baker Blinker's Weblog

First and Second Life at least.

Vehicles of Transport, Etc. November 11, 2009

Filed under: Chilbo, Jeogeot Continent, Mos Ainsley, Okinu Sim, Sunklands — baker Blinker @ 6:13 am

After discovering a most probable link between Hucka D.’s so-called Uniko language and Unicode, Baker Bloch heads back over to the Okinu sim on a hunch, only to encounter, upon beaming in randomly, what looks like a question mark without the completing dot. Wasn’t Hucka D. just talking about the key character string “2E2E” being Unicode for a backwards or reversed question mark? I know it to be so.

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More glyphs found that same visit.

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Nothing happening yet in the Aotearoa sink. No surprise there, though. Still luving the view in the meantime.

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Karoz is still over at Mos Ainsley, attempting to find further clues about the link between Uniko, Petemond and his possible alien origin. Here he’s hiking on the circular ridge surrounding the moon base, looking down the other side, away from the base, at some sea patternings there as well. Without the sharp angles of the quite unique Okino glyphs, though. Still pretty neat.

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Also on this visit, Karoz finds an abandoned space shuttle in the waters of nearby Byeulddongbyuel, west of Quark star which is, in turn, just west of Mos Ainsley. Karoz immediately recognized it as a Space Base vehicle which you can freely rez there and ride around. Karoz had also heard stories of people flying the vehicles to the mainland. Apparently this one didn’t quite get there. Karoz was further very pleased to find out, after some adjustments, that he himself could resume the flight of this wayward vehicle, and set out not back to Mos Ainsley to return the ship, but further west instead. His idea: see if he could fly it all the way to Chilbo (!).

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Now the first try (yes, there were two that night), he made it about 1/2way to Chilbo from Byeulddongbyuel, still a considerable distance. All was well until he found himself automatically rejected after entering a parcel requiring age verification to continue further. The space ship kept going without him. I assumed it derezzed somewhere along the way as well.

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But Karoz had the “bug” by then, and enjoyed the only partially successful flight so much that he immediately returned to the Moon Base of Mos Ainsley itself to rez another, identical shuttle. His idea this time was to make it to the protected Korean Channel and then fly more south to reach Chilbo. He almost reached the channel before something went wrong again: as my computer locked up at that instant I was unable to pinpoint the problem, unlike before.

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As I said, though, Karoz had some kind of vehicle bug by then, and also decided that night to head over to the Arcadia Asylum library in Cheonma, not far from Chilbo, and purchase whatever drivable/flyable vehicle he could find, all of which he knew would be absolutely free thanks to AA’s full perms/no-profit policy regarding her many builds. He subsequently went to a rez zone on Highway 10 just north, and after some experiments (forklift, etc.), found what he considered a *perfect* complement to the space shuttle’s look and feel in this simple bike, which you wear and ride instead of sit in and ride. He tested it out all the way to Chilbo and then even beyond a bit. My guess is that you’ll soon find a series of Karoz related posts on a bike tour of the continent in one form or another very soon (!). Unlike my other experiences with vehicles, this one — actually both — turned out to be much more satisfying. I certainly don’t expect the focus to be taken away from SL exploration on foot, but biking/shuttle flying (or whatever comes next) may make for a nice kind of complementary way of exploring. And it’s just a lot of fun, which is the ultimate point, I think.

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Then shifting back to ol’ hiking Baker, a new structure was found in the Moa sim of Big Sink last night, but one quite familiar in another setting. For it’s the water part of the water/fire temple from Little Robert Plant Variant’s Nowtown, an exact copy sans the stream of lava and resulting steam when it meets the interior water, it appears. And the yoga place is gone, along with the tent just below it as described in this post from only a couple of weeks ago. Shouldn’t be surprised that SL changes so quickly but I always am for some reason.

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Mos Ainsley Revisited, 03 November 8, 2009

Filed under: Jeogeot Continent, Mos Ainsley — baker Blinker @ 8:59 am

*Then* if that’s not enough, Karoz finds the alien that he looked for before in May upon his first visit, but apparently didn’t look for thoroughly enough. For there it was, just as Baker Bloch photographed it way back in October 08, for a long time his only journey to this now well traveled southernmost of mainland continents. Jeogeot I mean, of course. Karoz is admittedly a little embarrassed for missing this obviously big piece of the puzzle now.

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Two terminals again, one with the Petemond code or transmission ending in “2E2E’, and the second, to the right, with the 2 line “Outbound Feed”, once more. In addition, we have two new lines of code on the bigger screen above the two terminals, the top one called “Sequence ID” and the one just below that “Resource Locator.” Additional bits of information on this bigger screen also seem to indicate that the alien is considered humanoid, but of unknown species. Just like Karoz himself, I suppose — he can identify.

*Is* Karoz partly of this same unknown species of alien, supposedly on his mother’s side? He must find out!

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And then the last seemingly important find for the night involves this greenhouse of sorts, growing three different types of plants as far as Karoz could tell: tomatoes, some kind of grass…

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… and then more toward the back some type of sprouts, it appeared, on three shelves.

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Nothing on the middle shelves, though.

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Mos Ainsley Revisited, 02 November 8, 2009

Filed under: Jeogeot Continent, Mos Ainsley — baker Blinker @ 8:53 am

It took Karoz a bit to re-find the computer room, and to enter he had to rez a cube elsewhere and sit on it while I, his user, physically moved the cube into the room. Doors to it were still locked strangely, but I didn’t try very hard to examine all possible entrances and exits admittedly.

Nice 3rd story view of crater walls entirely encircling the space base.

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Close up of one of the 6 terminals in the room. 5 contain this same data line of 112 characters ending with “2E2E” now much discussed elsewhere in this blog. According to the judgment of both Hucka D. and myself, this simply has to be a transmission from Petemond in some way, since he’s also ended two other “transmissions” with phonetic equivalents to “2E2E’, as outlined in this post just above.

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The lone terminal of the 6 not containing the “Petemond” data line. This is instead a 2 line stream called “Output Bound”, found on the terminal to the right of the first pictured above, and on the same table facing out toward the crater walls.

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The other 2 tables of the room, with 2 similarly placed monitors are against the window-less right and left walls behind the front table.

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View of this upper room in relationship to other surrounding, lower structures.

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Rrelationship with crater walls…

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Mysterious low-res map between the front two terminals of the room. A map of Mos Ainsley itself? Might be.

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Here’s a comparison shot.

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Karoz lengthens his draw distance to take in the rocks perched on the far wall. Do even the alignment of these rocks in relationship to this room have something to do with Petemond’s message?

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Next!

 

Mos Ainsley Revisited, 01 November 8, 2009

Filed under: Jeogeot Continent, Mos Ainsley — baker Blinker @ 8:45 am

Well, of course Karoz wanted to revist Mos Ainsley after finding out about the Petemond transmission on computer terminals there, or what certainly *seemed* like Petemond attempting contact.

Some warm up shots of the Space Base before moving to the upper room with the terminals. Also: one more very important terminal was discovered by Karoz this same night… I’ll get to that in part 3 of this series!

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A space base shuttle (interior above), that you can apparently get in and drive all the way to the mainland 2 sims north and east, if you want to.

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Cul-de-sac.

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Door can’t be opened — built into wall. Many sealed locks in the base cannot be opened as well. Some can, some can’t.

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This one can.

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Operating room? A nod to the famous 17 min. alien autopsy film from 1947?

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Next!

 

4 Characters… November 6, 2009

Filed under: Chilbo, Mos Ainsley, Sunklands — baker Blinker @ 5:34 pm

“Hucka D., take a look at the last 4 characters of this transmission from a screen at the Mos Ainsley Space Base. This was taken in May by Karoz. Its “2E2E”. *Now…* take a gander at what Petemond said for this blog near the very end of part 18 in mid-August. Here’s the post, and I’ll just cut and paste the quote I’m talking about here, which is the last line he said.

Ickle dickle do de dum don’t da. Weiner eeple to two e two e.

This is the same thing (!) — 2E2E equals “two e two e”. Is the terminal somehow generating the text of what Peter said??? Very interesting coincidence even if not!

And can we speak of the probable relationship between this “coincidence” and the “Ruins in the Woods” exhibit now showing at the Temple of TILE in Aotearoa?”

Hucka D.:

Crabwood has a deeper intensity than Chilbo. Already a debate has occurred between 2 [foundations] about the role of Sunklands in future development. A friendly debate, of course, for this is Chilbo. You are a focus, and through you The Residents… all residents. Of Jeogeot I mean (smiles).

Chilbo has a chance to open up to a quite considerably larger scale. Beef up… up a notch… and so on. You have played a small role in their thinking, mostly unconsciously but there. The powers have decided… well, there’s obviously 2 ways to go. Up or down. “Up” leads to a greater responsibility for Chilbo in a Linden run grid. Chilboans and Lindens will move forward more hand in hand. “Down” leads to increasing isolation for Chilbo, a condensing toward its center and small town perfection. Chilbo will shrink to eventually just Chilbo, and then probably just wink out of existence or turn into something totally new. This is the wave breaking now, baker b. Sunklands plays a small role in this as I said.

bb:

What’s this got to do with the transmission on the screen at Mos Ainsley?

Hucka D.:

Go back there…

bb:

… Knew you were going to say that.

Hucka D.:

This is a message from Petemond. Petemond came into existence after the death of Peter the rabbit. He was refound. And… that’s not the last time Petemond said that phrase. Check please.

bb:

Ok. Yeah, I vaguely remember something else. Later on, when I was considering buying land in the Egg Hill sink of Corsica Prime.

*****

bb:

Yes. Found it. This was immediately after the Corsica incident, as it was then called by you seemingly. But that was Peter, not Petemond, although the 2 seem to be 1 and the same.

Babble de boble hop tielly de winkle teu, e teu e.

Hucka D.:

Yes.

bb:

There it’s “teu e teu e”. Phonetically identical, though. And, again, this is the last thing Peter or Petemond said that night. This was still considerably before my move to Aotearoa, so the New Zealand influence couldn’t have been so strong. Speaking of “e”s I have one snapshot to share with you tonight, maybe another in a minute.

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Hucka D.:

Black and white; on and off. Karoz stares at the “e” from one direction, Baker Bloch the other. This is also the choice Chilbo faces now. Which way to look at the “E”. Do they look through Karoz’s home body eyes or do they share, in part, Baker Bloch’s more western-type Sunklands vision? The Korean Channel is a division point. Does Noru remain the limit of Greater Chilbo? Karoz is Noru. Karoz is Chilbo. And… what do you do with Karoz now? His fate hangs on the fate of others [as well].

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bb:

What does this have to do with the “2E2E”?

Hucka D.:

That is a bird. Language of The Birds. Uniko, da.

bb:

Why was it on the monitor at Mos Ainsley?

Hucka D.:

Obviously someone is trying to get in touch with you.

1846_5

bb:

I think this has to do with The Residents as well.

Hucka D.:

Plant is unavailable tonight. We better end.

bb:

Thank you.

 

To The Moon May 16, 2009

Filed under: Jeogeot Continent, Mos Ainsley — baker Blinker @ 9:33 am

Well, Karoz couldn’t wait any longer, and decided to head toward Mos Ainsley, what we’ve nicknamed here the “moon” of the Jeogeot continent, rightly or wrongly.

Karoz runs along the west border of the Hanja inforhub region until he meets with a protected future roadway next to the Buddist retreat mentioned recently in this blog. His intention was to just leg it to the northern part of Jeogeot by walking this and other Linden protected passages, hopefully getting close to Mos Ainsley before having to cross private property again. Well, the rough road here (unpaved), in combo with the longer distance than expected to have to cover, persuaded Karoz to use the teleport option he isn’t so fond of, to tell the truth. This goes back to olden days, when teleporting on the grid was not as easy as it is now. He’s an old fashion avatar underneath his sleek, modern alien skin.

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So after exploring the coast near Mos Ainsley, and determining that he probably made the right decision to teleport, given all the ban lines he encountered just in that limited region, he heads into the water sim just west of Mos Ainsley. Various, interesting underwater patterns appear before him as he makes his way east toward the Space Base, although none with the sharp angles of the Okinu glyphs.

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Teleporting over to the sim north of Mos Ainsley to check out its underwater landscape, he decides to pop his head above the water to gauge the distance to the island. Not too far now.

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Yes, Baker Bloch’s promised Space Base is still there, although it looks smaller than he described it to Karoz. Later when Karoz rehashed his journey to Baker, the two agreed that the Space Base Karoz visited this night was considerably smaller than the one Baker Bloch explored about 9 months ago now.

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Karoz standing at the hatch to the structure he thinks Baker describes as holding the alien body, also seen during his October visit last year. Karoz manages to prise the first hatch open, but the second does not budge, despite his best efforts. He has to use distant viewing to look inside, then, since he can find no chair or suitable surface to sit on to gain access in that way either.

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Baker Bloch, in looking at this subsequent snapshot by Zarok later on in this closed area, agrees that this central platform may be where The Alien was positioned, or at least that’s as close a location as he could determine, given all that has been taken away in the meantime by the Lindens.

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Some more details of this locked room.

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Karoz realizes that his possible mother (The Alien) is not here. Disappointment!

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Jeogeot Past and Present, the 32 “additional” sims, & Jeogeot and Mãebaleia May 15, 2009

The Jeogeot continent, past (1st picture) and present (2nd picture). The former has to be early 2008 or prior, because we have present the empty center of the continent, called the Korean Channel on the official SL blog, that was filled in sometime before April of that year. The second picture, which represents the present version of the continent, demonstrates that an additional 33 sims were added to Jeogeot in the meantime, with one subtracted. On the second picture, I’ve highlighted the sim missing from pre-Korean Channel version. I do not know the name of this missing sim.

Jeogeot Past

Jeogeot Present

Here is a composite of all 33 “new” sims, with the 30 Korean Channel sims to the right and then, in the gray rectangle, 3 more sims that have come online in the meantime off the east coast of Jeogeot. The most important of these additional 3 is most certainly Mos Ainsley, the site of a Linden Space Base build mentioned in other places on this blog now. It has been referred to the “Moon” of Jeogeot for various reasons I won’t go into here. Also shown to the left with these 3 sims centered by Mos Ainlsey is the position of the empty space — relative to the other 3 — which represents the 1 Jeogeot sim removed from the grid. This makes the total sims added since the Korean Channel 32 and not 33. And this number strangely comes up in a couple unrelated objects to this, namely the Fuchsia Diamond made up of 32 prims, and also the rook-like Linden build on the Fuchsia sim itself, also numbering 32 prims.

32 sims

Lastly comes the also quite fascinating similarities between the Jeogeot continent, often called the 3rd continent of the SL grid (but which Hucka Doobie, Karoz, and others actually refer to as the 2nd, as they refuse to acknowledge the Atoll continent, or elsewhere Heterocera, as separated from Sansara, the oldest one), and Mãebaleia, the next grid continent to be completed after Jeogeot.

To start, they are almost the exact length measured tip to tip from both a north-south and east-west direction. Furthermore, they “bend” in a contrasting way, almost as if they are different animations of one, living creature, if you follow me. I believe Hucka D. will soon comment on this quality, and state that, indeed, they are two aspects of one thing, a before/after picture once again. A key link in this stunning hypothesis is that both have “moons” at a similar position in respect to each other (both highlighted by red circles in the pictures below), the one of Jeogeot being the same Mos Ainsley sim we’ve been talking about a bit. The parallel, according to Hucka D., for the Mãebaleia continent is a sim simply and unequivocally called “The Moon” itself, a sim already mentioned several times in this blog, in fact.

2nd continent larger the moon

3rd continent larger the moon 180 degrees

* Apparently Mos Ainsley has a bit of a controversial history (!)

 

Off-Sansara Again… October 15, 2008

Filed under: Jeogeot Continent, Mos Ainsley, Nautilus Continent — baker Blinker @ 9:28 am
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Continuing the oddities found in association with SL’s Ross Sea, Baker Bloch finds this cat (leopard) walking around, then finds he has just crossed over into a sim named Courage. Cowardly Lion (Lion=Cat) again! And now I think it might reference both lions and tigers of the famous chat “Lions, tigers and bears, oh my,” from the 1939 Oz movie. Both are cats, you see, like this spotted leopard. This was on the continent below what I now know as Corsica, or what on the new SL map is called Nautilus.

Baker Bloch also has the pleasure the same night of exploring a moon base just created, apparently, on an island off the coast of the southernmost continent of SL (Jeogeot). I wonder if they found this alien on the moon as well? Guess they did, actually.

Interesting to contrast a high profile “mystery” with one so low such as this totally inconspicuous floating rock near my gallery. I think the old alchemists said it best: to find the highest, the gold, silver and diamonds, you must look in the lowest, the garbage, the base metals, the gutter.