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Edwardston Station Art, Part 2 July 26, 2008

Filed under: Uncategorized — baker Blinker @ 8:02 am
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Edwardston Station Art, Part 1

Filed under: Edwardston Station Gallery — baker Blinker @ 8:00 am
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Just Chatting Again… July 25, 2008

Filed under: Uncategorized — baker Blinker @ 6:30 am
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Hucka D.:

Fine job so far Baker Bloch… Baker Blinker… baker b.

bb:

Bb is fine.

It is at least halfway completed. Now we have the co-worker set up in the Grandfather Room, the wife set up in the Charleston Room, and Ernst all set up upstairs. Then the Edwardston Station related photos and snapshots are in the old subway station itself, the lowest part of the galleries. It’s looking good. There’s the question still of where to put the Hidalgo collages. They’re really jammed into that mid-level room. I’m thinking that I should move them back to their original locations upstairs.

Hucka D.:

Sounds like a plan.

bb:

There’s some lag problems with the gallery, though, perhaps caused by too many pictures in one area.

Hucka D.:

You should investigate that. Animations slow things down, but you don’t have many of those. Do what you have to do.

bb:

Another phase is closing?

Hucka D.:

Yes. You must focus back on the real world for a time, while at the same time advancing the cause of the Edwardston Station Galleries. You have reached your prim limit and also your lag limit. You have hit a ceiling. B_Hivia is stripped of all it can be without just totally depopulating the interior. Temple of TILE is rather a lean mean machine now.

bb:

Difficult to remove the missing piece, though.

Hucka D.:

But it was invisible anyway, with no access point even.

bb:

Where’s S-Bum?

Hucka D.:

Wandering the streets.

bb:

You mean… she’s…

Hucka D.:

The creator of IE *should* have contacted you. It was not likely that he would do so but he should have in an ideal world. Now probable realities, more probable ones, are taking hold. S-Bum is suffering a bit because of it, just like in the movie, you see. There is a descent from riches to rags. But S-Bum is very valuable in that she has additional information about the Edwardston Station.

bb:

Thank you for discussing this with me tonight. What, then, is the spirit of Edwardston?

Hucka D.:

That’s where Edwardston and Ernst and graffiti collide, the OPENING.

bb:

Will S-Bum fall into this opening, then?

Hucka D. (not directly answering):

S-Bum [sic?] will be a friendly spirit. A good and protecting spirit. For the gallery or galleries.

bb:

It’s the endpoint of Ernst, isn’t it? Pierrot.

Hucka D.:

You must study.

*****

Hucka D.:

Ernst must eventually yield to other artists in the upstairs area, but initially he has taken over all but the old Hidalgo Gallery part.

bb:

That will change. Ernst is strongest around the escalator end of the upper level, carrying over from the subway level most likely. (pause) I’d still like to know about the history of the Edwardston Station, Hucka D. You mentioned the Ancients in that last post of ours.

Hucka D.:

The Ancients have been on AI.

bb:

Was Edwardston Station the main station for the railroad on AI, or just a satellite station?

Hucka D.:

‘Tis a good question. (pause)

bb:

Well?

Hucka D.:

There are mysteries in the immediate area.

(to be continued?)

 

Loose Thoughts… July 24, 2008

Filed under: Hucka D.,Uncategorized — baker Blinker @ 6:20 am
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…for tonight…

I’m decorating the newly expanded Hidalgo Gallery almost as we speak. My guess is that the process could be finished by this weekend. I’ll give another blog tour then. Already I’ve lined up 2nd level exhibit rooms for both my rl wife and my rl co-worker, both of whom are very involved in photography. I’m just projecting that my wife would want to open up one or possibly two Charleston, South Carolina related rooms, and that my co-worker could open a similar themed gallery more about a particular local attraction. For now, my own plan is to keep the collages of the original Hidalgo Gallery in their place presently, since it tells the story, in symbolic form, of how all of the “me’s” got to Azure Island, leading up to the building of this gallery and the two large skyboxes so far. Then my idea for the rest of the upper (orange tiled) part of the gallery would be to fill it with the later period paintings (basically post-WWII) of Max Ernst, my favorite traditional artist. Besides being a fave, there’s another reason for doing so, attached to some photography already in place in the subway part of the gallery, where the 4 bathrooms used to be (the wallpaper is still there, but all the fix’ns have been deleted, including 8 comodes). These subway rooms, 3 in number now, tell the story, in turn, of the Edwardston Station itself through two psychically connected places named Edwardston. Already, if you google the name “Edwardston”, my blog pops up on the second page of results. Not a common name, thus. But that is what’s going to happen shortly, or already is happening at the Hidalgo Gallery. And I might also change the name to Edwardston Station Galleries, emphasizing that there are several collections in the building. But maybe Edwardston Station Gallery would be better (?).

Let’s bring in Hucka D. now to talk more about the station and the gallery, if you (the reader) don’t mind. Hucka D.?

Hucka D.:

Yeah?

baker b.:

Have u had a chance to tour the gallery yet?

Hucka D.:

Not yet. This is a totally Baker Blinker built affair. I’m proud of her. I think she has transcended, in a fashion, the need for the giant beehives. In a way this goes beyond even the Temple of TILE. And as such, or in parallel with this — it doesn’t really go beyond it as much as acts as a balance, I suppose — but in parallel with this I see the 2 skyboxes now and this expanded ground gallery as representative of our RIVER-CREEK-STREAM trilogy. Now CREEK here is the most obvious, being attached to the Temple of TILE. The alternate name for CREEK is, after all, TILE Creek or just TILE. Yes, we thought this would be the focus of the properties [for all time], but now we have the gallery, or galleries — haven’t decided.

bb:

Me neither. I see reasons for both appellations.

Hucka D.:

This would make the gallery, or galleries — let’s just call it the galleries for now — the galleries symbolic of STREAM, which unites RIVER and CREEK. So B_Hivia would represent RIVER. And it is being stripped almost bare now to make prims for the galleries. Nah — let’s call it gallery.

bb:

So you’re thinking Temple of TILE, obviously, represents CREEK, since the creek we’re talking about here is actually TILE Creek, where Salad Bar Jack is/has been filming movies and the homeland of the Mmmmmm’s in general. Btw, I wonder if Salad Bar — sorry, Grassy Noll — would like to visit the temple sometime.

Hucka D.:

He’s already been. He likes it.

bb:

Did you take him?

Hucka D.:

Yup.

bb:

Anyway — I want to return to that visit — but, anyway, so we have the temple as representing CREEK, so that now makes B_Hivia the balancing RIVER, since the Hidalgo Gallery now must represent STREAM that unites the two, just as the gallery lies on both properties while B_Hivia is positioned exclusively on the original property and ToT is positioned exclusively on the newer property, the larger of the two properties we now own on AI. The gallery is spread out on both. It unites the two — I see your point here. It is symbolic of STREAM, which lies midway, latitude-wise, between CREEK [Tile Creek] more to the north, and RIVER more to the south. In turn, CREEK and RIVER lie basically north and south of each other. Yes, there is an association. There is a balance invoked. Was, then, the focus too much on the temple before?

Hucka D.:

Yes. Just like there was too much focus on the Salad Bar Jack movies at one time. That’s why we had to get away from that format, or at least put it on hold. CREEK is not the whole story. You have been neglecting RIVER and you have certainly been neglecting STREAM. Now your rl home is almost encircled by STREAM. You must focus on that more… you have that desire. Follow your instincts and you’re already home. So in this way, following the parallel to its logical conclusion, the gallery is more your home in sl as well. And within it you gather wife, co-worker and other friends and family, perhaps. It is large enough to contain all.

bb:

What of the spirit of Edwardston?

Hucka D.:

Let’s get to that more in a future post when the reader can actually see the connected photos (smiles).

bb:

Is Max Ernst involved, though?

Hucka D.:

Save.

bb:

What about the Edwardston Station itself, then. Was it actually there before, tucked underground?

Hucka D.:

Safe to say it was, ready to be unearthed or uncovered. But if so it grew larger when revealed. (smiles again).

bb:

The Edwardston sim is not coming back.

Hucka D. (agreeing):

No.

bb:

Poor little S-Bum.

Hucka D.:

Yes, poor little thing.

bb:

What will she do??

Hucka D.:

She’ll get over it, but it will be hard. There has been a painful loss. Something great has been taken away but something great has been revealed. It’s all just the same objects over and over again, after all.

bb:

That pond was special, though. Esbum’s Pond.

Hucka D.:

Yes, Esbum.

bb:

I wonder where the Missing Piece is now that S-Bum planted there in the pond that is the same as the pond?

Hucka D.:

In a better place. It represents the endpoint of the Temple of TILE, you know. As far as you could take it. A grounding was needed. We have that, you see… now. Gallery.

bb:

But who used the Edwardston Station if it is really real, Hucka D.?

Hucka D.:

The Ancients.

(to be continued?)

 

Pain Of Loss… July 23, 2008

Filed under: Delphic Archipelago — baker Blinker @ 12:52 am
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The Edwardston sim is apparently no more. S-Bum looks from what use to be the edge of the sim into emptiness.

Poor S-Bum!

 

Hidalgo Gallery Expanded (!), Part 4 (To Finish Off) July 22, 2008

Filed under: Uncategorized — baker Blinker @ 9:40 am
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An aerial shots now. The new gallery is, in effect, spread out over most of area of the two properties I own.

A rather tangled mass of black and orange.

One more area Baker Bloch finds while wandering the grounds… the remains of yet another subway entrance, this time partially submerged into the ground itself.

And then yet another escalator, but with the working “bits” removed, and also leading to a dead end.

The gallery and grounds from directly overhead. You can see how spread out it is.

I should also add here that the position of the old Hidalgo Gallery was little altered in the transition to new, mega-gallery (mega compared with the old one, that is). It was only raised a couple of meters and perhaps moved back toward the road ,oh, maybe less than a meter this time. I feel actually pretty lucky to pull off all this aligning of different and often disparate parts so that it actually works for the most part.

 

Hidalgo Gallery Expanded (!), Part 3

Filed under: Uncategorized — baker Blinker @ 9:37 am
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The escalator ride turned out to be a pretty long one. Baker Bloch emerges at the top to find the familiar and much larger, burnt sienna wall tile of the Hidalgo Gallery. But the floor is like that of the tunnels still. And the view out the window looks different as well. Then Blochs remembers that he was able to spy several new windows from his vantage point down below just a minute ago. This must be one of ’em, he rationalizes.

A look back down from whence he came.

Through the small sliding door just behind the subway escalator entrance and turning to the right, Baker Bloch finds this familar vista, complete with windmill and large willow tree. He knows he is looking to the east now, above the neighbor’s property. He is on almost the extreme end of their own property.

Then turning around and seeing the new extent of the gallery. Wow!

Baker Bloch moves into the next chamber, which lies directly above the southern mouth of the subway system. Still not in the old Hidalgo Gallery part yet, though.

A new window looking to the north. “That must be the top part of the gate I passed under before,” Baker cleverly theorizes.

Finally in familar territory: the “old” Hidalgo Gallery! Same as it was before, teleporter and all.

 

Hidalgo Gallery Expanded (!), Part 2

Filed under: Uncategorized — baker Blinker @ 8:58 am
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Safe and sound at the top. Weird floor in the room doesn’t help Baker Bloch’s trepidation here. But of course this is all silliness because Baker Blinker would never attempt to trap or purposely scare Blochs. Would she?

Out of the room and again into tunnels, much like the tunnels found in the Sewer Wing of the Temple of TILE, Baker Bloch thinks.

Looking to the tunnel which veers off the left at a crossroad of tunnels. At this crossroads there are tunnels branching off in all four directions.

Heading down to the right now. I forgot to insert any pictures of this but all four tunnels lead to the same kind of rooms, with minor variations, and these rooms are exactly the same type of Arcadia Asylum created rooms found within the old part (30x30x30 cube) of the temple. The Gangster’s Hideout would be an example. Baker Bloch, however, finds no objects in any of the 4 rooms yet.

Seeing all tunnels end at the rooms and with no other way to exit from this level, Baker Bloch retraces his steps, descending once again into the subway system. He decides to at least peek his head through the other opening to see where he is. “The gallery!” he exclaims when looking up. “What has Baker Blinker done in the course of one afternoon??”

Blochs then finds the escalator in the other subway entrance adjacent to the first.

Once again looking around the back rooms (formerly: bathrooms) before ascending again. Part of the wall has been removed here that formerly separated the two rooms.

“Cool, the escalator’s sides up there are covered in tile!” Blochs thinks.

 

Hidalgo Gallery Expanded (!), Part 1

Filed under: Uncategorized — baker Blinker @ 8:55 am
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Very large and very unexpected Hidalgo Gallery modifications, all in the span of a couple of hrs. (!) This time Baker Blinker is the lone constructionist. She sends in Baker Bloch again to use his observation and photography skills in looking the place over. She says to start at the road and look for a hidden opening. Here Blochs teleports in just to the west of the property line. “That does look different,” he thinks, “the gallery is raised off the ground in a different way.”

Looking for the entrance from the road, Baker Bloch revisits the pool area and was at first shocked to find the 2 upper, smaller pools now merged into one larger pool abutting a very large, dark structure that reminded him of much of the Arcadia Asylum material used in the Temple of TILE renovations. And in checking the creator’s name, sure enough, found it was Asylum stuff again. The grafitti on the side of the wall here, obviously, is one giveaway. But after thinking about it later on, Blochs approves of the modifications. He was, however, glad to find the lowest and deepest of these small pools to the north of the old Victorian house little altered.

Two tiny little islands here as well. Baker Blinker later tells Baker Bloch that the formerly largest pool on the property under the old Victorian house (also deleted now, of course) has been wiped out. And that these two tiny little islets are the only “islands” on the property now.


Looking up the rather massive black structure that Blochs doesn’t understand the nature of yet.

Baker Bloch finds the “hole” just above and in front of the new pool described above. It’s an entrance to some kind of subway system! This must be the Asylum subway station Baker Blinker mentioned she couldn’t use in the temple. Blinks later tells Baker that she had to dig the maximum number of meters down (only 4 allowed on Azure Islands) to correctly place the subway, and even then only the middle part remains aboveground. But Baker Bloch thinks it still works this way — not the train system itself, because no train was to be found here (Blochs later learns that the subway came with a train but Blinks deleted it to keep the prim count lower), but just the aesthetics of the place.

And then to the station entrance itself. Baker Bloch didn’t realize it yet, but Blinks actually collaged *two* separate subway entrances together as one here, with the most obvious difference being that one contained an escalator while the other didn’t. Baker Bloch’s first stop is the entrance where there is no escalator. Instead a maintenance ladder, such as the one in the sewer system of the Temple of TILE, beckons him upwards and onwards, once more.

But first a look around the back rooms. These are two bathrooms that Blinker has pulled the fixtures out of, again primarly to reduce prim count. Baker Blinker later reveals to Baker Bloch that she had to delete 8 comodes in total in these renovations, along with a number of stalls, sinks, and even baby changing stations. “Forgive me Arcadia!” she then adds.

Is Baker Bloch shaking once more? Get on up there you poor little scardy cat!

 

Original Edwardston July 21, 2008

Filed under: Delphic Archipelago — baker Blinker @ 7:53 am
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TEXT SOON.