baker Blinker's Weblog

First and Second Life at least.

Mossman (Gene Fade) and Salad Bar (Grassy Noll) Visit Mossmen Homeland September 1, 2008

Filed under: Grassy Noll,Spoon Fork (RIVER),Toy Avatars — baker Blinker @ 11:14 pm
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Well, Gene Fade and Grassy Noll, after loading up on ample supplies of liquor and liquorice both, attempted to steal the 1st goodmobile from 1st tree yesterday, only to find that the Mmmmmm elders had already hidden it away in anticipation of this move. After that the two gave up, and took the less souped up and smaller (but more dependable and certainly much more modern) goodmobile offered to them by these same elders to fly to the Mossmen’s homeland, a much shorter journey than to Edwardston in Mythos. Gene Fade (aka “Mossman” from those Salad Bar Jack movies) knew exactly where to land, and guided the goodmobile close to the rock below, which lies at the very heart of this homeland. The Mossmen simply called the huge boulder Moss Main. The large, flat mossy surface at the top is considered the most sacred of the *mossmen’s” land holdings, although not-at-all the most sacred of their whole mythology. I’ll clarify that statement in a moment.

From this angle you can better see the flat nature of the top.

But, as Fade explained to Noll through the haze of their mutual hangovers, the Mossmen actually didn’t live on or around Moss Main but instead at this location on a nearby creek that empties into [RIVER]. The name? You guessed it: Moss Creek. And the village’s name, according to Fade, was Moss Most, as in the place with the most moss. Indeed, as Grassy and Gene looked around, there was a lot of moss in the immediate vicinity.

Below is a snapshot of Bare Rock, not to be confused with Bear Right Rock. Gene Fade patiently explained to the still groggy Grassy Noll that Bare Rock is so called so because it contains no moss on its surface. Neighboring Bear Right Rock, in contrast, was so named because you “bear right” at it to reach Bare Rock, the main rock attraction of the Moss Most area.

Mossman is obviously very proud and honored to be sitting on Bare Rock here. It is said that mossmen who sit on this sacred rock isolate themselves from the rest of Moss Most and become microcosms unto themselves, as Fade put it. When Grassy asked what the f— that actually meant, Fade again patiently explained that it is as if the whole of Moss Most was compassed by his physical body, the common people the arms and legs of his body, the scholars his head, the surgeons, psychologists and counselors his heart, and the few truly useless and expendable among the moss people his appendix.

Grassy didn’t understand what he considered this mystical mumbo jumbo one bit, but his hard little eyes lit up, as they say, when he and Gene spied what Fade called a lime liquor distiller in the middle of Moss Creek just behind Bare Rock. Gene Fade said it was the drink of choice for most moss people, and he was not suprised to see evidence of its mass consumption left behind. In fact, there were two such massive distillers found in the creek at the former location of Moss Most. Grassy was very disappointed to find both completely dry now and without any trace of liquor left.

Gene and Grassy enjoy the amazing view of RIVER from a cliff atop Moss Most, but Grassy was too sober to fully enjoy it. He was ready to go home to his own liquor cabinet at this point.

But Gene Fade insisted they at least attempt to climb nearby Moss Main, since they’d come so long to see this place. Grassy grudgingly gave in, and was only mildly disappointed when they both kept slipping on the wet upslope, unable to go but a short distance up the huge boulder.

Adn then a picture of a flowery field the author took on the way home from the Moss Most photo shoot. 🙂

 

Baker Trap, SL Style

Filed under: Uncategorized — baker Blinker @ 3:53 pm
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TEXT SOON.

 

Inside The Wall, 3

Filed under: Great Wall — baker Blinker @ 3:36 pm
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So here’s the Tyta entrance, which looks identical to the Jubuta entrance shown in the first snapshot of the previous installment of this series (Inside The Wall, 2). We are only about a 250-300 meters from the southern end of The Wall here. If the pattern holds, then there should be another stretch of triangular passage entrable from just inside this entrance…

And there it is… Baker Bloch knows it can’t be long now until he reaches the end.

A corner encountered along the way…

And then the true end of the passage in Horisme. Baker Bloch must again teleport outside the wall here to escape the passage.

Here’s an aerial view of the southern terminus of the wall. We’ve been here before… remember the Borg Cube from the First Venture Outwards series? Well, there it is again. And we can actually see the northeast corner of the Ruby Forest in this snapshot as well to the right of it.

A better look at the square entrance into the main inner passage of the temple on this end.

Baker Bloch just inside this entrance…

…and Baker Bloch looking northward from the southernmost end of the inside of this main passage.

 

Inside The Wall, 2…

Filed under: Great Wall,Uncategorized — baker Blinker @ 3:24 pm
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So we essentially begin in this post where we ended in the first installment of the “Inside the Wall” series, or at the opening into Great Wall in the Jubata sim.

Here’s where the passage underneath the main inside passage begins again, at that triangular opening to the left of Baker Bloch here. The ramp to the right of him leads up to the main passage we’re talking about.

the

But it’s within the triangular passage that Baker Bloch is still interested in, and if it actually runs now all the way to the lower terminus of the wall in Horisme sim, not far from his gallery in Rubi. So in he goes and gallops on…

At this point, the wall seems to mysteriously change colors from red to yellow and then even to green as Blochs passes by. Not sure the reason for this but may be a very logical one. Just thought I’d note it in this post. (note: Esbum Michigan can’t seem to recreate this effect today when running through the same passage)

Here’s the first obstacle Baker Bloch runs into, about 5 meters high and 10 meters long, very similar if not essentially identical to the obstacle encountered in his “Pre-Jubata” jaunt through this triangular Wall passage. And just like before, he was easily able to fly over this obstacle to continue his journey southward.

Now I elected to show the interface in the below snapshot to mark the location of the obstacle, which is in the Aplasta sim at coordinates 189, 183, 123. See if you can get to the same place via this SLurl.

A crack in the wall at the lower end of the obstacle…

And then, shortly after this in the next sim down — in fact, in checking you can glimpse this from the 1st obstacle — there’s a second obstacle, again around a 5 footer but about 20 meters long this time.

Baker Bloch is also able to easily fly over that one, but the ground gets slopier afterwards, angling downward from right to left.

But no more obstacles are encountered until we reach another terminus point a full 2 sims down from this, in Tyta. This happens to be the location for another, similar entrance into the Great Wall from the outside, just like the Jubuta entrance, so it’s easy to deduce that the terminus is connected to this entrance.

We’ll finish our journey through the wall in this fashion in the next post of the series…

 

Jug Talk

Filed under: Uncategorized — baker Blinker @ 8:34 am
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“Silver is the higher dimension of the cube.”

bb:

What’s that Hucka D.?

Hucka D.:

Rubie is part of Silver but Silver goes beyond because it is a cube beyond the square [sim] of Rubie. You need red, green, yellow and blue all to round out the whole cube.

bb:

When will we go to The Jug?

Hucka D.:

Very, very soon. Collage. Camping. Mouth, Edge. 10 to 11. Polk. Seathwaite. [delete name].

bb:

Arnold Creek is no more.

Hucka D.:

You can safely travel into The Jug since your audiovisual synching is dead or has at least quit expanding.

bb:

There’s something more to it now.

Hucka D.:

Yes. It goes beyond the end of synching. New territory. Tyler. Master.

bb:

Sirius?

(Hucka D. does not answer.)

bb:

If the Temple of TILE cube is the same as the Silver Forest…

Hucka D.:

Correct…

bb:

…(pause). The Bee tried to help but was confused just like Tik Tok with his brains run down. He became groundless… up in the air. Red, green, blue without stabilizing yellow.

Hucka D.:

I am yellow.

bb:

You are the 4th wall… removed… so we can see inside. (pause) The Jug is a place of healing.

Hucka D.:

Great healing.

bb:

The Wall becomes The Point. 2-d to 1-d. Ability to enter.

Hucka D.:

You’re getting good at this!

bb:

When The Wall becomes The Point, or the two merge, then and only then is The Jug created. Where is the point of the wall, then? It is at the top of The Jug, at the entrance.

Hucka D.:

The Point allows entrance. Transforms, restores, heals.

bb:

We are everybody.

(to be continued?)

*****

bb:

Booker saw *you* Hucka D., flying away. The “Y”.

Hucka D.:

I am very fast. Hard to follow.

bb:

So you are the Y.

Hucka D.:

I am the Y. The 4th.

*****