baker Blinker's Weblog

First and Second Life at least.

ToT Floor Plans And Comments, Part 2 of 2 July 15, 2008

Filed under: Hucka D. — baker Blinker @ 7:43 am
Tags: ,


bb:

Alright Hucka, we’re going to make another run at an overall interpretation of the temple. Let’s see, where did we stop? Floor 4?

Hucka D.:

We were just getting started with Floor 4. I read it over just before beginning tonight. It should be added about Floor 3 that, unlike Floor 2, we *have* access into the central grassy part of the temple offered here. One can drop 5 meters from the opening provided at the stairs and your in. Paradise is entered. In fact, this floor and the stairs just above are the only places in the temple that proffer this access.

bb:

Good thing to point out for sure. Now since our last discussion two important things have been added to the temple. We should now also mention that from Floor 3 you can clearly see the larger, top part of Big Falls, the unbroken 20 meter drop. The bottom of the falls is viewable from Floor 1 but also from the windows of Floor 2, and lies directly behind the giant golden bamboo planted on Floor 1. I’ll get to more of a description of Big Falls in a future post, though.

Hucka D.:

It is a beautiful sight.

bb:

And then we’ll get to the skywalk when talking about Floor 5.

Hucka D.:

Another very interesting development. Just tonight we decided that it has to be almost totally transparent, unlike when it was first created this afternoon.

bb:

So back to Floor 4, then. Here is the central floor of the whole complex. Everything on this level in the floor plan provided above is colored blue, which means that it is all made up of Arcadia Asylum related material. This is the peak of penetration into the temple for this darker energy. It comes close to the central region containing the spinning Tyle cube but does not enter — a wall still exists between the two.

Hucka D.:

That is another important point. The spinning cube, as I mentioned before, is also on this level, since it is at the very center of the overall cube both top to bottom and side to side in any compass direction. But the “darkness” is kept at bay still.

bb:

The symmetrical twin to the pipe also present in Floor 3 is found here, but this time it connects two Arcadia Asylum related rooms instead of the one room for Floor 3 [Gangsters’ Hideout]. Have you named these rooms as well, Hucka D.?

Hucka D.:

Tenatively: Alt Elvis and Neu Elvis Rooms. Altelvis and Neuelvis, perhaps. They are balanced because each contains a game in the corner bordering the wall of the temple itself. In Altelvis Room this is a pinball machine. In Neuelvis Room it is a video game called Burgertime, I believe.

bb:

Neuelvis Room has a picture of “New Elvis” which is actually young Elvis. Is that correct?

Hucka D.:

Well, I was thinking the opposite, [and] that “New Elvis” represents the newer version of Elvis at the time, which would actually be an aged Elvis. But perhaps you are right. At any rate, the *young* Elvis’ portrait hanging in the pinball dominated room, and old Elvis’ picture is found in the room with the Burgertime video machine.

bb:

A couple of days ago, you created a hole in the ceiling of the room containing the Old Elvis pic. Before this was, in effect, a sealed system, not directly accessible from other parts of the structure.

Hucka D.:

Correct. But in creating the new Arcadia Asylum related room on Floor 5, we solved this isolation problem by linking it to the Floor above and its teleporter. The whole structure, in this way and others, reminds me of a cave, where you keep linking to other, separate caves — a Mammoth Cave idea again.

bb:

Meaning that Mammoth Cave keeps linking to nearby cave systems and thus extending its already world record length. I see that metaphor. So let’s move to Floor 5, which is a twin to Floor 3.

Hucka D.:

That is correct for the most part. We start now, in floors above 4, to begin to mirror in reverse order the floors below the 4th, which is the most unique in design of all 7 of the floors of the temple. So on Floor 5, you have basically the same situation as Floor 3, with a fronting rugged area in direct proximity to a backing grassy or landscaped area. Again you have the windows which allow the view from rugged area to landscaped area, but not visa versa. But unlike Floor 5 you have no way to access one area from another directly. There is no open space in the wall between the two here. The only way to physically access the landscaped area of Floor 5 is to drop down from Floor 6 directly above it.

As you said, here we have one of the two teleporters in the building currently, and in the rugged area. Again, as on Floor 3, we have a view into the center of the temple and the spinning cube, although one has to look down instead of up for this view.

Then we’ve also added the Arcadia related room more recently, in the east direction on our provided plan of the floor. This is accessed by just walking around the corner from the rugged area, an easy enough task. And this is another important point, because here, unlike anywhere else in the temple, the wall between the Arcadia related rooms and the rugged or landscape areas is partially open — there is direct access between the two for the first time here. Without this important link, Floor 4 of the temple would still be isolated from the rest because this Arcadia related room on Floor 5 has a hole in the center as well that leads down, via a maintenance ladder, into the Neuelvis Room of Floor 4. But the penetration of Aracdia related material is beginning to wane, also corresponding to the roughly symmetrical plan of Floor 3.

Is that clear enough?

bb:

Clear enough, I suppose. And then, just today, we have another element added — the skywalk. Do we want to go into that tonight?

Hucka D.:

Well, this lies just beyond the Arcadia room on this floor, and makes a loop… let’s save it, yeah. It doesn’t count, now, in the Arcadia related material in a way, because it is almost totally transparent.

bb:

So we’re ready for Floor 6, which is the twin for the most part of Floor 2.

Hucka D.:

Yes. Like Floor 2, the surface area of Floor 6 is concentrated more around the center of the temple. But in this case, we do not have rugged or even landscaped/grassy tiles but merely the construction tiles created at the beginning of the temple, colored yellow here in our plans. We are moving to a more primitive state, then, more akin to B_Hivia in a way and its own Floor 6. It seems that with the continued retreat here of Arcadia Asylum related creations in the original 30x30x30 part of the temple, we also have the retreat of the grassy and rugged areas as well, the more conservative balance to Asylum’s more radical or more topical creations. It’s all about balance and cycles and relationships, you see. The tension is lessening even more here on Floor 6, returning us to a more primitive or basal state. Not a negative state, as one might describe some of Asylum’s more extreme creations especially, but just of a void state, before good and evil — no let’s just keep it as a void state… emptiness or the state of being emptied.

bb:

We also have the balcony now, which is the top of the Arcadia Room on Floor 5.

Hucka D.:

From this balcony we can view the whole top of the Sewer Wing of the temple. But the energy, the tension, is fading.

bb:

Then its up to the top and Floor 7, which I suppose would represent the total emptying, as you’re putting it, of the temple as a whole.

Hucka D.:

That seems to be correct, since it is a balance to Floor 1 — in that it is a collection of 8 tiles surround a central, empty tile — but there is no development of these surrounding tiles at all. They are construction tiles again (yellow), and with nothing on them currently. Although that may change at some point. But even the new additions of the temple seem to be focusing on things below the 7th, the balancing first floor in particular. But I would also like to point out that this 7th floor is crucial to the whole structure still. Without the void there is no creation in the first place. You have to begin with the basal state, the emptiness, and build up from that. Or in this case, *down*. Floor 7 represents the stripped down nature of the temple, before creation began.

bb:

Like a resting 7th day.

Hucka D.:

Blasphemy!

bb:

Yeah, right. So is that it my bee friend?

Hucka D.:

Appears to be. Let’s move on to Big Falls and the Skywalk. (smile)

Advertisements
 

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s