baker Blinker's Weblog

First and Second Life at least.

Chatting Once More… September 23, 2008

Filed under: Grassy Noll,Hucka D.,Pink Floyd/Syd Barrett,Uncategorized — baker Blinker @ 8:39 am

“Whoever is there come in please. Come in Grassy, Hucka, Grassy2?”

(no answer.)


Well, then, it looks like it might be just us. I wanted to reflect tonight — so much is going on, as usual. Grassy or Grassy1 may still be lost in a West Virginia Super Wal-Mart, new Pink Floyd cd in tow. Grassy2 is now among us, and quieter than the original, maybe a little sharper as well in both a positive and negative way. Hucka D. has been extremely helpful in all this, but sometimes I think his heart is half in it. Mind is elsewhere. Just observations here, not criticisms. Just stating the way it is or seems to be.

I do know some additional things now from the Phaze 7 just passed through, and which roughly corresponds with the ownership of the Ziczac property just sold and replaced by similar sized property bordering the Ruby Forest. I know about The Arab… it is in the temple now, with cargo unloaded (?). Somehow the cargo is the same as the Diagonal running left-to-right across the Ruby/Rubi sim and strongly pointing out the presence of TILE in this sim above and beyond my temple. The forest seems to hold the key. Is it a microcosm of some macrocosm, still detectable by geomantic methods?

Grassy has indicated the ship The Arab is from Missouri, and was found 1/2 mile from the Current River, at what’s called Camp Zoe where they hold hippie-type concerts round the year. Sounds like a fun place, but you wouldn’t catch me there in a million years — I have a strong dislike of crowds. But that’s where the ship was found, and this is somehow mirrored in the now defunct Zoe property of Ziczac, indicating its ultimate “resting place” in the Temple of TILE with its tic tac toe exterior. That’s what Ziczac in combination with Zoe was pointing out: the temple. But this *also* represents the left-to-right diagonal of the overall sim the temple lies within, or what I’m just calling The Diagonal. All these seemingly meaningful little coincidences are obviously connected, I’m just not clear about the overall picture yet. I do know it has, also, to do with Grassy1’s trip to the Super Wal-Mart in West Virginia. If he ever gets out, I think he’ll have some more valuable information to relay to us.

But what of the cargo of The Arab? But it’s not The Arab… it’s only called that because it contains the Foreign One. Arab is the Foreign One, then. I don’t think it has to do with oil, although that would be a logical parallel to draw in. Is the Foreign One, then, from Mythos? This is a stronger probability; in fact, I’m almost certain that the cargo and Mythos are directly related. And also [delete name], then, who is said to rule this planet overall.

Hucka D.:

I’m here.


Hucka! Nice to have you around tonight.

Hucka D.:

Mythos is key. Lock and key. Foreign One. Chairs. Contents. Roller Coaster. Trans-Floyd.


How do I corral all this huge pile of potential information?

Hucka D.:

A table will do.


Like the table in the middle of the Foreign One chairs? 57,57,98?

Hucka D.:

That’ll do.

(to be continued?)


New “Beach” House, Te he…

Filed under: Rubi Forest — baker Blinker @ 7:51 am

It’s always fun to have new land for Baker Blinker and to lesser degrees, Baker Bloch and Hucka D., to check out what they have in their inventory to put on it. Here Baker Blinker digs way back into a freebie raid for this low prim Beach House (origins unknown), which seemed to fit the land better than other houses or structures in her inventory.

Then she and Baker Bloch had a lot of afternoon enjoyment decorating the place and doing some landscaping. I haven’t edited any of the terrain yet save for a tiny part to give a solid base for a sculpture turny thingie I bought next door for L25 at a texture shop (like to buy local when possible, you see). I used an unusually high number of prims for me in this decorating and landscaping, but still have about 226 prims left for skybox experimenting at last count.

As with the Ziczac house I just see it as a place to hang out more than a commercial or otherwise highly ambitious build, such as the gallery could be classified as. Great view of the Rubi forest to enjoy. I’ll spend some time there. I already like the new house better than the Ziczac house.

I moved the front of the structure as close to the road and the Rubi sim as possible to gain the maximum view of the forest.

This is how it looks from the back right now. Didn’t bother with doors, but put a shrub in front of the back door for a little extra privacy. Amazingly, perhaps, I only had to delete 1 tree, I believe, from my original small forest on the land (the brown one in the center of that first snapshot) to make room for this longish but quite narrow house. So you can really say the forest is still there, and I’ve added more trees to it even, including some 3 and 4 prim affairs such as the privacy shrub I mentioned above, just to give it a bit more character and flare.

This is the current view of the bottom room as you come in the front door. Well, it’s actually a side front door. Anyway, the stairway didn’t come with the original house but was fitted in nicely by Baker Blinker. It acts to divide the bottom floor into two logical areas, the front area surrounded by couches and centered by the rug and glass table, and then the back area with the 2 Blinkerton paintings and my standard 1 prim table and 1 prim chair arrangement (3 chairs total for now) commonly employed in my other builds.

And then a view more from the back door. Baker Blinker fitted an old coin she had in her inventory to use as a table top. Ever resourceful that woman avatar is! The Tiffany style lamp behind the couch was also purchased dirt cheap at the shop next door.

Then a view of the loft upstairs, which has about 1/2 the area of the lower floor. I also used some particle objects that I first tested out in B_Hiva, such as ones called “Jopsy’s Sparkle Ball v2” (beside spiral stairs), and “Jopsys Tree Blossom”, both discovered in a free Box of Decorations available at SL Marketplace Exchange.