baker Blinker's Weblog

First and Second Life at least.

Silver/Rubie Map on Temple… August 28, 2008

A couple of days ago Baker Blinker discovered something inside the cube rotating in the center of the Temple of TILE. Conveniently, she forget that she put it there in the first place. That’s why it was so easy to find. In Real Life, sometimes that’s the reason why we also finds certain special, maze-like problems so easy to unwind or solve.

The story goes as follows: a short time back Baker Blinker noticed a spot on the “L” (red) side of the cube while descending the steep spiral staircase that runs through the entire temple. As she stared, she also noticed a matching spot on the opposite side of the revolving cube where the “0” (zero) was. She went out of the temple for a while, but came back after a revelation hit her. There was something about those spots, she realized… not accident but on purpose.

She inspected the cube. For some reason it registered as 2 prims instead of 1 prim. Yet she could have swore it was only 1 prim when set up there, cradled in the top of the lemon tree. She decided to take a copy and rez it somewhere to inspect first-hand what was going on.

She took the copy to the new property in Ziczac so as to eliminate the small chance of deleting anything important on the crowded Edwardston Station Gallery property. She unlinked the object, separating the 2 prims from each other. Amazingly, an almost equal sized but stationary cube appeared in the “center” of the still spinning Tyle Cube. It was dark silver in color, and appeared to have some kind of white lettering or graphics upon its various surfaces.

She deleted the spinning Tyle Cube and rotated one of the faces of the object more toward her. It looked lilke a primitive map. “Rubie” was the only word upon it, and seemed to mark the location of some kind of town or village. The cube face, through this map, was quartered into 4 equal sections, each marked with one of the successive numbers 5 through 8. These, Baker Blinker realized, were also the numbers of TILE (footnote needed), and together they add up to 26, the number of letters in the English alphabet that TILE stands in for, one could say.

She then rotated the faces around until she came to this one, which similarly had “Silver” written upon it, as the face described above contained “Rubie”. Baker Blinker correctly determined that this marked another population place. But where? And did Rubie somehow stand for the Rubi sim that the Edwardston Station Gallery was now located in? Again she correctly guessed that the 2 must be related. She did not know (or conveniently forgot, once more), about baker b. and Hucka D.’s discussions of the Ruby and Silver Forests outlined in posts below.

After much experimenting, Baker Blinker came up with this composite map of the entire texture. It took some time; hours worth. But when finished it was obvious this was what the formerly hidden cube (and a cube still “hidden” within the central cube of the temple, given this is only a copy) actually represented. The full map was revealed.

Baker Blinker took a closer look, then. Silver and Rubie were the only places marked with a dot, which represented a town or village or the like, she assumed. The only other names on the map were those of two creeks, one named Irons Creek in the middle of the 9 cube faces making up this map, and the other in the upper right cube face called Arnold Creek. When seeing the latter, she also thought of the Syd Barrett song “Arnold Layne”, and remembered this is where Booker said the Walt SIDney archetype “originated”, or else where Syd (Barrett) becomes SID as, simultaneously, TILE “descends” or looses a bit of energy and devolves to Tyle. Too difficult to explain this here, but once again Baker Blinker was correct to make this connection, most likely.

Then she went back to the temple, and told Baker Bloch what she had found and how she had deciphered the cube to create this map, which she then showed to him in the form pictured above. After some discussion and experimentation (they actually dragged the cube out into the Ruby Forest for a bit to take “measurements”), they jointly decided that the map should be superimposed on a side of the temple, in particular the side containing the red colored cubes, or the “back” of the temple facing away from the Ruby Forest. So the result is below.

Baker Bloch, in the meantime, had filled in Baker Blinker about the Ruby Forest and Hucka D.’s ideas about the Silver Forest as encompassing the Ruby Forest at one time. Baker Blinker realized her map was all about that, although neither Baker Bloch nor Baker Blinker knew the full psychic extent of the picture. All they knew, when they stared at the superimposed map grafted onto the side of the temple, is that the temple and this map were somehow one now. The two belonged together, inseparable from now on.

One of the cooler things about this is that the word Rubie now lies on a red colored part of that side, and similarly Silver lies on a silver colored part of the side; two-as-one, as I’ve said.

I’ll have more to say about this soon…

Baker

 

Inside The Wall…

Filed under: Great Wall,Rubi Forest,Ziczac Sim — baker Blinker @ 8:11 am
Tags:

In visiting the neighboring (Lock) gallery, Baker Bloch finds more evidence of the powerful influence of TILE and attached manifestations in this particular sim.

But his main journey tonight involved hiking *inside* The Wall that he and the rest of his family now lived next to in Ziczac. Baker Bloch knew that a hidden, narrow path lie inside the wall, which just happened to start right below his property. He wanted to find the extent of it — did it possibly run down through the whole wall?

Above is pictured the phantom corner of the wall where Baker Bloch can enter to find the beginning of the path.

On and on and on it went…

Over a sim away, perhaps, it looked like the passage was going to become too narrow to walk through, but then it widened again around a corner…

Another opening at the boundary of another sim (Cabera). Baker Bloch peers upwards at a large tower structure, but decides to keep to the passage and not venture out yet — stick to his task.

Shortly after this, also in Cabera, Baker Bloch encounters the first “ground” obstruction in the path, an approx. 5 meter high block of rock. But Baker was able to easily fly over this 10 meter long rock to where the grassy passage continued.

It was here in the next sim down (Jubuta) that Baker Bloch’s passage truly ended, apparently. But he was able to travel almost a full kilometer in this passage before reaching this terminus.


Now to give a little background of the Great Wall, you *can* walk through the entire length, but only in the prepared open, middle part. The grassy passage Baker Bloch was running through lies directly underneath this open middle, and I assume remains essentially unknown.

I’d be curious if Baker Bloch can find a similar passage running up the wall from its beginning near the top of the Ruby Forest. Here he’s about 1/2way down the entire length of the wall, which starts at the upper part of the sim above Ziczac (Spini).

Well, if Baker Bloch really wants to get away from people in SL, he’s certainly found one place where he can do so now… and right outside his front door.

 

Thoughts on Booker’s SID’s 1st Oz interview just read…

Filed under: Mythopolis (rl city),Uncategorized — baker Blinker @ 7:09 am
Tags:

Confusing.

Openings within the text that need to be further resolved/explored. Like the transition from Tyler County, West Virginia and The Jug to Polk County, Arkansas and Rich Mountain. I know this is 10 (Tyler as 10th president) to 11 (Polk as 11th president), and that Tyler stands for “one who tyles” (Master Tyler?).

Hucka D.:

We must go very soon.

bb:

Oh hellow Hucka D. When should we go? Over the weekend?

Hucka D.:

Yes. Make a map. Plan a course. We set sail soon.

bb:

Hucka D., you’ve read Booker’s interview about SID’s 1st Oz, right?

Hucka D.:

That is right.

bb:

What did you think of it?

Hucka D.:

We are about to begin again. Waters-to-Pine Ridge. Huddleston. Rubie, Silver. 36-Square and 36-Triangle. Temple.

bb:

…of TILE?

Hucka D.:

At the center of the temple is a cube, you know now. Hidden. Silver. Represents perhaps the Silver Forest and the extent thereof. 36-Square. 1 township. 1,2,3… 36. Superimposition.

bb:

It doesn’t matter if the gallery gets much business.

Hucka D.:

No.

bb:

So the Silver Forest was the same area as a township? That’s 36 square miles.

Hucka D.:

No.

Temple of TILE sits next to but not in the Ruby Forest, but would have sat in the Silver Forest.

Hucka D.:

Right. (pause) Relationship is an octave.

bb:

Ahhh… like Traynham River [in Ruby province] to Silver River. And same way Silver River is to Gold River… Copper to Silver to Gold.

(Hucka D. does not respond.)

bb:

Can you tell us about the original temple Hucka D.? Did it sit on the exact same space as the new temple, what you’ve called a “poor man’s replica”?

Hucka D.:

Basically yes. 150 meters up. Almost 150 meters east of the west line of the sim.

bb:

Was it a cube as well?

Hucka D.:

Kind of. Look around the neighborhood. Absorb.

bb:

Don’t tell me it was a Borg Collective.

Hucka D.:

No (pause).

The map with Rubie and Silver is to give you perspective, in part, about the size of the Ruby Forest and even the Silver Forest. They are still small in RL terms, like those “National Forrest Preserves” shown on the silver map. That’s one aspect. The other is the 36-Square. That’s Tyle, but also Numbers. Realms of. It’s the whole shebang.

bb:

Hucka D., obviously we can associate Jethro Tull and their A Passion Play with the very center of the temple, the inner core with its spinning cube of TYLE plus the 2 numbers “1” and “0”. That’s the Realm of Letters and Realm of Numbers united again in a rough 2:1 relationship, as simplified from a 26:10 ratio. The bottom part, the ground part with the 11 encircling objects [including the teleporter] manifests the cube atop the lemon tree. That’s a portal… from RL to SL and perhaps also visa versa.

Hucka D.:

The portal has manifested something, then.

bb:

Yeah… I suppose it did. 36-Square. Macrocosm into microcosm. The whole temple condensed into this spinning cube which was not 1 prim but 2 prims, as Baker Blinker just discovered. Then the glyphs on the cube were more or less solved: it’s a map of a township in Montgomery County, Arkansas.

Hucka D.:

There are more townships.

bb:

Hmmmm…

(to be continued?)

*****
…mmmmm… another interesting and informative talk with the bee-man. Rubie, Arkansas is the closest population place to the main sim I live in now. And just to the south of it lies Silver, which stands for Silver River, originally Silver Creek, that Traynham River [originally, in turn, Traynham Creek] empties into and forms and octave relationship. And Traynham River lies in Ruby which contains the mouth and thus the key to the octave relationship. Trayhamboro. But nearby is Edwardston… but Hucka D. told me not to write about that in the blog because it produces yawns and perhaps even snores. I wonder if Hucka D. and Grassy are still our ambassadors to Wazob?

[The spinal cord of Wazob is the Silver River.]
[Wazob is composed of 18 [?] individual provinces, one of which is Ruby. To the immediate west is Emerald with Edwardston.]
[Both Ruby and Emerald, in toto, represent the lower octave of Wazob as a whole.]
[Wazob continues and octafies the green energy of Emerald, formerly the country of Vert.]
[The Silver River running through the entirety of Wazob, its spinal cord, octafies the Traynham River that Ruby Province has a similar relationship with as Wazob does with Silver.]
[The last country to join Wazob, to seal the pact, was Azure. Azure Islands has just been left and de-energized for me personally. No temple there.]
[conclusion: the creation of the Edwardston Station Gallery in Ruby is the same as the creation of Wazob.]
[prediction: the temple will get busier.]

*****

“Hucka D., I’m wondering if the temple is the same as the state of Arkansas? Tyle/TILE?”

Hucka D.:

Go to the temple.

 

Ta Do List… August 27, 2008

Filed under: Rubi Forest,Toy Avatars,Uncategorized — baker Blinker @ 11:17 am
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* Gallery is basically finished expanding… need to figure out next what to do with most of the subway area… only thing I have in stone right now is the Edwardston photos and pictures that give a history of the station in the 2 east bathroom areas. Have a pool now in the 5th (lowest) station area, but not sure if it will stay (probably will). Not sure what kind of art I’ll have there… thinking maybe of maps. Yeah, probably maps… in the big (3 west bathroom areas) “hall”. But at least it gives me room for growth. The upstairs gallery and the middle part are basically finished (5 rooms on the middle level).

* Still have the Cecropia small shop, and yesterday put an Edna Blinker collection for Pocahontas, VA into it, just so it wouldn’t be empty. But I haven’t given up on that yet either, and maybe have almost a month’s more rent paid on it. Not sure if I’ll keep it after that, esp. since I have…

*… the new Ziczac property. I see this, as I said, as a place to live and a base for future explorations of the area. And I can probably sell it for at least price paid for it so good investment most likely. Will experiment with a skybox there but not sure what kind for now… in my head see an expansion of the ground house into a number of additional rooms, but not sure. Maybe some kind of combo of subway and ground house (?). Maps may again be involved.

* The purchase of the Zz property (hey, another ZZ!) seems to usher in a 7th blog phase (and an 8th SL phase overall, counting the 1 month pre-blog era). Gallery basically finished… just waiting around for the people to show up. ūüôā

To me, it looks like a return to MapS is in order, then, to keep on expanding. Maybe some kind of integration with GoogleEarth.

Also I’ve been reading over the SID related Booker interview — almost finished. I think a part 2 of that interview is due soon, and I must start to take notes on it. A key link with part 1 will be Montgomery County, AR and Rubi-Silver, which I have a map of in the subway now in the east bathroom areas.

Keep exploring Ruby Forest — maybe create map of it (!). Also explore from other property (ZZ) now… Great Wall is obvious target, and just whole neighborhood. Mtn. range…

Will probably take pictures for Grassy and Gene Fade’s exploration of Mossmen’s homeland, not this weekend but perhaps the next. Been raining the past day solid — what a change. Still not sure if they’ll go all the way to the Edwardston in Mythopolis.

Keep chatting w/ Grassy and Hucka in the middle of the night. They can see the future!

In fact, let’s just bring in Hucka D. here. Hucka D.?

“Hello.”

bb:

Will I make a giant map of the Ruby Forest?

Hucka D. (correcting):

Silver Forest. Grassy will crash in the middle of.

bb:

Wow, that’ll be interesting. And Hucka D. will be there?

Hucka D.:

I will find him. Or Baker Bloch. Or perhaps Baker Blinker. Maybe Esbum. (pause) We plan to bring Grassy here, to Ruby. He will live in the Temple of TILE. For a spell.

bb:

Will Syd live there too Hucka D.?

Hucka D.:

Yeah. He will. SID.

bb;

So Grassy will steal the goodmobile and crash in the Ruby Forest.

Hucka D.:

Yes.

bb:

Will he go to the Mossmen’s homeland first?

Hucka D.:

Yo.

bb:

Something will be found in the forest.

Hucka D.:

Not a giant stone hand. Nor bushes… I don’t think. Nor a colorful set of cubes for sitting upon. A cup? I don’t think so. But maybe a cup. Shake. Esbum. Baker Blinker. Maybe just a cube… Wizard’s Cube. Or a miniature version of the Temple of TILE itself. Or just letters… t, y or i, e, l. Or a box full of maps. The forest is a key, though. You need mystery.

bb:

Maybe a silver cube with the Rubi-Silver names on it…. hmmm.

Hucka D.:

Miniature temple.

(to be continued?)

*****

bb:

Ruby key, like in SID’s 1st Oz? Hare’s spectacles? A hare itself? Pumpkinhead? Robot?

Hucka D.:

Yes, I will be there.

(to be continued?)

 

Chatting… August 26, 2008

Filed under: Grassy Noll,Hucka D.,Mythopolis (rl city),Toy Avatars,Uncategorized — baker Blinker @ 7:28 am
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“Hucmka D., I thought we could chat a little bit before I head back to bed.”

Hucka D.:

Ok.

bb:

Purchase of new land a good idea?

Hucka D.:

Great idea. Good investment at the very least. You’ll have fun with it. Maps.

bb:

Will I work on maps there?

Hucka D.:

Yes sir.

bb;

Where’s Grassy tonight?

Hucka D.:

Where do you think?

bb:

Tastee Freeze? Ha ha.

Hucka D.:

Right, giggle, snicker. (smiles, pause). Ok, baker b., are we ready for The Jug?

bb:

Sure Hucka D. When do we head off?

Hucka D.:

The Jug is the “t” around which all is built. It is the point extended and spread out into a line. Hidden information and knowledge. Missing piece. It can vanish.

bb:

More cryptic stuff tonight, eh? Well, Esbum’s missing piece certainly vanished along with the whole Alex… um, Edwardston sim. That was a tragedy for her; I don’t know if she’ll ever get over it.

Hucka D.:

Baker Blinker has been left behind. But she can also exist at the new house, because it is so isolated. She won’t be harassed there. She greatly thanks you for this continuation of her existence in the virtual realm. She is cursed, true… we’re working on it.

bb:

What exactly is at The Jug? I know Booker transitioned from Tyler County ([10] to Polk County [11] through it, seemingly. This obviously seems related to the shift of M or N from the Realm of Letters to the Realm of Numbers, decreasing the former from 26 to 25 and increasing the latter from 10 to 11.

Hucka D.:

The two are probably the same, yes.

bb:

Booker became a little confused, though.

Hucka D.:

Yes. That’s what we need to clear up as much as possible. Clear will help.

bb:

The Missing Piece is hidden in another dimension now. (pause). We exist only in the Realm of Letters?

(Hucka D. does not answer)

bb:

TILE? Hucka D., are you there?

Grassy:

He’s gone, man! Down to the Tastee Freeze. Out on the highway. (starts singing): “Oh give me a home where the buffalo roam…”

bb:

Great. Ok, I’ll flow with it. Grassy, let’s talk about Alabama more, then.

Grassy:

Alma-bama. Ala-bam-a. Geez. (hiccups). Gypsy. Curses. Blue feather. Gypsy. Gypsy, baker. Remember?

bb:

No.

Grassy:

Something disappeared. A woman in trouble.

bb:

Through a door?

Grassy:

Ok, yeah. Alright. Ok.

bb:

Grassy, are you still going to the Mossmen’s homeland?

Grassy:

I’m gonna go much further. Come ‘er, come ‘er (waves baker closer). Get down here to my little candy mouth. I wanna tell you a secret (baker moves closer; he can smell the liquor strongly now, but mixed with a strange smell of, what was that… liquorise! liquor and liquorise; queer. Then Grassy says:) I’m gonna steal the damn thing (and then snickers again loudly).

bb:

Steal what? The… oh no, Grassy, are you still thinking about going all the way to Edwardston? (which makes Grassy laugh louder and roll around on the ground, holding his round sides).

Grassy, I don’t think that’s a wise idea.

Grassy:

“Home, home on the range…” (laughs; then:). I talked the Mossman, Faded Genes, into helping me. We’re going to steal it in the middle of the (hiccups) night. Tomorrow. Lemons. Lemon tree. Portal (hiccups). I convinced him that… that…

bb:

That what Grassy?

Grassy:

It was his people’s in the first place.

bb:

The 1st goodmobile belongs to the Mossmen?

Grassy:

Edwardston is Hades. Hell, baker b. That’s where we’re heading. Hell. Home is Hell. Horrible secret, eh?

bb:

Grassy, Hucka D. and I think that Hades actually stands not for the firey hell of our Bible but the sub-planet Pluto. Your species is from Pluto.

Grassy:

Well, then, Edwardston is Pluto. That’s what *we* figured out baker b. Hey, I gotta lean over on something now. Hold your finger out please (baker obliges and Grassy leans over on his finger).

bb:

I wonder if you could go get Hucka… oh, never mind. So Grassy, where are you going to crash tonight? (just then, Grassy falls away from baker’s finger and hits the “ground”. Soon the snoring begins).

bb (talking to himself now):

Well, that was interesting, but I don’t think Grassy and that Mossman Gene Fade should steal the 1st goodmobile and go to Edwardston. Interesting that Grassy is obsessed with it, and that he could talk Fade into going with him. Mossmen created the 1st goodmobile, eh? I’ll have to think about that more.

(to be continued?)

 

Another New Property, “New” House…

Filed under: Great Wall,Ziczac Sim — baker Blinker @ 1:12 am
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Welp, I went ahead and bought a smaller lot to fill out the rest of my tier payment to the Lindens. I’m allowed 4608 square meters before I’m bumped up to the next tier. The new property takes up 1472 sq m, and probably represents, actually, a good investment, as I can probably fairly easily make my money back on the upfront payment. This, in my opinion, is a great parcel for the price, with protected land surrounding most of it. In front stands the Great Wall of the Atoll, a marvelous Linden construction that I’m sure I’ll have much more to say about as this blog continues. My house stands near the west side of the northern end. That’s to the immediate east of me; to the north stands lots and lots of Gov. Linden protected land. So with only a little hesitation I went ahead and bought the land and propped up Baker Blinker’s old Bayou Victorian 37 prim house on it, the one that use to stand on the AI properties. Now I didn’t really think it ever quite fit into that landscape, but here the situation is better. It’s a long, narrow lot, for one thing, with a steeply downsloping yard in what turned out to be the front of the property (next to the Great Wall). And with the purchase I’m also helping to protect a ridge that seems to represent one of the starts of the high mountain ridge further to the north. In fact, the house is situated not far from where I began my western exploration of these mountains, in Blanda.

So here’s the house. The ridge I mentioned is directly behind it (acting also as a shield to the nearest neighbor). In front of the house there’s a tiny piece of property with a box shaped ad platform on it, but I don’t think that’ll be a problem — only 25 prims allowed on the property and it’s filled up.

As you can see, there’s a giant stump next to the house on the south side, with the creation date going back to October 2005 — the object is simply called “The Stump” here. It could be interesting to find more of the story of that stump.

Notice all the open land to the north of me here.:-)

A view from below. This view actually comes from *inside* the wall — I have more to say about that in a future post. As I said, it’s a pretty steep lot in front.

This is from my front porch. You can clearly see the sign which says “Governor Tear Down This Wall ” from anywhere on the upper or lower porches. I think it’s pretty cool.


Then a look north toward the open land from the bottom porch. Baker Bloch has some exploring to do!

*****

What am I going to do with this property? Well I thought I’d just *live* on it. Use it, for one thing, as a new base for explorations. And I suppose there’s always the option in the future to shift the gallery over to this sim — there’s a number of galleries already in the area, and that was another attraction. But I don’t see myself moving away from the Ruby Forest anytime soon, unless something drastic happens. And, perhaps most importantly, I have another bunch of prims to play around with (!), as the house and landscaping only took up 62, so far, of the 336 I’m allotted. If, for example, I create another “beehive” it will have to be a fairly long affair, as the property is only a little over 20 meters wide. But it’s something to work on and keep me interested in this virtual world. Should be fun.

 

Untitled… August 25, 2008

Filed under: Grassy Noll,Hucka D.,Uncategorized — baker Blinker @ 6:15 am
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“Hi Hucka D. Sorry I’m late with this.”

Grassy:

Hello baker b.

bb:

Hello again Grassy. Hucka D. taking the night off again?

Grassy:

Suppose. He mumbled something about “standard stuff”.

bb:

Ok Grassy. Let’s talk a bit if you wish.

Grassy (pulling out another list from his pocket and reading):

Ahem (pause to scan list). Hucka D. says that a new era is upon us — yet again. Era of beehives, Asylum, and gallery expansions is over. (looks up at bb., then back down). Azure I. is in the rear view mirror. Sadness. Loss of Baker Blinker for the most part. But had to happen. (pause). Another item here is… well, he says to wait here because you’ll have comments.

bb:

Yeah, I do, if only for the 2 or 3 readers of this blog (smiles). I predict that Oz is up next.

Grassy:

Hey, that’s what it says here you’d say! Hucka D. says to keep silent and you’ll tell more, and not to reveal too much myself. So go ahead sir.

bb:

Well, I suppose this is more about SID’s 1st Oz…

Grassy (interrupting):

Trick! Hucka D. says to wait and see if you say that, which he says you in all likelihood will, and then correct you and say this is more about Dark Side of the Rainbow.

bb:

Hmmm, well let me think about that and I’ll get back to you… him… you guys.

Grassy:

Hucka D. says to say here, in a mysterious tone of voice if possible: “in the woods”.

bb:

Woods again.

Grassy:

He now says to log on and go into the woods. Now.

bb:

Grassy, he says stuff like that and nothing happens most likely.

Grassy:

Hucka D. says to say tonight will be differently. He says to say we are starting the 7th era.

(bb. waits for more…)

He says that (looks up to see if bb will reply yet, then back to document)… the 7th will be so mysterious as to defy description so he won’t even try in this list. And that’s the utter truth. (pause). I’m just reading this off baker b.

bb:

Well, what do you think Grassy? Will you be around during this 7th era? Obviously you’re here for what is probably the start of it, perhaps this initial post.

Grassy:

Hucka D. says to wait for this comment and then say that, yeah, I’ll be a part of it in a large way, me and the Mossmen, and Gene Fade in particular. (pause) Hucka D. now says to insist that you will log in.

bb:

Ok, I give up. I’m logging in.

Grassy:

Hucka D. says to log out of this blog first, but you can return tonight to this post if you wish.

bb:

Ok.

(to be continued?)

*****

bb:

Grassy, I’ve decided that now wouldn’t be a good time to buy extra land. Grassy?

Hucka D.:

He’s getting drunk. I’m here.

bb:

Hey, what’s up?

Hucka D.:

A lot, but not much as well.

bb:

Coolie. So what you been up to these several days Hucka D.?

Hucka D.:

Praying. Hoping. God willing.

bb:

Strange thing to say… are you a religious per…bee?

Hucka D.:

No.

bb:

Are you a philosophical bee? Or a lover-of-games bee?

Hucka D.:

Yes. We need to talk about The Jug.

bb:

Yes, I think that was mentioned before.

Hucka D.:

We need to go. Very soon.

bb:

That’s the center, isn’t it?

Hucka D.:

Yes. Hare. SID. Newt. Spectacles. Lost. *Bee*. Me. Groundedness. Loss of. Not wound up, and not in a good way. Not perpetual motion machine. Syd to SID and TILE to Tyle. Beehive and b_hive. 1161 and 273. Time and timelessness. Ruby and Silver. Opal. Opel. Lost 26th. Found 25th. 703 and 666. 37, 36. Esbum. Suicide. Death in Pool of the Dead. Azure Islands. Lost. Baker Blinker. Lost. Hope and prayers are with us. God. Clyde. Superbum. You have been led back to SID.

bb:

Coolie.

(to be continued?)

 

Chatting w/ Hucka? August 21, 2008

Filed under: Rubi Forest,Toy Avatars,Uncategorized — baker Blinker @ 9:13 am
Tags:

“Hi Hucka D. Always nice to know you’re around to talk to.”

Grassy:

Hi baker b.

bb:

Oh… hello Grassy. Hucka D. not around tonight?

Grassy:

He’s around but he’s busy. Origami animals.

bb:

Alright. So do you want to talk some with me tonight, then?

Grassy:

Yeah, sure. I’m pretty sober tonight though, so I might not make much sense, he he.

bb:

I wanted to just check in with Hucka and maybe chat a bit about the gallery. Have you been to the gallery yet Grassy?

Grassy:

Hucka D. took me to the temple when it was on the Azure Islands. You’ve moved as I understand.

bb:

Yeah… Grassy, can you tell the future — and the past — like Hucka D.?

Grassy:

Some. What do you want to know. (pause) I know more about the toy avatars, understandably (smiles).

bb:

Do you know of the Silver Forest? Or the Sylver Forest?

Grassy:

I know that toys use to be there is all.

bb:

Really? How? I mean, this is an SL thing.

Grassy:

Well baker b., toys used to be here and will be here again. Mossmen are from here. It wasn’t the moth people, you see, it was the *moss* people. Mossmen. And women. He-men.

bb:

I’m not quite buying that Grassy. And you say you’re sober tonight?

Grassy:

Pretty much so, but just drunk enough to make a little sense. Talk straight. I’m shooting straight for you here. The Lindens got it a little warped. But really there’re two possible worlds here. Actually a whole bunch. I’ll be back in a minute… gonna refresh my drink.

bb:

Easy with the drinking tonight Grassy. I want to clear this up as much as possible.

(pause as Grassy refreshes drink)

bb:

Grassy, where exactly are you now.?

Grassy:

I’m at my flat. On the range. (pause) Smooth sailing.

bb:

Getting back to the moss people… I thought they came from near the source of RIVER.

Grassy:

Mossmen built the original Temple of TILE. Think about that. You need to think about Hemen and Hermen… Herman. Heman and Herman I suppose. Frank and Herman. Frankenstein. Another Mossman? (sips drink). Maybe, hmmm.

bb:

Grassy, what are you on about?

Grassy:

Mossmen built the temple here. Not yours but the original one, the real one. This was in a sideways world to their existence on the RIVER. It’s because of their control of the portals, you see. They’ve been here before. 11 objects around a center, placed in just the right way, creates one of these portals. Keep an eye out. You saw one on Ben Azure’s island, just before the island moved.

bb:

[delete name] said there was a logical explanation for that movement.

Grassy:

Might be, but also it doesn’t explain why you noticed it just after finding the portal. You should go back there. Swing in the hammock. The mossmen are friendly enough, just fearsome to look at. Gene [Fade]’s a decent enough guy, for example. Have you met him?

bb:

Kind of. Grassy, I wonder how much of this has to do with West Virginia… The Jug. They have a moth monster there, which may also be a moss monster. And then the Braxton monster near Strange Creek, where, um, uh… anyway, I think West Virginia may be involved.

Grassy:

Hucka D. is a Mossman.

bb:

No Grassy, he’s a bee. Half bee, half City Chic Linden avatar, actually.

Grassy:

He was/is/will be a Mossman, as those crazy creatures say in their mixed up way. (pause) There’s a Big Lot of ’em.

(to be continued?)

 

Updates: Gallery August 19, 2008

Filed under: Edwardston Station Gallery,Uncategorized — baker Blinker @ 8:50 am
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Did a considerable amount of revising today… hours and hours worth. Added not one but 2 new station rooms in the subway, both undeveloped yet, though. And then in the 3 station areas already down there played around a lot w/ textures. Created a Charleston themed front room, an Esbum room, and a Ernst themed front room. I’ll give photos soon. I don’t know what I’m doing but it’s still a whole lot of fun!

I’ll have to update the notecards when I can as well to reflect the changes and new construction.

Then on Photographers’ Road I literally raise the roof on all 4 rooms as far as possible before entering the upper gallery. Considerably more breathing space now… before they were intimate but a little cramped.

Revised textures on Temple to eliminate overlapping prims on corners, as much as possible. But unfortunately had to delete pinball machine and Burger Time inside because I’m running out of prims to work with.

Revised colors/text of teleporter system to be darker, either green or gray. Bigger “Up” and “Down” at the middle level where people will beam in.

And I believe Baker Bloch made his first sales today! 300L was added to his account since I last checked. Can you frame a linden dollar?

Anyway it was another busy day at the gallery. Actually was working on an extension of the upper gallery but decided to delete it for now. But I see that room for expansion is there. Also I could possibly add another room or two to the middle level (Photographers’ Road).

Forgot to say I extended the road now another 10 meters back, and moved the tables… everything on that level back accordingly. This is because the subway room I added furtherest south on the property made me have to move the little pond that I want the table to be positioned above. It looks pretty good… I think these particular expansions were a no brainer. The other room I added just slipped in under the tunnel leading to the middle level room 1.

Anyway, I better end this here. Will post more updates as they come…

Oh, and I’m pretty sure I’m going to create a web site for the gallery, perhaps a pretty large one.

No congrats inworld on the gallery opening, which was a little disappointing. But people are busy.

Gotta run,
Baker Bloch.

08/19/08:

Will add updates to this post for now. Today went ahead and installed 2nd working escalator in the gallery in the 5th (southernmost) room of the subway, and built a new wing to the upper level around it. Think I got around the best way to collage the old and new upper parts together as best as possible.

Then on the middle level I 1st merged all three west photo rooms together into one, then unmerged the frontmost one from the back ones. Then made tunnel extend all the way across road to connect to lone east room, which I then subsequently decided to open up since my best landscaping area lies in that direction. Will build that up soon.

But sadly I’m going to have to delete more from the TILE temple. Maybe everything in the AA related rooms (except chairs, perhaps), and perhaps all stuff on 1st floor. Probably need 50 additional prims to create more photos… we’ll see what can be done.

Lot’s of stuff going on (!). Do I rearrange the whole Oblong series upstairs now? Perhaps add the Hidalgo series to it now? Most likely the latter. How about the Yale-Newton series even? (Rose Hill? Greenup?).

How to logically redivide all this up. It was pretty simple up til yesterday! But things are better now. Progressing. Temple will suffer, though. Keep waterfalls (?)

Look for cheap land… take donations in gallery.

Yes, I think the new wing will be the replacement for the old Hidalgo Gallery, in essence.

Opened up the bathrooms into each other downstairs, making 2 large rooms. Then added ramp across rails so that you can go down escalator and walk in “S” pattern to other escalator, taking in most of the walls. This is better. Then you can go back up escalator and make a giant circle if one wishes.

08/20/08:

More work on the gallery: it was a hard decision but I decided to basically delete all Arcadia Asylum related stuff from the Temple and then seal up the outside. Tought to do, but it did free up perhaps 80 more prims for me to work with. The gallery must be the focus now. Will put a *lot* of Edna Blinker photos all around. Themed rooms. So I’m presently going through her flickr account and downloading what attracts me most. I’ll get her opinion as well. I seem to be attracted to the abstract in her art.

Things ta do:

* go through Edna’s flickr account and download pictures. Then do another screening process. I already did this when setting up her Charleston themed room (which is now downstairs). I could just make all 3 west rooms of the subway her domain… might be a good idea. And give her probably 2 rooms on the middle section as well. I’ve personally requested a Land of Oz room, and will select old photos of hers before new ones will be added in just a little over a month, when the festival is held again (!) Then for me it’s readding the Hidalgo collage series to its old position in the gallery, just like in the original Hidalgo Gallery. Seems so long ago! Hard to remember when the gallery was created in two parts on the old treehouse skybox, before B_Hivia. And now even B_Hivia is gone. But I’m not giving up the temple that easily: the core is still there, the important bits. This would be the lemon tree and spinning Tyle cube atop it, surrounded by the 11 essential objects, and then viewing points must be given still. The waterfalls are also still in the temple, because they now “leak” out of it and down toward the gallery. So those must be there for the waterfall parts of the gallery to make sense. I probably won’t be eliminating those (Lavender Falls and Big Falls). But outside of that, some rocks, and a number of tables and chairs nothing remains in the temple. Oh, I forgot the big cypress is still there, and the bamboo on level 1. But the temple as a whole could be said to have returned to a pure state, pre-Asylum, who is now represented, instead, in the ground gallery in the subway system, etc. The subway system is now blooming with art, though, and not just graffiti art this time.

Later on I’ll probably work on the temple some more but for now it will represent a cleaner and leaner, stripped down version of its former self. Perhaps it reached its “peak” on Azure Islands with the Sewer Wing (which was deleted in move to Ruby). I did keep 4 of the little windows Baker Blinker made to plug in the holes where the pipes use to be inserted into the temple over in AI. Just as decoration now, though.

So 100 prims now… let’s see how long it takes me to eat those up!
Over and out for now,
Baker Bloch
Owner, Edwardston Station Gallery.

*****

08/21/08:

Photographers’ Road rooms are settling in more. Rooms 2 and 3, now open to each other on on end, are devoted to Edna’s Land of Oz photos, which work really nicely here. Then I moved all of Klutzy Kamper’s photos in one room, combining Grandfather and Glacier Nat. Park photos (I think the latter are stronger), and then putting otter picture on¬†outside of room entrance. Works nicely again. Must decide if remaining room on this level, or room 1, will be devoted to Edna’s Charleston photos or if that will be¬†put elsewhere.

Will insert Hidalgo collage series upstairs today or tomorrow and then that will be done — for now.

Then there’s the subway.:)¬†Actually that’s settled down a¬†bit as well, but I’ve closed up most of it because I just don’t know what the heck is going to¬†go there. When the gallery was first layed out, when it opened, I only determined to have photos and pictures directly related to¬†Edwardston (Wazobian¬†“city” and also the sim¬†that Esbum Michigan was so fascinated with), so¬†now that we have a general “S” pattern for the subway i’ve decided to put¬†all of these kinds of pictures in the first two bathroom areas you enter, and also probably not manipulate the decor (walls, floors). So problem solved there apparently… need¬†1 or 2 more¬†“Edwardston” pictures to fill this part out. Then you¬†exit this large room now —¬†essentially 4¬†bathroom areas merged into 1 — and then I run out of pictures so far. All of this area is built around what I’d call the Grand¬†Hall of the subway, which is 6 bathroom areas¬†opened up to each other in a row (behind 3 station platforms). There’s a phantom door to¬† the southern pond of the property on the south side. But my thinking now is that the wallpaper and floor of this area¬†has got to go.¬†Think I’ll experiment with this gallery area¬†on the Gliese property, to see what i can come up with.¬†So I may have to pay another week’s¬†worth of rent on that property.

Ideas for that area? Well, I could turn it over to Edna’s photos again. She’ll have the 2 Oz rooms upstairs and also the Charleston room, while Klutzy will have¬†his Grandfather/Glacier room. But it’s nifty that I have a considerable amount of space yet to develop, what with all the¬†filling in of the gallery I’ve already done.¬†¬†This could be just a random gallery of Edna’s photos, then, beyond Charleston and Oz. Morganton, doors, Pocahontas. I’ll have to scan her photos again. Could put one of my collage series here, but I’m not sure that would fit in. But maybe really do this room up.¬† Still have 73 prims to work with, and can buy more property, I suppose, as an early Xmas present — have to clear that with Edna of course.

But that’s how it stands right now.¬†Dare I bring it up?– might add a¬†*4th* (smaller) level to the gallery, perhaps connecting the¬†newer¬†escalator to that level instead of the one it’s on (???). But if there’s a 4th level it will be smaller and in the center of the gallery area.

 

Loose Thoughts… August 18, 2008

Filed under: Grassy Noll,Hucka D.,Mythopolis (rl city),Toy Avatars — baker Blinker @ 7:08 am
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Tried to read “Notebook I” myself (from 1981, a long time ago!), and it was hard going after the first 2 chapters. Although I was a little insulted at the time now I know why Hucka D. asked if I was about 12 when I wrote it! Haven’t decided if I want to try to tackle Notebooks II, III, and IV (Bruno) yet in this review… all of the “Mythos Notebooks” in other words. Difficult now to understand what I was thinking or what I was going through at the time. But I believe there is something to “guard” at any rate.

Hucka D. and Grassy have called off their intended flight to Mythos, specifically Edwardston. Well I should say it was probably called off for them. The elders of the Mmmmmm’s decided that the likelihood of avatars living in Mythos is low. Besides, they explained to Grassy Noll, the 1st goodmobile is a national treasure, and not one to really be used as a movie prop, no matter if the most famous actor in the history of Mmmmmm cinema is doing the asking — who, by the way, is another national treasure and shouldn’t be putting his life at stake on such a dangerous seeming voyage and with a vehicle that hasn’t been up and running in eons. So the more the elders thought about it the more they saw that there was no way they’d let Grassy take the 1st goodmobile and fly to Mythos.

After Grassy calmed down, he saw their reasoning. He studied their decree. He saw the clarity of their hypothesis that stated the first actual avatars in the real world were toys such as the Mmmmmm’s and the Mossmen. Toy avataring was at least symbolically born in New Hope, beyond any resonance with distant Mythos for Blue Mountain. Section 8 of the writing 10×10 explains this in some detail.

There are two hiking mythologies that have developed for me, baker b., over the years. Mythopolis and Blue Mountain. Blue Mountain (the 2nd), however, went beyond Mythopolis (the 1st) — exteriorized beyond it — at New Hope, when we returned to Blue Mountain seemingly for good in 1995 (and we’re still there). Somehow the toy avatar story is tied to this exteriorization now. And this is the same information the Mmmmmm elders were tapping into when making their decision about Grassy’s proposed journey to Mythos. They have then declared Mythos a “dead” world and unfit to travel to because of the dangers involved. Grassy has come to accept it.

Let’s just bring in Grassy to talk about it some more. Grassy?

Grassy:

Right.

bb:

I was just talking about the elders canceling your journey. But they’ve given you an alternative, haven’t they?

Grassy:

Yeah, it’s travel to the Mossmen’s original home up way beyond Herman Park and even Frank Park. I suppose it will be fun.

bb:

It’s a lot closer than Mythos, though.

Grassy:

Yup. Hucka D. hasn’t decided if he’s going with me or not. He has that option, though.

bb:

And you won’t be taking the 1st goodmobile.

Grassy:

Nah. A less souped up version will do for this journey. Inferior power but more modern and tested.

bb:

Has anyone else signed up to go with you?

Grassy:

Well, I haven’t seen the actor who plays T-Bonz in a while. Dirk Stew. Wanda Fish has expressed an interest. But Wanda is crazy. Nuts. An overzealous groupie thing, you know. She follows me around like a puppy. Have issued about 7 restraining orders along the way. So she’s not going.

bb:

Tell me more about the journey. Have you planned anything else out yet besides the mode of travel?

Grassy:

Oh I forgot to say that I’ll probably be taking Gene Fade with me, the actor who plays the Mossman in the TILE River movie. He’s very interested to see the original homeland for his people. And he knows all the legends and histories so that’ll be real handy.

bb (seeing Hucka D. enter):

Oh, here’s Hucka D. as well. Hello Hucka D.

Hucka D.:

Hi.

bb:

So you’re traveling with Grassy on this new adventure?

Hucka D.:

I might. Listen, we need to talk about The Jug.

bb:

Alright.

Hucka D.:

It is a point that extends into a line. But all you can see is the point from the outside. It’s a string thing.

bb:

Ok.

Hucka D.:

You can hide stuff there. Like information. Storage. No one will know, though.

bb:

I don’t know where this is going…

Hucka D.:

Missing Piece.

(to be continued?)