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ToT Floor Plans And Comments, Part 1 of 2 July 14, 2008

Filed under: Hucka D. — baker Blinker @ 8:00 pm
Tags: ,



bb:

Hucka D., let’s talk about these plans a bit. Let’s start with Floor 1. To me, it seems right off the bat we have a dichtomy between the old part of the temple, or the 30x30x30 meter cube that we began with, and then the Arcadia Asylum inspired additions marked in blue throughout these plans. This is an opposition between light and dark. The Floor 1 tunnel allows access between the two parts. And now they seem to be blending a bit more with the presence of Lavender Falls and the lavender colored snapdragon immediately behind the falls but in the Arcadia sewer section instead of the older part of the temple. There’s a dichotomy of two master builders here with very different asthetics: Luna Bliss (waterfall creator) and Arcadia Asylum (sewer creator). A sewage system is incredibly different from a beautiful waterfall, although each is powered by water.

Hucka D.:

You are doing a good job here baker b. You should mention the green Floor 1 of the temple represents grassy or landscaping tiles, 8 in all.

bb:

Right. And here we have the first major departure, or improvement perhaps, over and above B_Hivia, which only contained what we can call construction tiles. Early on in the development of the Temple of TILE after B_Hivia was created, I decided to use both landscaping tiles and rug tiles on top of the construction tiles. If you were to literally pull up the grass and rugs, you would still see the construction tiles underneath.

So the ground or “floor” of Floor 1 of the old part of the temple is made up of these grassy tiles. And then on top of these grassy tiles, 8 in all as you said — all 10×10 meters — I positioned the various rocks and plants.

Hucka D.:

I constructed the building — created these construction tiles but also the grassy and rug tiles, and then Baker Blinker, that aspect of yourself, then “decorated” them with the landscaping prims and furniture/object prims. Yes, I agree that this goes beyond the mere construction prims of B_Hivia. This Bliss-Asylum dichotomy also interests me greatly, concentrated, as it is, in that small area around and behind the waterfall. The sewer is getting beautified, as it should.

bb:

Arcadia may not approve!

Hucka D.:

She has no choice and that’s her choice to do so. That’s her highest gift to this Second Life. They’re all free to copy and modify as you wish. That’s how you stumbled upon them. You must give her equal level to any creator in SL. Now Bliss is a different specimen, an entrepeneur for sure but one closer to your own aesthetic.

bb:

True. I love beautiful landscapes.

Hucka D.:

Floor 1 of the old temple is becoming just such, thanks to the waterfall in part now, and also the vegetation rezzers. Fern Hill would be another focus.

bb:

Yet just beyond this hill you find Bag Pool with a reminder of the “dark side” of beauty in the trash bag present there. This is just real life intruding into the dream. People create smelly trash. People need to go to the bathroom, and thus we have to have sewers. This is just reality.

Hucka D.:

Right. It doesn’t need to be placed front and center but it has to exist nonetheless. To deny it is to deny your own fleshy existence in a manner.

bb:

So that’s the story of Floor 1. What happens, Hucka D., when we move to Floor 2?

Hucka D.:

One attempts to move even further away from the dark side of natural things by creating rugged areas. You see the rug tiles in red here, in contrast to the green grassy tiles of Floor 1 and also the blue colored Arcadia Asylum related tiles there. The rugged areas attempt to concentrate in the center of the old part of the temple, but the dark side “follows” them there, in essence. Here we have the first penetration of the Asylum tiles (blue) through the walls of the original 30x30x30 temple, to the north. This is the laundry room presently.

bb:

This is what we needed to get at tonight in part, this penetration of dark into light. In the middle of the temple, north to south, or top to bottom I suppose I should say, this darkness totally penetrates the light.

Hucka D.:

No. There is light in the center, still, the ultimate light of TILE. But it is corrupted into Tyle. But it is not a corruption really. But it is. The spinning Tyle cube lies at the very center of the whole structure, and thus at the center of the central floor, top to bottom, of the complex. Darkness lies all around it, true, but darkness is completely walled off from the center here. There is no communication, although it is true that the darkness has penetrated as far as it can into the old part of the temple. But we should deal with floors 2 and 3 first.

bb:

As you can see in the plans, Floor 2 is made up of a rugged area (red) completely surrounding the green central area of the temple that represents another grassy tile. This is the place where the central lemon tree is planted as well, surrounded by the 11 objects that represent the 11 rocks encircling Lemon World on Hilo Peak Mtn. Do you agree with this, Hucka D.?

Hucka D.:

No doubt. Nature has penetrated the center. This is the ultimate beauty. Tyle cube spins at the top of the lemon tree. This is the ultimate. The rugged areas direct the attention of the viewer inward toward this center. One can see outside, to the lovely tops of the palm trees planted on Floor 1. This is a tropical feel to Floor 2, then. One goes round and round and round forever. There is no exit to Floor 2 except to drop into Floor 1 again. That’s the only way to escape from the cycle of perfection, or cycle of self-enclosure. We must fall again. I should add that there is also no way to reach the central, grassy part of temple here. You can view but you cannot enter. It is all walled off. So Floor 2 represents the viewer without direct experience. You can view paradise but you cannot enter paradise. You can only circumnavigate it. To reach the middle, you must, ironically, Fall. And this is probably mirrored in Lavender Falls now, which one can view in the 2 chairs provided on Floor 2. The falls provide a visual clue to the next step, as it were.

Also I should add that from Floor 2 of the interior of the temple, the rugged part, one can also peak inside the Laundy Room with all the Arcadia Asylum stuff, and also glimpse other Asylum parts of Floor 2 beyond. But again we cannot enter — there is a wall between us and it. So again it is all about viewing and not touching, but this time we look toward the outside. It is an interesting floor to visit, as are all of them, if I can say so myself.

bb:

Let’s move to Floor 3, then. As you said, this cannot be accessed directly from Floor 2, just as you cannot access Floor 2 directly from Floor 1. The shortest way between Floor 1 and Floor 2 is Floor 3.

Hucka D.:

Right. The temple is also a bit unlike B_Hivia in that you cannot think linearly in attempting to go from point A to point B. Now to Floor 3: looking at the plans you now have the Arcadia Asylum creations penetrating the central, older part of the temple a bit more. There’s only 1 room dedicated to her creations still, but it is larger than the Laundry Room of Floor 2, and contains more items. I have named this room the Gangster’s Hideout, because it contains a safe but also for other reasons. Now you also have an interesting sharing between landscaped or grassy tiled areas and rugged areas on this floor. There is a wall between the two but there’s also an opening in one spot, under the stairs and where you walk past one of the 3 drink machines in the building. Grass and rug are not totally separate here, as they are on Floor 5. You can access one from the other; they are directly adjacent. And this is the reason that you can access the Gangster room on this floor as well, because the opening to the tunnel leading to that room is found on a wall in the landscaped area directly behind the rugged area. It is hidden by a tree and may not be readily apparently to an uninitiated visitor. But it is not too hard to discover. Another interesting floor.

bb:

In looking at the plans, we should probably add that this pipe tunnel, totally symmetrical in design to the one on Floor 4, is not a part of the old temple but lies just outside and around it. The two pipe tunnels, in combination, wrap around this old part, like a rope or belt.

Hucka D.

Snake. Black.

bb:

The rugged part (red) of Floor 3 lies directly above a section of rug on Floor 2, just as the landscaped or grassy part (green) lies directly above the grassy section of Floor 1. Again we have a dichotomy of inner rugged area and outer landscaped area, just as on Floor 2. Except here the plants and rocks are found on the same floor level, immediately behind the rugged area. The plants and trees also come from more of a winter environment.

Hucka D.:

That is an interesting distinction. There are no raised parts of the landscape here, nor on Floor 5, unlike Grassy Knoll and Fern Hill of Floor 1. All is flat. The space is too narrow.

bb:

Let’s move to Floor 4, the center.

(to be continued)…

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