean floor, which means they would be close to 10 meters tall if intact.

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Here Baker Bloch stands on a very long structure that, like the Jellicoe structures, has no internal areas. It’s just a block of rock. This time, though, Esbum is estimating its dimensions at 80 meters long and 20 meters wide. And I suppose we should then do a block count. Esbum comes up with 2048 total, individual blocks of square rock this time. Hey, that’s the same amount of blocks in the 2 similar Jellicoe structures if you add their total together! Twice times 1024, then. Gotta remember that little curiosity for sure. In the present structure, the blocks, however, appear to be twice as wide, long and high as their Jellicoe counterparts, which makes the whole structure have 4 times the volume of the 2 Jellicoe structures combined. If Esbum is right with her length estimate, it also means the structure runs across about a third of the total length of the inclusive sim.

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Moving back into the body part area, Baker inspects the 3 centrally located golden-green “arms” just to the east of the 2 Poseidon figures we just spoke about.These arms and hands aren’t all the same size, and none of the hands appear to make the same gesture. In fact, the hand/arm furtherest to the north only contains 3 fingers which appeared to be a claw of some type upon first glance by Esbum. However, as she’s taking a closer look she thinks the actual gesture may have originally been of a clinched fist — hard to determine since both the thumb and middle finger are missing, though. Moving to the middle of the three arms, we have a gesture indicted in other statues found by Baker Bloch in the island region, most recently the bald sea goddess figure in the Ychibarcu sim mentioned before.

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And actually the same gesture can be found on a sea goddess statue just behind these more golden arms, apparently the same goddess depicted in Ychibarcu and some other places we’ve visited so far on the Nautilus ocean floor. This statue is also polished like the Ychibarcu version, although its color is a somewhat deeper green. Just as a contrast, the Ychibarcu statue appears to be colored the same as the 3 more golden arms found downhill from this newly discovered sea goddess figure.

The third and larger handed golden arm of this threesome, just to complete that part of the overall picture, has a kind of thumbs up gesture. I’ll have to check sometime to see if this particular type of hand has come up in the blog before.

Actually, Esbum is in the area now, checking behind Blochs again, and is noting the gestures of the middle golden hand and the exposed hand of the more green sea goddess immediately uphill from it are similar but not the same. The thumb touches the ring finger in the former, while there is a gap between the same fingers in the latter.

Esbum also tells me that there is a 4th golden-greenish arm in the area, a little more separate from the other three and to the west of them. Esbum thinks Baker Bloch may not have noted it originally because it’s not upright like the others, but lies more buried in the ocean floor. The hand is clinched, as if it is holding an invisible sword, for example. This gesture is different from those of the other 3 golden-green hands in the area.

And then, perhaps to emphasize or complement this “4th” arm, Esbum also notes that the closest statue or statue part to it is a severed *leg*, belonging to a Poseidon statue.

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So let’s move to the last section of this rather amazing statue parts area to two objects Baker Bloch did take snapshots of during his visit. These are a headless torso and then, beside it on the ground, just a head. Both belong to Posedon statues originally, but not the same statue, since the severed Poseidon head is considerably larger than the one that would have topped the torso beside it. Spookily, the large head has bubbles coming out of its mouth. I’m reminded of the mysterious bubbles found in the Citadel pool beside the rowboat with the pink crystals.

Esbum also thinks it’s important to mention that several large spears stick out of the ground in this statue parts region, most, interestingly, with the speadhead stuck up instead of down into the ground.

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A view of a mostly buried colonnade just to the south of the statue area now crossing a field of fish filled kelp.

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Afterwards, Baker Bloch emerges from the sea to ascend the highest, natural (?) hill of the Nautilus City island. Sitting on the hilltop bench, where he would be able to just make out Magellen Linden’s huge atomic boring machine through the Eucalyptus branches if he were to turn around, his gaze instead focuses down on the broad ocean view to the north, turning around in his head the sights of another amazing underwater find. “How many are still left?” he asks aloud in breathless wonder as he continues to gaze.

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Nautilus Underwater, East 6