To Back Up A Bit… February 21, 2008
Shortly after being reborn into Second Life, I found myself naturally drawn to the quite vast Forest of Kahruvel mentioned in previous posts. It seems like many, many months since I first flew along the northern line of this park at night, following the paved road for part of the way, and the coast the rest of the way. Yet it has only been about 3 weeks, probably. It didn’t make a huge impression upon me the first time, admittedly, but then I found myself coming back again and again. A closer study of Salazar Jack’s blog made me appreciate the relatively deep mythology behind the forest, and the name change involved. HeadBurro AntFarm’s blog about the exploration of Cowell after his transformation into half-man, half-antelope prompted me to reexplore the same. The builders’ fascination with the number 8 through repeated use of the octagon in designs, in retrospect especially (see posts above this), added another inviting aesthetic and intellectual coloring to the increasingly rich picture. What *was* the meaning of all this? Like several before me, apparently, I was also attracted to the obelisk on the island in the corner of the Rodeo sim.
One day, not long after conducting my first experiments with building in SL in the same spot, I came across this very curious find, which connected to another story in a quite different part of Sansara, not too awfully far from the woods I decided to use as cinemagraphic backdrop for the Baker’s Island storyline. And, yes, this is another collage, because I wanted to build this eye, but simply didn’t have the necessary skill set, you see. So I relied on old talents.
The eye was then taken back to a treehouse in the unnamed forest (that’s the 3rd forest mentioned here, in case you’re counting), where I knew, or at least someone knew that the thing could be opened there safely. The thing, is, all this really happened in reverse, and the eye was opened first, then closed, then placed in the Rodeo sim corner. And so it’s not surprising that there were time and space distortions involved, loss of memory, the usual stuff.
Yeah, it’s best to start here, then. The eye was opened, then closed, then stashed in the sim corner for me to find but which I’d already found. Obviously we must move on from this for further clarification (I’ll get to that involved map of AZ/NM again soon, I suspect).
View from Lighthouse translated into Second Life (SL) February 20, 2008

In SL, I do not actually own an island or even any part of an SL sim. I am a wanderer, being a relative SL newb and having zero lindens for now. I have not gotten the hang of SL building yet. This is a scripted island, thus. All locations are from a Gov. Linden owned sim on Sansara continent. I will withhold its name for now [3/28/08: I''m giving it out now: It is Kerchal]. I found it running the Linden roads one night, as I like to do. I briefly thought of using the Forest of Kahruvel for “filming” but it is too mountainous. RL Baker’s Island looks like it has only small hills at best. Besides, that forest is playing its part in another story from someone considerably older to SL ways than I. Check out the beginning here:
http://headburroantfarm.wordpress.com/2008/02/19/bb-road-trip-silence-in-spooky-noyo/

There I am!
Then, over a grassy hillock, a stone hand with eye!
This is actually a collage of stone hand w/ eye and the SL forest location mentioned before. Yes, this has something to do with the SL logo. It is not in the forest, yet it is. baker recalls reading about a stone marker for a grave of John Low while researching Baker’s Island, and wonders if this could somehow be related.
http://fortress.uccb.ns.ca/search/JohnLow.htm
Baker’s Island & Lighthouse February 20, 2008
Baker’s Island off the coast of Cape Breton. 1.86 kilometers n-s and 9.4 kilometers e-w. Owned in RL by one William Baker. Read his story here.
http://www.henryisland.com/henryisland/
Translated into SL, this becomes the island of another baker, baker Blinker, who is also known as Baker Breton. In Yahoo search of images with “baker breton”, image above is on first pg. of search, 14th overall when last checked.
http://images.search.yahoo.com/search/images;_ylt=A0geu8B.v7xHBD4B2aRXNyoA?ei=UTF-8&p=baker%20breton&fr2=tab-web&fr=yfp-t-501
Translated into sims, Baker’s Island would cover approximately 8×4 sims of 256×256 meters. 32 sims, then. I see it as located in a limbo region, actually, between SL and RL, or possibly in another, neighboring virtual reality closer to RL. I also can see it as a “moon” of SL, or perhaps a planet like Pluto at the very edge of an SL oriented solar system in the future. Time will tell.
To Be Continued…










