baker Blinker's Weblog

First and Second Life at least.

Diagonal, Part 1 (All Things Being Equal) September 18, 2008

Filed under: Rubi Forest,Uncategorized — baker Blinker @ 8:28 am
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When I first ran across this little oddity in the middle of the night, I was pretty excited. Here was surely the only place in the whole sim that I live in where the 3 location coordinates match each other: 97, 97, 97. As such measurements begin in the lower left corner of any sim, this means that Baker Bloch is standing 97 meters from the south line of the sim, 97 meters from the west line of the sim, and is also 97 meters above SL “sea level”. What sea level means in SL is a topic for another day, although I’ve never run across a place where this number turns negative. “0” is, to my knowledge, the “bottom” of this virtual reality.

So here Baker Bloch stands at this unique place in the sim. There are other oddities attached to it. For one, Blochs is standing right on the border of the vast Ruby Forest (again I call it Ruby instead of Rubi for a particular reason) which I know now takes up 5/8ths of this sim, or the entire northern part of the sim and then a little more. Here is a line, then, dividing the sim into its two basic parts: the livable, buyable, sellable part, the inhabited region in other words, and then that part which will never be developed and will remain natural for apparently as long as SL is around. Baker Bloch then stands on the edge, at this unique spot in his own chosen microcosm, between man and nature in a virtual sense.

As you can see when I leave the interface showing in the snapshot, this line I speak of, shown in yellow now, is not *right* where Baker Bloch is standing although it’s very close. I now know, in doing a little subsequent research and mapping the coordinates of the entire sim out for better visualization and analysis, that the this line is at 96 meters north, not 97. In other words, it is exactly 3/8ths up in the sim from the bottom (a sim is always a square with the length of a side being 256 meters).

The land just to the south of Blocks is owned by the other gallery owner in the sim, ZL, who also is its biggest landholder by a considerable margin (just for a comparison, out of __ other owners I am the 3rd largest landholder, with a little less than half the property of ZL). You can see the main building in his gallery complex in the snapshots above and below, and that’ll play a big part in our “Diagonal” story in just a minute.

I use the two snapshots below to show the reader just how close Baker Bloch is to this line, though, in a practical sense. The first is a picture of Blochs on ZL’s land. The coordinates here read 97,95,97.

But one more stride and he’s out of the inhabited region and into the forest itself, now at 97,97,97. So Baker Bloch here actually strides over the 96 coordinate; it doesn’t register on his interface at all. This means, I suppose, that Baker’s stride is a healthy two meters or so.

Thought I’d also include this shot since you can see the edge of my gallery to the right. Blochs is not very far at all from home, then.

Now let’s go ahead and send Baker Bloch into the woods. You see, a logical extension of this unique 97,97,97 spot seemed to me to explore the diagonal that it lies on, and which runs across the entire sim southwest to northeast. The diagonal is easily traced on foot because the first 2 coordinates (leaving out the 3rd, elevation coordinate number) would always be the same, like we have with 97,97,97. If you stray from this diagonal, one just moves up or down to find the place where the 2 numbers become equal again. Simple enough? Let’s head into the woods then.

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10 Responses to “Diagonal, Part 1 (All Things Being Equal)”

  1. […] I decided to trek the nw-se diagonal of that sim, as I had previously done in other locations, especially the Rubi sim that I use to live in with its mysterious TILE resonations. My idea was to walk this diagonal at least every couple of days, and to take snapshots of what had […]

  2. […] That Corsica forest made its way into a 10×10 collage, Hucka D., I’m remembering. Jasper 03. But the really strange part is that I didn’t know one of the sims would be named Rookwood, perhaps the woodiest one, when I added those raven resonances to that collage and the one before it. That would be “St. Michigan.” You can see a tiny Baker Bloch at the bottom about to enter the forest. (pause) Ah yes, Hucka D. And Plant. I remember The Diagonal was the same as the tic-tac-toe symbol on the front of the temple cube now. It was in Rubi, you remember. Proven through this series of posts. […]

  3. […] Previous Category Possibly related posts: (automatically generated)   Comments […]

  4. […] It can be a part of this blog if you wish. We will also review Pencil Bluff and Sims. And the Rubi Diagonal. And of course TILE. TILE manifested itself quite clearly to you in Rubi. You must go back […]

  5. […] Bloch revisiting the ins and outs of The Diagonal, discovered way back in 2008 during my first stay in the area. Still seems quite profound and has […]

  6. […] about Westside being unique and special, here comes the direct link to the Rubi Forest and the Rubi Diagonal. Westside *is* […]

  7. […] Rubi Diagonal, first described in this *2008* series of posts (almost 5 years ago!), has been extend to meet the 125 Pillar of Westside, making that sector of […]

  8. […] Rubi 000 000 107: Edge o’ Rubi, if not the Rubi Forest quite yet. I won’t revisit The Diagonal in the forest through the current blog series since it’s been chronicled here. […]

  9. […] I found in Rubi in 2008 and what starting the whole examination of The Diagonal in the first place. Check here! This must mean […]

  10. […] state then. See here for an interpretive post concerning Jasper 07, also from 2009.* And see here, once more, for my 2008 series about the Rubi aspect of The Diagonal if you […]


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