baker Blinker's Weblog

First and Second Life at least.

Improptu Family Meeting (Part 2, then, I suppose) May 17, 2008

Filed under: Uncategorized — baker Blinker @ 8:55 am
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“I’m here for you again Hucka.”

Hucka D.:

Excellent. We are going to have a fun talk tonight Baker Bloch. Mr. Bloch. We are in synch again. Do you feel it?

Baker Bloch:

Yeah sure, Hucka D. Synch.

Hucka D.:

The cats are fighting in RL.

Baker Bloch:

Stella has a tough time with the kittens, but, really, how could we have gotten her two sweeter cats?

Hucka D.:

I know where we will camp now. It is at that pool that I’ve been attracted to recently. We are in synch because of TILE, and the 4 colors.

Baker Bloch:

My lighthouse.

Hucka D.:

Yes, and the 3 balls, red-green-blue. My head is the 4th. Y. Yellow.

Baker Blinker:

Do we need to talk about Tyle as well?

Baker Bloch:

Oh, hai, Baker Bllinker. Too tard to talk tyle now. He he.

Baker Blinker:

(grin) Hucka D. is the 4th?

Hucka D.:

Baker Blinker, you can go camping with us as well. Didn’t mean to exclude you from discussions.

Baker Blinker:

That’s all right. You men go at it alone. Bond as you will. I’d like to see your little domain again soon, though.

Hucka D.:

Any time. I can’t remember if I told you but I explored the gallery above the bee pools you visited before. It went up and up and up! I think there were about 5 levels in the sky. I plan to hang there quite a bit. I’ll take snapshots for you guys as usual.

Baker Bloch:

Taking snapshots of our explorations seems very important, as well as updates to the house/land.

Baker Blinker:

How is the Tronesis research going Hucka?

Hucka D.:

That’s another thing I wanted to talk to Mr. Bloch about tonight. Tronesis is… strange. You have to look at it in a certain state. You have to be in a very light way. There is synchronicity present for sure, and actually in some abundance. But it is not slam in the face synchronicity, not as close to Dark Side of the Rainbow, then, or even, perhaps Dark Side of the Yellow Submarine.

Baker Blinker:

Do you plan to continue research on it, then?

Hucka D.:

Yes, I believe so. CHRO is a key. Blackbird… Crow… CHRO. It is the dark center. The shadow. Shadow self?

Baker Bloch:

When Blinks finishes the new skybox I’ll take you up there Hucka. She says she’s created a large area for rezzing projects. She’s also said the whole thing will possibly be a gallery, perhaps for the Hidalgo collage series in part.

Baker Blinker:

And the house here will soon have more Blinkertons as well.

Hucka D.:

That would please me, Baker Blinker. Thank you.

Baker Blinker:

How are your memories going?

Hucka D.:

We need to probably have another session at the bee pools. My grasp on RL is fading. I think the pools have something to do with the 4 portals in baker b.’s Frank Park. Must not forget RL.

Baker Blinker:

I bet the gallery above your pools is helping, and also the desert scenery in general.

Hucka D.:

There are considerable resonances, yes. That’s why I should live there. It is important not to forget the life of Charles Nelson Blinkerton.

Baker Bloch:

Yes, the great man has arrived.

Baker Blinker:

In our house. We are honored.

Hucka D.:

It is I who am honored. (pause) I don’t think this weekend is a good one for camping. You have your AI3 right now.

Baker Bloch:

Right.

Hucka D.:

And I have my domain to still explore, and also Tronesis. Perhaps next weekend.

Baker Blinker:

I”ll work on the skybox as well.

Hucka D.:

We all have our roles, then.

(I have become Y, he thinks. I am blue and yellow in one, and as this I know the pool as a whole. I do not desire new eyes now. I see in a different way. I see back to RL through this pool.)

 

TILE Dial

Filed under: Delphic Archipelago — baker Blinker @ 8:04 am
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Hucka looking west across the 3 vacant sims he’s become so fond of.

Then looking east back to Afar.

While walking around the pool mentioned below, Hucka D. finds these 3 lined up spheres colored the three primary colors of light: red, green, blue. When he meets again with Baker Bloch and learns of his encounters with the same three colors in his own hike that night, plus the 4th color of yellow added in, Hucka D. understands that TILE has made its presence known.

Hucka D. becomes the 4th (yellow) eclipsing the central blue from this angle.

Then back to the pool…

Hucka understands much.

 

AI3, Part 2

Filed under: Azure Island #3,Uncategorized — baker Blinker @ 7:33 am
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So here’s the structure mentioned before. Not much to look at, but perhaps Bloch was attracted to it because of its similarity with the somewhat smaller hut on Ben’s Island where the weird “island moving” effect was encountered that baker b. actually lost a little sleep over the night Blochs discovered it. (!) Unlike that earlier encountered hut, this particular hut had a door. Baker Bloch only scanned the interior, afraid to enter. He also noticed that the land was for sale. It would be nice to know the story behind this hut, Blochs thinks.

Luv all the cats around as well.:-)

Here’s a shot of Baker Bloch flying above the hut, moving away from it toward the center of the island.

Blochs looks back to the satellite islands he just flew around. The objects are missing because Baker’s draw distance is set at his standard travelling mode of 128 meters.

On the central mountain of the island, which lies about 34 meters above sea level at its highest point, Baker Bloch finds several of what he later described to Baker Blinker and Hucka D. as monoliths, somewhat like the ones in the 2001: A Space Oddysey movie but more wide than high in this case. Still black and basically featureless, though, like in the movie. Baker Bloch counts 6 of these altogether, arranged in a “T” shape along the main ridge of the mountain.

And then there’s the presence of odd planks hovering above the monoliths at various point. Observing posts? Baker thinks so but isn’t sure. You can see these in the picture above as well if you look closely.

Blochs reaches the beginning of the looped road system but decides to save for later in the weekend.

 

AI3, Part 1

Filed under: Azure Island #3 — baker Blinker @ 7:21 am
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So this weekend I decided it was time to explore AI3 rather thoroughly and run the small road system there as well. Just to clarify some, I call it AI3 because it is the 3rd largest island in the AI system. I’ll let you figure out what AI1, 2, 4, and 5 are by youself.:-)

So here I start on what I’d call a satellite island of AI3, to the ne. Unlike AI1, larger satellite islands practically ring AI3. Below is an interesting undersea enclave teaming with life. Also within are the ruins of several small ships and buildings, as well as a larger ship that remains intact and acts as current living quarters for someone.

Moving along…

… we come to a quite colorful lighthouse on the next satellite island over, if I remember correctly. This lighthouse immediately struck me because it is painted in the 4 colors of what I call TILE, which I don’t think I’ve brought up in this blog. Lemme check real quick…

I mention TILE in the post above this one because I’m writing these in reverse order of the events described. So Baker Bloch sees this lighthouse before he confers with Hucka, who also happened to run across 3 spheres colored red, green, and blue in his own exploration domain, with himself as the yellow (bee colored) 4th in that case. Hucka picked up on the synchronicity, and thus the main reason he says he and Baker Bloch are now in “synch” in that post.

The interior of the lighthouse. Green is missing in the room here, but is present in the trees framed by the provided window. So TILE again, in effect.

“Oh, hai. Too tard to explore rite now.”

Now we’re actually on the northern edge of AI3. Nice swath of palm trees separating it from the islands above.

Here Baker Bloch peers into a colorful patch of trees that turns out to hide a structure we’ll take a closer look at in parts 2 and 3.