baker Blinker's Weblog

First and Second Life at least.

Loose Thoughts… November 22, 2008

Filed under: SL Interviews,Toy Avatars — baker Blinker @ 10:29 am
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Strange… logged into my blog and found out I now have a total of 444 posts and 222 comments. Probably means something.

Maybe something about Ozmo.

Hucka D., are you there?

Hucka D.:

I am. Ozmo is here as well.

bb:

Baker Bloch?

Hucka D.:

No. Someone new.

bb:

Before we get into that, Hucka, actually just let me summarize my feelings at this point about the blog, galleries, Nautilus City, and so on.

Hucka D.:

Go right ahead.

bb:

So reader, I’m really pleased with progress on this blog, the galleries, and Nautilus City explorations, although I consider all a work in progress. I really like the new tunnels of the gallery… now they’re lighted, btw, and I also lined up the pieces of pipe better with each other. Or I should say Hucka D. did, since he owns them. Whatever happens with the gallery I don’t think I’m going to give up those pipes, and that probably means the intertwined Arab will stick around (note: make The Arab a blog tag). But I have no plans to get rid of the Rubi gallery now (Gallery at the Temple of TILE). In fact, I’ve made an impromptu website on the subject through liberal use of tag/category “Gallery at the Temple of TILE”. Check it out here.

https://bakerblinker.wordpress.com/category/gallery-at-the-temple-of-tile/

I also noticed in passing through that SL gallery list owner Sasun Steinbeck has an interview published on the front page from Crashnews, an Italian news show. Looks like some very interesting information and historical notes, and I’ll check it out this weekend. Dropping the link in here.

http://sl-artgalleries.blogspot.com/

And also if you haven’t seen the kiosk map she cooked up it’s quite nifty! I use it pretty often for gallery hopping purposes.

Getting back to that interview, that’s the kind of thing I’d like to do with several people/avatars I’ve met in Second Life: record their history and memories of SL, how they got interested in the virtual world in the first place, how they’ve developed in that world, and where they want to go with it.

(it’s Nov. 22, 2008 as well, 11/22)

(I wonder if Ozmo is here just through these number synchronicities?)

Anyway, back to the review. So I’m thinking of first interviewing Edna Blinker, the avatar of the RL wife. Now Edna has little inworld experience, but her art (photography) is what the Gallery at the Temple of TILE revolves around. So we probably have a lot to talk about in that respect.

Then — an idea — she could interview me, in turn (?)

Then moving out from that center I would like, at some point, to interview Headburro Antfarm, who, perhaps strangely, most definitely by fate, has been my friend since almost the beginning of my SL experiences this past winter. We connected at first through the Forest of Kahruvel owned by the legendary Salazar Jack (who I *might* have met *once*). It’s not like I see HBA every day. In fact, we’ve only met in SL a handful of times. I think we connect more through our blogs, and we’ve also developed a rapport outside of SL via email, which I think is important to do to really get to know someone. Interacting solely within SL, fixing a certain personality to a certain avatar and then interacting with other such “fixed” personalities, is not a primary focus for me.

And this would go for another important contact of mine in SL, who I’ve known for a considerably longer time, even. I’ll withhold her name for privacy purposes but I think that she’s obviously a candidate for the interview process I’m thinking of. Our connection is through “synchronicity” and all that entails. I was very pleased that this friend became interested in exploring SL this past summer and extending her RL interest in synchronicity into that realm. And we now own property in the same sim, even.

Other friends I’ve met (again, I don’t really see their avatars that often — at all — but I still consider them important contacts for sure), well I won’t give out their names, but 2 of them also “live” quite close to me in Rubi, and another was my landlord when I first moved the Edwardston Station Gallery back to the mainlands (Atoll continent, where I still am).

In comparison with some, and HBA would be an obvious one to point out here, I don’t do a lot of socializing in SL. Again, that’s not a focus. My two primary interests are building and exploration.* Also my SL experiences, as I’ve described it to yet another friend (forgot about him — will get to that in a minute, then), are very blog driven. Or it could be said that my SL experiences and blog post creations are two sides of one overarching experience, one not more important than the other. The blog, though, really goes beyond SL into other fields such as RL photography now, which I had little interest in until I started taking snapshots in SL. My interest in RL photography stems directly, then, from SL photography. I use the former mainly to develop another “virtual reality” I’ve concocted having to do with “toy avatars”, such as Salad Bar Jack (and the Mmmmmm’s), T-Bonz, and Gene Fade (and the Mossmen). Although I haven’t given the toy avatars as much press as the SL avatars (Baker Bloch, Baker Blinker, Hucka D., Esbum), I’m not so sure that they aren’t just as important.

So that’s a quick summary of where I am with the blog and the SL contacts. I am very happy with the contacts I’ve made and which continue, although I choose not to do a lot of inworld socializing.

Let’s bring in Hucka D. now… Hucka?

Hucka D.:

Good to get that out of your system, baker b. Well done.

bb:

I didn’t mention our many talks in the outline, starting way back with my phone calls to the desert and Charles Nelson Blinkerton, while he was still living.

Hucka D.:

He still lives.

bb:

Also interesting is possible ties between toy avatars and SL avatars, and I specifically think of what you’ve deemed as a friendship with Salad Bar Jack, the famous green Mmmmmm of shows and movies. You said you knew him through a Yahoo board.

Hucka D.:

Well, it’s not SBJ but Grassy Noll. He’s a good friend. He’s good at playing two roles in one film. Most famously as Salad Bar Jack — you even confused the two and you created them! He’s like Gilligan/Bob Denver, then — stereotyped. Like Miss Jane or Mary Anne also from Gilligan’s Island. Or Gary Coleman. And so on. You were a black child star at one time, weren’t you? You know the pitfalls.

bb:

I also played Little Ritchie Cunningham on the Dick van Dyke Show.

Hucka D.:

Har har. But back to Grassy, yeah we hung out in the real world for a while. Arkansas mainly, at that campground near Gilbert.

bb:

I’m still not understanding how you met and interacted in the real world, my real world I mean. So you got to know Grassy through that Yahoo board?

Hucka D.:

Well… yeah I think. We found out that we were old enemies, but we’ve buried the hatchet… sort of.

bb:

This has something to do with The Wilderness and the Battle thereof.

Hucka D.:

Yes. The Wilderness between New Hope and Jonesborough on the TILE Creek. That’s where our, ahem, direct ancestors met on the battlefield. And that was the last battle of the last war ever held in the toy avatar realm. War ended at that point. We just have to remember that fact and we get along famously.

bb:

But there’s still some underlying tension at times.

Hucka D.:

Yeah. And it’s come up in the Arkansas-Missouri debate. We should review that whole tension again, because you are directly involved. And [delete name].

*****

bb:

Doing some proofreading Hucka D. Please continue.

Hucka D.:

You and [delete name] are directly involved. In that battle, in that tension, in that war.

bb:

Hucka D, are you talking about reincarnation here? As in you and Grassy have interacted in the past — in this battle — through different bodies. Same soul, different body.

Hucka D.:

In a word: yes.

bb:

When did this battle take place?

Hucka D.:

1525? [he answers this like a question]

bb:

Were you both the leaders of your militias?

Hucka D.:

Yes.

bb:

Was this, though, just in a movie?

Hucka D.:

No. But it could be a movie if you want it to be.

bb;

So I think I remember that your army, your militia, was stationed somehow in New Hope, which is to the north of The Wilderness, as you’re calling it. And Grassy’s men were in Jonesborough [to the south]. Is this, then, a dividing line between toy avatars and SL avatars who have made some kind of transition to the RL?

Hucka D.:

Good question. The portal system set up by the Mossmen is on The RIVER. They are very old. Mmmmmm’s live much shorter lives. Grassy is only old as an acrument of lives, then. He remembers other lives. That’s how we became friends. The board we first interacted on was called… was called…

bb:

“I See Dead People”?

Hucka D.:

It was at the old Azure Islands house. When I first started using the laptop in the basement room you created for me. About the time I started hanging at Afar. The pools. That’s also when I was watching Tronesis almost nightly. I was thinking about robots a lot. Turning into one. Then I realized that I am Tik-tok from SID’s 1st Oz, the first robot of literature, some say. Tik-tok is directly associated with a bee — The Bee — in that synchronicity.

bb:

We’re getting a bit off the subject…

Hucka D.:

Tik-tok is the “y”, you see. When wound up. He’s the world clock. He’s the ground of it all. No more red-green-blue up-in-the-airyness. Mt. Airy.

bb:

Mt. Airy?

Hucka D.:

Let’s end here.

bb:

Thank you.

* by “building” here I mean mostly collaging together stuff that other people have built, like master builder Arcadia Asylum. Safe to say that if I didn’t run across AA and all the free stuff she’s offered up to this Virtual Reality, my own creative structure collaging would have come to a halt sometime during my Azure Island period

 

Nautilus Underwater, East 4

Filed under: Nautilus City — baker Blinker @ 2:57 am
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Moving more south that west of the Far East island highlighted in post 1 of this 6 part mini-series, Baker Bloch uncovered another cluster of structures and objects in the Jellicoe sim. Interesting that all of these various arrays are so different from each other, as will continue throughout at least this “east” part of the whole, projected Nautilus Underwater series. Regarding the whole series, I’m not sure if I’ve mentioned it or not yet, but I’d like to divide it into four logical parts, one for each compass direction in reference to the main city/island itself. So the 6 posts of the “East” series will represent only about 1/4th the overall text and photos of the entire process that Baker Bloch plans to subject himself to. I’m not sure if anything can top that original temple room find at Far East, but Blochs is planning on devoting a considerable chunk of time to the effort anyway.

Then a logical, third Nautilus City series would be to reexamine the above water island environs later on — when, as I said, things settle down a bit as far as new builds and all — in light of what is found underwater in the meantime, and then draw some kind of conclusions about what is actually going on with the new Nautilus City landscape/waterscape.

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So back to the Jellicoe cluster. Here we have two main structures that, once again, appear to be identical. Esbum is checking the overall dimensions right now, and she estimates that they’re 20 meters long by 10 meters wide by 10 meter high. But there’s no “inside” to these structures this time: they simply appear to be large blocks of rocks or, more correctly, structures made out of a large number of individual rock blocks. If these blocks are 1x1x1 meter cubes themselves, then, as Esbum counts them out, the overall structures actually appear to be 16 meters long and 8 meters wide and high. Interesting, because this would make for a total of 1024 square blocks in each structure, matching the square meterage of the properties sold on the main island. Is this some kind of direct reference to the Nautilus City island parcels, then? Baker Bloch will keep this little coincidence in mind, at any rate, during future explorations and attemped hypotheses.

The two 1024 cubic meter blocks seem to be positioned directly north and south of each other at the same elevation within a shallow valley, with a gap of about 30-40 meters separating the two that also is indented in respect to the raised structures around it. It appears the ground the two identical structures sit on was perhaps artificially raised through some kind of terraforming, because the ground between them lies at about the same elevation as the overall valley this complex lies within. Thus although the in-between area appears pitted, or lowered in some fashion, in checking behind Baker Bloch, Esbum thinks that this isn’t so.

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This is important to speculate about, perhaps, because within this “indentation” are positioned 8 upright crystals, with 4 being a bright red color and the other 4 being red as well but with a distinctly more pinkish-purplish tint. And when Esbum arrived at this area during the night, the whole pit they are in was glowing red through their incandescence. Also worth perhaps noting are that 5 of the 8 are clustered at the center of the pit, leaning outward from this common center, while the remaining 3 are more on the outside, spread out, and leaning inward toward the other 5 in the center.

snapshot771_011smaller

Now to the immediate southeast of these blocks and crystals, just over a hill in the next valley, Baker Bloch finds what appears to be another statue devoted to sea goddess, just like in the one found more to the south of the island and described in this earlier Nautilus City post. Blocks didn’t remember the goddess having this kind of serpentine body before, but, in checking behind Baker, Esbum Michigan discovers that they appear to be identical, except the Jellicoe version of the statue is a somewhat more damaged state. Namely, the goddess’ wings (or wing-like fins?) have fallen off in this more eastern version, along with the arms. The wings lies in the sand beside the figure, but the arms are nowhere to be found. Interesting.

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Then we have this object on the valley floor just in front of the sea goddess statue, whose description reads “Masculine Monument”. I’ve seen this object before in the Nautilus City area as well, specifically in the park next to the canal described here in this blog. Again, I get the feeling that these objects weren’t place here just by random choice but that a thought out process was involved. Could be wrong, and, again, I think the task at hand is simply one of observation more than any type of global analysis yet.

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Baker Bloch attempts to create a satisfying snapshot of the monument and the sea goddess together from a little north in the valley floor, but the water’s translucent quality makes this a tough assignment. A shark is also circling around above the moment; again hard to make out here, though. Then we have the ribcase directly in front of Blochs of some unknown species, just to complete the picture.

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Then moving on, Baker heads further south to explore the 2 eastern sims closest to what’s called the Maebaleia continent in the SL wikia (just to remind, the Nautilus City/Island lies between the larger landmasses or continents of Maebaleia to the south and Nautilus continent to the north). Nothing of note found there, but Blochs still enjoys walking around the subterranean hills and valleys of the region.

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Then moving back north and toward the island, Baker Bloch already knew of this statue in the Ychibarcu sim through another blog, but hadn’t taken a picture of it himself to his knowledge. It’s obviously the sea goddess again, but without a headdress this time. So the sea goddess is actually bald? At any rate, other body parts are missing from this particular figure of the goddess, such as the wings and tail. The material for the statue here is also of a different material, or at least a more polished version of the same metal (copper?).

And what exactly is the relationship between the green sea goddess figures and the gold snake goddess figures with the same facial structure and perhaps even the same headdress??

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Tired from his day of underwater exploration and mind skewing finds, Baker Bloch relaxes by floating in an inlet of the main island.

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Nautilus Underwater, East 5