AI3, Part 2 May 17, 2008
So here’s the structure mentioned before. Not much to look at, but perhaps Bloch was attracted to it because of its similarity with the somewhat smaller hut on Ben’s Island where the weird “island moving” effect was encountered that baker b. actually lost a little sleep over the night Blochs discovered it. (!) Unlike that earlier encountered hut, this particular hut had a door. Baker Bloch only scanned the interior, afraid to enter. He also noticed that the land was for sale. It would be nice to know the story behind this hut, Blochs thinks.
Luv all the cats around as well.
Here’s a shot of Baker Bloch flying above the hut, moving away from it toward the center of the island.
Blochs looks back to the satellite islands he just flew around. The objects are missing because Baker’s draw distance is set at his standard travelling mode of 128 meters.
On the central mountain of the island, which lies about 34 meters above sea level at its highest point, Baker Bloch finds several of what he later described to Baker Blinker and Hucka D. as monoliths, somewhat like the ones in the 2001: A Space Oddysey movie but more wide than high in this case. Still black and basically featureless, though, like in the movie. Baker Bloch counts 6 of these altogether, arranged in a “T” shape along the main ridge of the mountain.
And then there’s the presence of odd planks hovering above the monoliths at various point. Observing posts? Baker thinks so but isn’t sure. You can see these in the picture above as well if you look closely.
Blochs reaches the beginning of the looped road system but decides to save for later in the weekend.









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