To start, I just wanted to give a picture of Hilo Peak showing this interface information. I’ll return to this urtahra group later, perhaps.
So I went to Kerchal and walked its left-to-right diagonal. Didn’t come up with anything startling yet, but thought I’d show the Sophia Loren starting point. Just after taking this picture, Ms. Loren winked out of existence, as did all the sims bordering Kerchal on that side, just like it did with Rubi before when standing at 256, 256 in that sim. Just noting this, mind you.
Thought I’d also provide a photo of the new digs. Now I’m just playing around with the inside still, but I really like the view here into the neighboring gallery. Speaking of which…
I thought it cool that the gallery inserted a little winter forest in the middle of the building but in checking…
… found out that they had to build around this 512m parcel called Forest _____, which the couple of winter trees is on the western edge of. The rest of the space is taken up by a quite dark and blankish building. Below is a picture of the little pathway between the gallery and this building that you can take to see the tiny winter forest.
Inside the building itself. Seems like a good place to relax and take in the forest. I’m not sure anyone has been in this building for a while, perhaps a couple of years even.
This shows the relationship of my rental house and the mysterious dark house the gallery surrounds on the other side. Interesting grounds for sure.
Must keep my eye on the ball, though. The main thing is to find the cause of Baker Blinker’s curse that seemed to originate with her encounter and absorbtion into Shakenstein in this very forest, also tied into the birth of Baker Bloch in SL and his initial slave status with Mr. Low. Maybe next Baker Bloch will manifest the Shake statue within the rental unit, just to look it over good.