baker Blinker’s Weblog

I built this weblog on rocks that roll

More Poster Type Shots Of Edwardston (New Renderings Of Previous Pics) July 18, 2008

Filed under: Uncategorized — baker Blinker @ 10:27 pm

Those turned out better than I thought they would. S-Bum may have to shift to Poster World view for a while. :-)
    

 

Artsy Renderings Of High Res Pond Picture From Below July 18, 2008

Filed under: sl art, sl photography, sl places — baker Blinker @ 9:25 pm

 

Chatting… July 18, 2008

Filed under: Uncategorized — baker Blinker @ 5:31 am

“What up Hucka D. my main bro?”

Hucka D.:

Nothing.

bb:

Why did S-Bum do that?

Hucka D.:

The piece you mean.

bb:

A singular point?

Hucka D.:

M and N. Broken. One remains. Which one?

bb:

Why Edwardston?

Hucka D.:

This actually came before your Edwardston. Or in tandem with it.

bb:

She’s going to live in that pond.

Hucka D.:

No. She is the pond.

 

Just Chatting Again… July 17, 2008

Filed under: Uncategorized — baker Blinker @ 9:35 am

“Hucka D., I wish to talk tonight about S-Bum’s increasing infatuation with the Afar related sims. What should we call these?

Hucka D.:

They are LMNOP.

bb:

Ok. What exactly does that mean?

Hucka D.:

L… M and N… O… and then, P.

bb:

P being Afar?

Hucka D.:

Yeah, why not.

bb:

M and N being Edwardston?

Hucka D.:

Sure.

bb:

Is this, then, the missing piece?

Hucka D.:

What do you think?

bb:

She has found the campsite with the Arcadia Asylum creations: the tent, the campfire, the food and drink.

Hucka D.:

Moon and Pluto.

bb:

It happens in that wilderness area, doesn’t it?

Hucka D.:

Yes.

bb:

*That’s* where they landed (!)

Hucka D.:

Indeed.

bb:

In the past, but it hasn’t happened yet.

Hucka D.:

You’re right on here.

bb:

There were 4 of ‘em, and Baker Bloch was the 5th, the P.

Hucka D.:

That’s what S-Bum will find out. A lab may be necessary for study.

bb:

How about your original beehive, Hucka D.?

Hucka D.:

Design something that corresponds to the landscape below. Start with the skywalk. Teleporter.

bb:

We need still to talk about that invisible skywalk.

Hucka D.:

It is the Asylum energy transformed and made invisible and clear and pure. Rings like a bell. Put it in the sky. Sky-walk. That’s the link between ToT and LMNOP, or the M and N. That’s where it all starts. That’s why S-Bum is attracted to the area, and why the Skywalk just happened to be set up right beside her room. At first she didn’t see it; she saw the waterfall through it and was distracted. Rez it; put it in the sky.

bb:

Anything else?

Hucka D.:

Get some sleep.

(to be continued?)

 

More Wanderings, Part 1 July 15, 2008

Filed under: Uncategorized — baker Blinker @ 9:29 am

One more pic of the lavender colored snapdragons in the sewer, since deleted. Butterflies were around as well… left with the flowers. :-(

More shots of the Afar region from S-Bum. Two seats on a mountaintop near the palm cluster shown previously.



Tired from the hike up the steep slopes.



After a rest, S-Bum continues up the ridge past the chairs and to the tip top…



What a view!

Then it’s back down to the flatter land and a visit to the pond Hucka D. was so fascinated with at one time, seemingly long ago but probably only a little over a month past. Time is a very queer thing in SL! (things change so fast.)

A view looking from near the north lip of the pond toward one of those spear-headed cypresses that populated the immediate region.

Back toward Hucka D.’s pond again after hiking a bit up the range containing the palm tree cluster S-Bum so likes…

Here you can see all of the large cypresses surrounding the pond, 7 in all if I’m counting right. What’s called a “stone platform” upon inspection was created in July 2007, making it one of the latest owner owned objects I’ve found in the area. I’ll attempt to theorize, perhaps, about “civilizations” that visited this area soon.

Stone platform and palm tree cluster together…

 

Chatting Again… July 14, 2008

Filed under: Uncategorized — baker Blinker @ 8:18 am

“Hucka D., let’s talk a little about art.”

Hucka D.:

Why not.

bb:

It seems you were destined to find that cave.

Hucka D.:

It has a 60×60 meter footprint, too large for our properties. Not that we can really put anything else large on the lots.

bb:

The focus will have to remain on the Temple of TILE, true, but I’m thinking now B_Hivia — already! — may become a type of ghost mall.

Hucka D.:

I believe so. It’s kind of sad, but, as you said, the focus now is on ToT.

bb:

ToT? Oh, I see… Temple of TILE. Yes. I’m thinking now that the Victorian House may have to go as well. I want to experiment some with those vegetable rezzers. I think you can do a lot with them. Exciting stuff.

Hucka D.:

What about your little forest on the ground? What about Hidalgo Gallery?

bb:

The gallery will stay. I’m going to look at more of those veggie rezzers in a moment.

Hucka D.:

We were going to talk about art…

bb:

Let’s do it tomorrow.

 

Cave, Inexplicable Things July 14, 2008

Filed under: Uncategorized — baker Blinker @ 8:09 am

Skybox near Afar. Low prim, huge cave. Must take notes!

This is now found in the sky on Afar. Hucka D. says you can ride it, although he didn’t dare at the time. One of those “not possible in real life” moments.

 

Grassy Knolls (Gypsie _____s?) July 14, 2008

Filed under: Uncategorized — baker Blinker @ 8:07 am

Baker Blinker creates a new mound on Floor 1 of the temple and then covers it with ferns. Hucka D. later terms this Fern Hill.

Blinks looks toward another, smaller raise she created in the opposite corner of the same floor from Fern Hill. Here it is covered with ferns as well, but she later removes them. Hucka D. subsequently names this now bare raise Grassy Knoll in honor of his friend of essentially the same name (spelled Noll for the friend instead of Knoll).

Baker Blinker also created a pool in the corner of the building just behind Fern Hill. Hucka D. calls this Bag Pool, because there’s a bag of trash within. Can’t be removed, Blinks insists.

And then here’s a new largish rock formation on Floor 3 that Blinks recently installed. Hucka D. calls it View Rock, because you have not one but two excellent views from it, one of the interior spinning Tyle cube, and now one of the new waterfall (from the rock half on the other side of the windows from Blinks here).

As an added bonus, it also creates a nicely textured roof for a section of Floor 2.

View over Fern Hill while standing on the edge of Bag Pool.

Nice detail in the ferns. Blinks has found they are a little erratic in their density, though. You see, they are not prim objects but instead particles created by what are called vegetation rezzers. There’s a large selection of ‘em available at the Luna Bliss owned Garden of Bliss, Garden Center. This is also the place where I purchased my waterfall I’ll talk about in a post just above (!). Marvelous area to visit; highly recommended! Ms. Bliss is well known for her landscape/garden designs, including the largest cave in SL covering 4 sims.

The below profusion of flowers is the result of a snapdragon vegetation rezzer. Now as I said these things can be a little erratic, but the big advantage is that all these plants only take *1* prim. So I think it’s well worth a 100L investment for not one but 2 of these rezzers at a time. You can adjust the range, density and height of the plants as well. There’s also animal rezzers available, and while at the Bliss store I bought some butterfly rezzers as well.

Hucka D. thought these were lavenders, actually, and thus the naming of Lavender Falls (see above, again) is a misnomer. However, the snapdragons are lavender colored still, and the name Lavender Falls seems more poetic than Snapdragon Falls. It still seems to fit.

Baker Blinker here is actually standing in the spot that the waterfall will later be installed, just in front of the window offering the view into a now flower filled section of Arcadia’s sewer.

 

Just Chatting w/Hucka July 13, 2008

Filed under: Uncategorized — baker Blinker @ 9:46 am

“So as the title says, Hucka D., we’re just going to chat. About the land, about philosophy, about stuff in general. S-Bum, Blinks, etc.”

Hucka D.:

Sat. night is a good night for review.

bb:

Let’s start w/ philosophy, actually.

Hucka D.:

TILE.

bb:

Yeah.

Hucka D.:

S-Bum has the missing piece.

bb:

Oh. What does that mean? The M?

Hucka D.:

Yes.

bb:

The thing that powers up the streetwalker?

Hucka D.:

Right.

bb:

Hucka D., is it save to talk about IE?

Hucka D.:

No.

bb:

Then is the story of the Temple of TILE enclosed within the TILE philosophy itself?

Hucka D.:

Yes.

bb:

Is the missing piece both M and N?

Hucka D.:

Yo.

bb:

Ok. What will S-Bum become?

Hucka D.:

A soulmate.

bb:

Yeah, um, Hucka D.

Hucka D.:

Yeah.

bb:

Where are we again?

Hucka D.:

In the Temple of TILE. Through and through.

bb:

So we should talk about that philosophy.

Hucka D.:

Yes, of course.

bb:

Are we collectively near the end of our SL experience?

Hucka D.:

Yo. I mean, no.

bb:

What’s next?

Hucka D.:

Art.

bb:

Will we become even more internal?

Hucka D.:

Yo.

bb:

What, in your opinion Hucka D., is TILE all about?

Hucka D.:

It is not a religion. Nor a game. It is not exactly a philosophy but it is more philosophy than either game or religion at any one time, any one moment for any one “worshipper.” But it is based on a game. And in the wrong hands it could turn into a religion. But it is not. It’s kind of a philosophy, though.

bb:

Rotating colors.

Hucka D.:

It is the division of the pure white light, God if you will, into the 4 colors of red, green, blue, yellow. These are the primary colors.

bb:

What is the Y? Where is it?

Hucka D.:

That is a primary question. The 4th wall is removed in the temple, the yellow wall. In the center, that is. We still have red, green and blue, but yellow is missing. Y. Yellow.

bb:

Are you the missing piece?

Hucka D.:

Why?

bb:

I don’t know, I’m just asking.

Hucka D.:

Y.

bb:

Oh. Will we go to The Jug soon, you and I?

Hucka D.:

We have to.

bb:

Maybe we should just go ahead and go, then.

Hucka D.:

Maybe we should. (pause) See what S-Bum is up to tonight.

(to be continued?)

*****

bb:

Yeah, S-Bum is really starting to think you missed the ball on the Afar deal. She wants access to Baker Blinker’s sewer box.

Hucka D.:

Maybe so.

 

S-Bum Thoughts July 12, 2008

Filed under: Uncategorized — baker Blinker @ 10:13 am

“I wonder if I can talk to S-Bum like I can talk to you Hucka? Or you can talk to Baker Bloch and Baker Blinker separately or together as well?”

Hucka D.:

It is a good question.

bb:

She was exploring around Second Life tonight Hucka. She especially liked your Afar sims; I think she was inspired to try some painting in the near future, some landscapes.

Hucka D.:

That would be nice. It is a pretty area.

bb:

She’s wondering why you didn’t hang there more yourself. Btw, she saw a number of the spear-shaped cypresses on the sim just west of Afar, like the one in the temple. (bb here thinks about mentioning S-Bum’s visit with Hurla Dontbee in Otherland but decides against it). But, interestingly, she didn’t have too much desire to explore the Azure Islands, at least yet. I believe she prefers the self-enclosure of the temple.

Hucka D.:

She is a creature of that temple.

bb:

Her natural habitat.

Hucka D.:

Do you want to attempt communication?

bb:

S-Bum, come in S-Bum. S-Bum. Come in. Over. (pause) Come in S-Bum.

Hucka D.:

Maybe you should try S-Bum Michigan.

bb:

S-Bum Michigan, come in. Come in, over. Come in… (pause) Well, looks like no luck Hucka D.

Hucka D.:

You tried.

bb:

Just you and me again.

Hucka D.:

That’s fine. What are your plan for the Bakers now that the Temple of TILE may be finished and S-Bum has arrived? What are your plans for me, for that matter? And Grassy and the rest of the cast and crew of the Salad Bar Jack movies?

bb:

I don’t control you; you are independent of me. I suppose that’s why we can talk. I’ve never talked to Grassy directly, just as I can’t yet talk to S-Bum.

Hucka D.:

But you talked directly to Charles Nelson Blinkerton.

bb:

That must be because you are he, in essence.

Hucka D.:

True. (pause) What about [delete name]?

bb:

Do you want to fade out again?

Hucka D.:

Oh… right. {Delete name} Pheh. What was I thinking. He’s just a myth, a legend!

bb:

Right. Myth.

Hucka D.:

*You* created S-Bum.

bb:

Right. I did Hucka D.

Hucka D.:

Why don’t you try again. Contact.

bb:

Ok, S-Bum? Sssssss-bummmmm? SSS-Bum? (pause)

Hucka D.:

What are your plans for her, then?

bb:

I suppose she will create art. Painting, maybe better some drawings. Drawings of the temple.

Hucka D.:

That would be nice.

bb:

I don’t think she’s going to wander far from the temple.

Hucka D.:

Why should she? She’s got everything there she needs. She’ll travel…

bb (finishing Hucka’s thoughts):

She’ll travel, but not for too long at any one time. Like tonight and Otherland/Afar.

Hucka D.:

Too bad you can’t ask her some questions tonight.

bb:

Yeah.

(to be continued)