baker Blinker's Weblog

First and Second Life at least.

Chatting, U November 30, 2008

Filed under: Carrcass-1 — baker Blinker @ 9:28 am

“Chatting with you tonight, Hucka D.”

Hucka D.:

As u-sual. 🙂

bb:

Let’s get to Wheeler again. A theory, Hucka D.: Wheeler was not born in Olive Province of the Confederation, on Mythos, but in *Oklahoma* in the US. Olive is the direct equivalent to the 6 original counties of Oklahoma, minus the panhandle region. All together, they form a kind of *skillet*. Now, the birthplace of Wheeler in Sepisexton also points to this, because Sepisexton alludes to 17*76*, Spirit of ’76, and so on, or the birthplace of the United States. Wheeler, then, represents the US because he *comes* from the US. And he may be an Indian, if so.

Hucka D.:

No but he knows Indians. You must get to Bob Gibson soon.

bb:

So at age 10 or 11 his parents move, somehow, to Mythos and Wurme. They become somehow willingly trapped in this “virtual” world, I’ll call it for lack of a better term. And at a specific place, perhaps: Raytown.

Hucka D.:

Raytown is where Henry Wheeler went to college.

bb:

Sent to Mythos to go to college?

Hucka D.:

Then he returns later on to *work* at this same college in Raytown. But it is a lake community, or it has lakes. One in particular or a set. Esbum’s Pond. This pond fascinates the young Wheeler. Why? because of the Missing Piece inside. He’s able to walk it, you see. And when he walks it he’s able to come to your temple, baker b., here in Rubi. Or there in Rubi.

bb:

If the Missing Piece is in Mythos, perhaps the whole Edwardston sim is there as well, along with the 2 adjacent sims that also winked off the SL Grid at the same time. Esbum’s Pond is in the Edwardston Sim. I wonder if Mythos is made up of a series of square, *tiled* sims, just like SL?

Hucka D.:

You need to get to Wurme now. Wurme is SL, or the equivalent. Wheeler warned of the dangers of Wurme’s absorption into this virtual world, which is the same as his and your reverse (Pellendulus) world. Wheeler is a way to not be trapped in the SL-like virtual world. This is accomplished through the Temple, you see. At Raytown. And you must also get to the Battle of Esbum’s Pond. A rather famous Synthesis War battle — famous at least in the Confederation — took place there. This is equivalized by the Battle of Wilson’s Creek in Earth terms. And this has something to do with Oklahoma as well.

bb:

I wonder if he [Wheeler] fought in the Synthesis War, and perhaps at that battle in particular?

Hucka D.:

Could be. But probably not.

bb:

The battle would have been between Eobian and Wurme forces. Wurme would have won that particular battle, which gave them hope they could win the war as well. The Indians backing the Confederacy after the Battle of Wilson Creek seems important to consider here. (pause) Actually, Hucka D., in checking the Union won that battle in Missouri. Hucka D., I don’t think Raytown is exactly the same as Wilson’s Creek Battlefield, although it’s obviously close.

Hucka D.:

National Park. Wilson. 2Ms.

bb:

Alright Hucka D. So Henry Wheeler creates the Wheeler series of collages?

Hucka D.:

Yes.

bb:

At puts them in the Temple of TILE??

Hucka D.:

Bob Gibson now.

bb:

Wheeler realizes there’s a Black Earth, which is right on target with Raytown or is the same as Raytown, and then there’s a White Earth, which is a little separate from Raytown, or is only united with Raytown through Temple, this temple, our temple.

Hucka D.:

Ray has seen the light. Homeless need to be out of the elements.

bb:

White Earth is Mythos, the formed planet from Burke. White from dark. The temple is brought over from SL or this SL-like virtual reality in Mythos.

Hucka D.:

Same virtual reality. Or at least the temple is basically the same, I mean.

bb:

Where is the link? Never mind, I know: the fire. The tire fire.

Hucka D.:

Portal. *You* must activate. You must make the link now. Bring Wheeler to the temple. Bring him asap.

bb:

Thank you. We may speak more later tonight.

*****

“Hucka D., I forgot to talk about Skillet and the temple. A theory: Olive, Missouri and probably Tin Town next to it is the most obvious link between the US and Mythos. The closest link — perhaps the site of the portal, then. And Olive, Missouri is reasonably close to Wilson’s Creek Battlefield as well. In the parallel Mythos history, or Mythhist, we have Wurme being defeated at the Battle of Esbum’s Pond by the Eobians, signalling the conquest of Wurme forces within the Confederation. It seems obvious that Eob would then retain this location but apparently they didn’t. The defeated Wurme took control after the Synthesis War. And then sometime before the formation of the POPE-at-Edwardboro [not to be confused with Edwardston or, for that matter, Edwardsville], Wurme would inherit the rest of their original country in the tradeoff of Gurr territory for the POPE, essentially.”

Hucka D.:

Skillet. Temple. Spider. Olive. Gold. Tin. Plaid. Redtop. Dallas. Polk. Violet.

*****

 

Nautilus Underwater, West 1 November 29, 2008

Filed under: Nautilus City — baker Blinker @ 11:43 pm

At the end of November, Baker Bloch even made some forays into the western seas of Nautilus City/Island. But it’s here he got bogged down with other projects, or I should say I, his user, got sidetracked. But I believe outside of the treasure room at Far East, the Coontz sim, which is the subject matter of this particular post’s snapshots, is the most interesting underwater environment I’ve visited — so far. It’s not so much that there’s a *whole* bunch of objects there, but more the mixture of strategically placed objects, including plants, with the really quite complex topography of the sim, along with that of the northern part of the Prat sim to the south. When you look at the SL map of the area while in the SL program, you can get a little idea of what I’m talking about. The Coontz sim doesn’t *look* like the other underwater sims in terms of shading and coloring. You don’t have the rolling hills and valleys everpresent there. Instead, in Coontz, you have abrupted rising hillocks, some flat but some quite sharp. But with no regular pattern that I can tell of — sometimes these hillocks are isolated, and sometimes they occur as a group.

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Coming in from the flatter, western sim, this the first time Baker Bloch noticed something different about the Coontz sim, actually I believe this is the western edge of Prat instead, which is similiar to Coontz in places.

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Baker Bloch stands in a giant hand in Coontz, which appears to be a part of the sea goddess statue once more, like found in other places in the NC area.

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Then another ship wreck, but with a twist: this one has a skull. I’d yet to see human (avatar) remains in the sea before. Actually there is at least one more skull in the sim — perhaps I can take up this series again soon and give out more pictures.

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Coontz contains crystals, complex wrecks, skulls, giant hands, spears… it’s got a lot.

My guess — could be totally wrong here — is that Coontz and Prat represent an earlier attempt by the Linden moles at creating an underwater aesthetic to complement the majestic builds of the main island. That’s why the look is unique to these two sims, and why, for example, skulls do not appear in other places. But I’m thinking more along the lines of the totally different topography of the seabed here, in attempting to justify this argument.

Hopefully I can continue this series sometime soon, perhaps after I’ve settled in a bit more at Otherland.

Thanks, as usual, for reading.

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Chatting, T

Filed under: Carrcass-1 — baker Blinker @ 11:51 am

“Hucka D., I wanted, perhaps, to chat a little more about Wheeler, Esbum, and the Missing Piece”.

Hucka D.:

Surface the piece.

bb:

This is Esbum’s Pond. This is *Esbum*.

Hucka D.:

Baker Blinker’s curse is resolved. Ozmo. New Angle and New Angel. LEWIS. Then Ozmo dies to be resurrected again, like you-know-who.

bb:

I don’t think Spiderland is involved.

Hucka D.:

You sure about that?

bb:

“Rhoda” either. I don’t think it has enough energy.

Hucka D.:

Oh, it has energy.

bb:

What’s Littcarr (“little car”) have to do with Spider [Kentucky}. Car-cass? Car points to Car-cass? Is that the name, then, of the new synchronicity?

Hucka D.:

You have been led down a path. Black and white. Prominent here. BlackeyWhitesburg. Car-cass. But then resurrected.

bb:

And Ray, and Black Earth and White Earth. Ray of Darkness. Blackey. Car-cass. Car. Little. Spider. Mousie. Spiderland. Spiders come from Spiderland.

Hucka D.:

Aspirin.

bb:

I wonder if Wilson is the Driver?

Hucka D.:

Black and white separate at Car-cass. Faulkner from Anderson; Wilson from Wheeler. Oedipal Complex. Death. Woods. Father. MAPS are largely about that, and it has to do with Winesap, which is in public domain. Faulkner’s work is not in the main. Winesap.

bb:

So at Raytown black is separated from white by the *temple* [of TILE]. A county mythology is formed… another home county… but only 1/2 of a county this time. The western part, the light, white part. But at the same time it is the whole county.

Hucka D.:

… through the Burke octaves. You better get some rest now.

bb:

Thank you.

 

Nautilus Underwater, South 3 and S-E Wrap-up November 27, 2008

Filed under: Nautilus City — baker Blinker @ 10:51 am

Interesting green topped underwater mountain in Limmoth. At the time, I think I named it Greentop. I’m so imaginative. But it does make for a good land…er, sea mark.

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I believe these are jars, found just off the southern coast of the main island. Yes (as Esbum finds the hidden cache again), this is in Ualonuth, just to the west of a temple patio that juts into the southern sea here.

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Another view of that 1/3rd sim long wall with the interesting pattern of sea fans. Blochs is standing just behind it in the picture, to the left center.

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More ruins, mostly buried in the sea floor this time, as you can see when I peak under this floor using the Disable Camera Constraints option.

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Then Baker Bloch flew back over to the ruby red crystal palace on the far east of the island for this close-up of the golden sea goddess, looking eastward toward the island of Far East and the force field guarded treasure room.

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Nautilus Underwater, West 1

 

Chatting, S

Filed under: Carrcass-1,Hucka D. — baker Blinker @ 7:45 am

“Phase 10 begins Hucka D.”

Hucka D.:

It’s phaze 10, but, yeah.

bb:

In reexamining some of our recent chatting posts, I believe that Wheeler needs to be focused on. I’m currently re-reading the Black Notebook (of the Black and White Notebooks), but it’s rough going at times. Some many spelling and grammatic errors!

Hucka D.:

Thank goodness for the computer!

bb:

What my roommate in Blacksburg, for instance, must have thought when he read all that mess. So back to Wheeler…

Hucka D.:

Grassy and I are still your ambassadors to Wazob. Wheeler was born in Olive Province in Billings. The humorist Josh Billings renamed himself Henry Wheeler Shaw. That’s the direct name origin [non-synchronicity, then]. But interestingly he came up with the term “squeaky wheel” according to his wikipedia article. He also coined the term “Just Joshing”, for what it’s worth.

bb:

Let’s brainstorm, then, on Mythos’ Henry Wheeler. I remember him being directly named for this Earthly Henry Wheeler Shaw, with the Shaw dropped. This new find of the Wheeler-[squeaky] wheel association seems too odd, especially since I’ve been looking for the door to the Wheeler [collage] series. I wonder if Henry Wheeler of Mythos — we’ll just call him HW for right now — was also a humorist.

Hucka D.:

I’m not sure about that, but I believe he had to have a sense of humor.

bb:

What I may do is retype the whole Mythos notebook section of the Black [and White] Notebook[s]… so Wilson discovers the writing of Wheeler centered around this Raytown in Wurme, where he founded some kind of temple.

Hucka D.:

Not any temple, though. This one.

bb:

Temple of TILE?

Hucka D.:

Yeah. TILE. Think about it. This was to defeat Ray of Darkness. Temple had to be inserted between Ray and White Earth for Mythos to even form. Ray belongs to the Darkness, then [Black Earth; Anti-Mythos].

bb:

Does the temple control the weather?

Hucka D.: (no answer).

bb:

HW went to Raytown to resolve his childhood part in Olive, while it was under Wurme rule during the first 10 or 11 years of his life. He lived in Billings — tip of the hat to Josh Billings, then. We know Olive is the same as Skillet, and also Tin and Tin City are directly linked to Olive in both MapS [US, Earth] and Mythos.

Hucka D.:

Grassy is coming to the temple, baker b.

bb:

You said Grassy is Wilson, Hucka D.

Hucka D.:

No, you said that. But… (Hucka D. doesn’t finish).

bb:

Interesting, also, that the Black Notebook mentions Mossman or Mossmain in direct connection to Henry Wheeler. The two lakes that Raytown lies on the isthumus between are Mead and Moss as well. The origin of Wilson’s “2Ms” book.

Hucka D.:

2ms… 6ms.

bb:

I believe you also said that Mossmen built the true Temple of TILE, Hucka D. Did, then, this Henry Wheeler of Mythos employ Mossmen, somehow, to build the parallel Temple at Raytown?

Hucka D.;

The temple was sold. Anyone could buy one. Low prims, large volume. Ugly as a mere cube, but it would appeal to some.

bb:

Is Mythos a virtual reality? And don’t say all realities are virtual realities.

Hucka D.:

But they are.

bb:

This must also have to do with the 4th wall of gold in the temple center, now replaced. And the picture of Skillet on this wall, which we know is the same as Oklahoma… Olive plus Tin equals Oklahoma, where Tin is the same as Gold.

Hucka D.:

Thomas Dekker.

bb:

Yeah, Thomas Decker [not Dekker in Mythos] has associations with Tin City. He went there, according to the Black Notebook, just after the party at Jackson 5 where he met Philip [II] and also Joseph Cline. Joseph Cline had just come from Osmos and LEWIS, the New Angle or the New Angel. He embodied Osmos, then. So there are a number of questions here if Osmos and, through it, Ozmo are implied. Joseph Cline, who is not Klein in Mythos, embodies Ozmo as well.

Hucka D.:

Yes. Obvious.

bb:

But then he gives this up…

Hucka D.:

Ozmo is no longer alive.

bb:

No I guess it isn’t. And even if it is revved up again it won’t be the same. That’s one thing Baker Blinker’s curse has shown us. New Angle or New Angel, Bea or Lea, is a limit to Ozmo, just as it was for Joseph Cline in Mythos. So are LEWIS and the New Angle/Angel the same?

Hucka D.:

Yes… obvious.

bb:

This is a direct continuation of Ozmo, then. Where Ozmo “went”, in effect.

Hucka D.:

Yes.

bb:

So who’s Skillet in this?

Hucka D.:

Well, I could be.

bb:

I need to begin collages again.

Hucka D.:

*Yes.*

bb:

This is a pretty deep subject.

Hucka D.:

The Black and White Notebooks are hard to plow through, I know, but it’s important. Re-type them, even.

bb:

Should I do it on this blog?

Hucka D.:

If you have to. Whatever.

bb:

Thank you.

*****

“Hucka D., since Oklahoma is involved, ESBUM must be too. S-Bum. Esb-um.”

Hucka D.:

Black and white. Front and back. Your new Rainbow Sphere, but not really.

bb:

Did Henry Wheeler create, er, Esbum somehow? Or find Esbum?

Hucka D.:

*Yes.*

bb:

It was planted there.

Hucka D.:

Yes. Raytown. Ray of Darkness. Temple.

bb:

Esbum has her own room at the temple now.

Hucka D.:

Filing cabinet…

bb:

Is Ozmo the same as “Ray of Darkness”?

Hucka D.:

Hole. Baby killed. “I want my baby”. New SID, but more. (pause) Missing Piece.

bb:

Oh my goodness… Esbum’s pond. It’s two pieces, just like the 2 lakes at Raytown! That must be it.

Hucka D.:

Thank you for returning.

bb:

We’ve got to tell Esbum!

 

Chatting, R November 26, 2008

Filed under: Carrcass-1 — baker Blinker @ 8:26 am

“Hucka D., you mentioned the Cereal sub-nations of Britonia in “Chatting, Q”, I believe. I think the spinning Tyle cube in the center of the temple is a representation of these sub-nations. The six sub-nations were seen, at the time [after their creations in the 1970s], as being the 6 sides of 1 cube, and with exactly the same six colors of the Tyle cube: red, orange, yellow, green, blue, and violet. This must be an association, especially given that the…

Hucka D.:

The whole cube is also the same. Goodnight baker b.

bb:

Goodnight to you Hucka D. This means that the Temple of TILE is the same as Britonia.

Hucka D.:

Good you figured that out. What is Ruby, then? And Sylver?

bb:

Ruby must be Bridee, and Sylver must be all the countries surrounding Bridee in the original Wazob complex of nations, or Eob, Roadway, Gurr, and Wurme.

Hucka D.:

Wurme is Rosieri.

bb:

Really? Interesting. It’s at the right position.

Hucka D.:

Your pipe system twins the roller coaster system. The two new systems formed at the same time, you know.

bb:

Suppose they did. The new roller coaster system in the sim is violet. Purple. To match the red and orange already there.

Hucka D.:

Back to the cube: you have a full silver cube within the Tyle cube. That’s the Sylver Forest. The Rubi Forest is a part of the old Sylver Forest, as you have speculated.

bb:

This has more to do with Wazob, then, than Bridee… or Eob.

Hucka D.:

The pipe system is underneathy, just like orange and violet. The roller coaster systems are dominated by [red], orange, and violet. Underneathy. Then on top of that is the Temple of TILE — red, green, blue, yellow. That’s the relationship. And you also find red, green, yellow, blue on top of the roller coasters. Too queer.

bb:

The same archetypes just repeat over and over in each manifested [virtual] reality. So… the Temple represents the original Wazob mandala of countries, or Eob [green], Wurme [yellow], Gurr [red], and then Bridee [blue]. As the pipe system is Vinee and Sprurrel [orange and violet], but it can also revolve all around this center through 90 degree rotations to complete the picture of the Confederation as a whole, which is the direct lower octave of Mythos. Hucka D., this *has* to be it. It’s not just the temple, it’s the whole grounds.

Hucka D.:

Yes. Obviously. Now.

bb:

Who’s Grassy, then?

Hucka D.:

Who do you think?

(to be continued?)

*****

“Hucka D., Grassy is Wilson.”

*****

“Hucka D., when you talked of meeting Grassy through a Yahoo boad, you said this was shortly after you first manifested in a bee body in SL. Or, I should say, *Charles Nelson Blinkerton* entered this bee body. I’m wondering: did you and Grassy then form at the same time?”

(Hucka D. doesn’t answer.)

bb (to himself mainly, then):

Let’s see, then. Another reason — actually the main reason I’m thinking this is that Hucka D. mentioned getting two “Greens” confused at the end of his life as Charles Nelson Blinkerton. This would be Green City or either Greentop, where he as Blinkerton was born, and then Green Springs Cemetery, where Pollock is buried and where Blinkerton supposedly had his Hilo Peak vision, pushing him to move to New Mexico and Lordsburg there.

So maybe the green Grassy is a manifestation of this double vision. After all, Grassy himself often plays two roles in his movies and shows, most recently as both Salad Bar Jack [one armed] and Verdy [two armed] in the projected movie Salad Bar Jack in the River of TILE. Yes, that makes sense. That means, um, that Grassy, though, is some kind of doppleganger of Hucka D. as well. Which would go along with them being mortal, er, counterparts through time and space, like in The Wilderness Battle from, eh, 1525 in Earth time, I think Hucka D. said.

And then what is Mythos’ Wilson’s most famous work called? 2Ms*. Must study all this. Grassy must be Ozmo. Hucka D., am I right?

(no answer.)

* “2Ms” is a book [Robert] Wilson wrote in Mythos history about the switch of Wheeler to Wilson energies within Wazob, in essence. [Joseph] Cline rejects this energy, which is the reason he died within the POPE. The POPE is Wilson, for all practical purposes. The POPE is a giant beanstalk on the northern edge of the Wurme country, at Edwardboro.

 

Nautilus Underwater, South 2

Filed under: Nautilus City,Uncategorized — baker Blinker @ 2:40 am

‘Nother skeleton of a ship, one of many in the sea around the island.

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This island is quite interesting because it represents the second largest island of the Nautilus City complex, although much smaller than the main island, which covers about 22 sims I believe I guessed. This one may be about 100 meters long and 80 meters wide.

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Not much on the island itself, with just this lonely, deserted campsite as any evidence that Man (Avatar) has even been here.

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But in the water just to the north is a rather spectucular natural phenomenon: a crystal cave…

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Baker even invites a possible crash by setting his particle count way up above the norm, just to attempt to capture some of the beauty of the place. The cave is actually not that big though, probably about 15 meters high and deep both. Not sealed underwater treasure room kind of spectacular (like I found at another island: Far East as I’m calling it), but nice still.

The island is in the sim of Howe, btw, in case you want to visit.

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Nautilus Underwater, South 3

 

Nautilus Underwater, South 1

Filed under: Nautilus City — baker Blinker @ 2:31 am

Wow. How behind can you get in text generation and actually care about it? Well, these pics are almost 2 months old, so I had some spare time after building the new Gallery at the Temple of TILE in Otherland (how many times have I rebuilt my gallery now? I’ve totally lost count) and thought I’d attempt to finish these off. Maybe even make another stab and chronicling the western waters of the Nautilus City/Island complex. So here goes.

Actually I’m just going to have to let most of these stand as text unaccompanied snapshots, because I just can’t remember where they were taken…

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Well, I thought I might remember where this place is, but danged if Esbum Michigan (checking behind Baker Bloch’s findings, once again) can locate it again. But it’s a pretty nifty wall formation — long — about 1/3rd of a sim long east-to-west — and covered from beginning to end with this zig-zagy row of sea fans, seemingly in two different tints (light and dark yellow-green). It impressed and surprised me when I found it, although I’m not sure why Baker Bloch is surprised anymore with what he finds underwater in the Nautilus City area.

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Nautilus Underwater, South 2

 

Nautilus Underwater, East 6 November 25, 2008

Filed under: Nautilus City — baker Blinker @ 8:56 am

Baker Bloch was actually kind of relieved that the rest of his Nautulus underwater explorations to the east of the island were rather uneventful, at least in comparison to some in the same region. So much to absorb and assimilate already! The first 4 snapshots below are of objects that Baker has come across before and afterwards with some degree of frequency, including seagulls atop wooden poles in the water…

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…rowboats…

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… skeletons of wrecked ships (there were so many of these found that I stopped taking snapshots of them after a spell)…

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…ribcages of unknown animals, often with a shark circling above them for good measure…

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…and pottery, sometimes alone but most often grouped with other objects.

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Baker Bloch also decides to recheck an area already visited in his first wave of Nautilus City island explorations: a larger array of objects centered around a tiny isle located fairly near the southeast corner of the overall island. This is because of his vow to look closely at islands and their immediate environs in this new, second wave of explorations, given what he had found at Far East.

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He even checked within this dense growth of seaweed to the immediate north of the island, with nothing found within. The crystals pictured here, btw, have more white in them than in most locations, and are called “crystal 3 – quartz pattern” in the descriptions.

Baker Bloch will now move around the island in a counterclockwise direction to continue his detailed investigation, beginning with the subterranean landscapes to its south.

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Nautilus City, South 1

 

Tunnels x 2, 2

Filed under: Gallery at the Temple of TILE (Rubi) — baker Blinker @ 7:41 am

After admiring the scenery for a spell at the grunge water tower, Baker Bloch retraces his steps back to the new stretch of subway on the properties, and walks the train track to this second pipe opening in the new system, located a little before subway section ends at the Azure tower containing the emitted particles from that mysterious blue orb, still silently spinning and generating inside the westernmost of the 3 belowdeck cargo rooms of The Arab. However, the square opening in the top of this room has been sealed up by the subway system now, although the particles still erupt through the barrier strong as ever, with many still making their way to the lower gallery floors directly above.

I should also mention here that through the opening to the immediate right of the pipe entrance here you still can gain access to the superstructure of The Arab, as well as the ladder leading down to the cargo room with the energy orb.

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The second leg of the second pipe system actually lies directly above the third leg of the first system, at least for most of its length. Where the two depart from parallel paths is at the east end of the superstructure of The Arab, where the new pipe abruptly takes a left turn, also skirting the edge of the Azure tower in the process, to allow access to the top of the new subway system, which Baker Bloch is just entering in the snapshot below.

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Several chair ringed tables are positioned in this large, open area, and this particular part of the new look reminds me a lot of a similar area at the Azure Island version of the temple. I don’t have a concession stand, drink machines, or video games yet in this area, as on AI, but I’m working on it. Finding prims to do so remains a problem.
😦

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At the other (south) end of this open area, Baker finds the 3rd and last leg of the new system, leading him to a secret entrance off a type of west porch of the temple cube itself. Quite a climb to reach it, though (about a 23 degree climb, if I remember correctly).

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Baker Bloch holds his breath while temporarily being submerged in the water that fills this entrance, also a brand new addition to the temple. The watery condition quickly ends, however, as Blochs turns to his left down this new, “secret” passageway in the temple. Whether this remains just a “mere” secret passageway or turns into something else — storage area perhaps? — remains in the future. But for now the L shaped passage allows access to the 2nd floor of the temple from the pipe system, giving us now *2* ways to enter the temple in a secret way through these systems.

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Baker Bloch has to ascend the branch of that huge tree in the northwest part of the temple to enter the passageway from the temple. Secret entrance indeed!

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