baker Blinker’s Weblog

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AI3, Part 1 May 17, 2008

Filed under: sl photography, sl places — baker Blinker @ 7:21 am

So this weekend I decided it was time to explore AI3 rather thoroughly and run the small road system there as well. Just to clarify some, I call it AI3 because it is the 3rd largest island in the AI system. I’ll let you figure out what AI1, 2, 4, and 5 are by youself. :-)

So here I start on what I’d call a satellite island of AI3, to the ne. Unlike AI1, larger satellite islands practically ring AI3. Below is an interesting undersea enclave teaming with life. Also within are the ruins of several small ships and buildings, as well as a larger ship that remains intact and acts as current living quarters for someone.

Moving along…

… we come to a quite colorful lighthouse on the next satellite island over, if I remember correctly. This lighthouse immediately struck me because it is painted in the 4 colors of what I call TILE, which I don’t think I’ve brought up in this blog. Lemme check real quick…

I mention TILE in the post above this one because I’m writing these in reverse order of the events described. So Baker Bloch sees this lighthouse before he confers with Hucka, who also happened to run across 3 spheres colored red, green, and blue in his own exploration domain, with himself as the yellow (bee colored) 4th in that case. Hucka picked up on the synchronicity, and thus the main reason he says he and Baker Bloch are now in “synch” in that post.

The interior of the lighthouse. Green is missing in the room here, but is present in the trees framed by the provided window. So TILE again, in effect.

“Oh, hai. Too tard to explore rite now.”

Now we’re actually on the northern edge of AI3. Nice swath of palm trees separating it from the islands above.

Here Baker Bloch peers into a colorful patch of trees that turns out to hide a structure we’ll take a closer look at in parts 2 and 3.

 

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