baker Blinker's Weblog

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Hilo Peak/The Abomination: Measurements (Part 1?) September 30, 2008

Filed under: Hilo Peak/Abomination — baker Blinker @ 8:47 pm
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TEXT SOON.

 

Waivering…

Admittedly I’m not sure I want to sell the 2 Rubi properties now. Actually took them off the market tonight. Played around with another freebie house, tripling it and then tripling it again, turning the 2nd 3some on top of the 1st 3some. This is like the Wright House Gallery, then, which I really like.

Is it worth 17 more dollars a month for such fun? Could be. That’s one CD basically (probably not 2).

Preliminary ideas along these lines:
* Make the Wright House Gallery only 2 collage series, the matching Yale-Newton and (projected) Wheeler-Jasper. These will be on the inner walls of the 1st/2nd and 3rd/4th floors respectively. Then I could keep Hidalgo and Rose Hill in this gallery, or move them back to Rubi somewhere, perhaps in new ground houses. Now about Oblong and Greenup… thinking about creating a new skybox on the Rubi properties, perhaps at 250m again (like the Wright House Gallery), perhaps the doubled triplets I describe above. You can only reach it through teleportation. Get rid of the treehouse for now for the most part, although that may be added in again later. And here’s a most important part: don’t include the Temple of TILE in the new plans. Or else move it way up in the sky as well.

Must make decision about photography. Ideally, photos should have their own gallery.

But I still may just sell the properties. I’d say it’s about 50-50 at best right now.

Let’s bring in Hucka D., or try to bring him in. Hucka D.?

Hucka D.:

Yes.

bb:

You can’t answer whether I should keep the Rubi gallery, can you?

Hucka D.:

Think of the 10×10 and how you want to lay it out. You already have the Hidalgo Gallery from Azure Islands. Now Hidalgo is twinned to the Rose Hill series. Do geomantic experiments. Don’t sell quite yet.

bb:

Where should the Wheeler-Jasper series be?

Hucka D.:

You must put them somewhere. The Wright House Gallery is an option, certainly. But you’d have to move the Oblong series. Greenup and Oblong belong together, as do Yale-Newton and Wheeler-Jasper. Likewise with Rose Hill and Hidalgo. You can fit Rose Hill/Hidalgo and Yale-Newton/Wheeler-Jasper in the Wright House Gallery, ,but not Greenup/Oblong which, after all, makes up 4/10ths of the 10×10, as does Yale-Newton/Wheeler-Jasper and then Rose Hill/Hidalgo the remaining 1/5th. What have you then created?, you should ask.

bb:

What about photos?

Hucka D.:

Photos and collages are a little bit apples and oranges. Separate galleries.

bb:

Consolidate in Tyta instead?

Hucka D.:

The 10×10 should be the focus. How to arrange in various places. The Wright House Gallery is ideal, perhaps for Yale-Newton/Wheeler-Jasper, and then you can add in Rose Hill/Hidalgo there if you wish. But Greenup/Oblong does not fit in the Wright House Gallery. You must have a second gallery to show the whole 10×10.

bb:

I’d like to talk about the attached mythology for the Edwardston Station Gallery. It did cross my mind to create a web site around this gallery even if it didn’t exist at the time. We have spoken about Edwardston Station, inserted into Rubi…

Hucka D.:

Yes, Edwardston *Station*, not necessarily Edwardston Station *Gallery*, is a lock and key affair. The station should remain, but delete some textures. They’re causing lag. Edwardston Station should be in Rubi. No doubt about it there.

bb:

So I should keep the Rubi properties, then?

Hucka D.:

It’s not my decision.

bb:

So Edwardston Station, in combination with Rubi, produces Silver, and a portal opens between SL and Wazob at least, and perhaps Mythos behind that.

Hucka D.:

The Arab. Foreign One. Rat. Map. Gang. Grassy.

bb:

It’s obvious, though, that the Wright House Gallery had to be created at this time.

Hucka D.:

Right.

So that’s 1546 sq. meters, or 1/3rd I’m allotted. And I’m *not* going beyond 35 dollars a month Hucka D.

Hucka D.:

You shouldn’t need to. The 10×10 is the focus and it will fit comfortably in that cash bracket.

bb:

I’ll think about that more. Moving to the new rental unit near the Kerchal Forest.

Hucka D.:

Yes.

bb:

Baker Blinker merged with the Shake creature there — Shakenstein is the name, seemingly — and materialized Baker’s Island off the coast of Cape Breton in SL, in this sim. A portal or doorway was opened.

Hucka D.:

Baker’s Island is also Burning Life. Connected through Synchpatch. Baker’s Beach. Burning…

bb:

Did Baker Blinker only go to the Burning Life island, then? At the time?

Hucka D.:

You must look at the synchronicity involved. You moved your attention to the mainlands at the time this island of Burning Life, 22 sims worth [less than the 32 sims claimed to make up Baker’s Island] was positioned beside the Atoll continent. Burning Life unifies SL more than perhaps any other event. SL is based upon the philosophy and practice of Burning Man. In a way at your rental unit you are creating a n art event at this burn. Labyrinth, like is plastered all over the walls of this unit currently.

bb:

I’m going inworld now.

Hucka D.:

Good. Thank *you*.

 

Research… September 29, 2008

Filed under: Hilo Peak/Abomination,Kerchal Forest — baker Blinker @ 8:00 am
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To start, I just wanted to give a picture of Hilo Peak showing this interface information. I’ll return to this urtahra group later, perhaps.

So I went to Kerchal and walked its left-to-right diagonal. Didn’t come up with anything startling yet, but thought I’d show the Sophia Loren starting point. Just after taking this picture, Ms. Loren winked out of existence, as did all the sims bordering Kerchal on that side, just like it did with Rubi before when standing at 256, 256 in that sim. Just noting this, mind you.

Thought I’d also provide a photo of the new digs. Now I’m just playing around with the inside still, but I really like the view here into the neighboring gallery. Speaking of which…

I thought it cool that the gallery inserted a little winter forest in the middle of the building but in checking…

… found out that they had to build around this 512m parcel called Forest _____, which the couple of winter trees is on the western edge of. The rest of the space is taken up by a quite dark and blankish building. Below is a picture of the little pathway between the gallery and this building that you can take to see the tiny winter forest.

Inside the building itself. Seems like a good place to relax and take in the forest. I’m not sure anyone has been in this building for a while, perhaps a couple of years even.

This shows the relationship of my rental house and the mysterious dark house the gallery surrounds on the other side. Interesting grounds for sure.

Must keep my eye on the ball, though. The main thing is to find the cause of Baker Blinker’s curse that seemed to originate with her encounter and absorbtion into Shakenstein in this very forest, also tied into the birth of Baker Bloch in SL and his initial slave status with Mr. Low. Maybe next Baker Bloch will manifest the Shake statue within the rental unit, just to look it over good.

 

Loose Thoughts… and Chatting?

Filed under: Uncategorized — baker Blinker @ 6:12 am
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Semi- set up in Butler sim near the Kerchal forest. Will explore more soon, perhaps tonight.

Still reviewing old posts. This early one has interested me as well…

https://bakerblinker.wordpress.com/2008/03/10/writing-in-progress/

… specifically the concept of Centerville.

After “Kansas City Life”, which is identified with Second Life itself in this post, Centerville is synchronistically expanded through the Foreign One, one could say. And I’m wondering if, now, this has to do with the psychic expansion of Second Life in some way. So let’s go back to Spring 2005, Hucka D., and discuss the next step for this Centerville.

Hucka D.:

We can’t do that.

bb:

Alright, what would you like to talk about tonight?

Hucka D.:

We can talk about Second Life. And also Foreign One a bit.

bb:

Let’s try Foreign One, then.

Hucka D.:

Found at Camp Zoe, of course. Ship. Cargo. Foreign One. The Arab, resonates with The Arabian. Found 1/2 mile from the Current River at this camp. Zoe. Ziczac-Zoe. Tic tac toe. The Diagonal. Foreign One.

bb:

Is The Diagonal the same as the Foreign One?

Hucka D.:

Yes. Yo.

bb:

Am I missing something about The Diagonal?

Hucka D.:

Yes. Not really. Kind of. (pause) Table.

bb:

The Table is The Key?

Hucka D.:

You must ask Lock about the Key.

bb:

Ok. I get that. What about Syd Barrett and Rick Wright?

Hucka D.:

Better than ever.

bb:

I’m going to log in to see if either of the properties sold, Hucka D. Hold on.

*****

bb:

No sale. Continue Hucka D. We were talking about The Diagonal.

Hucka D.:

Walk the same in Kerchal.

bb:

I know it begins, or, excuse me, ends with Sophia Loren, he he.

Hucka D.:

Look that up.

*****

bb:

Ok, Hucka D. Also did that and didn’t find anything immediately. So should I go to Kerchal now.

Hucka D.:

The Diagonal. Table. 256×256. Cube 3/8ths x 3/8ths, or 3/64ths. 3 of 64 with 61 left.

bb:

Thank you.

 

Chat w/ The Hucka D. (?) September 28, 2008

Filed under: Uncategorized — baker Blinker @ 8:16 am
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“It’s Saturday night Hucka D.”

Hucka D.:

Yes.

bb:

We usually chat at least on Sat. night.

Hucka D.:

Right.

bb:

First I think I’ll just write a review and then we’ll chat.

Hucka D.:

Ok.

bb:

I’m going to refresh my coffee cup first.

Hucka D.:

Sounds good. See you later.

*****

So some loose thoughts before we talk again w/ the D. First off, moved “in” to my rental unit right next to the Kerchal forest. Boy it’s a pretty nice place! I can see right into the gallery next door, currently showing paintings of furries. Probably need to research that SL group, then. Very, very reasonably priced rent — my montly allowance check from the Lindens almost covers it alone. My idea is to keep the Tyta house, of course, and make this Butler sim unit the place I work more from now — develop new ideas and resolve old ideas, especially the idea of Baker Blinker’s curse. We must make some important decisions soon. I think I’ll materialize Shake(nstein?) in the unit soon, maybe even “Mr. Low.” Remember him?

I had admittedly forgot the powerful magic that can happen on Sansara and basically nowhere else in SL, like the materialization of the size-shifting cat today at the Hilo Peak area. Magic, and strong! And the Kerchal forest certainly contains magic as well.

There’s a doorway between Kerchal and Baker’s Island in the real world, the small island more often called Henry Island just off the coast of Cape Breton in Canada. Discussion about this island marks the very beginning of this blog. I think I’ll put a pic of Baker’s Island, then, in the unit to begin with. This is starting over again. And the Kerchal forest, perhaps, represents a place just outside the realm of the Ancients such as Mr. Low, which seems to have benefits.

So who, one might ask, exactly was this Mr. Low who drew me-as-Baker-Bloch into this world in the first place, directly after the absorption of Baker Blinker into Baker’s Island as the doorway opened between the forests of Kerchal and Henry Island? The two events must be connected, of course. Baker Bloch is the 2nd Baker to replace the first, at least initially. But then Baker Bloch somehow quickly became freed of Mr. Low and then began thinking about vast Sea-faris starting from “Isle of Baker” next to the Sea of Solomon, which may be the very epicenter of the Ancients… that’s another thing I probably need to determine. Soon he came upon the Okinu sim solely through underwater journeys starting at this namesake island — btw, I must also probably determined if, psychically, this whole Baker sim has to do more with Baker Bloch/Baker Blinker rather than visa versa. That is, the future Bakers’ presence in SL affected the past and the naming of the sim more than the other way around.

Whatever, Baker Bloch, at the Okinu sim, discovered changeable glyphs that seem to relate some kind of information not really understood at the time — at all. But it has to do with the Bakers, you see, and their relationship. We know this now because Baker Bloch, one of the few times he teleported to the bottom of this water sim [after the initial explorations], immediately came upon a heart shaped pattern that he also immediately associated with his love of Baker Blinker. At the time, this love was misunderstood: he thought they were destined to be a couple in the traditional manner. In fact, they are 2 aspects of one person: bb. Anima and animus. I’m not even sure that before the other day Baker Bloch had even visited Kerchal and the forest where Baker Blinker merged with the shake creature.

But I’ve gone on a tangent again… what I wanted to point out is that, well, let’s just bring in Hucka D. now. Hucka?

Hucka D.:

Ready.

bb:

Baker Blinker and Baker Bloch are two aspects of myself. *The* two aspects.

Hucka D.:

Yeah. But there’s a third also.

bb:

That would be you.

Hucka D.:

And a fourth now.

bb:

Esbum Michigan.

Hucka D.:

She may want to be a part of your new adventures as well. She’s lonely. She still misses the Edwardston sim, also known as the Alexandria sim. Alex and Edward.

bb:

Alex and Edward.

Hucka D.:

And then, now, you’ve also taken away the Edwardston Gallery from her. She’s lonely. She has no place. There’s no room in the Wright House for her. You haven’t even thought of that I bet.

bb:

No.

Hucka D.:

And what about me… well, I guess I technically live in the gallery. It was fun to build. Thank you for allowing me to do that on your property, you as Baker Bloch, I mean.

bb:

You’re the 3rd, though. You’re me as well.

Hucka D.:

Yes and no.

*****

bb:

Hucka D., what about you as the “Y”. Isn’t that the 4th, then?

Hucka D.:

Yo.

*****

bb:

What did the cat mean today?

Hucka D.:

He/she was pointing out the importance of Hilo Peak and also the land around it. Cat deck, cat island, cat peak. Abomination. Half underwater, half above water. The Ancients hate it. Urtahra. It represents the Linden grid. Made everything too easy, you see. The Ancients had to hone their magic, and that made it stronger. Now everyone has a Linden silver spoon born into their mouths. You are born with flying skills — you do not have to be trained to do so. The Linden grid is here, true… it probably can’t be removed. But one can return to the past still. There’s still true magic to be found.

bb:

Has the Linden grid, then, ever extended beyond Urtahra, which it was built upon?

Hucka D.:

Yes. Many times probably. Once when a certain someone used the stargate at “Isle of Baker – Not” to transport to Hidalgo, which turned out to be the true or truer Hilo Peak that the SL Hilo Peak shadowed. This would be Hidalgo County in New Mexico. It is no accident…

bb:

… that the D’ni doorway also opened in New Mexico. I still do not know very much about Myst.

Hucka D.:

Linking Books seems important.

bb:

But you, I mean, Charles Nelson Blinkerton, linked various ages at Hilo Peak in that county.

Hucka D.:

CNB stared into the rocks atop his friend Jackson’s grave and then unconsciously drove across the country seeking the doorway he stared into. Hilo Peak was that doorway. That’s where 5761 and 1756 equalize.

bb:

The one in Idaho and the one in New Mexico are the same. They’re the only two, after all.

Hucka D.:

You must realize the influence here of others older in the ways of SL. That’s why the Kerchal forest is important. You cannot go further in the older lands without help from others. Soon you may have this.

bb:

So let me get this straight. You went through the stargate at Rodeo to Hidalgo, which is the same as Hidalgo County, New Mexico.

Hucka D.:

Mostly the same.

bb:

You then *became* Charles Nelson Blinkerton?

Hucka D.:

Space/time was distorted, warped. Yes.

bb:

Did CNB exist apart from you, I mean, before you used the stargate for this purpose?

Hucka D.:

Um, yeah, in a way. But…

bb:

Where was Charles Nelson Blinkerton born, then?

Hucka D.:

Green City, Missouri. Near Pollock. Near Greencastle. Near Mystic. Near Lemons.

bb:

Was, um, he also born in the Green Springs Cemetery while staring at the rocks on Pollock’s just completed gravestone?

Hucka D.:

Yes. (pause) Walk-in.

bb:

Is Charles Nelson Blinkerton the same as Pollock, then??

(Hucka D. does not answer this question.)

*****

bb:

Hucka D., can we talk a little more tonight?

Hucka D.:

A little.

bb:

Who is Shakenstien?

Hucka D.:

The one that merges with Baker Blinker to link SL and RL in the Kerchal Forest.

bb:

One Pink?

(to be continued?)

 

Rabbit Holes (All Ears?) September 27, 2008

Filed under: Atlas Sea/Tethys Falls — baker Blinker @ 9:10 pm
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Second sighting of an SL rabbit in less that 12 hours. Found in the Enceladus-Tethys Waterfall area already discussed a bit in this early post on my blog. But that’s not exactly why I was revisiting today. Took an inner tube ride over the waterfall, pointed out by my explorations in the Hilo Peak 1 area. Just happened to take me to the waterfall, which is covered in the next series of posts up in the blog.

Here’s the rabbit. Next to an outhouse. Outhouse… Outlands…? Filthy rabbit?

 

Revisiting Hilo Peak 1, 1

Filed under: Hilo Peak/Abomination,Uncategorized — baker Blinker @ 8:21 pm
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Thought it was about time. Still made an impression on me, this contrast of “highest of the low” next to a peak much more obvious (and green!) to the outside world of SL. No one, I’m sure, has given a second thought about compartively shrimpish Hilo peak… except maybe for the particular group known as Urtahra (see above) that owns half of it. Other half is owned by one Vandu Stone. Named after a particular stone? (probably not)

Anyway, I did find Vandu Stone’s name mentioned in the SL wikia. He was a contributor to SL’s Beta phase along with many others, and his (her?) name is on a wall commemorating their efforts said to be on the border of Plum and Lime. (hey, there’s Lime again!). But in exploring this border today couldn’t find the commemorative wall.

Here’s that view again from the very bottom depth of SL (“0”) found right next to Hilo Peak.

Baker Bloch hovers near the peak, comparing it with the much larger Abomination Peak, behind it from this angle.

Notice the water line on The Abomination.



Then Baker Bloch takes this snapshot while sitting on a conveniently placed plywood cube nearby.



And very near these peaks we find what could be a research lab, much like I’ve created near the Kerchal forest. Probably not again, but one never knows. I did find a way inside… not much there except a desk and an office-type chair. About the same size as my Butler rental, actually.

Then a very mysterious thing happened. While Blochs was sitting on another cube, placed abovewater near the peaks this time, a very large, white cat appeared on a plywood end of a deck just below.

The cat then disappeared briefly, only to reappear in even larger form on the neighboring island.

Then the cat disappeared once again, and Baker Bloch thought the vision was over. However, upon turning his attention back to the peaks, saw that the cat, apparently smaller now, was right on top of the Abomination. Then as suddenly as he spied it, the cat winked out again, never to return that day.

Rather shaken from the vision, Baker looked around the area closer. In seeing this sign, realized that he was on the very southwest corner of what was known as the Outlands, the old warfare sims of SL. He wondered if the cat was some kind of ghost damaged or perhaps even destroyed during combat in the old damage-enabled sims. Or perhaps… perhaps it was an Ancient, even? From Urtahra???

 

Chat: Kerchal?

Filed under: Kerchal Forest,Pink Floyd/Syd Barrett — baker Blinker @ 10:36 am
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“Hi Hucka D.”.

Hucka D.:

Hello.

bb:

I want…

Hucka D.:

You now have two forest stations, one on the Atoll and one on Sansara. You have returned.

bb:

Thank you for jumping right in Hucka D. What about Baker Blinker?

Hucka D.:

Of course.

bb:

She will help.

Hucka D.:

That’s where the curse started. It is good you have returned. Good clean cheap fun to be had there. Make maps. Study. Start with Land of Lincoln. Kerchal. Just do it.

bb:

How’s Grassy doing?

Hucka D.:

As soon as you sell the land he can get out of Super Wal Mart with his Floyd CD. Have you sold the land?

bb:

I don’t think so.

Hucka D.:

It is good that you have returned.

(to be continued?)

 

Return to Kerchal, 2

Filed under: Kerchal Forest,Uncategorized — baker Blinker @ 10:25 am
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In wandering around the area more, this time in the Alice sim, Baker Bloch came across a duplicate to the newly placed Wright House in his Tyta home. He couldn’t help but look around inside to see how someone would decorate the same exact space. Overall, he liked the Tyta setup much better.

Another view of the structure with the great view of the Kerchal forest mentioned in part one of this little series, this time from a gully to the west. This looks like Baker Bloch is inside the forest but actually he’s not. Blochs was very pleased to find other spots of woods in the immediate vicinity of the main park area, as if, just like myself, they want to extend the forest beyond the Kerchal sim into other, neighboring sims. This indeed pleased him very much to find this apparent fact out.

Here would be another example of this “stretching” aspect… land found just to the west of the area where Baker Bloch took the snapshot from above. Very pleasant garden area full of waterfalls and higher prim trees (non-Lindens, that is).

And there’s the Kerchal forest again bordering the very edge of this parcel.

Surprisingly, Baker Bloch finds he has simply circled back around to the Ars Virtua gallery corner again, which also borders this property.

 

Return to Kerchal, 1

Filed under: Kerchal Forest — baker Blinker @ 10:23 am
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I went gallery hopping the other night (hopping… resonant word for this post!) and found myself moving from the Atoll continent down into Sansara, the continent below Heterocera (the “Atoll”) and the original SL mainland region, if you didn’t know already. Pretty much explored all the galleries of the second continent, you see, so this was a natural expansion of my SL gallery investigations.

Fairly soon came across this very interesting gallery in the Dowden sim called Ars Virtua, which was currently exhibiting, among other things, paintings of Furries. Below, Baker Bloch is contemplating the huge visage of some kind of half rabbit/half human entity.

And low and behold, while in the corner of the gallery, realized I was right next to Baker Blinker’s old Kerchal forest stomping grounds, which I don’t think Baker Bloch had ever visited. But through me he knew what it was.

Another exhibit in the gallery was this crystal formation that I didn’t quite get the meaning of. But now I have plenty of time to figure it out more, since I rent right next door.

Out into the forest Blochs ventures. Pretty big area, he thinks. He can see why Blinks would choose this location for the Baker’s Island doorway or portal (as it turned out).

Interesting structure near the nw corner of the Kerchal sim. In look around inside, there was not much to see, once again. Baker Bloch wondered about the reason for such an unfinished structure, and with such a wonderful view of the forest to brag about.