baker Blinker's Weblog

First and Second Life at least.

Chatting w/ D. September 10, 2008

Filed under: Uncategorized — baker Blinker @ 5:36 am
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“Yo Hucka D.”

Hucka D.:

Yo yo-self.

bb:

Are you doing well tonight?

Hucka D.:

Cramps. But ok to talk.

bb:

I have a feeling The Jug is going to play a role in our discussions tonight.

Hucka D.:

You have been thinking and wondering what to put up in your gallery in the sky, the temple. Well, I would suggest you put the two pictures available of The Jug in one of the two houses, perhaps both… no, just one. And a map, because you’ll be filling it in with numbers and symbols. 10 to 12.

bb:

How about Xul Solar?

Hucka D.:

Maybe him too. (pause) I am prompted to say here that the 2 pictures will be different than others in the gallery.

bb:

How so?

Hucka D.:

You will go inside of them. You and I together. That’s how we get to The Jug. And once there I’ll tell you about 10 to 12 more. Oh… and a prompt about Arkansas.

bb:

What about Arkansas?

Hucka D.:

You will focus on Arkansas and all will be ok. [Delete name] will not come into the picture, or can be dealt with from a safe distance. *He* wants to center all in Missouri. What a bastard. What an ass! In Gray Summit of all places. Moselle.

bb:

Wickes?

Hucka D.:

You will begin to carve a book up.

bb:

Winesap?

Hucka D.:

Right.

bb:

That’s in Arkansas too.

Hucka D.:

Thomas Eckhardt is strong in presence there.

bb:

Cache River.

(Hucka D. does not answer.)

bb:

Hucka D., often when you stop answering Grassy shows up. Is he here tonight?

Hucka D.:

No.

bb:

Can you talk about the Cache… never mind. Beanstalk perhaps?

(Hucka D. does not answer.)

bb:

Wazob? Azure? Ruby or Emerald? Confederation?

(Hucka D. does not answer.)

bb:

Back to The Jug.

Hucka D.:

Back to The Jug. (pause) Put it up in your gallery. Tonight.

bb:

Ok.

Hucka D.:

Log off now please.

bb:

Ok. Thanks I suppose.

Hucka D.:

You’re welcome!

bb:

No, I really meant it. You’re always helpful, or at least entertaining.

Hucka D.:

273×1161.

(to be continued?)

 

Gallery/Temple Tour, Couple To Finish Off (Finally!)

Filed under: Temple of TILE — baker Blinker @ 1:47 am
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As I mentioned in that last post, level 6 of the old temple is left basically intact in the transition [note: same with “level 7, actually, since that’s the very top of the temple still]. Baker Bloch here walks around to verify that this is so.

Some outside views…

 

Gallery/Temple Tour, Part 8

Filed under: Temple of TILE — baker Blinker @ 1:42 am
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To access other parts of the viewing level you must walk over this roof section.

On the other side is the green floored or middle section of the viewing level. The teleporter here is in roughly the same position that it was on the old level 5. I’ve also rezzed a bridge here so that one can walk around to the blue section easier.

Another great view down into the temple.

A strange quirk of juxtaposing the houses with the old temple is this tent-like area in the blue section. Perhaps it can be used as some kind of storage area?

Baker Bloch reaches the end of the viewing level.

 

Gallery/Temple Tour, Part 7

Filed under: Temple of TILE — baker Blinker @ 1:25 am
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There’s no other way to access further levels up from this “middle” level, so Baker Bloch has to drop down to the first or bottom level again to gain access to the spiraling staircase running throughout the temple. Here he inspects the row of services provided on the side of one house: newspapers, fizzy drinks, and magazines. Baker Bloch is reminded that this is NOT a public library, and that he must BUY a magazine before reading. All part of the fun and games, though, since you can’t actually buy any of these items here.

Baker Bloch moves to the foot of the staircase…

Up, up, up, and on the way up he finds he has to walk over part of one of the house’s roof to keep a steady pace going. But he finds it fun.

Baker Bloch looks over to verify that he indeed is at eye level with what we should probably call the “viewing” level instead of the upper level of the temple, actually, since there are 2 levels above that of the houses. The viewing level is larger, while the level above that, completely berift of objects, is the same as the old level 6 of the temple. The viewing level, in turn, would be roughly the same as level 5 in the old naming system of temple floors.

I wanted to include this shot so one can see where Baker Bloch has to leap off to access the viewing level.. near the top of the spiral but not so near that he can’t fit underneath the roof of the temple. Perhaps I should put a sign up here reading something like “Access Viewing Level Here”, or sumtin. I’ll work on that, then.

Baker Bloch landing on the “red” part of the viewing level. In walking around this level in a counterclockwise directly, he will encounter red, green, and blue floored areas respectively.

The viewing level, true to its new name, allows some quite fine views down into the lower parts of the temple, such as this one in the red section…

Baker Bloch enjoying the viewing and resting from the climb up.

 

Gallery/Temple Tour, Part 6

Filed under: Temple of TILE — baker Blinker @ 1:19 am
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Of course since Baker Bloch helped build the structure in the first place, he was aware that the houses are still kind of empty. That void will be filled soon enough, though — I have some sketchy plans for that space.

But through the built-in teleporter system of the houses, he is at least able to easily access their second levels, which also make up, jointly, the new second level of the temple itself, I suppose.

And there in the middle of the merged porches stands the central lemon tree and the spinning cube. Again, as with Lavender Falls and the giant cypress tree and the 30 meter spiral stairs, these objects were not moved from their former location. The spinning cube is still positioned in the exact center of the overarching 30x30x30 cube. I felt it very important to keep the core of this central complex, although I had to delete the 11 stone-like objects surrounding this lemon tree and spinning cube to make it fit. I guess this means we don’t have a working “portal” between RL and SL in the temple any more, but I could be wrong there. I will have to ask Hucka D. about this the next time he’s around.

Baker Bloch attempts to take a snapshot of a passing pigeon. Another nice bit of unplanned symmetry: a bird perpetually circles ’round the very top of this tree, as a (hobo) fish circles iaround the bottom of same (his/her pool viewable from the lowest level of the gallery).

Then Baker Bloch visits the 3rd floors of the houses, which are also mainly empty as with the lower floors of each. But I just wanted to throw in a picture of one of the 2 upper floors just to note they exist. I forgot to take a snapshot of it, but the other house’s “loft”, as we could call it, has an open window overlooking the Ruby Forest. Quite spectacular; I think if I were to claim one room in the temple that might be it.

Then there is also a counterpart to to the small northern porch on the middle level, accessible through a quite narrow side porch.

Half the way down this narrow porch, Baker Bloch decides to take a picture of the waterfall, and the top of the huge tree that now stands directly underneath its flow. “Shame that the tree’s top covered the view of that pretty waterfall,” he might think here.

Baker Bloch then looking through the open end of the middle level porch, toward the Ruby Forest.

 

Gallery/Temple Tour, Part 5

Filed under: Temple of TILE — baker Blinker @ 12:51 am
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This is what greets Baker Bloch as he passes through the small opening into the new and hopefully improved version of the Temple of TILE. Many things will be familiar as we continue this tour, but two things are obviously different right off the bat. Well, two things that are actually two copies of 1 thing: the Bayou Victorian house that originally appeared on Azure Islands as well, and which also currently sits on the newer Ziczac properties. This is how the development went:

Originally my idea was to play around with combining different parts of this house — which I handpicked after looking at a large variety of Victorian houses during the original buying process — at the Ziczac properties, probably way up the sky somewhere. But then I started playing around this past weekend with positioning two houses on the top of the Temple of TILE itself. After getting what I thought was the best alignment of these houses on top, I experimented with linking all the parts of the houses to create one object and then lower it into the temple itself, eventually realizing that in order for this new positioning within the temple to work, it would have to be on the lowest level. But work it did! So with this added bit of information let’s continue the tour…

So here’s Lavender Falls, although one might not recognize it right off because the top of the massive tree that forms the spine of the gallery-temple link blocks a direct view of the falls now. But it’s in the exact location of the temple that it was in before; it’s just that a lot of other things have changed around it. Also the 30 meter high cypress tree has not been moved or altered in any way…

… nor, in fact, the giant spiral staircase that runs through the entire length, north to south, of the temple’s 30x30x30 cube.

What *has* changed are the deletion, or, more correctly, the pulling back or, um, rolling up of many of the interior walls of the temple to make room for these two twinned houses. And to make these houses fit I also had to merge their respective porch areas together, as seen better here.

Another thing I decided to do was add a porch onto the back of one of the two houses, namely the one that faces to the north and the Ruby Forest. This throws the symmetry of the two houses off, but, on the other hand, allows me to span the entire length of the temple with these merged houses in, now, the north-south direction as well as the east-west direction.

Baker Bloch has finished exploring the revised lower level of the temple, outdoor version, and is ready to enter one of the houses to investigate more.

 

Gallery/Temple Tour, Part 4

Filed under: Edwardston Station Gallery,Temple of TILE — baker Blinker @ 12:48 am
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Before we ascend the spiral to the temple, I wanted to revisit the upper level of the gallery briefly to show these two snapshots below. I thought this was pretty cool because the last and first collage of the Oblong series on this side of the upper level make an animation with each other, as seen in the second snapshot — well, you can kind of see it — and then, on almost the exact spot on the wall opposite them on this level we have the two middle collages of this series, also side-by-side and also forming an animation with each other. This is show in the first snapshot of this post; Baker Bloch here is merely turning around in place to view this opposite wall. The spacing wasn’t really planned out to accommodate this arrangement symmetry so that adds a bit to the coolness.

But to the main item of this post, which is ascension! Now long term fans of my blog, which may even number in the 1000s I suppose (guffaw!), might recognize this new addition to the gallery, because it’s a somewhat edited down version of one of my earliest skyboxes as talked about in this May post. And how appropriate, I realized later, because the original Hidalgo gallery was attached to this treehouse before separating out and forming its own free-standing structure a little later on.

I like the way the colors (orange) match as well, which I suppose might have been a factor in combining them together in the first place through that old skybox. I decided to delete the grassy squares that accommodated the two small halves of the old Hidalgo Gallery, but strangely now, the treehouse bridges, once again, acts as a bridge, this time between the new version of the Hidalgo Gallery, which would be the same as the smaller part of the upper level of the Edwardston Station Gallery containing this namesake collage series, and the larger part of this level containing the Oblong series.

There’s more to the story of why this modified treehouse was placed at this particular place in the new gallery, but additional description of this might muddle us down. I’ll say here that the huge tree that centers the former skybox essentially follows the path of the water falling from Lavender Falls to the gallery back up to the temple where it originates; the small volume of water that falls basically hugs or clings to the front of the tree all the way up to its source.

Nice views of the top of the gallery are afforded from several vantage points on the way up, including this flat section of the spiral. You also get some great views of the Ruby Forest itself, and, of course, all the neighbor’s lots and structures, good… and, yeah, some not so good. But overall I have absolutely no complaints about the location of all this, mind you (as I’ve stated elsewhere, it is as if the gallery and temple simply had to be in this location in order for all to work/ fit together properly, structures and accompanying philosophies and mythologies, I mean).

Around four turns of the spiral you’re at the top. I should add that it’s not a uniform ascension along this spiral. Some sections are steeper than others, and there’s a place, as I’ve already mentioned, that is completely flat for a couple of meters. This is why I’ve called it a “warpy” spiral in other places. A plain, perfectly homogeneous spiral to the top simply didn’t seem to work in this place.

A look out toward the direction of the Ruby Forest from the brick platform near the top, through the queerly darker branches of the central tree trunk. All of these front branches also have foliage branching off from their tops, copied directly from the original Azure Island skybox. There is another cluster of branches behind Baker Bloch here that don’t contain foliage, however — I found that including them, as we had in the original skybox also, would have interfered too much with other objects in the temple which I’ll get to in a moment.

Baker Bloch readies himself to pass through yet another opening.