When I first ran across this little oddity in the middle of the night, I was pretty excited. Here was surely the only place in the whole sim that I live in where the 3 location coordinates match each other: 97, 97, 97. As such measurements begin in the lower left corner of any sim, this means that Baker Bloch is standing 97 meters from the south line of the sim, 97 meters from the west line of the sim, and is also 97 meters above SL “sea level”. What sea level means in SL is a topic for another day, although I’ve never run across a place where this number turns negative. “0” is, to my knowledge, the “bottom” of this virtual reality.
So here Baker Bloch stands at this unique place in the sim. There are other oddities attached to it. For one, Blochs is standing right on the border of the vast Ruby Forest (again I call it Ruby instead of Rubi for a particular reason) which I know now takes up 5/8ths of this sim, or the entire northern part of the sim and then a little more. Here is a line, then, dividing the sim into its two basic parts: the livable, buyable, sellable part, the inhabited region in other words, and then that part which will never be developed and will remain natural for apparently as long as SL is around. Baker Bloch then stands on the edge, at this unique spot in his own chosen microcosm, between man and nature in a virtual sense.
As you can see when I leave the interface showing in the snapshot, this line I speak of, shown in yellow now, is not *right* where Baker Bloch is standing although it’s very close. I now know, in doing a little subsequent research and mapping the coordinates of the entire sim out for better visualization and analysis, that the this line is at 96 meters north, not 97. In other words, it is exactly 3/8ths up in the sim from the bottom (a sim is always a square with the length of a side being 256 meters).
The land just to the south of Blocks is owned by the other gallery owner in the sim, ZL, who also is its biggest landholder by a considerable margin (just for a comparison, out of __ other owners I am the 3rd largest landholder, with a little less than half the property of ZL). You can see the main building in his gallery complex in the snapshots above and below, and that’ll play a big part in our “Diagonal” story in just a minute.
I use the two snapshots below to show the reader just how close Baker Bloch is to this line, though, in a practical sense. The first is a picture of Blochs on ZL’s land. The coordinates here read 97,95,97.
But one more stride and he’s out of the inhabited region and into the forest itself, now at 97,97,97. So Baker Bloch here actually strides over the 96 coordinate; it doesn’t register on his interface at all. This means, I suppose, that Baker’s stride is a healthy two meters or so.
Thought I’d also include this shot since you can see the edge of my gallery to the right. Blochs is not very far at all from home, then.
Now let’s go ahead and send Baker Bloch into the woods. You see, a logical extension of this unique 97,97,97 spot seemed to me to explore the diagonal that it lies on, and which runs across the entire sim southwest to northeast. The diagonal is easily traced on foot because the first 2 coordinates (leaving out the 3rd, elevation coordinate number) would always be the same, like we have with 97,97,97. If you stray from this diagonal, one just moves up or down to find the place where the 2 numbers become equal again. Simple enough? Let’s head into the woods then.