I’m not going to comment in depth on the snapshot below except to say: sweep under the rugs the next time you clean AZ! 🙂
While I had the “remove camera constraints” option selected, I took a number of other snapshots, including the two below. The second shows an interesting misty, “bare” landscape that is actually full of trees. The knob in the background is one you’ll see repeatedly in this blog as it moves along, a kind of nearby landmark for me. Usually it is topped by a giant chestnut tree. This scene reminds me of an earlier pic of the burgeoning Greta continent, which I haven’t been back to. Too disheartening to see it become an unrelenting checkerboard of commercial/residential property. Give me the peace and quiet and greenery of AI any time!
Then we come to Baker Bloch’s longer nightime hike. It started at dusk and ended at dawn. Around 2 hrs., then, I believe. Here he is on the side of a nearby rocky mtn. examining a ledge previously unencountered. Look, a cave! Notice also the wolf lair in the first pic, to the left. Glad he’s just been fed! Nice waterfall as well, which I’m sure I’ll have more pictures of later on.
Nice, glowing waterfall in the same area. If you look close you’ll notice some cracks in the rock where the waterfall shines through. When you begin to play around with building, especially, you begin to notice these little flaws. I think they’re cool personally. Not everything has to be perfectly crafted.
When I finally reached a road to the west after a long hike on this rocky ridge, encountered some more glowing objects, art this time. Stuff like this makes it worthwhile to spend some time wandering after the sun goes down for sure.
Blochs wonders if this is the same tree that had the swing Blinks sat in earlier on.
The sun peaks out as Baker Bloch heads home along the only inland sea of the island in yet another protected sim.